3 <title>The source code</title>
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4 <link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />
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7 <body onload="prettyPrint();">
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8 <pre class="prettyprint lang-js"><div id="prop-Ext.ux.TaskBar.TaskButton-Constructor"></div>/**
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9 * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com
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11 * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/
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13 * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilz�n and Mammon Media and is released under the MIT License:
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14 * http://www.opensource.org/licenses/mit-license.php
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16 * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:
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17 * http://www.opensource.org/licenses/mit-license.php
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22 /* ******************* */
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23 /* Constructor & Init */
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24 /* ******************* */
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27 if (SWFUpload == undefined) {
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28 SWFUpload = function (settings) {
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29 this.initSWFUpload(settings);
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33 SWFUpload.prototype.initSWFUpload = function (settings) {
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35 this.customSettings = {}; // A container where developers can place their own settings associated with this instance.
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36 this.settings = settings;
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37 this.eventQueue = [];
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38 this.movieName = "SWFUpload_" + SWFUpload.movieCount++;
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39 this.movieElement = null;
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42 // Setup global control tracking
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43 SWFUpload.instances[this.movieName] = this;
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45 // Load the settings. Load the Flash movie.
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46 this.initSettings();
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48 this.displayDebugInfo();
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50 delete SWFUpload.instances[this.movieName];
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55 /* *************** */
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56 /* Static Members */
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57 /* *************** */
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58 SWFUpload.instances = {};
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59 SWFUpload.movieCount = 0;
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60 SWFUpload.version = "2.2.0 2009-03-25";
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61 SWFUpload.QUEUE_ERROR = {
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62 QUEUE_LIMIT_EXCEEDED : -100,
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63 FILE_EXCEEDS_SIZE_LIMIT : -110,
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64 ZERO_BYTE_FILE : -120,
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65 INVALID_FILETYPE : -130
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67 SWFUpload.UPLOAD_ERROR = {
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69 MISSING_UPLOAD_URL : -210,
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71 SECURITY_ERROR : -230,
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72 UPLOAD_LIMIT_EXCEEDED : -240,
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73 UPLOAD_FAILED : -250,
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74 SPECIFIED_FILE_ID_NOT_FOUND : -260,
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75 FILE_VALIDATION_FAILED : -270,
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76 FILE_CANCELLED : -280,
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77 UPLOAD_STOPPED : -290
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79 SWFUpload.FILE_STATUS = {
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86 SWFUpload.BUTTON_ACTION = {
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88 SELECT_FILES : -110,
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91 SWFUpload.CURSOR = {
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95 SWFUpload.WINDOW_MODE = {
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97 TRANSPARENT : "transparent",
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101 // Private: takes a URL, determines if it is relative and converts to an absolute URL
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102 // using the current site. Only processes the URL if it can, otherwise returns the URL untouched
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103 SWFUpload.completeURL = function(url) {
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104 if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {
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108 var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");
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110 var indexSlash = window.location.pathname.lastIndexOf("/");
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111 if (indexSlash <= 0) {
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114 path = window.location.pathname.substr(0, indexSlash) + "/";
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117 return /*currentURL +*/ path + url;
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122 /* ******************** */
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123 /* Instance Members */
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124 /* ******************** */
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126 // Private: initSettings ensures that all the
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127 // settings are set, getting a default value if one was not assigned.
