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Mixins

A Sprite is an object rendered in a Drawing surface. There are different options and types of sprites. The configuration of a Sprite is an object with the following properties:

  • type - (String) The type of the sprite. Possible options are 'circle', 'path', 'rect', 'text', 'square'.
  • width - (Number) Used in rectangle sprites, the width of the rectangle.
  • height - (Number) Used in rectangle sprites, the height of the rectangle.
  • size - (Number) Used in square sprites, the dimension of the square.
  • radius - (Number) Used in circle sprites, the radius of the circle.
  • x - (Number) The position along the x-axis.
  • y - (Number) The position along the y-axis.
  • path - (Array) Used in path sprites, the path of the sprite written in SVG-like path syntax.
  • opacity - (Number) The opacity of the sprite.
  • fill - (String) The fill color.
  • stroke - (String) The stroke color.
  • stroke-width - (Number) The width of the stroke.
  • font - (String) Used with text type sprites. The full font description. Uses the same syntax as the CSS font parameter.
  • text - (String) Used with text type sprites. The text itself.

Additionally there are three transform objects that can be set with setAttributes which are translate, rotate and scale.

For translate, the configuration object contains x and y attributes that indicate where to translate the object. For example:

sprite.setAttributes({
  translate: {
   x: 10,
   y: 10
  }
}, true);

For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional), and a degrees attribute that specifies the rotation in degrees. For example:

sprite.setAttributes({
  rotate: {
   degrees: 90
  }
}, true);

For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:

sprite.setAttributes({
  scale: {
   x: 10,
   y: 3
  }
}, true);

Sprites can be created with a reference to a Ext.draw.Surface

 var drawComponent = Ext.create('Ext.draw.Component', options here...);

 var sprite = Ext.create('Ext.draw.Sprite', {
     type: 'circle',
     fill: '#ff0',
     surface: drawComponent.surface,
     radius: 5
 });

Sprites can also be added to the surface as a configuration object:

 var sprite = drawComponent.surface.add({
     type: 'circle',
     fill: '#ff0',
     radius: 5
 });

In order to properly apply properties and render the sprite we have to show the sprite setting the option redraw to true:

 sprite.show(true);

The constructor configuration object of the Sprite can also be used and passed into the Ext.draw.Surface add method to append a new sprite to the canvas. For example:

drawComponent.surface.add({
    type: 'circle',
    fill: '#ffc',
    radius: 100,
    x: 100,
    y: 100
});
Defined By

Config Options

Other Configs

 
(optional) A config object containing one or more event handlers to be added to this object during initialization. T...

(optional)

A config object containing one or more event handlers to be added to this object during initialization. This should be a valid listeners config object as specified in the addListener example for attaching multiple handlers at once.


DOM events from ExtJs Components


While some ExtJs Component classes export selected DOM events (e.g. "click", "mouseover" etc), this

is usually only done when extra value can be added. For example the DataView's click event passing the node clicked on. To access DOM events directly from a child element of a Component, we need to specify the element option to identify the Component property to add a DOM listener to:

new Ext.panel.Panel({
    width: 400,
    height: 200,
    dockedItems: [{
        xtype: 'toolbar'
    }],
    listeners: {
        click: {
            element: 'el', //bind to the underlying el property on the panel
            fn: function(){ console.log('click el'); }
        },
        dblclick: {
            element: 'body', //bind to the underlying body property on the panel
            fn: function(){ console.log('dblclick body'); }
        }
    }
});

Defined By

Properties

 
dd : Ext.dd.DragSource.
If this Sprite is configured draggable, this property will contain an instance of Ext.dd.DragSource which handles dra...

If this Sprite is configured draggable, this property will contain an instance of Ext.dd.DragSource which handles dragging the Sprite.

The developer must provide implementations of the abstract methods of Ext.dd.DragSource in order to supply behaviour for each stage of the drag/drop process. See draggable.

 
@deprecated 4.0 Replaced by getActiveAnimation Returns thq current animation if this object has any effects actively ...

@deprecated 4.0 Replaced by getActiveAnimation Returns thq current animation if this object has any effects actively running or queued, else returns false.

 
Stops any running effects and clears this object's internal effects queue if it contains any additional effects that ...

