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Upgrade to ExtJS 4.0.7 - Released 10/19/2011
[extjs.git]
/
docs
/
source
/
Svg.html
diff --git
a/docs/source/Svg.html
b/docs/source/Svg.html
index
7a3298d
..
47ed824
100644
(file)
--- a/
docs/source/Svg.html
+++ b/
docs/source/Svg.html
@@
-3,8
+3,8
@@
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>The source code</title>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>The source code</title>
- <link href="../prettify/prettify.css" type="text/css" rel="stylesheet" />
- <script type="text/javascript" src="../prettify/prettify.js"></script>
+ <link href="../
resources/
prettify/prettify.css" type="text/css" rel="stylesheet" />
+ <script type="text/javascript" src="../
resources/
prettify/prettify.js"></script>
<style type="text/css">
.highlight { display: block; background-color: #ddd; }
</style>
<style type="text/css">
.highlight { display: block; background-color: #ddd; }
</style>
@@
-26,7
+26,7
@@
Ext.define('Ext.draw.engine.Svg', {
extend: 'Ext.draw.Surface',
extend: 'Ext.draw.Surface',
- requires: ['Ext.draw.Draw', 'Ext.draw.Sprite', 'Ext.draw.Matrix', 'Ext.
core.
Element'],
+ requires: ['Ext.draw.Draw', 'Ext.draw.Sprite', 'Ext.draw.Matrix', 'Ext.Element'],
/* End Definitions */
/* End Definitions */
@@
-583,17
+583,19
@@
Ext.define('Ext.draw.engine.Svg', {
* @param {Ext.draw.Sprite} sprite
*/
applyZIndex: function(sprite) {
* @param {Ext.draw.Sprite} sprite
*/
applyZIndex: function(sprite) {
- var idx = this.normalizeSpriteCollection(sprite),
+ var me = this,
+ items = me.items,
+ idx = items.indexOf(sprite),
el = sprite.el,
prevEl;
el = sprite.el,
prevEl;
- if (
this.el.dom.childNodes[idx + 2] !== el.dom) { //shift by 2 to account for defs and bg rect
+ if (
me.el.dom.childNodes[idx + 2] !== el.dom) { //shift by 2 to account for defs and bg rect
if (idx > 0) {
// Find the first previous sprite which has its DOM element created already
do {
if (idx > 0) {
// Find the first previous sprite which has its DOM element created already
do {
- prevEl =
this.
items.getAt(--idx).el;
+ prevEl = items.getAt(--idx).el;
} while (!prevEl && idx > 0);
}
} while (!prevEl && idx > 0);
}
- el.insertAfter(prevEl ||
this
.bgRect);
+ el.insertAfter(prevEl ||
me
.bgRect);
}
sprite.zIndexDirty = false;
},
}
sprite.zIndexDirty = false;
},