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<pre class="prettyprint lang-js"><span id='Ext-draw-Surface'>/**
-</span> * @class Ext.draw.Surface
- * @extends Object
- *
- * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}.
+</span> * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}.
* A Surface contains methods to render sprites, get bounding boxes of sprites, add
* sprites to the canvas, initialize other graphic components, etc. One of the most used
* methods for this class is the `add` method, to add Sprites to the surface.
* The configuration object passed in the `add` method is the same as described in the {@link Ext.draw.Sprite}
* class documentation.
*
- * ### Listeners
+ * # Listeners
*
* You can also add event listeners to the surface using the `Observable` listener syntax. Supported events are:
*
*
* drawComponent.surface.on({
* 'mousemove': function() {
- * console.log('moving the mouse over the surface');
+ * console.log('moving the mouse over the surface');
* }
* });
*
- * ## Example
+ * # Example
+ *
+ * var drawComponent = Ext.create('Ext.draw.Component', {
+ * width: 800,
+ * height: 600,
+ * renderTo: document.body
+ * }), surface = drawComponent.surface;
+ *
+ * surface.add([{
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#f00',
+ * x: 10,
+ * y: 10,
+ * group: 'circles'
+ * }, {
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#0f0',
+ * x: 50,
+ * y: 50,
+ * group: 'circles'
+ * }, {
+ * type: 'circle',
+ * radius: 10,
+ * fill: '#00f',
+ * x: 100,
+ * y: 100,
+ * group: 'circles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#f00',
+ * x: 10,
+ * y: 10,
+ * group: 'rectangles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#0f0',
+ * x: 50,
+ * y: 50,
+ * group: 'rectangles'
+ * }, {
+ * type: 'rect',
+ * width: 20,
+ * height: 20,
+ * fill: '#00f',
+ * x: 100,
+ * y: 100,
+ * group: 'rectangles'
+ * }]);
*
- * drawComponent.surface.add([
- * {
- * type: 'circle',
- * radius: 10,
- * fill: '#f00',
- * x: 10,
- * y: 10,
- * group: 'circles'
- * },
- * {
- * type: 'circle',
- * radius: 10,
- * fill: '#0f0',
- * x: 50,
- * y: 50,
- * group: 'circles'
- * },
- * {
- * type: 'circle',
- * radius: 10,
- * fill: '#00f',
- * x: 100,
- * y: 100,
- * group: 'circles'
- * },
- * {
- * type: 'rect',
- * radius: 10,
- * x: 10,
- * y: 10,
- * group: 'rectangles'
- * },
- * {
- * type: 'rect',
- * radius: 10,
- * x: 50,
- * y: 50,
- * group: 'rectangles'
- * },
- * {
- * type: 'rect',
- * radius: 10,
- * x: 100,
- * y: 100,
- * group: 'rectangles'
- * }
- * ]);
- *
* // Get references to my groups
- * my circles = surface.getGroup('circles');
- * my rectangles = surface.getGroup('rectangles');
- *
+ * circles = surface.getGroup('circles');
+ * rectangles = surface.getGroup('rectangles');
+ *
* // Animate the circles down
* circles.animate({
* duration: 1000,
- * translate: {
- * y: 200
+ * to: {
+ * translate: {
+ * y: 200
+ * }
* }
* });
- *
+ *
* // Animate the rectangles across
* rectangles.animate({
* duration: 1000,
- * translate: {
- * x: 200
+ * to: {
+ * translate: {
+ * x: 200
+ * }
* }
* });
*/
separatorRe: /[, ]+/,
statics: {
-<span id='Ext-draw-Surface-method-create'> /**
-</span> * Create and return a new concrete Surface instance appropriate for the current environment.
+<span id='Ext-draw-Surface-static-method-create'> /**
+</span> * Creates and returns a new concrete Surface instance appropriate for the current environment.
* @param {Object} config Initial configuration for the Surface instance
- * @param {Array} enginePriority Optional order of implementations to use; the first one that is
- * available in the current environment will be used. Defaults to
- * <code>['Svg', 'Vml']</code>.
+ * @param {String[]} enginePriority (Optional) order of implementations to use; the first one that is
+ * available in the current environment will be used. Defaults to `['Svg', 'Vml']`.
