--- /dev/null
+<html>\r
+<head>\r
+ <title>The source code</title>\r
+ <link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />\r
+ <script type="text/javascript" src="../resources/prettify/prettify.js"></script>\r
+</head>\r
+<body onload="prettyPrint();">\r
+ <pre class="prettyprint lang-js"><div id="prop-Ext.ux.TaskBar.TaskButton-Constructor"></div>/**\r
+ * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com\r
+ *\r
+ * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/\r
+ *\r
+ * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilz�n and Mammon Media and is released under the MIT License:\r
+ * http://www.opensource.org/licenses/mit-license.php\r
+ *\r
+ * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License:\r
+ * http://www.opensource.org/licenses/mit-license.php\r
+ *\r
+ */\r
+\r
+\r
+/* ******************* */\r
+/* Constructor & Init */\r
+/* ******************* */\r
+var SWFUpload;\r
+\r
+if (SWFUpload == undefined) {\r
+ SWFUpload = function (settings) {\r
+ this.initSWFUpload(settings);\r
+ };\r
+}\r
+\r
+SWFUpload.prototype.initSWFUpload = function (settings) {\r
+ try {\r
+ this.customSettings = {}; // A container where developers can place their own settings associated with this instance.\r
+ this.settings = settings;\r
+ this.eventQueue = [];\r
+ this.movieName = "SWFUpload_" + SWFUpload.movieCount++;\r
+ this.movieElement = null;\r
+\r
+\r
+ // Setup global control tracking\r
+ SWFUpload.instances[this.movieName] = this;\r
+\r
+ // Load the settings. Load the Flash movie.\r
+ this.initSettings();\r
+ this.loadFlash();\r
+ this.displayDebugInfo();\r
+ } catch (ex) {\r
+ delete SWFUpload.instances[this.movieName];\r
+ throw ex;\r
+ }\r
+};\r
+\r
+/* *************** */\r
+/* Static Members */\r
+/* *************** */\r
+SWFUpload.instances = {};\r
+SWFUpload.movieCount = 0;\r
+SWFUpload.version = "2.2.0 2009-03-25";\r
+SWFUpload.QUEUE_ERROR = {\r
+ QUEUE_LIMIT_EXCEEDED : -100,\r
+ FILE_EXCEEDS_SIZE_LIMIT : -110,\r
+ ZERO_BYTE_FILE : -120,\r
+ INVALID_FILETYPE : -130\r
+};\r
+SWFUpload.UPLOAD_ERROR = {\r
+ HTTP_ERROR : -200,\r
+ MISSING_UPLOAD_URL : -210,\r
+ IO_ERROR : -220,\r
+ SECURITY_ERROR : -230,\r
+ UPLOAD_LIMIT_EXCEEDED : -240,\r
+ UPLOAD_FAILED : -250,\r
+ SPECIFIED_FILE_ID_NOT_FOUND : -260,\r
+ FILE_VALIDATION_FAILED : -270,\r
+ FILE_CANCELLED : -280,\r
+ UPLOAD_STOPPED : -290\r
+};\r
+SWFUpload.FILE_STATUS = {\r
+ QUEUED : -1,\r
+ IN_PROGRESS : -2,\r
+ ERROR : -3,\r
+ COMPLETE : -4,\r
+ CANCELLED : -5\r
+};\r
+SWFUpload.BUTTON_ACTION = {\r
+ SELECT_FILE : -100,\r
+ SELECT_FILES : -110,\r
+ START_UPLOAD : -120\r
+};\r
+SWFUpload.CURSOR = {\r
+ ARROW : -1,\r
+ HAND : -2\r
+};\r
+SWFUpload.WINDOW_MODE = {\r
+ WINDOW : "window",\r
+ TRANSPARENT : "transparent",\r
+ OPAQUE : "opaque"\r
+};\r
+\r
+// Private: takes a URL, determines if it is relative and converts to an absolute URL\r
+// using the current site. Only processes the URL if it can, otherwise returns the URL untouched\r
+SWFUpload.completeURL = function(url) {\r
+ if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) {\r
+ return url;\r
+ }\r
+ \r
+ var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : "");\r
+ \r
+ var indexSlash = window.location.pathname.lastIndexOf("/");\r
+ if (indexSlash <= 0) {\r
+ path = "/";\r
+ } else {\r
+ path = window.location.pathname.substr(0, indexSlash) + "/";\r
+ }\r
+ \r
+ return /*currentURL +*/ path + url;\r
+ \r
+};\r
+\r
+\r
+/* ******************** */\r
+/* Instance Members */\r
+/* ******************** */\r
+\r
+// Private: initSettings ensures that all the\r
+// settings are set, getting a default value if one was not assigned.\r
+SWFUpload.prototype.initSettings = function () {\r
+ this.ensureDefault = function (settingName, defaultValue) {\r
+ this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName];\r
+ };\r
+ \r
+ // Upload backend settings\r
+ this.ensureDefault("upload_url", "");\r
+ this.ensureDefault("preserve_relative_urls", false);\r
+ this.ensureDefault("file_post_name", "Filedata");\r
+ this.ensureDefault("post_params", {});\r
+ this.ensureDefault("use_query_string", false);\r
+ this.ensureDefault("requeue_on_error", false);\r
+ this.ensureDefault("http_success", []);\r
+ this.ensureDefault("assume_success_timeout", 0);\r
+ \r
+ // File Settings\r
+ this.ensureDefault("file_types", "*.*");\r
+ this.ensureDefault("file_types_description", "All Files");\r
+ this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited"\r
+ this.ensureDefault("file_upload_limit", 0);\r
+ this.ensureDefault("file_queue_limit", 0);\r
+\r
+ // Flash Settings\r
