-<div id="cls-Ext.ProgressBar"></div>/**\r
- * @class Ext.ProgressBar\r
- * @extends Ext.BoxComponent\r
- * <p>An updateable progress bar component. The progress bar supports two different modes: manual and automatic.</p>\r
- * <p>In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the\r
- * progress bar as needed from your own code. This method is most appropriate when you want to show progress\r
- * throughout an operation that has predictable points of interest at which you can update the control.</p>\r
- * <p>In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it\r
- * once the operation is complete. You can optionally have the progress bar wait for a specific amount of time\r
- * and then clear itself. Automatic mode is most appropriate for timed operations or asynchronous operations in\r
- * which you have no need for indicating intermediate progress.</p>\r
- * @cfg {Float} value A floating point value between 0 and 1 (e.g., .5, defaults to 0)\r
- * @cfg {String} text The progress bar text (defaults to '')\r
- * @cfg {Mixed} textEl The element to render the progress text to (defaults to the progress\r
- * bar's internal text element)\r
- * @cfg {String} id The progress bar element's id (defaults to an auto-generated id)\r
- * @xtype progress\r
- */\r
-Ext.ProgressBar = Ext.extend(Ext.BoxComponent, {\r
- /**\r
- * @cfg {String} baseCls\r
- * The base CSS class to apply to the progress bar's wrapper element (defaults to 'x-progress')\r
- */\r
- baseCls : 'x-progress',\r
- \r
- /**\r
- * @cfg {Boolean} animate\r
- * True to animate the progress bar during transitions (defaults to false)\r
- */\r
- animate : false,\r
-\r
- // private\r
- waitTimer : null,\r
-\r
- // private\r
- initComponent : function(){\r
- Ext.ProgressBar.superclass.initComponent.call(this);\r
- this.addEvents(\r
- /**\r
- * @event update\r
- * Fires after each update interval\r
- * @param {Ext.ProgressBar} this\r
- * @param {Number} The current progress value\r
- * @param {String} The current progress text\r
- */\r
- "update"\r
- );\r
- },\r
-\r
- // private\r
- onRender : function(ct, position){\r
- var tpl = new Ext.Template(\r
- '<div class="{cls}-wrap">',\r
- '<div class="{cls}-inner">',\r
- '<div class="{cls}-bar">',\r
- '<div class="{cls}-text">',\r
- '<div> </div>',\r
- '</div>',\r
- '</div>',\r
- '<div class="{cls}-text {cls}-text-back">',\r
- '<div> </div>',\r
- '</div>',\r
- '</div>',\r
- '</div>'\r
- );\r
-\r
- this.el = position ? tpl.insertBefore(position, {cls: this.baseCls}, true)\r
- : tpl.append(ct, {cls: this.baseCls}, true);\r
- \r
- if(this.id){\r
- this.el.dom.id = this.id;\r
- }\r
- var inner = this.el.dom.firstChild;\r
- this.progressBar = Ext.get(inner.firstChild);\r
-\r
- if(this.textEl){\r
- //use an external text el\r
- this.textEl = Ext.get(this.textEl);\r
- delete this.textTopEl;\r
- }else{\r
- //setup our internal layered text els\r
- this.textTopEl = Ext.get(this.progressBar.dom.firstChild);\r
- var textBackEl = Ext.get(inner.childNodes[1]);\r
- this.textTopEl.setStyle("z-index", 99).addClass('x-hidden');\r
- this.textEl = new Ext.CompositeElement([this.textTopEl.dom.firstChild, textBackEl.dom.firstChild]);\r
- this.textEl.setWidth(inner.offsetWidth);\r
- }\r
- this.progressBar.setHeight(inner.offsetHeight);\r
- },\r
- \r
- // private\r
- afterRender : function(){\r
- Ext.ProgressBar.superclass.afterRender.call(this);\r
- if(this.value){\r
- this.updateProgress(this.value, this.text);\r
- }else{\r
- this.updateText(this.text);\r
- }\r
- },\r
-\r
- /**\r
- * Updates the progress bar value, and optionally its text. If the text argument is not specified,\r
- * any existing text value will be unchanged. To blank out existing text, pass ''. Note that even\r
- * if the progress bar value exceeds 1, it will never automatically reset -- you are responsible for\r
- * determining when the progress is complete and calling {@link #reset} to clear and/or hide the control.\r
- * @param {Float} value (optional) A floating point value between 0 and 1 (e.g., .5, defaults to 0)\r
- * @param {String} text (optional) The string to display in the progress text element (defaults to '')\r
- * @param {Boolean} animate (optional) Whether to animate the transition of the progress bar. If this value is\r