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128 SWFUpload.prototype.initSettings = function () {
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129 this.ensureDefault = function (settingName, defaultValue) {
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130 this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];
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133 // Upload backend settings
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134 this.ensureDefault("upload_url", "");
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135 this.ensureDefault("preserve_relative_urls", false);
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136 this.ensureDefault("file_post_name", "Filedata");
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137 this.ensureDefault("post_params", {});
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138 this.ensureDefault("use_query_string", false);
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139 this.ensureDefault("requeue_on_error", false);
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140 this.ensureDefault("http_success", []);
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141 this.ensureDefault("assume_success_timeout", 0);
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144 this.ensureDefault("file_types", "*.*");
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145 this.ensureDefault("file_types_description", "All Files");
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146 this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"
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147 this.ensureDefault("file_upload_limit", 0);
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148 this.ensureDefault("file_queue_limit", 0);
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151 this.ensureDefault("flash_url", "swfupload.swf");
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152 this.ensureDefault("prevent_swf_caching", true);
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155 this.ensureDefault("button_image_url", "");
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156 this.ensureDefault("button_width", 1);
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157 this.ensureDefault("button_height", 1);
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158 this.ensureDefault("button_text", "");
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159 this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");
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160 this.ensureDefault("button_text_top_padding", 0);
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161 this.ensureDefault("button_text_left_padding", 0);
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162 this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);
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163 this.ensureDefault("button_disabled", false);
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164 this.ensureDefault("button_placeholder_id", "");
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165 this.ensureDefault("button_placeholder", null);
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166 this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);
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167 this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);
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170 this.ensureDefault("debug", false);
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171 this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API
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174 this.settings.return_upload_start_handler = this.returnUploadStart;
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175 this.ensureDefault("swfupload_loaded_handler", null);
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176 this.ensureDefault("file_dialog_start_handler", null);
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177 this.ensureDefault("file_queued_handler", null);
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178 this.ensureDefault("file_queue_error_handler", null);
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179 this.ensureDefault("file_dialog_complete_handler", null);
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181 this.ensureDefault("upload_start_handler", null);
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182 this.ensureDefault("upload_progress_handler", null);
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183 this.ensureDefault("upload_error_handler", null);
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184 this.ensureDefault("upload_success_handler", null);
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185 this.ensureDefault("upload_complete_handler", null);
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187 this.ensureDefault("debug_handler", this.debugMessage);
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189 this.ensureDefault("custom_settings", {});
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192 this.customSettings = this.settings.custom_settings;
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194 // Update the flash url if needed
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195 if (!!this.settings.prevent_swf_caching) {
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196 this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();
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199 if (!this.settings.preserve_relative_urls) {
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200 //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it
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201 this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);
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202 this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);
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205 delete this.ensureDefault;
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208 // Private: loadFlash replaces the button_placeholder element with the flash movie.
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209 SWFUpload.prototype.loadFlash = function () {
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210 var targetElement, tempParent;
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212 // Make sure an element with the ID we are going to use doesn't already exist
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213 if (document.getElementById(this.movieName) !== null) {
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214 throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";
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217 // Get the element where we will be placing the flash movie
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218 targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;
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220 if (targetElement == undefined) {
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221 throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;
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224 // Append the container and load the flash
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225 tempParent = document.createElement("div");
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226 tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)
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227 targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);
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229 // Fix IE Flash/Form bug
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230 if (window[this.movieName] == undefined) {
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231 window[this.movieName] = this.getMovieElement();
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236 // Private: getFlashHTML generates the object tag needed to embed the flash in to the document
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237 SWFUpload.prototype.getFlashHTML = function () {
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238 // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay
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239 return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',
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240 '<param name="wmode" value="', this.settings.button_window_mode, '" />',
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241 '<param name="movie" value="', this.settings.flash_url, '" />',
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242 '<param name="quality" value="high" />',
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243 '<param name="menu" value="false" />',
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244 '<param name="allowScriptAccess" value="always" />',
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245 '<param name="flashvars" value="' + this.getFlashVars() + '" />',
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246 '</object>'].join("");
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249 // Private: getFlashVars builds the parameter string that will be passed
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250 // to flash in the flashvars param.