Stops any running effects and clears this object's internal effects queue if it contains any additional effects that haven't started yet.

Defined By

Methods

 
addCls( String/Array className) : Ext.draw.Sprite
Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out. Note this method is s...

Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out. Note this method is severly limited in VML.

Parameters

  • className : String/Array

    The CSS class to add, or an array of classes

Returns

  • Ext.draw.Sprite   

    this

 
addEvents( Object/String o, String ) : void

Adds the specified events to the list of events which this Observable may fire.

Adds the specified events to the list of events which this Observable may fire.

Parameters

  • o : Object/String

    Either an object with event names as properties with a value of true or the first event name string if multiple event names are being passed as separate parameters.

  • : String

    [additional] Optional additional event names if multiple event names are being passed as separate parameters. Usage:

    this.addEvents('storeloaded', 'storecleared');
    

Returns

  • void   
 
addListener( String eventName, Function handler, [Object scope], [Object options]) : void

Appends an event handler to this object.

Appends an event handler to this object.

Parameters

  • eventName : String

    The name of the event to listen for. May also be an object who's property names are event names. See

  • handler : Function

    The method the event invokes.

  • scope : Object

    (optional) The scope (this reference) in which the handler function is executed. If omitted, defaults to the object which fired the event.

  • options : Object

    (optional) An object containing handler configuration. properties. This may contain any of the following properties:

    • scope : Object
      The scope (this reference) in which the handler function is executed. If omitted, defaults to the object which fired the event.
    • delay : Number
      The number of milliseconds to delay the invocation of the handler after the event fires.
    • single : Boolean
      True to add a handler to handle just the next firing of the event, and then remove itself.
    • buffer : Number
      Causes the handler to be scheduled to run in an Ext.util.DelayedTask delayed by the specified number of milliseconds. If the event fires again within that time, the original handler is not invoked, but the new handler is scheduled in its place.
    • target : Observable
      Only call the handler if the event was fired on the target Observable, not if the event was bubbled up from a child Observable.
    • element : String
      This option is only valid for listeners bound to Components. The name of a Component property which references an element to add a listener to.

      This option is useful during Component construction to add DOM event listeners to elements of Components which will exist only after the Component is rendered. For example, to add a click listener to a Panel's body:

      new Ext.panel.Panel({
          title: 'The title',
          listeners: {
              click: this.handlePanelClick,
              element: 'body'
          }
      });
      

      When added in this way, the options available are the options applicable to Ext.core.Element.addListener


    Combining Options
    Using the options argument, it is possible to combine different types of listeners:

    A delayed, one-time listener.

    myPanel.on('hide', this.handleClick, this, {
    single: true,
    delay: 100
    });

    Attaching multiple handlers in 1 call
    The method also allows for a single argument to be passed which is a config object containing properties which specify multiple events. For example:

    myGridPanel.on({
        cellClick: this.onCellClick,
        mouseover: this.onMouseOver,
        mouseout: this.onMouseOut,
        scope: this // Important. Ensure "this" is correct during handler execution
    });
    
    .

Returns

  • void   
 
addManagedListener( Observable/Element item, Object/String ename, Function fn, Object scope, Object opt) : void

Adds listeners to any Observable object (or Element) which are automatically removed when this Component is destroyed.

Adds listeners to any Observable object (or Element) which are automatically removed when this Component is destroyed.

Parameters

  • item : Observable/Element

    The item to which to add a listener/listeners.

  • ename : Object/String

    The event name, or an object containing event name properties.

  • fn : Function

    Optional. If the ename parameter was an event name, this is the handler function.

  • scope : Object

    Optional. If the ename parameter was an event name, this is the scope (this reference) in which the handler function is executed.

  • opt : Object

    Optional. If the ename parameter was an event name, this is the addListener options.

Returns

  • void   
 
animate( Object config) : Object
Perform custom animation on this object. This method is applicable to both the the Component class and the Element cl...

Perform custom animation on this object.

This method is applicable to both the the Component class and the Element class. It performs animated transitions of certain properties of this object over a specified timeline.

The sole parameter is an object which specifies start property values, end property values, and properties which describe the timeline. Of the properties listed below, only to is mandatory.

