-<!DOCTYPE html><html><head><title>Sencha Documentation Project</title><link rel="stylesheet" href="../reset.css" type="text/css"><link rel="stylesheet" href="../prettify.css" type="text/css"><link rel="stylesheet" href="../prettify_sa.css" type="text/css"><script type="text/javascript" src="../prettify.js"></script></head><body onload="prettyPrint()"><pre class="prettyprint"><pre><span id='Ext-draw.Surface'>/**
-</span> * @class Ext.draw.Surface
- * @extends Object
- *
- * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}.
+<!DOCTYPE html>
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+ <title>The source code</title>
+ <link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />
+ <script type="text/javascript" src="../resources/prettify/prettify.js"></script>
+ <style type="text/css">
+ .highlight { display: block; background-color: #ddd; }
+ </style>
+ <script type="text/javascript">
+ function highlight() {
+ document.getElementById(location.hash.replace(/#/, "")).className = "highlight";
+ }
+ </script>
+</head>
+<body onload="prettyPrint(); highlight();">
+ <pre class="prettyprint lang-js"><span id='Ext-draw-Surface'>/**
+</span> * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}.
* A Surface contains methods to render sprites, get bounding boxes of sprites, add
* sprites to the canvas, initialize other graphic components, etc. One of the most used
* methods for this class is the `add` method, to add Sprites to the surface.
* The configuration object passed in the `add` method is the same as described in the {@link Ext.draw.Sprite}
* class documentation.
*
- * ### Listeners
+ * # Listeners
*
* You can also add event listeners to the surface using the `Observable` listener syntax. Supported events are:
*
*
* For example:
*
- drawComponent.surface.on({
- 'mousemove': function() {
- console.log('moving the mouse over the surface');
- }
- });
+ * drawComponent.surface.on({
+ * 'mousemove': function() {
+ * console.log('moving the mouse over the surface');
+ * }
+ * });
+ *
+ * # Example
+ *
+ * var drawComponent = Ext.create('Ext.draw.Component', {
+ * width: 800,
+ * height: 600,
+ * renderTo: document.body
+ * }), surface = drawComponent.surface;
+ *
+ * surface.add([{
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#f00',
+ * x: 10,
+ * y: 10,
+ * group: 'circles'
+ * }, {
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#0f0',
+ * x: 50,
+ * y: 50,
+ * group: 'circles'
+ * }, {
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#00f',
+ * x: 100,
+ * y: 100,
+ * group: 'circles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#f00',
+ * x: 10,
+ * y: 10,
+ * group: 'rectangles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#0f0',
+ * x: 50,
+ * y: 50,
+ * group: 'rectangles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#00f',
+ * x: 100,
+ * y: 100,
+ * group: 'rectangles'
+ * }]);
+ *
+ * // Get references to my groups
+ * circles = surface.getGroup('circles');
+ * rectangles = surface.getGroup('rectangles');
+ *
+ * // Animate the circles down
+ * circles.animate({
+ * duration: 1000,
+ * to: {
+ * translate: {
+ * y: 200
+ * }
+ * }
+ * });
+ *
+ * // Animate the rectangles across
+ * rectangles.animate({
+ * duration: 1000,
+ * to: {
+ * translate: {
+ * x: 200
+ * }
+ * }
+ * });
*/
Ext.define('Ext.draw.Surface', {
separatorRe: /[, ]+/,
statics: {
-<span id='Ext-draw.Surface-method-create'> /**
-</span> * Create and return a new concrete Surface instance appropriate for the current environment.
+<span id='Ext-draw-Surface-static-method-create'> /**
+</span> * Creates and returns a new concrete Surface instance appropriate for the current environment.
* @param {Object} config Initial configuration for the Surface instance
- * @param {Array} enginePriority Optional order of implementations to use; the first one that is
- * available in the current environment will be used. Defaults to
- * <code>['Svg', 'Vml']</code>.
