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This animation class is a mixin.

Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.
This class is used as a mixin and currently applied to Ext.core.Element, Ext.CompositeElement, Ext.draw.Sprite, Ext.draw.CompositeSprite, and Ext.Component. Note that Components have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and opacity (color, paddings, and margins can not be animated).

Animation Basics

All animations require three things - easing, duration, and to (the final end value for each property) you wish to animate. Easing and duration are defaulted values specified below. Easing describes how the intermediate values used during a transition will be calculated. Easing allows for a transition to change speed over its duration. You may use the defaults for easing and duration, but you must always set a to property which is the end value for all animations.

Popular element 'to' configurations are:

  • opacity
  • x
  • y
  • color
  • height
  • width

Popular sprite 'to' configurations are:

  • translation
  • path
  • scale
  • stroke
  • rotation

The default duration for animations is 250 (which is a 1/4 of a second). Duration is denoted in milliseconds. Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve used for all animations is 'ease'. Popular easing functions are included and can be found in Easing.

For example, a simple animation to fade out an element with a default easing and duration:

var p1 = Ext.get('myElementId');

p1.animate({
    to: {
        opacity: 0
    }
});

To make this animation fade out in a tenth of a second:

var p1 = Ext.get('myElementId');

p1.animate({
   duration: 100,
    to: {
        opacity: 0
    }
});

Animation Queues

By default all animations are added to a queue which allows for animation via a chain-style API. For example, the following code will queue 4 animations which occur sequentially (one right after the other):

p1.animate({
    to: {
        x: 500
    }
}).animate({
    to: {
        y: 150
    }
}).animate({
    to: {
        backgroundColor: '#f00'  //red
    }
}).animate({
    to: {
        opacity: 0
    }
});

You can change this behavior by calling the syncFx method and all subsequent animations for the specified target will be run concurrently (at the same time).

p1.syncFx();  //this will make all animations run at the same time

p1.animate({
    to: {
        x: 500
    }
}).animate({
    to: {
        y: 150
    }
}).animate({
    to: {
        backgroundColor: '#f00'  //red
    }
}).animate({
    to: {
        opacity: 0
    }
});

This works the same as:

p1.animate({
    to: {
        x: 500,
        y: 150,
        backgroundColor: '#f00'  //red
        opacity: 0
    }
});

The stopAnimation method can be used to stop any currently running animations and clear any queued animations.

Animation Keyframes

You can also set up complex animations with keyframe which follows the CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites. The previous example can be written with the following syntax:

p1.animate({
    duration: 1000,  //one second total
    keyframes: {
        25: {     //from 0 to 250ms (25%)
            x: 0
        },
        50: {   //from 250ms to 500ms (50%)
            y: 0
        },
        75: {  //from 500ms to 750ms (75%)
            backgroundColor: '#f00'  //red
        },
        100: {  //from 750ms to 1sec
            opacity: 0
        }
    }
});

Animation Events

Each animation you create has events for beforeanimation, afteranimate, and lastframe.
Keyframed animations adds an additional keyframe event which fires for each keyframe in your animation.

All animations support the listeners configuration to attact functions to these events.

startAnimate: function() {
    var p1 = Ext.get('myElementId');
    p1.animate({
       duration: 100,
        to: {
            opacity: 0
        },
        listeners: {
            beforeanimate:  function() {
                // Execute my custom method before the animation
                this.myBeforeAnimateFn();
            },
            afteranimate: function() {
                // Execute my custom method after the animation
                this.myAfterAnimateFn();
            },
            scope: this
    });
},
myBeforeAnimateFn: function() {
  // My custom logic
},
myAfterAnimateFn: function() {
  // My custom logic
}

Due to the fact that animations run asynchronously, you can determine if an animation is currently running on any target by using the getActiveAnimation method. This method will return false if there are no active animations or return the currently running Ext.fx.Anim instance.

In this example, we're going to wait for the current animation to finish, then stop any other queued animations before we fade our element's opacity to 0:

var curAnim = p1.getActiveAnimation();
if (curAnim) {
    curAnim.on('afteranimate', function() {
        p1.stopAnimation();
        p1.animate({
            to: {
                opacity: 0
            }
        });
    });
}
Defined By

Properties

 
@deprecated 4.0 Replaced by getActiveAnimation Returns thq current animation if this object has any effects actively ...

@deprecated 4.0 Replaced by getActiveAnimation Returns thq current animation if this object has any effects actively running or queued, else returns false.

 
Stops any running effects and clears this object's internal effects queue if it contains any additional effects that ...