+ this.ensureDefault("flash_url", "swfupload.swf");\r
+ this.ensureDefault("prevent_swf_caching", true);\r
+ \r
+ // Button Settings\r
+ this.ensureDefault("button_image_url", "");\r
+ this.ensureDefault("button_width", 1);\r
+ this.ensureDefault("button_height", 1);\r
+ this.ensureDefault("button_text", "");\r
+ this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;");\r
+ this.ensureDefault("button_text_top_padding", 0);\r
+ this.ensureDefault("button_text_left_padding", 0);\r
+ this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES);\r
+ this.ensureDefault("button_disabled", false);\r
+ this.ensureDefault("button_placeholder_id", "");\r
+ this.ensureDefault("button_placeholder", null);\r
+ this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW);\r
+ this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW);\r
+ \r
+ // Debug Settings\r
+ this.ensureDefault("debug", false);\r
+ this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API\r
+ \r
+ // Event Handlers\r
+ this.settings.return_upload_start_handler = this.returnUploadStart;\r
+ this.ensureDefault("swfupload_loaded_handler", null);\r
+ this.ensureDefault("file_dialog_start_handler", null);\r
+ this.ensureDefault("file_queued_handler", null);\r
+ this.ensureDefault("file_queue_error_handler", null);\r
+ this.ensureDefault("file_dialog_complete_handler", null);\r
+ \r
+ this.ensureDefault("upload_start_handler", null);\r
+ this.ensureDefault("upload_progress_handler", null);\r
+ this.ensureDefault("upload_error_handler", null);\r
+ this.ensureDefault("upload_success_handler", null);\r
+ this.ensureDefault("upload_complete_handler", null);\r
+ \r
+ this.ensureDefault("debug_handler", this.debugMessage);\r
+\r
+ this.ensureDefault("custom_settings", {});\r
+\r
+ // Other settings\r
+ this.customSettings = this.settings.custom_settings;\r
+ \r
+ // Update the flash url if needed\r
+ if (!!this.settings.prevent_swf_caching) {\r
+ this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime();\r
+ }\r
+ \r
+ if (!this.settings.preserve_relative_urls) {\r
+ //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it\r
+ this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url);\r
+ this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url);\r
+ }\r
+ \r
+ delete this.ensureDefault;\r
+};\r
+\r
+// Private: loadFlash replaces the button_placeholder element with the flash movie.\r
+SWFUpload.prototype.loadFlash = function () {\r
+ var targetElement, tempParent;\r
+\r
+ // Make sure an element with the ID we are going to use doesn't already exist\r
+ if (document.getElementById(this.movieName) !== null) {\r
+ throw "ID " + this.movieName + " is already in use. The Flash Object could not be added";\r
+ }\r
+\r
+ // Get the element where we will be placing the flash movie\r
+ targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder;\r
+\r
+ if (targetElement == undefined) {\r
+ throw "Could not find the placeholder element: " + this.settings.button_placeholder_id;\r
+ }\r
+\r
+ // Append the container and load the flash\r
+ tempParent = document.createElement("div");\r
+ tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers)\r
+ targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement);\r
+\r
+ // Fix IE Flash/Form bug\r
+ if (window[this.movieName] == undefined) {\r
+ window[this.movieName] = this.getMovieElement();\r
+ }\r
+ \r
+};\r
+\r
+// Private: getFlashHTML generates the object tag needed to embed the flash in to the document\r
+SWFUpload.prototype.getFlashHTML = function () {\r
+ // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay\r
+ return ['<object id="', this.movieName, '" type="application/x-shockwave-flash" data="', this.settings.flash_url, '" width="', this.settings.button_width, '" height="', this.settings.button_height, '" class="swfupload">',\r
+ '<param name="wmode" value="', this.settings.button_window_mode, '" />',\r
+ '<param name="movie" value="', this.settings.flash_url, '" />',\r
+ '<param name="quality" value="high" />',\r
+ '<param name="menu" value="false" />',\r
+ '<param name="allowScriptAccess" value="always" />',\r
+ '<param name="flashvars" value="' + this.getFlashVars() + '" />',\r
+ '</object>'].join("");\r
+};\r
+\r
+// Private: getFlashVars builds the parameter string that will be passed\r
+// to flash in the flashvars param.\r
+SWFUpload.prototype.getFlashVars = function () {\r
+ // Build a string from the post param object\r
+ var paramString = this.buildParamString();\r
+ var httpSuccessString = this.settings.http_success.join(",");\r
+ \r
+ // Build the parameter string\r