- * not specified, the default for the class is used (default to false)\r
- * @return {Ext.ProgressBar} this\r
- */\r
- updateProgress : function(value, text, animate){\r
- this.value = value || 0;\r
- if(text){\r
- this.updateText(text);\r
- }\r
- if(this.rendered){\r
- var w = Math.floor(value*this.el.dom.firstChild.offsetWidth);\r
- this.progressBar.setWidth(w, animate === true || (animate !== false && this.animate));\r
- if(this.textTopEl){\r
- //textTopEl should be the same width as the bar so overflow will clip as the bar moves\r
- this.textTopEl.removeClass('x-hidden').setWidth(w);\r
- }\r
- }\r
- this.fireEvent('update', this, value, text);\r
- return this;\r
- },\r
-\r
- /**\r
- * Initiates an auto-updating progress bar. A duration can be specified, in which case the progress\r
- * bar will automatically reset after a fixed amount of time and optionally call a callback function\r
- * if specified. If no duration is passed in, then the progress bar will run indefinitely and must\r
- * be manually cleared by calling {@link #reset}. The wait method accepts a config object with\r
- * the following properties:\r
- * <pre>\r
-Property Type Description\r
----------- ------------ ----------------------------------------------------------------------\r
-duration Number The length of time in milliseconds that the progress bar should\r
- run before resetting itself (defaults to undefined, in which case it\r
- will run indefinitely until reset is called)\r
-interval Number The length of time in milliseconds between each progress update\r
- (defaults to 1000 ms)\r
-animate Boolean Whether to animate the transition of the progress bar. If this value is\r
- not specified, the default for the class is used. \r
-increment Number The number of progress update segments to display within the progress\r
- bar (defaults to 10). If the bar reaches the end and is still\r
- updating, it will automatically wrap back to the beginning.\r
-text String Optional text to display in the progress bar element (defaults to '').\r
-fn Function A callback function to execute after the progress bar finishes auto-\r
- updating. The function will be called with no arguments. This function\r
- will be ignored if duration is not specified since in that case the\r
- progress bar can only be stopped programmatically, so any required function\r
- should be called by the same code after it resets the progress bar.\r
-scope Object The scope that is passed to the callback function (only applies when\r
- duration and fn are both passed).\r
-</pre>\r
- *\r
- * Example usage:\r
- * <pre><code>\r
-var p = new Ext.ProgressBar({\r
- renderTo: 'my-el'\r
-});\r
-\r
-//Wait for 5 seconds, then update the status el (progress bar will auto-reset)\r
-p.wait({\r
- interval: 100, //bar will move fast!\r
- duration: 5000,\r
- increment: 15,\r
- text: 'Updating...',\r
- scope: this,\r
- fn: function(){\r
- Ext.fly('status').update('Done!');\r
- }\r
-});\r
-\r
-//Or update indefinitely until some async action completes, then reset manually\r
-p.wait();\r
-myAction.on('complete', function(){\r
- p.reset();\r
- Ext.fly('status').update('Done!');\r
-});\r
-</code></pre>\r
- * @param {Object} config (optional) Configuration options\r
- * @return {Ext.ProgressBar} this\r
- */\r
- wait : function(o){\r
- if(!this.waitTimer){\r
- var scope = this;\r
- o = o || {};\r
- this.updateText(o.text);\r
- this.waitTimer = Ext.TaskMgr.start({\r
- run: function(i){\r
- var inc = o.increment || 10;\r
- i -= 1;\r
- this.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate);\r
- },\r
- interval: o.interval || 1000,\r
- duration: o.duration,\r
- onStop: function(){\r
- if(o.fn){\r
- o.fn.apply(o.scope || this);\r
- }\r
- this.reset();\r
- },\r
- scope: scope\r
- });\r
- }\r
- return this;\r
- },\r
-\r
- /**\r
- * Returns true if the progress bar is currently in a {@link #wait} operation\r
- * @return {Boolean} True if waiting, else false\r
- */\r
- isWaiting : function(){\r
- return this.waitTimer !== null;\r
- },\r
-\r
- /**\r
- * Updates the progress bar text. If specified, textEl will be updated, otherwise the progress\r
- * bar itself will display the updated text.\r
