-<!DOCTYPE html><html><head><title>Sencha Documentation Project</title><link rel="stylesheet" href="../reset.css" type="text/css"><link rel="stylesheet" href="../prettify.css" type="text/css"><link rel="stylesheet" href="../prettify_sa.css" type="text/css"><script type="text/javascript" src="../prettify.js"></script></head><body onload="prettyPrint()"><pre class="prettyprint"><pre><span id='Ext-draw.engine.Vml'>/**
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+ <pre class="prettyprint lang-js"><span id='Ext-draw-engine-Vml'>/**
</span> * @class Ext.draw.engine.Vml
* @extends Ext.draw.Surface
* Provides specific methods to draw with VML.
},
setSize: function(width, height) {
- var me = this,
- viewBox = me.viewBox,
- scaleX, scaleY, items, i, len;
+ var me = this;
width = width || me.width;
height = height || me.height;
me.width = width;
me.height = height;
- if (!me.el) {
- return;
- }
+ if (me.el) {
+ // Size outer div
+ if (width != undefined) {
+ me.el.setWidth(width);
+ }
+ if (height != undefined) {
+ me.el.setHeight(height);
+ }
- // Size outer div
- if (width != undefined) {
- me.el.setWidth(width);
- }
- if (height != undefined) {
- me.el.setHeight(height);
+ // Handle viewBox sizing
+ me.applyViewBox();
+
+ me.callParent(arguments);
}
+ },
+
+ setViewBox: function(x, y, width, height) {
+ this.callParent(arguments);
+ this.viewBox = {
+ x: x,
+ y: y,
+ width: width,
+ height: height
+ };
+ this.applyViewBox();
+ },
+
+<span id='Ext-draw-engine-Vml-method-applyViewBox'> /**
+</span> * @private Using the current viewBox property and the surface's width and height, calculate the
+ * appropriate viewBoxShift that will be applied as a persistent transform to all sprites.
+ */
+ applyViewBox: function() {
+ var me = this,
+ viewBox = me.viewBox,
+ width = me.width,
+ height = me.height,
+ viewBoxX, viewBoxY, viewBoxWidth, viewBoxHeight,
+ relativeHeight, relativeWidth, size;
- // Handle viewBox sizing
if (viewBox && (width || height)) {
- var viewBoxX = viewBox.x,
- viewBoxY = viewBox.y,
- viewBoxWidth = viewBox.width,
- viewBoxHeight = viewBox.height,
- relativeHeight = height / viewBoxHeight,
- relativeWidth = width / viewBoxWidth,
- size;
+ viewBoxX = viewBox.x;
+ viewBoxY = viewBox.y;
+ viewBoxWidth = viewBox.width;
+ viewBoxHeight = viewBox.height;
+ relativeHeight = height / viewBoxHeight;
+ relativeWidth = width / viewBoxWidth;
+
if (viewBoxWidth * relativeHeight < width) {
viewBoxX -= (width - viewBoxWidth * relativeHeight) / 2 / relativeHeight;
}
if (viewBoxHeight * relativeWidth < height) {
viewBoxY -= (height - viewBoxHeight * relativeWidth) / 2 / relativeWidth;
}
+
size = 1 / Math.max(viewBoxWidth / width, viewBoxHeight / height);
- // Scale and translate group
+
me.viewBoxShift = {
dx: -viewBoxX,
dy: -viewBoxY,
scale: size
};
- items = me.items.items;
- for (i = 0, len = items.length; i < len; i++) {
- me.transform(items[i]);
- }
+ me.items.each(function(item) {
+ me.transform(item);
+ });
}
- this.callParent(arguments);
- },
-
- setViewBox: function(x, y, width, height) {
- this.callParent(arguments);
- this.viewBox = {
- x: x,
- y: y,
- width: width,
- height: height
- };
},
onAdd: function(item) {
}
},
-<span id='Ext-draw.engine.Vml-method-addGradient'> /**
+<span id='Ext-draw-engine-Vml-method-addGradient'> /**
</span> * Adds a definition to this Surface for a linear gradient. We convert the gradient definition
* to its corresponding VML attributes and store it for later use by individual sprites.
* @param {Object} gradient
delete me.el;
}
});
-</pre></pre></body></html>
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