+ * @param {String[]} enginePriority (Optional) order of implementations to use; the first one that is
+ * available in the current environment will be used. Defaults to `['Svg', 'Vml']`.
+ * @return {Object} The created Surface or false.
+ * @static
*/
create: function(config, enginePriority) {
enginePriority = enginePriority || ['Svg', 'Vml'];
zIndex: 0
},
-<span id='Ext-draw.Surface-cfg-height'> /**
-</span> * @cfg {Number} height
- * The height of this component in pixels (defaults to auto).
- * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
- */
-<span id='Ext-draw.Surface-cfg-width'> /**
-</span> * @cfg {Number} width
- * The width of this component in pixels (defaults to auto).
- * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
- */
+<span id='Ext-draw-Surface-cfg-height'> /**
+</span> * @cfg {Number} height
+ * The height of this component in pixels (defaults to auto).
+ */
+<span id='Ext-draw-Surface-cfg-width'> /**
+</span> * @cfg {Number} width
+ * The width of this component in pixels (defaults to auto).
+ */
+
container: undefined,
height: 352,
width: 512,
x: 0,
y: 0,
+<span id='Ext-draw-Surface-property-orderSpritesByZIndex'> /**
+</span> * @private Flag indicating that the surface implementation requires sprites to be maintained
+ * in order of their zIndex. Impls that don't require this can set it to false.
+ */
+ orderSpritesByZIndex: true,
+
+
+<span id='Ext-draw-Surface-method-constructor'> /**
+</span> * Creates new Surface.
+ * @param {Object} config (optional) Config object.
+ */
constructor: function(config) {
var me = this;
config = config || {};
Ext.apply(me, config);
me.domRef = Ext.getDoc().dom;
-
+
me.customAttributes = {};
me.addEvents(
renderItems: Ext.emptyFn,
// @private
- setViewBox: Ext.emptyFn,
+ setViewBox: function (x, y, width, height) {
+ if (isFinite(x) && isFinite(y) && isFinite(width) && isFinite(height)) {
+ this.viewBox = {x: x, y: y, width: width, height: height};
+ this.applyViewBox();
+ }
+ },
-<span id='Ext-draw.Surface-property-addCls'> /**
+<span id='Ext-draw-Surface-method-addCls'> /**
</span> * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.
*
* For example:
*
- * drawComponent.surface.addCls(sprite, 'x-visible');
- *
+ * drawComponent.surface.addCls(sprite, 'x-visible');
+ *
* @param {Object} sprite The sprite to add the class to.
- * @param {String/Array} className The CSS class to add, or an array of classes
+ * @param {String/String[]} className The CSS class to add, or an array of classes
+ * @method
*/
addCls: Ext.emptyFn,
-<span id='Ext-draw.Surface-property-removeCls'> /**
+<span id='Ext-draw-Surface-method-removeCls'> /**
</span> * Removes one or more CSS classes from the element.
*
* For example:
*
- * drawComponent.surface.removeCls(sprite, 'x-visible');
- *
+ * drawComponent.surface.removeCls(sprite, 'x-visible');
+ *
* @param {Object} sprite The sprite to remove the class from.
- * @param {String/Array} className The CSS class to remove, or an array of classes
+ * @param {String/String[]} className The CSS class to remove, or an array of classes
+ * @method
*/
removeCls: Ext.emptyFn,
-<span id='Ext-draw.Surface-property-setStyle'> /**
+<span id='Ext-draw-Surface-method-setStyle'> /**
</span> * Sets CSS style attributes to an element.
*
* For example:
*
- * drawComponent.surface.setStyle(sprite, {
- * 'cursor': 'pointer'
- * });
- *
+ * drawComponent.surface.setStyle(sprite, {
+ * 'cursor': 'pointer'
+ * });
+ *
* @param {Object} sprite The sprite to add, or an array of classes to
* @param {Object} styles An Object with CSS styles.