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251 SWFUpload.prototype.getFlashVars = function () {
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252 // Build a string from the post param object
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253 var paramString = this.buildParamString();
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254 var httpSuccessString = this.settings.http_success.join(",");
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256 // Build the parameter string
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257 return ["movieName=", encodeURIComponent(this.movieName),
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258 "&uploadURL=", encodeURIComponent(this.settings.upload_url),
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259 "&useQueryString=", encodeURIComponent(this.settings.use_query_string),
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260 "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),
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261 "&httpSuccess=", encodeURIComponent(httpSuccessString),
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262 "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),
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263 "&params=", encodeURIComponent(paramString),
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264 "&filePostName=", encodeURIComponent(this.settings.file_post_name),
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265 "&fileTypes=", encodeURIComponent(this.settings.file_types),
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266 "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),
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267 "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),
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268 "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),
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269 "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),
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270 "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled),
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271 "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url),
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272 "&buttonWidth=", encodeURIComponent(this.settings.button_width),
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273 "&buttonHeight=", encodeURIComponent(this.settings.button_height),
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274 "&buttonText=", encodeURIComponent(this.settings.button_text),
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275 "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),
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276 "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),
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277 "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),
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278 "&buttonAction=", encodeURIComponent(this.settings.button_action),
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279 "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled),
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280 "&buttonCursor=", encodeURIComponent(this.settings.button_cursor)
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284 // Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload
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285 // The element is cached after the first lookup
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286 SWFUpload.prototype.getMovieElement = function () {
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287 if (this.movieElement == undefined) {
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288 this.movieElement = document.getElementById(this.movieName);
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291 if (this.movieElement === null) {
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292 throw "Could not find Flash element";
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295 return this.movieElement;
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298 // Private: buildParamString takes the name/value pairs in the post_params setting object
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299 // and joins them up in to a string formatted "name=value&name=value"
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300 SWFUpload.prototype.buildParamString = function () {
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301 var postParams = this.settings.post_params;
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302 var paramStringPairs = [];
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304 if (typeof(postParams) === "object") {
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305 for (var name in postParams) {
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306 if (postParams.hasOwnProperty(name)) {
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307 paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));
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312 return paramStringPairs.join("&");
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315 // Public: Used to remove a SWFUpload instance from the page. This method strives to remove
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316 // all references to the SWF, and other objects so memory is properly freed.
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317 // Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.
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318 // Credits: Major improvements provided by steffen
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319 SWFUpload.prototype.destroy = function () {
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321 // Make sure Flash is done before we try to remove it
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322 this.cancelUpload(null, false);
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325 // Remove the SWFUpload DOM nodes
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326 var movieElement = null;
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327 movieElement = this.getMovieElement();
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329 if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
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330 // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)
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331 for (var i in movieElement) {
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333 if (typeof(movieElement[i]) === "function") {
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334 movieElement[i] = null;
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339 // Remove the Movie Element from the page
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341 movieElement.parentNode.removeChild(movieElement);
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345 // Remove IE form fix reference
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346 window[this.movieName] = null;
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348 // Destroy other references
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349 SWFUpload.instances[this.movieName] = null;
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350 delete SWFUpload.instances[this.movieName];
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352 this.movieElement = null;
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353 this.settings = null;
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354 this.customSettings = null;
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355 this.eventQueue = null;
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356 this.movieName = null;
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366 // Public: displayDebugInfo prints out settings and configuration
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367 // information about this SWFUpload instance.
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368 // This function (and any references to it) can be deleted when placing
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369 // SWFUpload in production.
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370 SWFUpload.prototype.displayDebugInfo = function () {
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373 "---SWFUpload Instance Info---\n",
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374 "Version: ", SWFUpload.version, "\n",
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375 "Movie Name: ", this.movieName, "\n",
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377 "\t", "upload_url: ", this.settings.upload_url, "\n",
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378 "\t", "flash_url: ", this.settings.flash_url, "\n",
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379 "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",
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380 "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",
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381 "\t", "http_success: ", this.settings.http_success.join(", "), "\n",
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382 "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",
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383 "\t", "file_post_name: ", this.settings.file_post_name, "\n",
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384 "\t", "post_params: ", this.settings.post_params.toString(), "\n",
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385 "\t", "file_types: ", this.settings.file_types, "\n",
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386 "\t", "file_types_description: ", this.settings.file_types_description, "\n",
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387 "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",
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388 "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",
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389 "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",
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390 "\t", "debug: ", this.settings.debug.toString(), "\n",
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392 "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",
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394 "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",
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395 "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",
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396 "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",
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397 "\t", "button_width: ", this.settings.button_width.toString(), "\n",
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398 "\t", "button_height: ", this.settings.button_height.toString(), "\n",
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399 "\t", "button_text: ", this.settings.button_text.toString(), "\n",
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400 "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",
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401 "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",
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402 "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",
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403 "\t", "button_action: ", this.settings.button_action.toString(), "\n",
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404 "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",
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406 "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",
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407 "Event Handlers:\n",
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408 "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",
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409 "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",
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410 "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",
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411 "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",
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412 "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",
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413 "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",
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414 "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",
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415 "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",
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416 "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",
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417 "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"
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422 /* Note: addSetting and getSetting are no longer used by SWFUpload but are included
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423 the maintain v2 API compatibility
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425 // Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.
