X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/530ef4b6c5b943cfa68b779d11cf7de29aa878bf..7a654f8d43fdb43d78b63d90528bed6e86b608cc:/docs/api/Ext.draw.Sprite.html diff --git a/docs/api/Ext.draw.Sprite.html b/docs/api/Ext.draw.Sprite.html new file mode 100644 index 00000000..f3863d25 --- /dev/null +++ b/docs/api/Ext.draw.Sprite.html @@ -0,0 +1,598 @@ +
Mixins
A Sprite is an object rendered in a Drawing surface. There are different options and types of sprites. +The configuration of a Sprite is an object with the following properties:
+ +font
parameter.Additionally there are three transform objects that can be set with setAttributes
which are translate
, rotate
and
+scale
.
For translate, the configuration object contains x and y attributes that indicate where to +translate the object. For example:
+ +sprite.setAttributes({
+ translate: {
+ x: 10,
+ y: 10
+ }
+}, true);
+
+
+For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional),
+and a degrees
attribute that specifies the rotation in degrees. For example:
sprite.setAttributes({
+ rotate: {
+ degrees: 90
+ }
+}, true);
+
+
+For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:
+ +sprite.setAttributes({
+ scale: {
+ x: 10,
+ y: 3
+ }
+}, true);
+
+
+Sprites can be created with a reference to a Ext.draw.Surface
+ + var drawComponent = Ext.create('Ext.draw.Component', options here...);
+
+ var sprite = Ext.create('Ext.draw.Sprite', {
+ type: 'circle',
+ fill: '#ff0',
+ surface: drawComponent.surface,
+ radius: 5
+ });
+
+
+Sprites can also be added to the surface as a configuration object:
+ + var sprite = drawComponent.surface.add({
+ type: 'circle',
+ fill: '#ff0',
+ radius: 5
+ });
+
+
+In order to properly apply properties and render the sprite we have to
+show
the sprite setting the option redraw
to true
:
sprite.show(true);
+
+
+The constructor configuration object of the Sprite can also be used and passed into the Ext.draw.Surface +add method to append a new sprite to the canvas. For example:
+ +drawComponent.surface.add({
+ type: 'circle',
+ fill: '#ffc',
+ radius: 100,
+ x: 100,
+ y: 100
+});
+
+(optional)
A config object containing one or more event handlers to be added to this +object during initialization. This should be a valid listeners config object as specified in the +addListener example for attaching multiple handlers at once.
+ +DOM events from ExtJs Components
+ + +While some ExtJs Component classes export selected DOM events (e.g. "click", "mouseover" etc), this + + +
is usually only done when extra value can be added. For example the DataView's
+click
event passing the node clicked on. To access DOM
+events directly from a child element of a Component, we need to specify the element
option to
+identify the Component property to add a DOM listener to:
new Ext.panel.Panel({
+ width: 400,
+ height: 200,
+ dockedItems: [{
+ xtype: 'toolbar'
+ }],
+ listeners: {
+ click: {
+ element: 'el', //bind to the underlying el property on the panel
+ fn: function(){ console.log('click el'); }
+ },
+ dblclick: {
+ element: 'body', //bind to the underlying body property on the panel
+ fn: function(){ console.log('dblclick body'); }
+ }
+ }
+});
+
+
+
+
+If this Sprite is configured draggable, this property will contain +an instance of Ext.dd.DragSource which handles dragging the Sprite.
+ + +The developer must provide implementations of the abstract methods of Ext.dd.DragSource +in order to supply behaviour for each stage of the drag/drop process. See draggable.
+@deprecated 4.0 Replaced by getActiveAnimation +Returns thq current animation if this object has any effects actively running or queued, else returns false.
+Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out. Note this method +is severly limited in VML.
+The CSS class to add, or an array of classes
+this
+Adds the specified events to the list of events which this Observable may fire.
+Adds the specified events to the list of events which this Observable may fire.
+Either an object with event names as properties with a value of true
+or the first event name string if multiple event names are being passed as separate parameters.
[additional] Optional additional event names if multiple event names are being passed as separate parameters. +Usage:
+ +this.addEvents('storeloaded', 'storecleared');
+
+
+Appends an event handler to this object.
+Appends an event handler to this object.
+The name of the event to listen for. May also be an object who's property names are event names. See
+The method the event invokes.
+(optional) The scope (this
reference) in which the handler function is executed.
+If omitted, defaults to the object which fired the event.
(optional) An object containing handler configuration. +properties. This may contain any of the following properties:
this
reference) in which the handler function is executed.
+If omitted, defaults to the object which fired the event.This option is useful during Component construction to add DOM event listeners to elements of Components which +will exist only after the Component is rendered. For example, to add a click listener to a Panel's body: +
new Ext.panel.Panel({
+ title: 'The title',
+ listeners: {
+ click: this.handlePanelClick,
+ element: 'body'
+ }
+});
+
+
+
+When added in this way, the options available are the options applicable to Ext.core.Element.addListener
+ + +
+Combining Options
+Using the options argument, it is possible to combine different types of listeners:
+
+A delayed, one-time listener.