+ * @method
*/
setStyle: Ext.emptyFn,
this.add(items);
}
},
-
+
// @private
initBackground: function(config) {
- var gradientId,
- gradient,
- backgroundSprite,
- width = this.width,
- height = this.height;
+ var me = this,
+ width = me.width,
+ height = me.height,
+ gradientId, gradient, backgroundSprite;
if (config) {
if (config.gradient) {
gradient = config.gradient;
gradientId = gradient.id;
- this.addGradient(gradient);
- this.background = this.add({
+ me.addGradient(gradient);
+ me.background = me.add({
type: 'rect',
x: 0,
y: 0,
fill: 'url(#' + gradientId + ')'
});
} else if (config.fill) {
- this.background = this.add({
+ me.background = me.add({
type: 'rect',
x: 0,
y: 0,
fill: config.fill
});
} else if (config.image) {
- this.background = this.add({
+ me.background = me.add({
type: 'image',
x: 0,
y: 0,
}
}
},
-
-<span id='Ext-draw.Surface-method-setSize'> /**
+
+<span id='Ext-draw-Surface-method-setSize'> /**
</span> * Sets the size of the surface. Accomodates the background (if any) to fit the new size too.
*
* For example:
*
- * drawComponent.surface.setSize(500, 500);
+ * drawComponent.surface.setSize(500, 500);
*
* This method is generally called when also setting the size of the draw Component.
- *
+ *
* @param {Number} w The new width of the canvas.
* @param {Number} h The new height of the canvas.
*/
hidden: false
}, true);
}
+ this.applyViewBox();
},
// @private
attrs = {},
exclude = {},
sattr = sprite.attr;
- for (i in sattr) {
+ for (i in sattr) {
// Narrow down attributes to the main set
if (this.translateAttrs.hasOwnProperty(i)) {
// Translated attr
// @private
onMouseLeave: Ext.emptyFn,
-<span id='Ext-draw.Surface-property-addGradient'> /**
-</span> * Add a gradient definition to the Surface. Note that in some surface engines, adding
+<span id='Ext-draw-Surface-method-addGradient'> /**
+</span> * Adds a gradient definition to the Surface. Note that in some surface engines, adding
* a gradient via this method will not take effect if the surface has already been rendered.
* Therefore, it is preferred to pass the gradients as an item to the surface config, rather
* than calling this method, especially if the surface is rendered immediately (e.g. due to
* configuration object please refer to {@link Ext.chart.Chart}.
*
* The gradient object to be passed into this method is composed by:
- *
- *
- * - **id** - string - The unique name of the gradient.
- * - **angle** - number, optional - The angle of the gradient in degrees.
- * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
- *
- *
- For example:
- drawComponent.surface.addGradient({
- id: 'gradientId',
- angle: 45,
- stops: {
- 0: {
- color: '#555'
- },
- 100: {
- color: '#ddd'
- }
- }
- });
+ *
+ * - **id** - string - The unique name of the gradient.
+ * - **angle** - number, optional - The angle of the gradient in degrees.
+ * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
+ *
+ * For example:
+ *
+ * drawComponent.surface.addGradient({
+ * id: 'gradientId',
+ * angle: 45,
+ * stops: {
+ * 0: {
+ * color: '#555'
+ * },
+ * 100: {
+ * color: '#ddd'
+ * }
+ * }
+ * });
+ *
+ * @method
*/
addGradient: Ext.emptyFn,
-<span id='Ext-draw.Surface-method-add'> /**
-</span> * Add a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be passed into this method.
+<span id='Ext-draw-Surface-method-add'> /**
+</span> * Adds a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be
+ * passed into this method.