+ * @return {Object} The created Surface or false.
+ * @static
*/
create: function(config, enginePriority) {
enginePriority = enginePriority || ['Svg', 'Vml'];
zIndex: 0
},
-<span id='Ext-draw-Surface-cfg-height'> /**
-</span> * @cfg {Number} height
- * The height of this component in pixels (defaults to auto).
- * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
- */
-<span id='Ext-draw-Surface-cfg-width'> /**
-</span> * @cfg {Number} width
- * The width of this component in pixels (defaults to auto).
- * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
- */
+<span id='Ext-draw-Surface-cfg-height'> /**
+</span> * @cfg {Number} height
+ * The height of this component in pixels (defaults to auto).
+ */
+<span id='Ext-draw-Surface-cfg-width'> /**
+</span> * @cfg {Number} width
+ * The width of this component in pixels (defaults to auto).
+ */
+
container: undefined,
height: 352,
width: 512,
x: 0,
y: 0,
+<span id='Ext-draw-Surface-property-orderSpritesByZIndex'> /**
+</span> * @private Flag indicating that the surface implementation requires sprites to be maintained
+ * in order of their zIndex. Impls that don't require this can set it to false.
+ */
+ orderSpritesByZIndex: true,
+
+
+<span id='Ext-draw-Surface-method-constructor'> /**
+</span> * Creates new Surface.
+ * @param {Object} config (optional) Config object.
+ */
constructor: function(config) {
var me = this;
config = config || {};
Ext.apply(me, config);
me.domRef = Ext.getDoc().dom;
-
+
me.customAttributes = {};
me.addEvents(
renderItems: Ext.emptyFn,
// @private
- setViewBox: Ext.emptyFn,
+ setViewBox: function (x, y, width, height) {
+ if (isFinite(x) && isFinite(y) && isFinite(width) && isFinite(height)) {
+ this.viewBox = {x: x, y: y, width: width, height: height};
+ this.applyViewBox();
+ }
+ },
<span id='Ext-draw-Surface-method-addCls'> /**
</span> * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.
*
* For example:
*
- * drawComponent.surface.addCls(sprite, 'x-visible');
- *
+ * drawComponent.surface.addCls(sprite, 'x-visible');
+ *
* @param {Object} sprite The sprite to add the class to.
- * @param {String/Array} className The CSS class to add, or an array of classes
+ * @param {String/String[]} className The CSS class to add, or an array of classes
* @method
*/
addCls: Ext.emptyFn,
*
* For example:
*
- * drawComponent.surface.removeCls(sprite, 'x-visible');
- *
+ * drawComponent.surface.removeCls(sprite, 'x-visible');
+ *
* @param {Object} sprite The sprite to remove the class from.
- * @param {String/Array} className The CSS class to remove, or an array of classes
+ * @param {String/String[]} className The CSS class to remove, or an array of classes
* @method
*/
removeCls: Ext.emptyFn,
*
* For example:
*
- * drawComponent.surface.setStyle(sprite, {
- * 'cursor': 'pointer'
- * });
- *
+ * drawComponent.surface.setStyle(sprite, {
+ * 'cursor': 'pointer'
+ * });
+ *
* @param {Object} sprite The sprite to add, or an array of classes to
* @param {Object} styles An Object with CSS styles.
* @method
this.add(items);
}
},
-
+
// @private
initBackground: function(config) {
var me = this,
}
}
},
-
+
<span id='Ext-draw-Surface-method-setSize'> /**
</span> * Sets the size of the surface. Accomodates the background (if any) to fit the new size too.
*
* For example:
*
- * drawComponent.surface.setSize(500, 500);
+ * drawComponent.surface.setSize(500, 500);
*
* This method is generally called when also setting the size of the draw Component.
- *
+ *
* @param {Number} w The new width of the canvas.
* @param {Number} h The new height of the canvas.
*/
hidden: false
}, true);
}
+ this.applyViewBox();
},
// @private
attrs = {},
exclude = {},
sattr = sprite.attr;
- for (i in sattr) {
+ for (i in sattr) {
// Narrow down attributes to the main set
if (this.translateAttrs.hasOwnProperty(i)) {
// Translated attr
onMouseLeave: Ext.emptyFn,
<span id='Ext-draw-Surface-method-addGradient'> /**
-</span> * Add a gradient definition to the Surface. Note that in some surface engines, adding
+</span> * Adds a gradient definition to the Surface. Note that in some surface engines, adding
* a gradient via this method will not take effect if the surface has already been rendered.