+ return ["movieName=", encodeURIComponent(this.movieName),\r
+ "&uploadURL=", encodeURIComponent(this.settings.upload_url),\r
+ "&useQueryString=", encodeURIComponent(this.settings.use_query_string),\r
+ "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error),\r
+ "&httpSuccess=", encodeURIComponent(httpSuccessString),\r
+ "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout),\r
+ "&params=", encodeURIComponent(paramString),\r
+ "&filePostName=", encodeURIComponent(this.settings.file_post_name),\r
+ "&fileTypes=", encodeURIComponent(this.settings.file_types),\r
+ "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description),\r
+ "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit),\r
+ "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit),\r
+ "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit),\r
+ "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled),\r
+ "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url),\r
+ "&buttonWidth=", encodeURIComponent(this.settings.button_width),\r
+ "&buttonHeight=", encodeURIComponent(this.settings.button_height),\r
+ "&buttonText=", encodeURIComponent(this.settings.button_text),\r
+ "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding),\r
+ "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding),\r
+ "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style),\r
+ "&buttonAction=", encodeURIComponent(this.settings.button_action),\r
+ "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled),\r
+ "&buttonCursor=", encodeURIComponent(this.settings.button_cursor)\r
+ ].join("");\r
+};\r
+\r
+// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload\r
+// The element is cached after the first lookup\r
+SWFUpload.prototype.getMovieElement = function () {\r
+ if (this.movieElement == undefined) {\r
+ this.movieElement = document.getElementById(this.movieName);\r
+ }\r
+\r
+ if (this.movieElement === null) {\r
+ throw "Could not find Flash element";\r
+ }\r
+ \r
+ return this.movieElement;\r
+};\r
+\r
+// Private: buildParamString takes the name/value pairs in the post_params setting object\r
+// and joins them up in to a string formatted "name=value&name=value"\r
+SWFUpload.prototype.buildParamString = function () {\r
+ var postParams = this.settings.post_params; \r
+ var paramStringPairs = [];\r
+\r
+ if (typeof(postParams) === "object") {\r
+ for (var name in postParams) {\r
+ if (postParams.hasOwnProperty(name)) {\r
+ paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString()));\r
+ }\r
+ }\r
+ }\r
+\r
+ return paramStringPairs.join("&");\r
+};\r
+\r
+// Public: Used to remove a SWFUpload instance from the page. This method strives to remove\r
+// all references to the SWF, and other objects so memory is properly freed.\r
+// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state.\r
+// Credits: Major improvements provided by steffen\r
+SWFUpload.prototype.destroy = function () {\r
+ try {\r
+ // Make sure Flash is done before we try to remove it\r
+ this.cancelUpload(null, false);\r
+ \r
+\r
+ // Remove the SWFUpload DOM nodes\r
+ var movieElement = null;\r
+ movieElement = this.getMovieElement();\r
+ \r
+ if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE\r
+ // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround)\r
+ for (var i in movieElement) {\r
+ try {\r
+ if (typeof(movieElement[i]) === "function") {\r
+ movieElement[i] = null;\r
+ }\r
+ } catch (ex1) {}\r
+ }\r
+\r
+ // Remove the Movie Element from the page\r
+ try {\r
+ movieElement.parentNode.removeChild(movieElement);\r
+ } catch (ex) {}\r
+ }\r
+ \r
+ // Remove IE form fix reference\r
+ window[this.movieName] = null;\r
+\r
+ // Destroy other references\r
+ SWFUpload.instances[this.movieName] = null;\r
+ delete SWFUpload.instances[this.movieName];\r
+\r
+ this.movieElement = null;\r
+ this.settings = null;\r
+ this.customSettings = null;\r
+ this.eventQueue = null;\r
+ this.movieName = null;\r
+ \r
+ \r
+ return true;\r
+ } catch (ex2) {\r
+ return false;\r
+ }\r
+};\r
+\r
+\r
+// Public: displayDebugInfo prints out settings and configuration\r
+// information about this SWFUpload instance.\r
+// This function (and any references to it) can be deleted when placing\r
+// SWFUpload in production.\r
+SWFUpload.prototype.displayDebugInfo = function () {\r
+ this.debug(\r
+ [\r
+ "---SWFUpload Instance Info---\n",\r
+ "Version: ", SWFUpload.version, "\n",\r
+ "Movie Name: ", this.movieName, "\n",\r
+ "Settings:\n",\r
+ "\t", "upload_url: ", this.settings.upload_url, "\n",\r
+ "\t", "flash_url: ", this.settings.flash_url, "\n",\r