Stops any running effects and clears this object's internal effects queue if it contains any additional effects that haven't started yet.

Defined By

Methods

 
animate( Object config) : Object
Perform custom animation on this object. This method is applicable to both the the Component class and the Element cl...

Perform custom animation on this object.

This method is applicable to both the the Component class and the Element class. It performs animated transitions of certain properties of this object over a specified timeline.

The sole parameter is an object which specifies start property values, end property values, and properties which describe the timeline. Of the properties listed below, only to is mandatory.

Properties include

  • from
    An object which specifies start values for the properties being animated. If not supplied, properties are animated from current settings. The actual properties which may be animated depend upon ths object being animated. See the sections below on Element and Component animation.
  • to
    An object which specifies end values for the properties being animated.
  • duration
    The duration in milliseconds for which the animation will run.
  • easing
    A string value describing an easing type to modify the rate of change from the default linear to non-linear. Values may be one of:
    • ease
    • easeIn
    • easeOut
    • easeInOut
    • backIn
    • backOut
    • elasticIn
    • elasticOut
    • bounceIn
    • bounceOut
  • keyframes
    This is an object which describes the state of animated properties at certain points along the timeline. it is an object containing properties who's names are the percentage along the timeline being described and who's values specify the animation state at that point.
  • listeners
    This is a standard listeners configuration object which may be used to inject behaviour at either the beforeanimate event or the afteranimate event.

Animating an Element

When animating an Element, the following properties may be specified in from, to, and keyframe objects:
  • x
    The page X position in pixels.
  • y
    The page Y position in pixels
  • left
    The element's CSS left value. Units must be supplied.
  • top
    The element's CSS top value. Units must be supplied.
  • width
    The element's CSS width value. Units must be supplied.
  • height
    The element's CSS height value. Units must be supplied.
  • scrollLeft
    The element's scrollLeft value.
  • scrollTop
    The element's scrollLeft value.
  • opacity
    The element's opacity value. This must be a value between 0 and 1.

Be aware than animating an Element which is being used by an Ext Component without in some way informing the Component about the changed element state will result in incorrect Component behaviour. This is because the Component will be using the old state of the element. To avoid this problem, it is now possible to directly animate certain properties of Components.

Animating a Component

When animating an Element, the following properties may be specified in from, to, and keyframe objects:
  • x
    The Component's page X position in pixels.
  • y
    The Component's page Y position in pixels
  • left
    The Component's left value in pixels.
  • top
    The Component's top value in pixels.
  • width
    The Component's width value in pixels.
  • width
    The Component's width value in pixels.
  • dynamic
    Specify as true to update the Component's layout (if it is a Container) at every frame of the animation. Use sparingly as laying out on every intermediate size change is an expensive operation.

For example, to animate a Window to a new size, ensuring that its internal layout, and any shadow is correct:

myWindow = Ext.create('Ext.window.Window', {
    title: 'Test Component animation',
    width: 500,
    height: 300,
    layout: {
        type: 'hbox',
        align: 'stretch'
    },
    items: [{
        title: 'Left: 33%',
        margins: '5 0 5 5',
        flex: 1
    }, {
        title: 'Left: 66%',
        margins: '5 5 5 5',
        flex: 2
    }]
});
myWindow.show();
myWindow.header.el.on('click', function() {
    myWindow.animate({
        to: {
            width: (myWindow.getWidth() == 500) ? 700 : 500,
            height: (myWindow.getHeight() == 300) ? 400 : 300,
        }
    });
});

For performance reasons, by default, the internal layout is only updated when the Window reaches its final "to" size. If dynamic updating of the Window's child Components is required, then configure the animation with dynamic: true and the two child items will maintain their proportions during the animation.

Parameters

  • config : Object

    An object containing properties which describe the animation's start and end states, and the timeline of the animation.

Returns

  • Object   

    this

 

Returns thq current animation if this object has any effects actively running or queued, else returns false.

Returns thq current animation if this object has any effects actively running or queued, else returns false.

Returns

  • Mixed   

    anim if element has active effects, else false

 
Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the opposite ...

Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the opposite of syncFx.

Returns

  • Ext.core.Element   

    The Element

 
@deprecated 4.0 Replaced by stopAnimation Stops any running effects and clears this object's internal effects queue i...

@deprecated 4.0 Replaced by stopAnimation Stops any running effects and clears this object's internal effects queue if it contains any additional effects that haven't started yet.

Returns

  • Ext.core.Element   

    The Element

 
Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite of ...

Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite of sequenceFx.

Returns

  • Ext.core.Element   

    The Element