- * @param {String} text (optional) The string to display in the progress text element (defaults to '')\r
- * @return {Ext.ProgressBar} this\r
- */\r
- updateText : function(text){\r
- this.text = text || ' ';\r
- if(this.rendered){\r
- this.textEl.update(this.text);\r
- }\r
- return this;\r
- },\r
- \r
- /**\r
- * Synchronizes the inner bar width to the proper proportion of the total componet width based\r
- * on the current progress {@link #value}. This will be called automatically when the ProgressBar\r
- * is resized by a layout, but if it is rendered auto width, this method can be called from\r
- * another resize handler to sync the ProgressBar if necessary.\r
- */\r
- syncProgressBar : function(){\r
- if(this.value){\r
- this.updateProgress(this.value, this.text);\r
- }\r
- return this;\r
- },\r
-\r
- /**\r
- * Sets the size of the progress bar.\r
- * @param {Number} width The new width in pixels\r
- * @param {Number} height The new height in pixels\r
- * @return {Ext.ProgressBar} this\r
- */\r
- setSize : function(w, h){\r
- Ext.ProgressBar.superclass.setSize.call(this, w, h);\r
- if(this.textTopEl){\r
- var inner = this.el.dom.firstChild;\r
- this.textEl.setSize(inner.offsetWidth, inner.offsetHeight);\r
- }\r
- this.syncProgressBar();\r
- return this;\r
- },\r
-\r
- /**\r
- * Resets the progress bar value to 0 and text to empty string. If hide = true, the progress\r
- * bar will also be hidden (using the {@link #hideMode} property internally).\r
- * @param {Boolean} hide (optional) True to hide the progress bar (defaults to false)\r
- * @return {Ext.ProgressBar} this\r
- */\r
- reset : function(hide){\r
- this.updateProgress(0);\r
- if(this.textTopEl){\r
- this.textTopEl.addClass('x-hidden');\r
- }\r
- if(this.waitTimer){\r
- this.waitTimer.onStop = null; //prevent recursion\r
- Ext.TaskMgr.stop(this.waitTimer);\r
- this.waitTimer = null;\r
- }\r
- if(hide === true){\r
- this.hide();\r
- }\r
- return this;\r
- }\r
-});\r
-Ext.reg('progress', Ext.ProgressBar);</pre>
+<div id="cls-Ext.ProgressBar"></div>/**
+ * @class Ext.ProgressBar
+ * @extends Ext.BoxComponent
+ * <p>An updateable progress bar component. The progress bar supports two different modes: manual and automatic.</p>
+ * <p>In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the
+ * progress bar as needed from your own code. This method is most appropriate when you want to show progress
+ * throughout an operation that has predictable points of interest at which you can update the control.</p>
+ * <p>In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it
+ * once the operation is complete. You can optionally have the progress bar wait for a specific amount of time
+ * and then clear itself. Automatic mode is most appropriate for timed operations or asynchronous operations in
+ * which you have no need for indicating intermediate progress.</p>
+ * @cfg {Float} value A floating point value between 0 and 1 (e.g., .5, defaults to 0)
+ * @cfg {String} text The progress bar text (defaults to '')
+ * @cfg {Mixed} textEl The element to render the progress text to (defaults to the progress
+ * bar's internal text element)
+ * @cfg {String} id The progress bar element's id (defaults to an auto-generated id)
+ * @xtype progress
+ */
+Ext.ProgressBar = Ext.extend(Ext.BoxComponent, {
+ /**
+ * @cfg {String} baseCls
+ * The base CSS class to apply to the progress bar's wrapper element (defaults to 'x-progress')
+ */
+ baseCls : 'x-progress',
+
+ /**
+ * @cfg {Boolean} animate
+ * True to animate the progress bar during transitions (defaults to false)
+ */
+ animate : false,
+
+ // private
+ waitTimer : null,
+
+ // private
+ initComponent : function(){
+ Ext.ProgressBar.superclass.initComponent.call(this);
+ this.addEvents(
+ /**
+ * @event update
+ * Fires after each update interval
+ * @param {Ext.ProgressBar} this
+ * @param {Number} The current progress value
+ * @param {String} The current progress text
+ */
+ "update"
+ );
+ },
+
+ // private
+ onRender : function(ct, position){
+ var tpl = new Ext.Template(
+ '<div class="{cls}-wrap">',
+ '<div class="{cls}-inner">',
+ '<div class="{cls}-bar">',
+ '<div class="{cls}-text">',
+ '<div> </div>',
+ '</div>',