*
* For example:
*
* y: 100
* });
*
- */
+ */
add: function() {
var args = Array.prototype.slice.call(arguments),
sprite,
return results;
}
sprite = this.prepareItems(args[0], true)[0];
- this.normalizeSpriteCollection(sprite);
+ this.insertByZIndex(sprite);
this.onAdd(sprite);
return sprite;
},
-<span id='Ext-draw.Surface-method-normalizeSpriteCollection'> /**
+<span id='Ext-draw-Surface-method-insertByZIndex'> /**
</span> * @private
- * Insert or move a given sprite into the correct position in the items
- * MixedCollection, according to its zIndex. Will be inserted at the end of
- * an existing series of sprites with the same or lower zIndex. If the sprite
- * is already positioned within an appropriate zIndex group, it will not be moved.
- * This ordering can be used by subclasses to assist in rendering the sprites in
- * the correct order for proper z-index stacking.
+ * Inserts a given sprite into the correct position in the items collection, according to
+ * its zIndex. It will be inserted at the end of an existing series of sprites with the same or
+ * lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render
+ * the sprites in the correct order for proper z-index stacking.
* @param {Ext.draw.Sprite} sprite
* @return {Number} the sprite's new index in the list
*/
- normalizeSpriteCollection: function(sprite) {
- var items = this.items,
+ insertByZIndex: function(sprite) {
+ var me = this,
+ sprites = me.items.items,
+ len = sprites.length,
+ ceil = Math.ceil,
zIndex = sprite.attr.zIndex,
- idx = items.indexOf(sprite);
-
- if (idx < 0 || (idx > 0 && items.getAt(idx - 1).attr.zIndex > zIndex) ||
- (idx < items.length - 1 && items.getAt(idx + 1).attr.zIndex < zIndex)) {
- items.removeAt(idx);
- idx = items.findIndexBy(function(otherSprite) {
- return otherSprite.attr.zIndex > zIndex;
- });
- if (idx < 0) {
- idx = items.length;
+ idx = len,
+ high = idx - 1,
+ low = 0,
+ otherZIndex;
+
+ if (me.orderSpritesByZIndex && len && zIndex < sprites[high].attr.zIndex) {
+ // Find the target index via a binary search for speed
+ while (low <= high) {
+ idx = ceil((low + high) / 2);
+ otherZIndex = sprites[idx].attr.zIndex;
+ if (otherZIndex > zIndex) {
+ high = idx - 1;
+ }
+ else if (otherZIndex < zIndex) {
+ low = idx + 1;
+ }
+ else {
+ break;
+ }
+ }
+ // Step forward to the end of a sequence of the same or lower z-index
+ while (idx < len && sprites[idx].attr.zIndex <= zIndex) {
+ idx++;
}
- items.insert(idx, sprite);
}
+
+ me.items.insert(idx, sprite);
return idx;
},
}
},
-<span id='Ext-draw.Surface-method-remove'> /**
-</span> * Remove a given sprite from the surface, optionally destroying the sprite in the process.
+<span id='Ext-draw-Surface-method-remove'> /**
+</span> * Removes a given sprite from the surface, optionally destroying the sprite in the process.
* You can also call the sprite own `remove` method.
*
* For example:
*
- * drawComponent.surface.remove(sprite);
- * //or...
- * sprite.remove();
- *
+ * drawComponent.surface.remove(sprite);
+ * //or...
+ * sprite.remove();
+ *
* @param {Ext.draw.Sprite} sprite
* @param {Boolean} destroySprite
* @return {Number} the sprite's new index in the list
}
},
-<span id='Ext-draw.Surface-method-removeAll'> /**
-</span> * Remove all sprites from the surface, optionally destroying the sprites in the process.
+<span id='Ext-draw-Surface-method-removeAll'> /**
+</span> * Removes all sprites from the surface, optionally destroying the sprites in the process.
*
* For example:
*
- * drawComponent.surface.removeAll();
- *
+ * drawComponent.surface.removeAll();
+ *
* @param {Boolean} destroySprites Whether to destroy all sprites when removing them.
* @return {Number} The sprite's new index in the list.
*/
onDestroy: Ext.emptyFn,
+<span id='Ext-draw-Surface-method-applyViewBox'> /**
+</span> * @private Using the current viewBox property and the surface's width and height, calculate the
+ * appropriate viewBoxShift that will be applied as a persistent transform to all sprites.
