* for a valid target to drag based on the mouse down. Override this method
* to provide your own lookup logic (e.g. finding a child by class name). Make sure your returned
* object has a "ddel" attribute (with an HTML Element) for other functions to work.
* for a valid target to drag based on the mouse down. Override this method
* to provide your own lookup logic (e.g. finding a child by class name). Make sure your returned
* object has a "ddel" attribute (with an HTML Element) for other functions to work.
/**
* Called before a repair of an invalid drop to get the XY to animate to. By default returns
* the XY of this.dragData.ddel
/**
* Called before a repair of an invalid drop to get the XY to animate to. By default returns
* the XY of this.dragData.ddel
- * @param {EventObject} e The mouse up event
- * @return {Array} The xy location (e.g. [100, 200])
+ * @param {Event} e The mouse up event
+ * @return {Number[]} The xy location (e.g. [100, 200])