+
myPanel.on('hide', this.handleClick, this, {
+single: true,
+delay: 100
+});
+
+Attaching multiple handlers in 1 call
+The method also allows for a single argument to be passed which is a config object containing properties
+which specify multiple events. For example:
+
myGridPanel.on({
+ cellClick: this.onCellClick,
+ mouseover: this.onMouseOver,
+ mouseout: this.onMouseOut,
+ scope: this // Important. Ensure "this" is correct during handler execution
+});
+
.
++ +
Adds listeners to any Observable object (or Element) which are automatically removed when this Component +is destroyed. + +
Adds listeners to any Observable object (or Element) which are automatically removed when this Component +is destroyed. + +
The item to which to add a listener/listeners.
+The event name, or an object containing event name properties.
+Optional. If the ename
parameter was an event name, this
+is the handler function.
Optional. If the ename
parameter was an event name, this
+is the scope (this
reference) in which the handler function is executed.
Optional. If the ename
parameter was an event name, this
+is the addListener options.
Perform custom animation on this object.
+
This method is applicable to both the the Component class and the Element class. +It performs animated transitions of certain properties of this object over a specified timeline.
+The sole parameter is an object which specifies start property values, end property values, and properties which
+describe the timeline. Of the properties listed below, only to
is mandatory.
Properties include
from
to
duration
easing
+- ease
+- easeIn
+- easeOut
+- easeInOut
+- backIn
+- backOut
+- elasticIn
+- elasticOut
+- bounceIn
+- bounceOut
+
keyframes
listeners
beforeanimate
event or the afteranimate
event.from
, to
, and keyframe
objects:x
y
left
left
value. Units must be supplied.top
top
value. Units must be supplied.width
width
value. Units must be supplied.height
height
value. Units must be supplied.scrollLeft
scrollLeft
value.scrollTop
scrollLeft
value.opacity
opacity
value. This must be a value between 0
and 1
.Be aware than animating an Element which is being used by an Ext Component without in some way informing the Component about the changed element state +will result in incorrect Component behaviour. This is because the Component will be using the old state of the element. To avoid this problem, it is now possible to +directly animate certain properties of Components.
+from
, to
, and keyframe
objects:x
y
left
left
value in pixels.top
top
value in pixels.width
width
value in pixels.width
width
value in pixels.dynamic
For example, to animate a Window to a new size, ensuring that its internal layout, and any shadow is correct:
+myWindow = Ext.create('Ext.window.Window', {
+ title: 'Test Component animation',
+ width: 500,
+ height: 300,
+ layout: {
+ type: 'hbox',
+ align: 'stretch'
+ },
+ items: [{
+ title: 'Left: 33%',
+ margins: '5 0 5 5',
+ flex: 1
+ }, {
+ title: 'Left: 66%',
+ margins: '5 5 5 5',
+ flex: 2
+ }]
+});
+myWindow.show();
+myWindow.header.el.on('click', function() {
+ myWindow.animate({
+ to: {
+ width: (myWindow.getWidth() == 500) ? 700 : 500,
+ height: (myWindow.getHeight() == 300) ? 400 : 300,
+ }
+ });
+});
+
+For performance reasons, by default, the internal layout is only updated when the Window reaches its final "to"
size. If dynamic updating of the Window's child
+Components is required, then configure the animation with dynamic: true
and the two child items will maintain their proportions during the animation.
An object containing properties which describe the animation's start and end states, and the timeline of the animation.
+this
+Starts capture on the specified Observable. All events will be passed +to the supplied function with the event name + standard signature of the event +before the event is fired. If the supplied function returns false, +the event will not fire.
+The Observable to capture events from.
+The function to call when an event is fired.
+(optional) The scope (this
reference) in which the function is executed. Defaults to the Observable firing the event.
Removes all listeners for this object including the managed listeners
+Removes all listeners for this object including the managed listeners
+Removes all managed listeners for this object.
+Removes all managed listeners for this object.
+Removes the sprite and clears all listeners.
+Removes the sprite and clears all listeners.
+Enables events fired by this Observable to bubble up an owner hierarchy by calling
+this.getBubbleTarget()
if present. There is no implementation in the Observable base class.
This is commonly used by Ext.Components to bubble events to owner Containers. See Ext.Component.getBubbleTarget. The default +implementation in Ext.Component returns the Component's immediate owner. But if a known target is required, this can be overridden to +access the required target more quickly.
+ + +Example:
+ + +Ext.override(Ext.form.field.Base, {
+// Add functionality to Field's initComponent to enable the change event to bubble
+initComponent : Ext.Function.createSequence(Ext.form.field.Base.prototype.initComponent, function() {
+ this.enableBubble('change');
+}),
+
+// We know that we want Field's events to bubble directly to the FormPanel.
