--- /dev/null
+/**
+ * @class Ext.draw.CompositeSprite
+ * @extends Ext.util.MixedCollection
+ *
+ * A composite Sprite handles a group of sprites with common methods to a sprite
+ * such as `hide`, `show`, `setAttributes`. These methods are applied to the set of sprites
+ * added to the group.
+ *
+ * CompositeSprite extends {@link Ext.util.MixedCollection} so you can use the same methods
+ * in `MixedCollection` to iterate through sprites, add and remove elements, etc.
+ *
+ * In order to create a CompositeSprite, one has to provide a handle to the surface where it is
+ * rendered:
+ *
+ * var group = Ext.create('Ext.draw.CompositeSprite', {
+ * surface: drawComponent.surface
+ * });
+ *
+ * Then just by using `MixedCollection` methods it's possible to add {@link Ext.draw.Sprite}s:
+ *
+ * group.add(sprite1);
+ * group.add(sprite2);
+ * group.add(sprite3);
+ *
+ * And then apply common Sprite methods to them:
+ *
+ * group.setAttributes({
+ * fill: '#f00'
+ * }, true);
+ */
+Ext.define('Ext.draw.CompositeSprite', {
+
+ /* Begin Definitions */
+
+ extend: 'Ext.util.MixedCollection',
+ mixins: {
+ animate: 'Ext.util.Animate'
+ },
+
+ /* End Definitions */
+ isCompositeSprite: true,
+ constructor: function(config) {
+ var me = this;
+
+ config = config || {};
+ Ext.apply(me, config);
+
+ me.addEvents(
+ 'mousedown',
+ 'mouseup',
+ 'mouseover',
+ 'mouseout',
+ 'click'
+ );
+ me.id = Ext.id(null, 'ext-sprite-group-');
+ me.callParent();
+ },
+
+ // @private
+ onClick: function(e) {
+ this.fireEvent('click', e);
+ },
+
+ // @private
+ onMouseUp: function(e) {
+ this.fireEvent('mouseup', e);
+ },
+
+ // @private
+ onMouseDown: function(e) {
+ this.fireEvent('mousedown', e);
+ },
+
+ // @private
+ onMouseOver: function(e) {
+ this.fireEvent('mouseover', e);
+ },
+
+ // @private
+ onMouseOut: function(e) {
+ this.fireEvent('mouseout', e);
+ },
+
+ attachEvents: function(o) {
+ var me = this;
+
+ o.on({
+ scope: me,
+ mousedown: me.onMouseDown,
+ mouseup: me.onMouseUp,
+ mouseover: me.onMouseOver,
+ mouseout: me.onMouseOut,
+ click: me.onClick
+ });
+ },
+
+ /** Add a Sprite to the Group */
+ add: function(key, o) {
+ var result = this.callParent(arguments);
+ this.attachEvents(result);
+ return result;
+ },
+
+ insert: function(index, key, o) {
+ return this.callParent(arguments);
+ },
+
+ /** Remove a Sprite from the Group */
+ remove: function(o) {
+ var me = this;
+
+ o.un({
+ scope: me,
+ mousedown: me.onMouseDown,
+ mouseup: me.onMouseUp,
+ mouseover: me.onMouseOver,
+ mouseout: me.onMouseOut,
+ click: me.onClick
+ });
+ me.callParent(arguments);
+ },
+
+ /**
+ * Returns the group bounding box.
+ * Behaves like {@link Ext.draw.Sprite} getBBox method.
+ */
+ getBBox: function() {
+ var i = 0,
+ sprite,
+ bb,
+ items = this.items,
+ len = this.length,
+ infinity = Infinity,
+ minX = infinity,
+ maxHeight = -infinity,
+ minY = infinity,
+ maxWidth = -infinity,
+ maxWidthBBox, maxHeightBBox;
+
+ for (; i < len; i++) {
+ sprite = items[i];
+ if (sprite.el) {
+ bb = sprite.getBBox();
+ minX = Math.min(minX, bb.x);
+ minY = Math.min(minY, bb.y);
+ maxHeight = Math.max(maxHeight, bb.height + bb.y);
+ maxWidth = Math.max(maxWidth, bb.width + bb.x);
+ }
+ }
+
+ return {
+ x: minX,
+ y: minY,
+ height: maxHeight - minY,
+ width: maxWidth - minX
+ };
+ },
+
+ /**
+ * Iterates through all sprites calling
+ * `setAttributes` on each one. For more information
+ * {@link Ext.draw.Sprite} provides a description of the
+ * attributes that can be set with this method.
+ */
+ setAttributes: function(attrs, redraw) {
+ var i = 0,
+ items = this.items,
+ len = this.length;
+
+ for (; i < len; i++) {
+ items[i].setAttributes(attrs, redraw);
+ }
+ return this;
+ },
+
+ /**
+ * Hides all sprites. If the first parameter of the method is true
+ * then a redraw will be forced for each sprite.
+ */
+ hide: function(attrs) {
+ var i = 0,
+ items = this.items,
+ len = this.length;
+
+ for (; i < len; i++) {
+ items[i].hide();
+ }
+ return this;
+ },
+
+ /**
+ * Shows all sprites. If the first parameter of the method is true
+ * then a redraw will be forced for each sprite.
+ */
+ show: function(attrs) {
+ var i = 0,
+ items = this.items,
+ len = this.length;
+
+ for (; i < len; i++) {
+ items[i].show();
+ }
+ return this;
+ },
+
+ redraw: function() {
+ var me = this,
+ i = 0,
+ items = me.items,
+ surface = me.getSurface(),
+ len = me.length;
+
+ if (surface) {
+ for (; i < len; i++) {
+ surface.renderItem(items[i]);
+ }
+ }
+ return me;
+ },
+
+ setStyle: function(obj) {
+ var i = 0,
+ items = this.items,
+ len = this.length,
+ item, el;
+
+ for (; i < len; i++) {
+ item = items[i];
+ el = item.el;
+ if (el) {
+ el.setStyle(obj);
+ }
+ }
+ },
+
+ addCls: function(obj) {
+ var i = 0,
+ items = this.items,
+ surface = this.getSurface(),
+ len = this.length;
+
+ if (surface) {
+ for (; i < len; i++) {
+ surface.addCls(items[i], obj);
+ }
+ }
+ },
+
+ removeCls: function(obj) {
+ var i = 0,
+ items = this.items,
+ surface = this.getSurface(),
+ len = this.length;
+
+ if (surface) {
+ for (; i < len; i++) {
+ surface.removeCls(items[i], obj);
+ }
+ }
+ },
+
+ /**
+ * Grab the surface from the items
+ * @private
+ * @return {Ext.draw.Surface} The surface, null if not found
+ */
+ getSurface: function(){
+ var first = this.first();
+ if (first) {
+ return first.surface;
+ }
+ return null;
+ },
+
+ /**
+ * Destroys the SpriteGroup
+ */
+ destroy: function(){
+ var me = this,
+ surface = me.getSurface(),
+ item;
+
+ if (surface) {
+ while (me.getCount() > 0) {
+ item = me.first();
+ me.remove(item);
+ surface.remove(item);
+ }
+ }
+ me.clearListeners();
+ }
+});