Properties include

  • from
    An object which specifies start values for the properties being animated. If not supplied, properties are animated from current settings. The actual properties which may be animated depend upon ths object being animated. See the sections below on Element and Component animation.
  • to
    An object which specifies end values for the properties being animated.
  • duration
    The duration in milliseconds for which the animation will run.
  • easing
    A string value describing an easing type to modify the rate of change from the default linear to non-linear. Values may be one of:
    • ease
    • easeIn
    • easeOut
    • easeInOut
    • backIn
    • backOut
    • elasticIn
    • elasticOut
    • bounceIn
    • bounceOut
  • keyframes
    This is an object which describes the state of animated properties at certain points along the timeline. it is an object containing properties who's names are the percentage along the timeline being described and who's values specify the animation state at that point.
  • listeners
    This is a standard listeners configuration object which may be used to inject behaviour at either the beforeanimate event or the afteranimate event.

Animating an Element

When animating an Element, the following properties may be specified in from, to, and keyframe objects:
  • x
    The page X position in pixels.
  • y
    The page Y position in pixels
  • left
    The element's CSS left value. Units must be supplied.
  • top
    The element's CSS top value. Units must be supplied.
  • width
    The element's CSS width value. Units must be supplied.
  • height
    The element's CSS height value. Units must be supplied.
  • scrollLeft
    The element's scrollLeft value.
  • scrollTop
    The element's scrollLeft value.
  • opacity
    The element's opacity value. This must be a value between 0 and 1.

Be aware than animating an Element which is being used by an Ext Component without in some way informing the Component about the changed element state will result in incorrect Component behaviour. This is because the Component will be using the old state of the element. To avoid this problem, it is now possible to directly animate certain properties of Components.

Animating a Component

When animating an Element, the following properties may be specified in from, to, and keyframe objects:
  • x
    The Component's page X position in pixels.
  • y
    The Component's page Y position in pixels
  • left
    The Component's left value in pixels.
  • top
    The Component's top value in pixels.
  • width
    The Component's width value in pixels.
  • width
    The Component's width value in pixels.
  • dynamic
    Specify as true to update the Component's layout (if it is a Container) at every frame of the animation. Use sparingly as laying out on every intermediate size change is an expensive operation.

For example, to animate a Window to a new size, ensuring that its internal layout, and any shadow is correct:

myWindow = Ext.create('Ext.window.Window', {
    title: 'Test Component animation',
    width: 500,
    height: 300,
    layout: {
        type: 'hbox',
        align: 'stretch'
    },
    items: [{
        title: 'Left: 33%',
        margins: '5 0 5 5',
        flex: 1
    }, {
        title: 'Left: 66%',
        margins: '5 5 5 5',
        flex: 2
    }]
});
myWindow.show();
myWindow.header.el.on('click', function() {
    myWindow.animate({
        to: {
            width: (myWindow.getWidth() == 500) ? 700 : 500,
            height: (myWindow.getHeight() == 300) ? 400 : 300,
        }
    });
});

For performance reasons, by default, the internal layout is only updated when the Window reaches its final "to" size. If dynamic updating of the Window's child Components is required, then configure the animation with dynamic: true and the two child items will maintain their proportions during the animation.

Parameters

  • config : Object

    An object containing properties which describe the animation's start and end states, and the timeline of the animation.

Returns

  • Object   

    this

 
capture( Observable o, Function fn, [Object scope]) : void
Starts capture on the specified Observable. All events will be passed to the supplied function with the event name + ...

Starts capture on the specified Observable. All events will be passed to the supplied function with the event name + standard signature of the event before the event is fired. If the supplied function returns false, the event will not fire.

Parameters

  • o : Observable

    The Observable to capture events from.

  • fn : Function

    The function to call when an event is fired.

  • scope : Object

    (optional) The scope (this reference) in which the function is executed. Defaults to the Observable firing the event.

Returns

  • void   
 

Removes all listeners for this object including the managed listeners

Removes all listeners for this object including the managed listeners

Returns

  • void   
 

Removes all managed listeners for this object.

Removes all managed listeners for this object.

Returns

  • void   
 

Removes the sprite and clears all listeners.

Removes the sprite and clears all listeners.

Returns

  • void   
 
enableBubble( String/Array events) : void
Enables events fired by this Observable to bubble up an owner hierarchy by calling this.getBubbleTarget() if present....