+ */
+ applyViewBox: function() {
+ var me = this,
+ viewBox = me.viewBox,
+ width = me.width,
+ height = me.height,
+ viewBoxX, viewBoxY, viewBoxWidth, viewBoxHeight,
+ relativeHeight, relativeWidth, size;
+
+ if (viewBox && (width || height)) {
+ viewBoxX = viewBox.x;
+ viewBoxY = viewBox.y;
+ viewBoxWidth = viewBox.width;
+ viewBoxHeight = viewBox.height;
+ relativeHeight = height / viewBoxHeight;
+ relativeWidth = width / viewBoxWidth;
+
+ if (viewBoxWidth * relativeHeight < width) {
+ viewBoxX -= (width - viewBoxWidth * relativeHeight) / 2 / relativeHeight;
+ }
+ if (viewBoxHeight * relativeWidth < height) {
+ viewBoxY -= (height - viewBoxHeight * relativeWidth) / 2 / relativeWidth;
+ }
+
+ size = 1 / Math.min(viewBoxWidth, relativeHeight);
+
+ me.viewBoxShift = {
+ dx: -viewBoxX,
+ dy: -viewBoxY,
+ scale: size
+ };
+ }
+ },
+
+ transformToViewBox: function (x, y) {
+ if (this.viewBoxShift) {
+ var me = this, shift = me.viewBoxShift;
+ return [x * shift.scale - shift.dx, y * shift.scale - shift.dy];
+ } else {
+ return [x, y];
+ }
+ },
+
// @private
applyTransformations: function(sprite) {
sprite.bbox.transform = 0;
// @private
getPathellipse: function (el) {
var a = el.attr;
- return this.ellipsePath(a.x, a.y, a.radiusX, a.radiusY);
+ return this.ellipsePath(a.x, a.y,
+ a.radiusX || (a.width / 2) || 0,
+ a.radiusY || (a.height / 2) || 0);
},
// @private
return group;
},
-<span id='Ext-draw.Surface-method-getGroup'> /**
+<span id='Ext-draw-Surface-method-getGroup'> /**
</span> * Returns a new group or an existent group associated with the current surface.
* The group returned is a {@link Ext.draw.CompositeSprite} group.
*
* For example:
*
- * var spriteGroup = drawComponent.surface.getGroup('someGroupId');
- *
+ * var spriteGroup = drawComponent.surface.getGroup('someGroupId');
+ *
* @param {String} id The unique identifier of the group.
* @return {Object} The {@link Ext.draw.CompositeSprite}.
*/
}
return items;
},
-
-<span id='Ext-draw.Surface-property-setText'> /**
+
+<span id='Ext-draw-Surface-method-setText'> /**
</span> * Changes the text in the sprite element. The sprite must be a `text` sprite.
* This method can also be called from {@link Ext.draw.Sprite}.
*
* For example:
*
- * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
- *
+ * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
+ *
* @param {Object} sprite The Sprite to change the text.
* @param {String} text The new text to be set.
+ * @method
*/
setText: Ext.emptyFn,
-
+
//@private Creates an item and appends it to the surface. Called
//as an internal method when calling `add`.
createItem: Ext.emptyFn,
-<span id='Ext-draw.Surface-method-getId'> /**
+<span id='Ext-draw-Surface-method-getId'> /**
</span> * Retrieves the id of this component.
* Will autogenerate an id if one has not already been set.
*/
return this.id || (this.id = Ext.id(null, 'ext-surface-'));
},
-<span id='Ext-draw.Surface-method-destroy'> /**
+<span id='Ext-draw-Surface-method-destroy'> /**
</span> * Destroys the surface. This is done by removing all components from it and
* also removing its reference to a DOM element.
*
delete this.domRef;
this.removeAll();
}
-});</pre></pre></body></html>
\ No newline at end of file
+});</pre>
+</body>
+</html>