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426 SWFUpload.prototype.addSetting = function (name, value, default_value) {
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427 if (value == undefined) {
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428 return (this.settings[name] = default_value);
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430 return (this.settings[name] = value);
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434 // Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.
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435 SWFUpload.prototype.getSetting = function (name) {
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436 if (this.settings[name] != undefined) {
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437 return this.settings[name];
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445 // Private: callFlash handles function calls made to the Flash element.
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446 // Calls are made with a setTimeout for some functions to work around
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447 // bugs in the ExternalInterface library.
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448 SWFUpload.prototype.callFlash = function (functionName, argumentArray) {
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449 argumentArray = argumentArray || [];
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451 var movieElement = this.getMovieElement();
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452 var returnValue, returnString;
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454 // Flash's method if calling ExternalInterface methods (code adapted from MooTools).
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456 returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');
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457 returnValue = eval(returnString);
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459 throw "Call to " + functionName + " failed";
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462 // Unescape file post param values
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463 if (returnValue != undefined && typeof returnValue.post === "object") {
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464 returnValue = this.unescapeFilePostParams(returnValue);
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467 return returnValue;
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470 /* *****************************
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471 -- Flash control methods --
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472 Your UI should use these
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473 to operate SWFUpload
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474 ***************************** */
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476 // WARNING: this function does not work in Flash Player 10
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477 // Public: selectFile causes a File Selection Dialog window to appear. This
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478 // dialog only allows 1 file to be selected.
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479 SWFUpload.prototype.selectFile = function () {
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480 this.callFlash("SelectFile");
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483 // WARNING: this function does not work in Flash Player 10
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484 // Public: selectFiles causes a File Selection Dialog window to appear/ This
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485 // dialog allows the user to select any number of files
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486 // Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.
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487 // If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around
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489 SWFUpload.prototype.selectFiles = function () {
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490 this.callFlash("SelectFiles");
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494 // Public: startUpload starts uploading the first file in the queue unless
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495 // the optional parameter 'fileID' specifies the ID
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496 SWFUpload.prototype.startUpload = function (fileID) {
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497 this.callFlash("StartUpload", [fileID]);
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500 // Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.
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501 // If you do not specify a fileID the current uploading file or first file in the queue is cancelled.
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502 // If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.
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503 SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {
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504 if (triggerErrorEvent !== false) {
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505 triggerErrorEvent = true;
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507 this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);
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510 // Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.
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511 // If nothing is currently uploading then nothing happens.
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512 SWFUpload.prototype.stopUpload = function () {
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513 this.callFlash("StopUpload");
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516 /* ************************
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518 * These methods change the SWFUpload settings.
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519 * SWFUpload settings should not be changed directly on the settings object
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520 * since many of the settings need to be passed to Flash in order to take
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522 * *********************** */
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524 // Public: getStats gets the file statistics object.
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525 SWFUpload.prototype.getStats = function () {
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526 return this.callFlash("GetStats");
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529 // Public: setStats changes the SWFUpload statistics. You shouldn't need to
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530 // change the statistics but you can. Changing the statistics does not
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531 // affect SWFUpload accept for the successful_uploads count which is used
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532 // by the upload_limit setting to determine how many files the user may upload.