Enables events fired by this Observable to bubble up an owner hierarchy by calling this.getBubbleTarget() if present. There is no implementation in the Observable base class.

This is commonly used by Ext.Components to bubble events to owner Containers. See Ext.Component.getBubbleTarget. The default implementation in Ext.Component returns the Component's immediate owner. But if a known target is required, this can be overridden to access the required target more quickly.

Example:

Ext.override(Ext.form.field.Base, {
//  Add functionality to Field's initComponent to enable the change event to bubble
initComponent : Ext.Function.createSequence(Ext.form.field.Base.prototype.initComponent, function() {
    this.enableBubble('change');
}),

//  We know that we want Field's events to bubble directly to the FormPanel.
getBubbleTarget : function() {
    if (!this.formPanel) {
        this.formPanel = this.findParentByType('form');
    }
    return this.formPanel;
}
});

var myForm = new Ext.formPanel({
title: 'User Details',
items: [{
    ...
}],
listeners: {
    change: function() {
        // Title goes red if form has been modified.
        myForm.header.setStyle('color', 'red');
    }
}
});

Parameters

  • events : String/Array

    The event name to bubble, or an Array of event names.

Returns

  • void   
 
fireEvent( String eventName, Object... args) : Boolean
Fires the specified event with the passed parameters (minus the event name). An event may be set to bubble up an Ob...

Fires the specified event with the passed parameters (minus the event name).

An event may be set to bubble up an Observable parent hierarchy (See Ext.Component.getBubbleTarget) by calling enableBubble.

Parameters

  • eventName : String

    The name of the event to fire.

  • args : Object...

    Variable number of parameters are passed to handlers.

Returns

  • Boolean   

    returns false if any of the handlers return false otherwise it returns true.

 

Returns thq current animation if this object has any effects actively running or queued, else returns false.

Returns thq current animation if this object has any effects actively running or queued, else returns false.

Returns

  • Mixed   

    anim if element has active effects, else false

 

Retrieve the bounding box of the sprite. This will be returned as an object with x, y, width, and height properties.

Retrieve the bounding box of the sprite. This will be returned as an object with x, y, width, and height properties.

Returns

  • Object   

    bbox

 
hasListener( String eventName) : Boolean

Checks to see if this object has any listeners for a specified event

Checks to see if this object has any listeners for a specified event

Parameters

  • eventName : String

    The name of the event to check for

Returns

  • Boolean   

    True if the event is being listened for, else false

 
hide( Boolean redraw) : Ext.draw.Sprite

Hide the sprite.

Hide the sprite.

Parameters

  • redraw : Boolean

    Flag to immediatly draw the change.

Returns

  • Ext.draw.Sprite   

    this

 
observe( Function c, Object listeners) : void
Sets observability on the passed class constructor. This makes any event fired on any instance of the passed class a...

Sets observability on the passed class constructor.

This makes any event fired on any instance of the passed class also fire a single event through the class allowing for central handling of events on many instances at once.

Usage:

Ext.util.Observable.observe(Ext.data.Connection);
Ext.data.Connection.on('beforerequest', function(con, options) {
    console.log('Ajax request made to ' + options.url);
});

Parameters

  • c : Function

    The class constructor to make observable.

  • listeners : Object

    An object containing a series of listeners to add. See addListener.

Returns

  • void   
 
on( String eventName, Function handler, [Object scope], [Object options]) : void

Appends an event handler to this object (shorthand for addListener.)

Appends an event handler to this object (shorthand for addListener.)

Parameters

  • eventName : String

    The type of event to listen for

  • handler : Function

    The method the event invokes

  • scope : Object

    (optional) The scope (this reference) in which the handler function is executed. If omitted, defaults to the object which fired the event.

  • options : Object

    (optional) An object containing handler configuration.

Returns

  • void   
 

Redraw the sprite.

Redraw the sprite.

Returns

  • Ext.draw.Sprite   

    this

 
relayEvents( Object origin, Array events, Object prefix) : void

Relays selected events from the specified Observable as if the events were fired by this.

Relays selected events from the specified Observable as if the events were fired by this.

Parameters

  • origin : Object

    The Observable whose events this object is to relay.