+ '</div>',
+ '<div class="{cls}-text {cls}-text-back">',
+ '<div> </div>',
+ '</div>',
+ '</div>',
+ '</div>'
+ );
+
+ this.el = position ? tpl.insertBefore(position, {cls: this.baseCls}, true)
+ : tpl.append(ct, {cls: this.baseCls}, true);
+
+ if(this.id){
+ this.el.dom.id = this.id;
+ }
+ var inner = this.el.dom.firstChild;
+ this.progressBar = Ext.get(inner.firstChild);
+
+ if(this.textEl){
+ //use an external text el
+ this.textEl = Ext.get(this.textEl);
+ delete this.textTopEl;
+ }else{
+ //setup our internal layered text els
+ this.textTopEl = Ext.get(this.progressBar.dom.firstChild);
+ var textBackEl = Ext.get(inner.childNodes[1]);
+ this.textTopEl.setStyle("z-index", 99).addClass('x-hidden');
+ this.textEl = new Ext.CompositeElement([this.textTopEl.dom.firstChild, textBackEl.dom.firstChild]);
+ this.textEl.setWidth(inner.offsetWidth);
+ }
+ this.progressBar.setHeight(inner.offsetHeight);
+ },
+
+ // private
+ afterRender : function(){
+ Ext.ProgressBar.superclass.afterRender.call(this);
+ if(this.value){
+ this.updateProgress(this.value, this.text);
+ }else{
+ this.updateText(this.text);
+ }
+ },
+
+ /**
+ * Updates the progress bar value, and optionally its text. If the text argument is not specified,
+ * any existing text value will be unchanged. To blank out existing text, pass ''. Note that even
+ * if the progress bar value exceeds 1, it will never automatically reset -- you are responsible for
+ * determining when the progress is complete and calling {@link #reset} to clear and/or hide the control.
+ * @param {Float} value (optional) A floating point value between 0 and 1 (e.g., .5, defaults to 0)
+ * @param {String} text (optional) The string to display in the progress text element (defaults to '')
+ * @param {Boolean} animate (optional) Whether to animate the transition of the progress bar. If this value is
+ * not specified, the default for the class is used (default to false)
+ * @return {Ext.ProgressBar} this
+ */
+ updateProgress : function(value, text, animate){
+ this.value = value || 0;
+ if(text){
+ this.updateText(text);
+ }
+ if(this.rendered && !this.isDestroyed){
+ var w = Math.floor(value*this.el.dom.firstChild.offsetWidth);
+ this.progressBar.setWidth(w, animate === true || (animate !== false && this.animate));
+ if(this.textTopEl){
+ //textTopEl should be the same width as the bar so overflow will clip as the bar moves
+ this.textTopEl.removeClass('x-hidden').setWidth(w);
+ }
+ }
+ this.fireEvent('update', this, value, text);
+ return this;
+ },
+
+ /**
+ * Initiates an auto-updating progress bar. A duration can be specified, in which case the progress
+ * bar will automatically reset after a fixed amount of time and optionally call a callback function
+ * if specified. If no duration is passed in, then the progress bar will run indefinitely and must
+ * be manually cleared by calling {@link #reset}. The wait method accepts a config object with
+ * the following properties:
+ * <pre>
+Property Type Description
+---------- ------------ ----------------------------------------------------------------------
+duration Number The length of time in milliseconds that the progress bar should
+ run before resetting itself (defaults to undefined, in which case it
+ will run indefinitely until reset is called)
+interval Number The length of time in milliseconds between each progress update
+ (defaults to 1000 ms)
+animate Boolean Whether to animate the transition of the progress bar. If this value is
+ not specified, the default for the class is used.
+increment Number The number of progress update segments to display within the progress
+ bar (defaults to 10). If the bar reaches the end and is still
+ updating, it will automatically wrap back to the beginning.
+text String Optional text to display in the progress bar element (defaults to '').
+fn Function A callback function to execute after the progress bar finishes auto-
+ updating. The function will be called with no arguments. This function
+ will be ignored if duration is not specified since in that case the
+ progress bar can only be stopped programmatically, so any required function
+ should be called by the same code after it resets the progress bar.