+ "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n",\r
+ "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n",\r
+ "\t", "http_success: ", this.settings.http_success.join(", "), "\n",\r
+ "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n",\r
+ "\t", "file_post_name: ", this.settings.file_post_name, "\n",\r
+ "\t", "post_params: ", this.settings.post_params.toString(), "\n",\r
+ "\t", "file_types: ", this.settings.file_types, "\n",\r
+ "\t", "file_types_description: ", this.settings.file_types_description, "\n",\r
+ "\t", "file_size_limit: ", this.settings.file_size_limit, "\n",\r
+ "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n",\r
+ "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n",\r
+ "\t", "debug: ", this.settings.debug.toString(), "\n",\r
+\r
+ "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n",\r
+\r
+ "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n",\r
+ "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n",\r
+ "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n",\r
+ "\t", "button_width: ", this.settings.button_width.toString(), "\n",\r
+ "\t", "button_height: ", this.settings.button_height.toString(), "\n",\r
+ "\t", "button_text: ", this.settings.button_text.toString(), "\n",\r
+ "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n",\r
+ "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n",\r
+ "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n",\r
+ "\t", "button_action: ", this.settings.button_action.toString(), "\n",\r
+ "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n",\r
+\r
+ "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n",\r
+ "Event Handlers:\n",\r
+ "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n",\r
+ "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n",\r
+ "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n",\r
+ "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n",\r
+ "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n",\r
+ "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n",\r
+ "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n",\r
+ "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n",\r
+ "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n",\r
+ "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n"\r
+ ].join("")\r
+ );\r
+};\r
+\r
+/* Note: addSetting and getSetting are no longer used by SWFUpload but are included\r
+ the maintain v2 API compatibility\r
+*/\r
+// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used.\r
+SWFUpload.prototype.addSetting = function (name, value, default_value) {\r
+ if (value == undefined) {\r
+ return (this.settings[name] = default_value);\r
+ } else {\r
+ return (this.settings[name] = value);\r
+ }\r
+};\r
+\r
+// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found.\r
+SWFUpload.prototype.getSetting = function (name) {\r
+ if (this.settings[name] != undefined) {\r
+ return this.settings[name];\r
+ }\r
+\r
+ return "";\r
+};\r
+\r
+\r
+\r
+// Private: callFlash handles function calls made to the Flash element.\r
+// Calls are made with a setTimeout for some functions to work around\r
+// bugs in the ExternalInterface library.\r
+SWFUpload.prototype.callFlash = function (functionName, argumentArray) {\r
+ argumentArray = argumentArray || [];\r
+ \r
+ var movieElement = this.getMovieElement();\r
+ var returnValue, returnString;\r
+\r
+ // Flash's method if calling ExternalInterface methods (code adapted from MooTools).\r
+ try {\r
+ returnString = movieElement.CallFunction('<invoke name="' + functionName + '" returntype="javascript">' + __flash__argumentsToXML(argumentArray, 0) + '</invoke>');\r
+ returnValue = eval(returnString);\r
+ } catch (ex) {\r
+ throw "Call to " + functionName + " failed";\r
+ }\r
+ \r
+ // Unescape file post param values\r
+ if (returnValue != undefined && typeof returnValue.post === "object") {\r
+ returnValue = this.unescapeFilePostParams(returnValue);\r
+ }\r
+\r
+ return returnValue;\r
+};\r
+\r
+/* *****************************\r
+ -- Flash control methods --\r
+ Your UI should use these\r
+ to operate SWFUpload\r
+ ***************************** */\r
+\r
+// WARNING: this function does not work in Flash Player 10\r
+// Public: selectFile causes a File Selection Dialog window to appear. This\r
+// dialog only allows 1 file to be selected.\r
+SWFUpload.prototype.selectFile = function () {\r
+ this.callFlash("SelectFile");\r
+};\r
+\r
+// WARNING: this function does not work in Flash Player 10\r
+// Public: selectFiles causes a File Selection Dialog window to appear/ This\r
