extend: 'Ext.draw.Surface',
- requires: ['Ext.draw.Draw', 'Ext.draw.Sprite', 'Ext.draw.Matrix', 'Ext.core.Element'],
+ requires: ['Ext.draw.Draw', 'Ext.draw.Sprite', 'Ext.draw.Matrix', 'Ext.Element'],
/* End Definitions */
* @param {Ext.draw.Sprite} sprite
*/
applyZIndex: function(sprite) {
- var idx = this.normalizeSpriteCollection(sprite),
+ var me = this,
+ items = me.items,
+ idx = items.indexOf(sprite),
el = sprite.el,
prevEl;
- if (this.el.dom.childNodes[idx + 2] !== el.dom) { //shift by 2 to account for defs and bg rect
+ if (me.el.dom.childNodes[idx + 2] !== el.dom) { //shift by 2 to account for defs and bg rect
if (idx > 0) {
// Find the first previous sprite which has its DOM element created already
do {
- prevEl = this.items.getAt(--idx).el;
+ prevEl = items.getAt(--idx).el;
} while (!prevEl && idx > 0);
}
- el.insertAfter(prevEl || this.bgRect);
+ el.insertAfter(prevEl || me.bgRect);
}
sprite.zIndexDirty = false;
},