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533 SWFUpload.prototype.setStats = function (statsObject) {
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534 this.callFlash("SetStats", [statsObject]);
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537 // Public: getFile retrieves a File object by ID or Index. If the file is
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538 // not found then 'null' is returned.
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539 SWFUpload.prototype.getFile = function (fileID) {
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540 if (typeof(fileID) === "number") {
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541 return this.callFlash("GetFileByIndex", [fileID]);
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543 return this.callFlash("GetFile", [fileID]);
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547 // Public: addFileParam sets a name/value pair that will be posted with the
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548 // file specified by the Files ID. If the name already exists then the
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549 // exiting value will be overwritten.
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550 SWFUpload.prototype.addFileParam = function (fileID, name, value) {
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551 return this.callFlash("AddFileParam", [fileID, name, value]);
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554 // Public: removeFileParam removes a previously set (by addFileParam) name/value
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555 // pair from the specified file.
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556 SWFUpload.prototype.removeFileParam = function (fileID, name) {
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557 this.callFlash("RemoveFileParam", [fileID, name]);
\r
560 // Public: setUploadUrl changes the upload_url setting.
\r
561 SWFUpload.prototype.setUploadURL = function (url) {
\r
562 this.settings.upload_url = url.toString();
\r
563 this.callFlash("SetUploadURL", [url]);
\r
566 // Public: setPostParams changes the post_params setting
\r
567 SWFUpload.prototype.setPostParams = function (paramsObject) {
\r
568 this.settings.post_params = paramsObject;
\r
569 this.callFlash("SetPostParams", [paramsObject]);
\r
572 // Public: addPostParam adds post name/value pair. Each name can have only one value.
\r
573 SWFUpload.prototype.addPostParam = function (name, value) {
\r
574 this.settings.post_params[name] = value;
\r
575 this.callFlash("SetPostParams", [this.settings.post_params]);
\r
578 // Public: removePostParam deletes post name/value pair.
\r
579 SWFUpload.prototype.removePostParam = function (name) {
\r
580 delete this.settings.post_params[name];
\r
581 this.callFlash("SetPostParams", [this.settings.post_params]);
\r
584 // Public: setFileTypes changes the file_types setting and the file_types_description setting
\r
585 SWFUpload.prototype.setFileTypes = function (types, description) {
\r
586 this.settings.file_types = types;
\r
587 this.settings.file_types_description = description;
\r
588 this.callFlash("SetFileTypes", [types, description]);
\r
591 // Public: setFileSizeLimit changes the file_size_limit setting
\r
592 SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {
\r
593 this.settings.file_size_limit = fileSizeLimit;
\r
594 this.callFlash("SetFileSizeLimit", [fileSizeLimit]);
\r
597 // Public: setFileUploadLimit changes the file_upload_limit setting
\r
598 SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {
\r
599 this.settings.file_upload_limit = fileUploadLimit;
\r
600 this.callFlash("SetFileUploadLimit", [fileUploadLimit]);
\r
603 // Public: setFileQueueLimit changes the file_queue_limit setting
\r
604 SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {
\r
605 this.settings.file_queue_limit = fileQueueLimit;
\r
606 this.callFlash("SetFileQueueLimit", [fileQueueLimit]);
\r
609 // Public: setFilePostName changes the file_post_name setting
\r
610 SWFUpload.prototype.setFilePostName = function (filePostName) {
\r
611 this.settings.file_post_name = filePostName;
\r