+// dialog allows the user to select any number of files\r
+// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names.\r
+// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around\r
+// for this bug.\r
+SWFUpload.prototype.selectFiles = function () {\r
+ this.callFlash("SelectFiles");\r
+};\r
+\r
+\r
+// Public: startUpload starts uploading the first file in the queue unless\r
+// the optional parameter 'fileID' specifies the ID \r
+SWFUpload.prototype.startUpload = function (fileID) {\r
+ this.callFlash("StartUpload", [fileID]);\r
+};\r
+\r
+// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index.\r
+// If you do not specify a fileID the current uploading file or first file in the queue is cancelled.\r
+// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter.\r
+SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) {\r
+ if (triggerErrorEvent !== false) {\r
+ triggerErrorEvent = true;\r
+ }\r
+ this.callFlash("CancelUpload", [fileID, triggerErrorEvent]);\r
+};\r
+\r
+// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue.\r
+// If nothing is currently uploading then nothing happens.\r
+SWFUpload.prototype.stopUpload = function () {\r
+ this.callFlash("StopUpload");\r
+};\r
+\r
+/* ************************\r
+ * Settings methods\r
+ * These methods change the SWFUpload settings.\r
+ * SWFUpload settings should not be changed directly on the settings object\r
+ * since many of the settings need to be passed to Flash in order to take\r
+ * effect.\r
+ * *********************** */\r
+\r
+// Public: getStats gets the file statistics object.\r
+SWFUpload.prototype.getStats = function () {\r
+ return this.callFlash("GetStats");\r
+};\r
+\r
+// Public: setStats changes the SWFUpload statistics. You shouldn't need to \r
+// change the statistics but you can. Changing the statistics does not\r
+// affect SWFUpload accept for the successful_uploads count which is used\r
+// by the upload_limit setting to determine how many files the user may upload.\r
+SWFUpload.prototype.setStats = function (statsObject) {\r
+ this.callFlash("SetStats", [statsObject]);\r
+};\r
+\r
+// Public: getFile retrieves a File object by ID or Index. If the file is\r
+// not found then 'null' is returned.\r
+SWFUpload.prototype.getFile = function (fileID) {\r
+ if (typeof(fileID) === "number") {\r
+ return this.callFlash("GetFileByIndex", [fileID]);\r
+ } else {\r
+ return this.callFlash("GetFile", [fileID]);\r
+ }\r
+};\r
+\r
+// Public: addFileParam sets a name/value pair that will be posted with the\r
+// file specified by the Files ID. If the name already exists then the\r
+// exiting value will be overwritten.\r
+SWFUpload.prototype.addFileParam = function (fileID, name, value) {\r
+ return this.callFlash("AddFileParam", [fileID, name, value]);\r
+};\r
+\r
+// Public: removeFileParam removes a previously set (by addFileParam) name/value\r
+// pair from the specified file.\r
+SWFUpload.prototype.removeFileParam = function (fileID, name) {\r
+ this.callFlash("RemoveFileParam", [fileID, name]);\r
+};\r
+\r
+// Public: setUploadUrl changes the upload_url setting.\r
+SWFUpload.prototype.setUploadURL = function (url) {\r
+ this.settings.upload_url = url.toString();\r
+ this.callFlash("SetUploadURL", [url]);\r
+};\r
+\r
+// Public: setPostParams changes the post_params setting\r
+SWFUpload.prototype.setPostParams = function (paramsObject) {\r
+ this.settings.post_params = paramsObject;\r
+ this.callFlash("SetPostParams", [paramsObject]);\r
+};\r
+\r
+// Public: addPostParam adds post name/value pair. Each name can have only one value.\r
+SWFUpload.prototype.addPostParam = function (name, value) {\r
+ this.settings.post_params[name] = value;\r
+ this.callFlash("SetPostParams", [this.settings.post_params]);\r
+};\r
+\r
+// Public: removePostParam deletes post name/value pair.\r
+SWFUpload.prototype.removePostParam = function (name) {\r
+ delete this.settings.post_params[name];\r
+ this.callFlash("SetPostParams", [this.settings.post_params]);\r
+};\r
+\r
+// Public: setFileTypes changes the file_types setting and the file_types_description setting\r
+SWFUpload.prototype.setFileTypes = function (types, description) {\r
+ this.settings.file_types = types;\r
+ this.settings.file_types_description = description;\r
+ this.callFlash("SetFileTypes", [types, description]);\r
+};\r
+\r
+// Public: setFileSizeLimit changes the file_size_limit setting\r
+SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) {\r
+ this.settings.file_size_limit = fileSizeLimit;\r
+ this.callFlash("SetFileSizeLimit", [fileSizeLimit]);\r
+};\r
+\r