  • events : Array

    Array of event names to relay.

  • prefix : Object

Returns

  • void   
 

Removes all added captures from the Observable.

Removes all added captures from the Observable.

Parameters

  • o : Observable

    The Observable to release

Returns

  • void   
 

Remove the sprite.

Remove the sprite.

Returns

  • void   
 
removeCls( String/Array className) : Ext.draw.Sprite

Removes one or more CSS classes from the element.

Removes one or more CSS classes from the element.

Parameters

  • className : String/Array

    The CSS class to remove, or an array of classes. Note this method is severly limited in VML.

Returns

  • Ext.draw.Sprite   

    this

 
removeListener( String eventName, Function handler, [Object scope]) : void

Removes an event handler.

Removes an event handler.

Parameters

  • eventName : String

    The type of event the handler was associated with.

  • handler : Function

    The handler to remove. This must be a reference to the function passed into the addListener call.

  • scope : Object

    (optional) The scope originally specified for the handler.

Returns

  • void   
 
removeManagedListener( Observable|Element item, Object|String ename, Function fn, Object scope) : void

Removes listeners that were added by the mon method.

Removes listeners that were added by the mon method.

Parameters

  • item : Observable|Element

    The item from which to remove a listener/listeners.

  • ename : Object|String

    The event name, or an object containing event name properties.

  • fn : Function

    Optional. If the ename parameter was an event name, this is the handler function.

  • scope : Object

    Optional. If the ename parameter was an event name, this is the scope (this reference) in which the handler function is executed.

Returns

  • void   
 
Resume firing events. (see suspendEvents) If events were suspended using the queueSuspended parameter, then all event...

Resume firing events. (see suspendEvents) If events were suspended using the queueSuspended parameter, then all events fired during event suspension will be sent to any listeners now.

Returns

  • void   
 
Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the opposite ...

Ensures that all effects queued after sequenceFx is called on this object are run in sequence. This is the opposite of syncFx.

Returns

  • Ext.core.Element   

    The Element

 
setAttributes( Object attrs, Boolean redraw) : Ext.draw.Sprite

Change the attributes of the sprite.

Change the attributes of the sprite.

Parameters

  • attrs : Object

    attributes to be changed on the sprite.

  • redraw : Boolean

    Flag to immediatly draw the change.

Returns

  • Ext.draw.Sprite   

    this

 
setStyle( String/Object property, [String value]) : Ext.draw.Sprite

Wrapper for setting style properties, also takes single object parameter of multiple styles.

Wrapper for setting style properties, also takes single object parameter of multiple styles.

Parameters

  • property : String/Object

    The style property to be set, or an object of multiple styles.

  • value : String

    (optional) The value to apply to the given property, or null if an object was passed.

Returns

  • Ext.draw.Sprite   

    this

 
show( Boolean redraw) : Ext.draw.Sprite

Show the sprite.

Show the sprite.

Parameters

  • redraw : Boolean

    Flag to immediatly draw the change.

Returns

  • Ext.draw.Sprite   

    this

 
@deprecated 4.0 Replaced by stopAnimation Stops any running effects and clears this object's internal effects queue i...

@deprecated 4.0 Replaced by stopAnimation Stops any running effects and clears this object's internal effects queue if it contains any additional effects that haven't started yet.

Returns

  • Ext.core.Element   

    The Element

 
suspendEvents( Boolean queueSuspended) : void

Suspend the firing of all events. (see resumeEvents)

Suspend the firing of all events. (see resumeEvents)

Parameters

  • queueSuspended : Boolean

    Pass as true to queue up suspended events to be fired after the resumeEvents call instead of discarding all suspended events;

Returns

  • void   
 
Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite of ...

Ensures that all effects queued after syncFx is called on this object are run concurrently. This is the opposite of sequenceFx.

Returns

  • Ext.core.Element   

    The Element

 
un( String eventName, Function handler, [Object scope]) : void

Removes an event handler (shorthand for removeListener.)

Removes an event handler (shorthand for removeListener.)

Parameters

  • eventName : String

    The type of event the handler was associated with.

  • handler : Function

    The handler to remove. This must be a reference to the function passed into the addListener call.

  • scope : Object

    (optional) The scope originally specified for the handler.

Returns

  • void