+scope Object The scope that is passed to the callback function (only applies when
+ duration and fn are both passed).
+</pre>
+ *
+ * Example usage:
+ * <pre><code>
+var p = new Ext.ProgressBar({
+ renderTo: 'my-el'
+});
+
+//Wait for 5 seconds, then update the status el (progress bar will auto-reset)
+p.wait({
+ interval: 100, //bar will move fast!
+ duration: 5000,
+ increment: 15,
+ text: 'Updating...',
+ scope: this,
+ fn: function(){
+ Ext.fly('status').update('Done!');
+ }
+});
+
+//Or update indefinitely until some async action completes, then reset manually
+p.wait();
+myAction.on('complete', function(){
+ p.reset();
+ Ext.fly('status').update('Done!');
+});
+</code></pre>
+ * @param {Object} config (optional) Configuration options
+ * @return {Ext.ProgressBar} this
+ */
+ wait : function(o){
+ if(!this.waitTimer){
+ var scope = this;
+ o = o || {};
+ this.updateText(o.text);
+ this.waitTimer = Ext.TaskMgr.start({
+ run: function(i){
+ var inc = o.increment || 10;
+ i -= 1;
+ this.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate);
+ },
+ interval: o.interval || 1000,
+ duration: o.duration,
+ onStop: function(){
+ if(o.fn){
+ o.fn.apply(o.scope || this);
+ }
+ this.reset();
+ },
+ scope: scope
+ });
+ }
+ return this;
+ },
+
+ /**
+ * Returns true if the progress bar is currently in a {@link #wait} operation
+ * @return {Boolean} True if waiting, else false
+ */
+ isWaiting : function(){
+ return this.waitTimer !== null;
+ },
+
+ /**
+ * Updates the progress bar text. If specified, textEl will be updated, otherwise the progress
+ * bar itself will display the updated text.
+ * @param {String} text (optional) The string to display in the progress text element (defaults to '')
+ * @return {Ext.ProgressBar} this
+ */
+ updateText : function(text){
+ this.text = text || ' ';
+ if(this.rendered){
+ this.textEl.update(this.text);
+ }
+ return this;
+ },
+
+ /**
+ * Synchronizes the inner bar width to the proper proportion of the total componet width based
+ * on the current progress {@link #value}. This will be called automatically when the ProgressBar
+ * is resized by a layout, but if it is rendered auto width, this method can be called from
+ * another resize handler to sync the ProgressBar if necessary.
+ */
+ syncProgressBar : function(){
+ if(this.value){
+ this.updateProgress(this.value, this.text);
+ }
+ return this;
+ },
+
+ /**
+ * Sets the size of the progress bar.
+ * @param {Number} width The new width in pixels
+ * @param {Number} height The new height in pixels
+ * @return {Ext.ProgressBar} this
+ */
+ setSize : function(w, h){
+ Ext.ProgressBar.superclass.setSize.call(this, w, h);
+ if(this.textTopEl){
+ var inner = this.el.dom.firstChild;
+ this.textEl.setSize(inner.offsetWidth, inner.offsetHeight);
+ }
+ this.syncProgressBar();
+ return this;
+ },
+
+ /**
+ * Resets the progress bar value to 0 and text to empty string. If hide = true, the progress
+ * bar will also be hidden (using the {@link #hideMode} property internally).
+ * @param {Boolean} hide (optional) True to hide the progress bar (defaults to false)
+ * @return {Ext.ProgressBar} this
+ */
+ reset : function(hide){
+ this.updateProgress(0);
+ if(this.textTopEl){
+ this.textTopEl.addClass('x-hidden');
+ }
+ this.clearTimer();
+ if(hide === true){
+ this.hide();
+ }
+ return this;
+ },
+
+ // private
+ clearTimer : function(){
+ if(this.waitTimer){
+ this.waitTimer.onStop = null; //prevent recursion
+ Ext.TaskMgr.stop(this.waitTimer);
+ this.waitTimer = null;
+ }
+ },
+
+ onDestroy: function(){
+ this.clearTimer();
+ if(this.rendered){
+ if(this.textEl.isComposite){
+ this.textEl.clear();
+ }
+ Ext.destroyMembers(this, 'textEl', 'progressBar', 'textTopEl');
+ }
+ Ext.ProgressBar.superclass.onDestroy.call(this);
+ }
+});
+Ext.reg('progress', Ext.ProgressBar);</pre>