612 this.callFlash("SetFilePostName", [filePostName]);
\r
615 // Public: setUseQueryString changes the use_query_string setting
\r
616 SWFUpload.prototype.setUseQueryString = function (useQueryString) {
\r
617 this.settings.use_query_string = useQueryString;
\r
618 this.callFlash("SetUseQueryString", [useQueryString]);
\r
621 // Public: setRequeueOnError changes the requeue_on_error setting
\r
622 SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {
\r
623 this.settings.requeue_on_error = requeueOnError;
\r
624 this.callFlash("SetRequeueOnError", [requeueOnError]);
\r
627 // Public: setHTTPSuccess changes the http_success setting
\r
628 SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {
\r
629 if (typeof http_status_codes === "string") {
\r
630 http_status_codes = http_status_codes.replace(" ", "").split(",");
\r
633 this.settings.http_success = http_status_codes;
\r
634 this.callFlash("SetHTTPSuccess", [http_status_codes]);
\r
637 // Public: setHTTPSuccess changes the http_success setting
\r
638 SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {
\r
639 this.settings.assume_success_timeout = timeout_seconds;
\r
640 this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);
\r
643 // Public: setDebugEnabled changes the debug_enabled setting
\r
644 SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {
\r
645 this.settings.debug_enabled = debugEnabled;
\r
646 this.callFlash("SetDebugEnabled", [debugEnabled]);
\r
649 // Public: setButtonImageURL loads a button image sprite
\r
650 SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {
\r
651 if (buttonImageURL == undefined) {
\r
652 buttonImageURL = "";
\r
655 this.settings.button_image_url = buttonImageURL;
\r
656 this.callFlash("SetButtonImageURL", [buttonImageURL]);
\r
659 // Public: setButtonDimensions resizes the Flash Movie and button
\r
660 SWFUpload.prototype.setButtonDimensions = function (width, height) {
\r
661 this.settings.button_width = width;
\r
662 this.settings.button_height = height;
\r
664 var movie = this.getMovieElement();
\r
665 if (movie != undefined) {
\r
666 movie.style.width = width + "px";
\r
667 movie.style.height = height + "px";
\r
670 this.callFlash("SetButtonDimensions", [width, height]);
\r
672 // Public: setButtonText Changes the text overlaid on the button
\r
673 SWFUpload.prototype.setButtonText = function (html) {
\r
674 this.settings.button_text = html;
\r
675 this.callFlash("SetButtonText", [html]);
\r
677 // Public: setButtonTextPadding changes the top and left padding of the text overlay
\r
678 SWFUpload.prototype.setButtonTextPadding = function (left, top) {
\r
679 this.settings.button_text_top_padding = top;
\r
680 this.settings.button_text_left_padding = left;
\r
681 this.callFlash("SetButtonTextPadding", [left, top]);
\r
684 // Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button
\r
685 SWFUpload.prototype.setButtonTextStyle = function (css) {
\r
686 this.settings.button_text_style = css;
\r
687 this.callFlash("SetButtonTextStyle", [css]);
\r
689 // Public: setButtonDisabled disables/enables the button
\r
690 SWFUpload.prototype.setButtonDisabled = function (isDisabled) {
\r
691 this.settings.button_disabled = isDisabled;
\r
692 this.callFlash("SetButtonDisabled", [isDisabled]);
\r
694 // Public: setButtonAction sets the action that occurs when the button is clicked
\r
695 SWFUpload.prototype.setButtonAction = function (buttonAction) {
\r
696 this.settings.button_action = buttonAction;
\r
697 this.callFlash("SetButtonAction", [buttonAction]);
\r
700 // Public: setButtonCursor changes the mouse cursor displayed when hovering over the button
\r
701 SWFUpload.prototype.setButtonCursor = function (cursor) {
\r
702 this.settings.button_cursor = cursor;
\r
703 this.callFlash("SetButtonCursor", [cursor]);
\r
706 /* *******************************
\r
707 Flash Event Interfaces
\r
708 These functions are used by Flash to trigger the various
\r
711 All these functions a Private.
\r
713 Because the ExternalInterface library is buggy the event calls
\r
714 are added to a queue and the queue then executed by a setTimeout.
\r
715 This ensures that events are executed in a determinate order and that
\r
716 the ExternalInterface bugs are avoided.