* Therefore, it is preferred to pass the gradients as an item to the surface config, rather
* than calling this method, especially if the surface is rendered immediately (e.g. due to
* configuration object please refer to {@link Ext.chart.Chart}.
*
* The gradient object to be passed into this method is composed by:
- *
- *
- * - **id** - string - The unique name of the gradient.
- * - **angle** - number, optional - The angle of the gradient in degrees.
- * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
- *
- *
- For example:
- drawComponent.surface.addGradient({
- id: 'gradientId',
- angle: 45,
- stops: {
- 0: {
- color: '#555'
- },
- 100: {
- color: '#ddd'
- }
- }
- });
+ *
+ * - **id** - string - The unique name of the gradient.
+ * - **angle** - number, optional - The angle of the gradient in degrees.
+ * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
+ *
+ * For example:
+ *
+ * drawComponent.surface.addGradient({
+ * id: 'gradientId',
+ * angle: 45,
+ * stops: {
+ * 0: {
+ * color: '#555'
+ * },
+ * 100: {
+ * color: '#ddd'
+ * }
+ * }
+ * });
*
* @method
*/
addGradient: Ext.emptyFn,
<span id='Ext-draw-Surface-method-add'> /**
-</span> * Add a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be passed into this method.
+</span> * Adds a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be
+ * passed into this method.
*
* For example:
*
* y: 100
* });
*
- */
+ */
add: function() {
var args = Array.prototype.slice.call(arguments),
sprite,
return results;
}
sprite = this.prepareItems(args[0], true)[0];
- this.normalizeSpriteCollection(sprite);
+ this.insertByZIndex(sprite);
this.onAdd(sprite);
return sprite;
},
-<span id='Ext-draw-Surface-method-normalizeSpriteCollection'> /**
+<span id='Ext-draw-Surface-method-insertByZIndex'> /**
</span> * @private
- * Insert or move a given sprite into the correct position in the items
- * MixedCollection, according to its zIndex. Will be inserted at the end of
- * an existing series of sprites with the same or lower zIndex. If the sprite
- * is already positioned within an appropriate zIndex group, it will not be moved.
- * This ordering can be used by subclasses to assist in rendering the sprites in
- * the correct order for proper z-index stacking.
+ * Inserts a given sprite into the correct position in the items collection, according to
+ * its zIndex. It will be inserted at the end of an existing series of sprites with the same or
+ * lower zIndex. By ensuring sprites are always ordered, this allows surface subclasses to render
+ * the sprites in the correct order for proper z-index stacking.
* @param {Ext.draw.Sprite} sprite
* @return {Number} the sprite's new index in the list
*/
- normalizeSpriteCollection: function(sprite) {
- var items = this.items,
+ insertByZIndex: function(sprite) {
+ var me = this,
+ sprites = me.items.items,
+ len = sprites.length,
+ ceil = Math.ceil,
zIndex = sprite.attr.zIndex,
- idx = items.indexOf(sprite);
-
- if (idx < 0 || (idx > 0 && items.getAt(idx - 1).attr.zIndex > zIndex) ||
- (idx < items.length - 1 && items.getAt(idx + 1).attr.zIndex < zIndex)) {
- items.removeAt(idx);
- idx = items.findIndexBy(function(otherSprite) {
- return otherSprite.attr.zIndex > zIndex;
- });
- if (idx < 0) {
- idx = items.length;
+ idx = len,
+ high = idx - 1,
+ low = 0,
+ otherZIndex;
+
+ if (me.orderSpritesByZIndex && len && zIndex < sprites[high].attr.zIndex) {
+ // Find the target index via a binary search for speed
+ while (low <= high) {
+ idx = ceil((low + high) / 2);
+ otherZIndex = sprites[idx].attr.zIndex;
+ if (otherZIndex > zIndex) {
+ high = idx - 1;
+ }
+ else if (otherZIndex < zIndex) {
+ low = idx + 1;
+ }
+ else {
+ break;
+ }
+ }
+ // Step forward to the end of a sequence of the same or lower z-index
+ while (idx < len && sprites[idx].attr.zIndex <= zIndex) {
+ idx++;
}
- items.insert(idx, sprite);
}
+
+ me.items.insert(idx, sprite);
return idx;
},
},
<span id='Ext-draw-Surface-method-remove'> /**
-</span> * Remove a given sprite from the surface, optionally destroying the sprite in the process.