+// Public: setFileUploadLimit changes the file_upload_limit setting\r
+SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) {\r
+ this.settings.file_upload_limit = fileUploadLimit;\r
+ this.callFlash("SetFileUploadLimit", [fileUploadLimit]);\r
+};\r
+\r
+// Public: setFileQueueLimit changes the file_queue_limit setting\r
+SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) {\r
+ this.settings.file_queue_limit = fileQueueLimit;\r
+ this.callFlash("SetFileQueueLimit", [fileQueueLimit]);\r
+};\r
+\r
+// Public: setFilePostName changes the file_post_name setting\r
+SWFUpload.prototype.setFilePostName = function (filePostName) {\r
+ this.settings.file_post_name = filePostName;\r
+ this.callFlash("SetFilePostName", [filePostName]);\r
+};\r
+\r
+// Public: setUseQueryString changes the use_query_string setting\r
+SWFUpload.prototype.setUseQueryString = function (useQueryString) {\r
+ this.settings.use_query_string = useQueryString;\r
+ this.callFlash("SetUseQueryString", [useQueryString]);\r
+};\r
+\r
+// Public: setRequeueOnError changes the requeue_on_error setting\r
+SWFUpload.prototype.setRequeueOnError = function (requeueOnError) {\r
+ this.settings.requeue_on_error = requeueOnError;\r
+ this.callFlash("SetRequeueOnError", [requeueOnError]);\r
+};\r
+\r
+// Public: setHTTPSuccess changes the http_success setting\r
+SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) {\r
+ if (typeof http_status_codes === "string") {\r
+ http_status_codes = http_status_codes.replace(" ", "").split(",");\r
+ }\r
+ \r
+ this.settings.http_success = http_status_codes;\r
+ this.callFlash("SetHTTPSuccess", [http_status_codes]);\r
+};\r
+\r
+// Public: setHTTPSuccess changes the http_success setting\r
+SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) {\r
+ this.settings.assume_success_timeout = timeout_seconds;\r
+ this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]);\r
+};\r
+\r
+// Public: setDebugEnabled changes the debug_enabled setting\r
+SWFUpload.prototype.setDebugEnabled = function (debugEnabled) {\r
+ this.settings.debug_enabled = debugEnabled;\r
+ this.callFlash("SetDebugEnabled", [debugEnabled]);\r
+};\r
+\r
+// Public: setButtonImageURL loads a button image sprite\r
+SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) {\r
+ if (buttonImageURL == undefined) {\r
+ buttonImageURL = "";\r
+ }\r
+ \r
+ this.settings.button_image_url = buttonImageURL;\r
+ this.callFlash("SetButtonImageURL", [buttonImageURL]);\r
+};\r
+\r
+// Public: setButtonDimensions resizes the Flash Movie and button\r
+SWFUpload.prototype.setButtonDimensions = function (width, height) {\r
+ this.settings.button_width = width;\r
+ this.settings.button_height = height;\r
+ \r
+ var movie = this.getMovieElement();\r
+ if (movie != undefined) {\r
+ movie.style.width = width + "px";\r
+ movie.style.height = height + "px";\r
+ }\r
+ \r
+ this.callFlash("SetButtonDimensions", [width, height]);\r
+};\r
+// Public: setButtonText Changes the text overlaid on the button\r
+SWFUpload.prototype.setButtonText = function (html) {\r
+ this.settings.button_text = html;\r
+ this.callFlash("SetButtonText", [html]);\r
+};\r
+// Public: setButtonTextPadding changes the top and left padding of the text overlay\r
+SWFUpload.prototype.setButtonTextPadding = function (left, top) {\r
+ this.settings.button_text_top_padding = top;\r
+ this.settings.button_text_left_padding = left;\r
+ this.callFlash("SetButtonTextPadding", [left, top]);\r
+};\r
+\r
+// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button\r
+SWFUpload.prototype.setButtonTextStyle = function (css) {\r
+ this.settings.button_text_style = css;\r
+ this.callFlash("SetButtonTextStyle", [css]);\r
+};\r
+// Public: setButtonDisabled disables/enables the button\r
+SWFUpload.prototype.setButtonDisabled = function (isDisabled) {\r
+ this.settings.button_disabled = isDisabled;\r
+ this.callFlash("SetButtonDisabled", [isDisabled]);\r
+};\r
+// Public: setButtonAction sets the action that occurs when the button is clicked\r
+SWFUpload.prototype.setButtonAction = function (buttonAction) {\r
+ this.settings.button_action = buttonAction;\r
+ this.callFlash("SetButtonAction", [buttonAction]);\r
+};\r
+\r
+// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button\r
+SWFUpload.prototype.setButtonCursor = function (cursor) {\r
+ this.settings.button_cursor = cursor;\r
+ this.callFlash("SetButtonCursor", [cursor]);\r
+};\r
+\r
+/* *******************************\r
+ Flash Event Interfaces\r
+ These functions are used by Flash to trigger the various\r
+ events.\r
+ \r
+ All these functions a Private.\r