\r
717 ******************************* */
\r
719 SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {
\r
720 // Warning: Don't call this.debug inside here or you'll create an infinite loop
\r
722 if (argumentArray == undefined) {
\r
723 argumentArray = [];
\r
724 } else if (!(argumentArray instanceof Array)) {
\r
725 argumentArray = [argumentArray];
\r
729 if (typeof this.settings[handlerName] === "function") {
\r
731 this.eventQueue.push(function () {
\r
732 this.settings[handlerName].apply(this, argumentArray);
\r
735 // Execute the next queued event
\r
736 setTimeout(function () {
\r
737 self.executeNextEvent();
\r
740 } else if (this.settings[handlerName] !== null) {
\r
741 throw "Event handler " + handlerName + " is unknown or is not a function";
\r
745 // Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout
\r
746 // we must queue them in order to garentee that they are executed in order.
\r
747 SWFUpload.prototype.executeNextEvent = function () {
\r
748 // Warning: Don't call this.debug inside here or you'll create an infinite loop
\r
750 var f = this.eventQueue ? this.eventQueue.shift() : null;
\r
751 if (typeof(f) === "function") {
\r
756 // Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have
\r
757 // properties that contain characters that are not valid for JavaScript identifiers. To work around this
\r
758 // the Flash Component escapes the parameter names and we must unescape again before passing them along.
\r
759 SWFUpload.prototype.unescapeFilePostParams = function (file) {
\r
760 var reg = /[$]([0-9a-f]{4})/i;
\r
761 var unescapedPost = {};
\r
764 if (file != undefined) {
\r
765 for (var k in file.post) {
\r
766 if (file.post.hasOwnProperty(k)) {
\r
769 while ((match = reg.exec(uk)) !== null) {
\r
770 uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));
\r
772 unescapedPost[uk] = file.post[k];
\r
776 file.post = unescapedPost;
\r
782 // Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)
\r
783 SWFUpload.prototype.testExternalInterface = function () {
\r
785 return this.callFlash("TestExternalInterface");
\r
791 // Private: This event is called by Flash when it has finished loading. Don't modify this.
\r
792 // Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.
\r
793 SWFUpload.prototype.flashReady = function () {
\r
794 // Check that the movie element is loaded correctly with its ExternalInterface methods defined
\r
795 var movieElement = this.getMovieElement();
\r
797 if (!movieElement) {
\r
798 this.debug("Flash called back ready but the flash movie can't be found.");
\r
802 this.cleanUp(movieElement);
\r
804 this.queueEvent("swfupload_loaded_handler");
\r
807 // Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.
\r
808 // This function is called by Flash each time the ExternalInterface functions are created.
\r
809 SWFUpload.prototype.cleanUp = function (movieElement) {
\r
810 // Pro-actively unhook all the Flash functions
\r
812 if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE
\r
813 this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");
\r
814 for (var key in movieElement) {
\r
816 if (typeof(movieElement[key]) === "function") {
\r
817 movieElement[key] = null;
\r
827 // Fix Flashes own cleanup code so if the SWFMovie was removed from the page
\r
828 // it doesn't display errors.
\r
829 window["__flash__removeCallback"] = function (instance, name) {
\r
832 instance[name] = null;
\r
834 } catch (flashEx) {
\r
842 /* This is a chance to do something before the browse window opens */
\r
843 SWFUpload.prototype.fileDialogStart = function () {
\r
844 this.queueEvent("file_dialog_start_handler");
\r
848 /* Called when a file is successfully added to the queue. */
\r
849 SWFUpload.prototype.fileQueued = function (file) {
\r
850 file = this.unescapeFilePostParams(file);
\r
851 this.queueEvent("file_queued_handler", file);
\r
855 /* Handle errors that occur when an attempt to queue a file fails. */
\r
856 SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {
\r
857 file = this.unescapeFilePostParams(file);
\r
858 this.queueEvent("file_queue_error_handler", [file, errorCode, message]);
\r
861 /* Called after the file dialog has closed and the selected files have been queued.