+</span> * Removes a given sprite from the surface, optionally destroying the sprite in the process.
* You can also call the sprite own `remove` method.
*
* For example:
*
- * drawComponent.surface.remove(sprite);
- * //or...
- * sprite.remove();
- *
+ * drawComponent.surface.remove(sprite);
+ * //or...
+ * sprite.remove();
+ *
* @param {Ext.draw.Sprite} sprite
* @param {Boolean} destroySprite
* @return {Number} the sprite's new index in the list
},
<span id='Ext-draw-Surface-method-removeAll'> /**
-</span> * Remove all sprites from the surface, optionally destroying the sprites in the process.
+</span> * Removes all sprites from the surface, optionally destroying the sprites in the process.
*
* For example:
*
- * drawComponent.surface.removeAll();
- *
+ * drawComponent.surface.removeAll();
+ *
* @param {Boolean} destroySprites Whether to destroy all sprites when removing them.
* @return {Number} The sprite's new index in the list.
*/
onDestroy: Ext.emptyFn,
+<span id='Ext-draw-Surface-method-applyViewBox'> /**
+</span> * @private Using the current viewBox property and the surface's width and height, calculate the
+ * appropriate viewBoxShift that will be applied as a persistent transform to all sprites.
+ */
+ applyViewBox: function() {
+ var me = this,
+ viewBox = me.viewBox,
+ width = me.width,
+ height = me.height,
+ viewBoxX, viewBoxY, viewBoxWidth, viewBoxHeight,
+ relativeHeight, relativeWidth, size;
+
+ if (viewBox && (width || height)) {
+ viewBoxX = viewBox.x;
+ viewBoxY = viewBox.y;
+ viewBoxWidth = viewBox.width;
+ viewBoxHeight = viewBox.height;
+ relativeHeight = height / viewBoxHeight;
+ relativeWidth = width / viewBoxWidth;
+
+ if (viewBoxWidth * relativeHeight < width) {
+ viewBoxX -= (width - viewBoxWidth * relativeHeight) / 2 / relativeHeight;
+ }
+ if (viewBoxHeight * relativeWidth < height) {
+ viewBoxY -= (height - viewBoxHeight * relativeWidth) / 2 / relativeWidth;
+ }
+
+ size = 1 / Math.min(viewBoxWidth, relativeHeight);
+
+ me.viewBoxShift = {
+ dx: -viewBoxX,
+ dy: -viewBoxY,
+ scale: size
+ };
+ }
+ },
+
+ transformToViewBox: function (x, y) {
+ if (this.viewBoxShift) {
+ var me = this, shift = me.viewBoxShift;
+ return [x * shift.scale - shift.dx, y * shift.scale - shift.dy];
+ } else {
+ return [x, y];
+ }
+ },
+
// @private
applyTransformations: function(sprite) {
sprite.bbox.transform = 0;
*
* For example:
*
- * var spriteGroup = drawComponent.surface.getGroup('someGroupId');
- *
+ * var spriteGroup = drawComponent.surface.getGroup('someGroupId');
+ *
* @param {String} id The unique identifier of the group.
* @return {Object} The {@link Ext.draw.CompositeSprite}.
*/
}
return items;
},
-
+
<span id='Ext-draw-Surface-method-setText'> /**
</span> * Changes the text in the sprite element. The sprite must be a `text` sprite.
* This method can also be called from {@link Ext.draw.Sprite}.
*
* For example:
*
- * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
- *
+ * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
+ *
* @param {Object} sprite The Sprite to change the text.
* @param {String} text The new text to be set.
* @method
*/
setText: Ext.emptyFn,
-
+
//@private Creates an item and appends it to the surface. Called
//as an internal method when calling `add`.
createItem: Ext.emptyFn,