+ \r
+ Because the ExternalInterface library is buggy the event calls\r
+ are added to a queue and the queue then executed by a setTimeout.\r
+ This ensures that events are executed in a determinate order and that\r
+ the ExternalInterface bugs are avoided.\r
+******************************* */\r
+\r
+SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) {\r
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop\r
+ \r
+ if (argumentArray == undefined) {\r
+ argumentArray = [];\r
+ } else if (!(argumentArray instanceof Array)) {\r
+ argumentArray = [argumentArray];\r
+ }\r
+ \r
+ var self = this;\r
+ if (typeof this.settings[handlerName] === "function") {\r
+ // Queue the event\r
+ this.eventQueue.push(function () {\r
+ this.settings[handlerName].apply(this, argumentArray);\r
+ });\r
+ \r
+ // Execute the next queued event\r
+ setTimeout(function () {\r
+ self.executeNextEvent();\r
+ }, 0);\r
+ \r
+ } else if (this.settings[handlerName] !== null) {\r
+ throw "Event handler " + handlerName + " is unknown or is not a function";\r
+ }\r
+};\r
+\r
+// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout\r
+// we must queue them in order to garentee that they are executed in order.\r
+SWFUpload.prototype.executeNextEvent = function () {\r
+ // Warning: Don't call this.debug inside here or you'll create an infinite loop\r
+\r
+ var f = this.eventQueue ? this.eventQueue.shift() : null;\r
+ if (typeof(f) === "function") {\r
+ f.apply(this);\r
+ }\r
+};\r
+\r
+// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have\r
+// properties that contain characters that are not valid for JavaScript identifiers. To work around this\r
+// the Flash Component escapes the parameter names and we must unescape again before passing them along.\r
+SWFUpload.prototype.unescapeFilePostParams = function (file) {\r
+ var reg = /[$]([0-9a-f]{4})/i;\r
+ var unescapedPost = {};\r
+ var uk;\r
+\r
+ if (file != undefined) {\r
+ for (var k in file.post) {\r
+ if (file.post.hasOwnProperty(k)) {\r
+ uk = k;\r
+ var match;\r
+ while ((match = reg.exec(uk)) !== null) {\r
+ uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16)));\r
+ }\r
+ unescapedPost[uk] = file.post[k];\r
+ }\r
+ }\r
+\r
+ file.post = unescapedPost;\r
+ }\r
+\r
+ return file;\r
+};\r
+\r
+// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working)\r
+SWFUpload.prototype.testExternalInterface = function () {\r
+ try {\r
+ return this.callFlash("TestExternalInterface");\r
+ } catch (ex) {\r
+ return false;\r
+ }\r
+};\r
+\r
+// Private: This event is called by Flash when it has finished loading. Don't modify this.\r
+// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded.\r
+SWFUpload.prototype.flashReady = function () {\r
+ // Check that the movie element is loaded correctly with its ExternalInterface methods defined\r
+ var movieElement = this.getMovieElement();\r
+\r
+ if (!movieElement) {\r
+ this.debug("Flash called back ready but the flash movie can't be found.");\r
+ return;\r
+ }\r
+\r
+ this.cleanUp(movieElement);\r
+ \r
+ this.queueEvent("swfupload_loaded_handler");\r
+};\r
+\r
+// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE.\r
+// This function is called by Flash each time the ExternalInterface functions are created.\r
+SWFUpload.prototype.cleanUp = function (movieElement) {\r
+ // Pro-actively unhook all the Flash functions\r
+ try {\r
+ if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE\r
+ this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)");\r
+ for (var key in movieElement) {\r
+ try {\r
+ if (typeof(movieElement[key]) === "function") {\r
+ movieElement[key] = null;\r
+ }\r
+ } catch (ex) {\r
+ }\r
+ }\r
+ }\r
+ } catch (ex1) {\r
+ \r
+ }\r
+\r
+ // Fix Flashes own cleanup code so if the SWFMovie was removed from the page\r
+ // it doesn't display errors.\r
+ window["__flash__removeCallback"] = function (instance, name) {\r
+ try {\r
+ if (instance) {\r
+ instance[name] = null;\r
+ }\r
+ } catch (flashEx) {\r
+ \r
+ }\r
+ };\r
+\r
+};\r
+\r
+\r
+/* This is a chance to do something before the browse window opens */\r
+SWFUpload.prototype.fileDialogStart = function () {\r
+ this.queueEvent("file_dialog_start_handler");\r
+};\r
+\r
+\r
+/* Called when a file is successfully added to the queue. */\r
+SWFUpload.prototype.fileQueued = function (file) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("file_queued_handler", file);\r
+};\r
+\r
+\r
+/* Handle errors that occur when an attempt to queue a file fails. */\r
+SWFUpload.prototype.fileQueueError = function (file, errorCode, message) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("file_queue_error_handler", [file, errorCode, message]);\r