\r
862 You could call startUpload here if you want the queued files to begin uploading immediately. */
\r
863 SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {
\r
864 this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);
\r
867 SWFUpload.prototype.uploadStart = function (file) {
\r
868 file = this.unescapeFilePostParams(file);
\r
869 this.queueEvent("return_upload_start_handler", file);
\r
872 SWFUpload.prototype.returnUploadStart = function (file) {
\r
874 if (typeof this.settings.upload_start_handler === "function") {
\r
875 file = this.unescapeFilePostParams(file);
\r
876 returnValue = this.settings.upload_start_handler.call(this, file);
\r
877 } else if (this.settings.upload_start_handler != undefined) {
\r
878 throw "upload_start_handler must be a function";
\r
881 // Convert undefined to true so if nothing is returned from the upload_start_handler it is
\r
882 // interpretted as 'true'.
\r
883 if (returnValue === undefined) {
\r
884 returnValue = true;
\r
887 returnValue = !!returnValue;
\r
889 this.callFlash("ReturnUploadStart", [returnValue]);
\r
894 SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {
\r
895 file = this.unescapeFilePostParams(file);
\r
896 this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);
\r
899 SWFUpload.prototype.uploadError = function (file, errorCode, message) {
\r
900 file = this.unescapeFilePostParams(file);
\r
901 this.queueEvent("upload_error_handler", [file, errorCode, message]);
\r
904 SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {
\r
905 file = this.unescapeFilePostParams(file);
\r
906 this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);
\r
909 SWFUpload.prototype.uploadComplete = function (file) {
\r
910 file = this.unescapeFilePostParams(file);
\r
911 this.queueEvent("upload_complete_handler", file);
\r
914 /* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the
\r
915 internal debug console. You can override this event and have messages written where you want. */
\r
916 SWFUpload.prototype.debug = function (message) {
\r
917 this.queueEvent("debug_handler", message);
\r
921 /* **********************************
\r
923 The debug console is a self contained, in page location
\r
924 for debug message to be sent. The Debug Console adds
\r
925 itself to the body if necessary.
\r
927 The console is automatically scrolled as messages appear.
\r
929 If you are using your own debug handler or when you deploy to production and
\r
930 have debug disabled you can remove these functions to reduce the file size
\r
932 ********************************** */
\r
934 // Private: debugMessage is the default debug_handler. If you want to print debug messages
\r
935 // call the debug() function. When overriding the function your own function should
\r
936 // check to see if the debug setting is true before outputting debug information.
\r
937 SWFUpload.prototype.debugMessage = function (message) {
\r
938 if (this.settings.debug) {
\r
939 var exceptionMessage, exceptionValues = [];
\r
941 // Check for an exception object and print it nicely
\r
942 if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {
\r
943 for (var key in message) {
\r
944 if (message.hasOwnProperty(key)) {
\r
945 exceptionValues.push(key + ": " + message[key]);
\r
948 exceptionMessage = exceptionValues.join("\n") || "";
\r
949 exceptionValues = exceptionMessage.split("\n");
\r
950 exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");
\r
951 SWFUpload.Console.writeLine(exceptionMessage);
\r
953 SWFUpload.Console.writeLine(message);
\r
958 SWFUpload.Console = {};
\r
959 SWFUpload.Console.writeLine = function (message) {
\r
960 var console, documentForm;
\r
963 console = document.getElementById("SWFUpload_Console");
\r
966 documentForm = document.createElement("form");
\r
967 document.getElementsByTagName("body")[0].appendChild(documentForm);
\r
969 console = document.createElement("textarea");
\r
970 console.id = "SWFUpload_Console";
\r
971 console.style.fontFamily = "monospace";
\r
972 console.setAttribute("wrap", "off");
\r
973 console.wrap = "off";
\r
974 console.style.overflow = "auto";
\r
975 console.style.width = "700px";
\r
976 console.style.height = "350px";
\r
977 console.style.margin = "5px";
\r
978 documentForm.appendChild(console);
\r
981 console.value += message + "\n";
\r
983 console.scrollTop = console.scrollHeight - console.clientHeight;
\r
985 alert("Exception: " + ex.name + " Message: " + ex.message);
\r