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<title>The source code</title>
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*
* drawComponent.surface.on({
* 'mousemove': function() {
- * console.log('moving the mouse over the surface');
+ * console.log('moving the mouse over the surface');
* }
* });
*
* height: 600,
* renderTo: document.body
* }), surface = drawComponent.surface;
- *
+ *
* surface.add([{
* type: 'circle',
* radius: 10,
* y: 100,
* group: 'rectangles'
* }]);
- *
+ *
* // Get references to my groups
* circles = surface.getGroup('circles');
* rectangles = surface.getGroup('rectangles');
* }
* }
* });
- *
+ *
* // Animate the rectangles across
* rectangles.animate({
* duration: 1000,
separatorRe: /[, ]+/,
statics: {
-<span id='Ext-draw-Surface-method-create'> /**
+<span id='Ext-draw-Surface-static-method-create'> /**
</span> * Creates and returns a new concrete Surface instance appropriate for the current environment.
* @param {Object} config Initial configuration for the Surface instance
- * @param {[String]} enginePriority Optional order of implementations to use; the first one that is
+ * @param {String[]} enginePriority (Optional) order of implementations to use; the first one that is
* available in the current environment will be used. Defaults to `['Svg', 'Vml']`.
* @return {Object} The created Surface or false.
* @static
<span id='Ext-draw-Surface-cfg-height'> /**
</span> * @cfg {Number} height
* The height of this component in pixels (defaults to auto).
- * **Note** to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
*/
<span id='Ext-draw-Surface-cfg-width'> /**
</span> * @cfg {Number} width
* The width of this component in pixels (defaults to auto).
- * **Note** to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
*/
container: undefined,
x: 0,
y: 0,
+<span id='Ext-draw-Surface-property-orderSpritesByZIndex'> /**
+</span> * @private Flag indicating that the surface implementation requires sprites to be maintained
+ * in order of their zIndex. Impls that don't require this can set it to false.
+ */
+ orderSpritesByZIndex: true,
+
+
<span id='Ext-draw-Surface-method-constructor'> /**
</span> * Creates new Surface.
* @param {Object} config (optional) Config object.
Ext.apply(me, config);
me.domRef = Ext.getDoc().dom;
-
+
me.customAttributes = {};
me.addEvents(
renderItems: Ext.emptyFn,
// @private
- setViewBox: Ext.emptyFn,
+ setViewBox: function (x, y, width, height) {
+ if (isFinite(x) && isFinite(y) && isFinite(width) && isFinite(height)) {
+ this.viewBox = {x: x, y: y, width: width, height: height};
+ this.applyViewBox();
+ }
+ },
<span id='Ext-draw-Surface-method-addCls'> /**
</span> * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.
* drawComponent.surface.addCls(sprite, 'x-visible');
*
* @param {Object} sprite The sprite to add the class to.
- * @param {String/[String]} className The CSS class to add, or an array of classes
+ * @param {String/String[]} className The CSS class to add, or an array of classes
* @method
*/
addCls: Ext.emptyFn,
* drawComponent.surface.removeCls(sprite, 'x-visible');
*
* @param {Object} sprite The sprite to remove the class from.
- * @param {String/[String]} className The CSS class to remove, or an array of classes
+ * @param {String/String[]} className The CSS class to remove, or an array of classes
* @method
*/
removeCls: Ext.emptyFn,
this.add(items);
}
},
-
+
// @private
initBackground: function(config) {
var me = this,
}
}
},
-
+
<span id='Ext-draw-Surface-method-setSize'> /**
</span> * Sets the size of the surface. Accomodates the background (if any) to fit the new size too.
*
* drawComponent.surface.setSize(500, 500);
*
* This method is generally called when also setting the size of the draw Component.
- *
+ *
* @param {Number} w The new width of the canvas.
* @param {Number} h The new height of the canvas.
*/
hidden: false
}, true);
}
+ this.applyViewBox();
},
// @private
attrs = {},
exclude = {},
sattr = sprite.attr;
- for (i in sattr) {
+ for (i in sattr) {
// Narrow down attributes to the main set
if (this.translateAttrs.hasOwnProperty(i)) {
// Translated attr
* configuration object please refer to {@link Ext.chart.Chart}.
*
* The gradient object to be passed into this method is composed by:
- *
+ *
* - **id** - string - The unique name of the gradient.
* - **angle** - number, optional - The angle of the gradient in degrees.
* - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
return results;
}
sprite = this.prepareItems(args[0], true)[0];
- this.normalizeSpriteCollection(sprite);
+ this.insertByZIndex(sprite);
this.onAdd(sprite);
return sprite;
},
-<span id='Ext-draw-Surface-method-normalizeSpriteCollection'> /**
+<span id='Ext-draw-Surface-method-insertByZIndex'> /**
</span> * @private
- * Inserts or moves a given sprite into the correct position in the items
- * MixedCollection, according to its zIndex. Will be inserted at the end of
- * an existing series of sprites with the same or lower zIndex. If the sprite
- * is already positioned within an appropriate zIndex group, it will not be moved.
- * This ordering can be used by subclasses to assist in rendering the sprites in
- * the correct order for proper z-index stacking.
+ * Inserts a given sprite into the correct position in the items collection, according to
+ * its zIndex. It will be inserted at the end of an existing series of sprites with the same or
+ * lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render
+ * the sprites in the correct order for proper z-index stacking.
* @param {Ext.draw.Sprite} sprite
* @return {Number} the sprite's new index in the list
*/
- normalizeSpriteCollection: function(sprite) {
- var items = this.items,
+ insertByZIndex: function(sprite) {
+ var me = this,
+ sprites = me.items.items,
+ len = sprites.length,
+ ceil = Math.ceil,
zIndex = sprite.attr.zIndex,
- idx = items.indexOf(sprite);
-
- if (idx < 0 || (idx > 0 && items.getAt(idx - 1).attr.zIndex > zIndex) ||
- (idx < items.length - 1 && items.getAt(idx + 1).attr.zIndex < zIndex)) {
- items.removeAt(idx);
- idx = items.findIndexBy(function(otherSprite) {
- return otherSprite.attr.zIndex > zIndex;
- });
- if (idx < 0) {
- idx = items.length;
+ idx = len,
+ high = idx - 1,
+ low = 0,
+ otherZIndex;
+
+ if (me.orderSpritesByZIndex && len && zIndex < sprites[high].attr.zIndex) {
+ // Find the target index via a binary search for speed
+ while (low <= high) {
+ idx = ceil((low + high) / 2);
+ otherZIndex = sprites[idx].attr.zIndex;
+ if (otherZIndex > zIndex) {
+ high = idx - 1;
+ }
+ else if (otherZIndex < zIndex) {
+ low = idx + 1;
+ }
+ else {
+ break;
+ }
+ }
+ // Step forward to the end of a sequence of the same or lower z-index
+ while (idx < len && sprites[idx].attr.zIndex <= zIndex) {
+ idx++;
}
- items.insert(idx, sprite);
}
+
+ me.items.insert(idx, sprite);
return idx;
},
onDestroy: Ext.emptyFn,
+<span id='Ext-draw-Surface-method-applyViewBox'> /**
+</span> * @private Using the current viewBox property and the surface's width and height, calculate the
+ * appropriate viewBoxShift that will be applied as a persistent transform to all sprites.
+ */
+ applyViewBox: function() {
+ var me = this,
+ viewBox = me.viewBox,
+ width = me.width,
+ height = me.height,
+ viewBoxX, viewBoxY, viewBoxWidth, viewBoxHeight,
+ relativeHeight, relativeWidth, size;
+
+ if (viewBox && (width || height)) {
+ viewBoxX = viewBox.x;
+ viewBoxY = viewBox.y;
+ viewBoxWidth = viewBox.width;
+ viewBoxHeight = viewBox.height;
+ relativeHeight = height / viewBoxHeight;
+ relativeWidth = width / viewBoxWidth;
+
+ if (viewBoxWidth * relativeHeight < width) {
+ viewBoxX -= (width - viewBoxWidth * relativeHeight) / 2 / relativeHeight;
+ }
+ if (viewBoxHeight * relativeWidth < height) {
+ viewBoxY -= (height - viewBoxHeight * relativeWidth) / 2 / relativeWidth;
+ }
+
+ size = 1 / Math.min(viewBoxWidth, relativeHeight);
+
+ me.viewBoxShift = {
+ dx: -viewBoxX,
+ dy: -viewBoxY,
+ scale: size
+ };
+ }
+ },
+
+ transformToViewBox: function (x, y) {
+ if (this.viewBoxShift) {
+ var me = this, shift = me.viewBoxShift;
+ return [x * shift.scale - shift.dx, y * shift.scale - shift.dy];
+ } else {
+ return [x, y];
+ }
+ },
+
// @private
applyTransformations: function(sprite) {
sprite.bbox.transform = 0;
}
return items;
},
-
+
<span id='Ext-draw-Surface-method-setText'> /**
</span> * Changes the text in the sprite element. The sprite must be a `text` sprite.
* This method can also be called from {@link Ext.draw.Sprite}.
* @method
*/
setText: Ext.emptyFn,
-
+
//@private Creates an item and appends it to the surface. Called
//as an internal method when calling `add`.
createItem: Ext.emptyFn,