+};\r
+\r
+/* Called after the file dialog has closed and the selected files have been queued.\r
+ You could call startUpload here if you want the queued files to begin uploading immediately. */\r
+SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) {\r
+ this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]);\r
+};\r
+\r
+SWFUpload.prototype.uploadStart = function (file) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("return_upload_start_handler", file);\r
+};\r
+\r
+SWFUpload.prototype.returnUploadStart = function (file) {\r
+ var returnValue;\r
+ if (typeof this.settings.upload_start_handler === "function") {\r
+ file = this.unescapeFilePostParams(file);\r
+ returnValue = this.settings.upload_start_handler.call(this, file);\r
+ } else if (this.settings.upload_start_handler != undefined) {\r
+ throw "upload_start_handler must be a function";\r
+ }\r
+\r
+ // Convert undefined to true so if nothing is returned from the upload_start_handler it is\r
+ // interpretted as 'true'.\r
+ if (returnValue === undefined) {\r
+ returnValue = true;\r
+ }\r
+ \r
+ returnValue = !!returnValue;\r
+ \r
+ this.callFlash("ReturnUploadStart", [returnValue]);\r
+};\r
+\r
+\r
+\r
+SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]);\r
+};\r
+\r
+SWFUpload.prototype.uploadError = function (file, errorCode, message) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("upload_error_handler", [file, errorCode, message]);\r
+};\r
+\r
+SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("upload_success_handler", [file, serverData, responseReceived]);\r
+};\r
+\r
+SWFUpload.prototype.uploadComplete = function (file) {\r
+ file = this.unescapeFilePostParams(file);\r
+ this.queueEvent("upload_complete_handler", file);\r
+};\r
+\r
+/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the\r
+ internal debug console. You can override this event and have messages written where you want. */\r
+SWFUpload.prototype.debug = function (message) {\r
+ this.queueEvent("debug_handler", message);\r
+};\r
+\r
+\r
+/* **********************************\r
+ Debug Console\r
+ The debug console is a self contained, in page location\r
+ for debug message to be sent. The Debug Console adds\r
+ itself to the body if necessary.\r
+\r
+ The console is automatically scrolled as messages appear.\r
+ \r
+ If you are using your own debug handler or when you deploy to production and\r
+ have debug disabled you can remove these functions to reduce the file size\r
+ and complexity.\r
+********************************** */\r
+ \r
+// Private: debugMessage is the default debug_handler. If you want to print debug messages\r
+// call the debug() function. When overriding the function your own function should\r
+// check to see if the debug setting is true before outputting debug information.\r
+SWFUpload.prototype.debugMessage = function (message) {\r
+ if (this.settings.debug) {\r
+ var exceptionMessage, exceptionValues = [];\r
+\r
+ // Check for an exception object and print it nicely\r
+ if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") {\r
+ for (var key in message) {\r
+ if (message.hasOwnProperty(key)) {\r
+ exceptionValues.push(key + ": " + message[key]);\r
+ }\r
+ }\r
+ exceptionMessage = exceptionValues.join("\n") || "";\r
+ exceptionValues = exceptionMessage.split("\n");\r
+ exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: ");\r
+ SWFUpload.Console.writeLine(exceptionMessage);\r
+ } else {\r
+ SWFUpload.Console.writeLine(message);\r
+ }\r
+ }\r
+};\r
+\r
+SWFUpload.Console = {};\r
+SWFUpload.Console.writeLine = function (message) {\r
+ var console, documentForm;\r
+\r
+ try {\r
+ console = document.getElementById("SWFUpload_Console");\r
+\r
+ if (!console) {\r
+ documentForm = document.createElement("form");\r
+ document.getElementsByTagName("body")[0].appendChild(documentForm);\r
+\r
+ console = document.createElement("textarea");\r
+ console.id = "SWFUpload_Console";\r
+ console.style.fontFamily = "monospace";\r
+ console.setAttribute("wrap", "off");\r
+ console.wrap = "off";\r
+ console.style.overflow = "auto";\r
+ console.style.width = "700px";\r
+ console.style.height = "350px";\r
+ console.style.margin = "5px";\r
+ documentForm.appendChild(console);\r
+ }\r
+\r
+ console.value += message + "\n";\r
+\r
+ console.scrollTop = console.scrollHeight - console.clientHeight;\r
+ } catch (ex) {\r
+ alert("Exception: " + ex.name + " Message: " + ex.message);\r
+ }\r
+};\r
+</pre> \r
+</body>\r
+</html>
\ No newline at end of file