+getBubbleTarget : function() {
+ if (!this.formPanel) {
+ this.formPanel = this.findParentByType('form');
+ }
+ return this.formPanel;
+}
+});
+
+var myForm = new Ext.formPanel({
+title: 'User Details',
+items: [{
+ ...
+}],
+listeners: {
+ change: function() {
+ // Title goes red if form has been modified.
+ myForm.header.setStyle('color', 'red');
+ }
+}
+});
+
+
+The event name to bubble, or an Array of event names.
+Fires the specified event with the passed parameters (minus the event name).
+ + +An event may be set to bubble up an Observable parent hierarchy (See Ext.Component.getBubbleTarget) +by calling enableBubble.
+ +The name of the event to fire.
+Variable number of parameters are passed to handlers.
+returns false if any of the handlers return false otherwise it returns true.
+Returns thq current animation if this object has any effects actively running or queued, else returns false.
+Returns thq current animation if this object has any effects actively running or queued, else returns false.
+anim if element has active effects, else false
+Retrieve the bounding box of the sprite. This will be returned as an object with x, y, width, and height properties.
+Retrieve the bounding box of the sprite. This will be returned as an object with x, y, width, and height properties.
+bbox
+Checks to see if this object has any listeners for a specified event
+Checks to see if this object has any listeners for a specified event
+The name of the event to check for
+True if the event is being listened for, else false
+Hide the sprite.
+Hide the sprite.
+Flag to immediatly draw the change.
+this
+Sets observability on the passed class constructor.
+ +This makes any event fired on any instance of the passed class also fire a single event through +the class allowing for central handling of events on many instances at once.
+ +Usage:
+ +Ext.util.Observable.observe(Ext.data.Connection);
+Ext.data.Connection.on('beforerequest', function(con, options) {
+ console.log('Ajax request made to ' + options.url);
+});
+
+The class constructor to make observable.
+An object containing a series of listeners to add. See addListener.
+Appends an event handler to this object (shorthand for addListener.)
+Appends an event handler to this object (shorthand for addListener.)
+The type of event to listen for
+The method the event invokes
+(optional) The scope (this
reference) in which the handler function is executed.
+If omitted, defaults to the object which fired the event.
(optional) An object containing handler configuration.
+Relays selected events from the specified Observable as if the events were fired by this
.
Relays selected events from the specified Observable as if the events were fired by this
.
The Observable whose events this object is to relay.
+Array of event names to relay.
+Removes all added captures from the Observable.
+Removes all added captures from the Observable.
+The Observable to release
+Removes one or more CSS classes from the element.
+Removes one or more CSS classes from the element.
+The CSS class to remove, or an array of classes. Note this method +is severly limited in VML.
+this
+Removes an event handler.
+Removes an event handler.
+The type of event the handler was associated with.
+The handler to remove. This must be a reference to the function passed into the addListener call.
+(optional) The scope originally specified for the handler.
+Removes listeners that were added by the mon method.
+Removes listeners that were added by the mon method.
+The item from which to remove a listener/listeners.
+The event name, or an object containing event name properties.
+Optional. If the ename
parameter was an event name, this
+is the handler function.
Optional. If the ename
parameter was an event name, this
+is the scope (this
reference) in which the handler function is executed.
Resume firing events. (see suspendEvents)
+If events were suspended using the queueSuspended
parameter, then all
+events fired during event suspension will be sent to any listeners now.
Ensures that all effects queued after sequenceFx is called on this object are +run in sequence. This is the opposite of syncFx.
+The Element
+Change the attributes of the sprite.
+Change the attributes of the sprite.
+attributes to be changed on the sprite.
+Flag to immediatly draw the change.
+this
+Wrapper for setting style properties, also takes single object parameter of multiple styles.
+Wrapper for setting style properties, also takes single object parameter of multiple styles.
+The style property to be set, or an object of multiple styles.
+(optional) The value to apply to the given property, or null if an object was passed.
+this
+Show the sprite.
+Show the sprite.
+Flag to immediatly draw the change.
+this
+@deprecated 4.0 Replaced by stopAnimation +Stops any running effects and clears this object's internal effects queue if it contains +any additional effects that haven't started yet.
+The Element
+Suspend the firing of all events. (see resumeEvents)
+Suspend the firing of all events. (see resumeEvents)
+Pass as true to queue up suspended events to be fired +after the resumeEvents call instead of discarding all suspended events;
+Ensures that all effects queued after syncFx is called on this object are +run concurrently. This is the opposite of sequenceFx.
+The Element
+Removes an event handler (shorthand for removeListener.)
+Removes an event handler (shorthand for removeListener.)
+The type of event the handler was associated with.
+The handler to remove. This must be a reference to the function passed into the addListener call.
+(optional) The scope originally specified for the handler.
+