menuTableView = CustomMenuTableView;
nameCheckbox = NSButton;
nameTextField = NSTextField;
+ passwordPanel = NSPanel;
+ passwordPanelMessage = NSTextField;
+ passwordPanelOKButton = NSButton;
+ passwordPanelTextField = NSTextField;
passwordTextField = NSTextField;
ratingCheckbox = NSButton;
selectPlayerBox = NSBox;
<array>
<integer>6</integer>
<integer>699</integer>
- <integer>624</integer>
</array>
<key>IBSystem Version</key>
<string>7B85</string>
statusWindowController = [StatusWindowController sharedController];
menuController = [[MenuController alloc] init];
df = [[NSUserDefaults standardUserDefaults] retain];
+ [[PreferencesController sharedPrefs] setController:self];
timerUpdating = NO;
blinged = NO;
}
- (void)showPreferences
{
ITDebugLog(@"Show preferences.");
- [[PreferencesController sharedPrefs] setController:self];
[[PreferencesController sharedPrefs] showPrefsWindow:self];
}
ITDebugLog(@"Connection failed.");
currentRemote = [remoteArray objectAtIndex:0];
return NO;
- } else if (result == -1) {
+ } else {
+ //Do something about the password being invalid
ITDebugLog(@"Connection failed.");
currentRemote = [remoteArray objectAtIndex:0];
return NO;
- //Do something about the password being invalid
}
}
#import "NetworkController.h"
#import "MainController.h"
#import "NetworkObject.h"
+#import "PreferencesController.h"
#import <ITFoundation/ITDebug.h>
#import <ITFoundation/ITFoundation.h>
}
if ([clientProxy requiresPassword]) {
+ ITDebugLog(@"Server requires password.");
+ //Check to see if a password is set in defaults
+ if ([[NSUserDefaults standardUserDefaults] dataForKey:@"connectPassword"] == nil) {
+ ITDebugLog(@"Asking for password.");
+ if (![[PreferencesController sharedPrefs] showPasswordPanel]) {
+ ITDebugLog(@"Giving up connection attempt.");
+ [self disconnect];
+ return -1;
+ }
+ }
+
+ //Send the password
ITDebugLog(@"Sending password.");
- if (![clientProxy sendPassword:[[NSUserDefaults standardUserDefaults] dataForKey:@"connectPassword"]]) {
+ while (![clientProxy sendPassword:[[NSUserDefaults standardUserDefaults] dataForKey:@"connectPassword"]]) {
ITDebugLog(@"Invalid password!");
- [self disconnect];
- return -1;
+ if (![[PreferencesController sharedPrefs] showInvalidPasswordPanel]) {
+ ITDebugLog(@"Giving up connection attempt.");
+ [self disconnect];
+ return -1;
+ }
}
}
ITDebugLog(@"Connected to host: %@", host);
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(disconnect) name:NSConnectionDidDieNotification object:clientConnection];
- connectedToServer = 1;
+ connectedToServer = YES;
return 1;
}
@interface NetworkObject : NSObject
{
-
+ BOOL _authenticated;
}
- (ITMTRemote *)remote;
- (NSString *)serverName;
@implementation NetworkObject
+- (id)init
+{
+ if ( (self = [super init]) ) {
+ if (![self requiresPassword]) {
+ _authenticated = YES;
+ } else {
+ _authenticated = NO;
+ }
+ }
+ return self;
+}
+
- (ITMTRemote *)remote
{
- return [[MainController sharedController] currentRemote];
+ if (_authenticated)
+ return [[MainController sharedController] currentRemote];
+ else
+ return nil;
}
- (NSString *)serverName
- (BOOL)sendPassword:(NSData *)password
{
if ([password isEqualToData:[[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"]]) {
+ _authenticated = YES;
return YES;
} else {
+ _authenticated = NO;
return NO;
}
}
IBOutlet CustomMenuTableView *menuTableView;
IBOutlet NSButton *nameCheckbox;
IBOutlet NSTextField *nameTextField;
+ IBOutlet NSPanel *passwordPanel;
+ IBOutlet NSTextField *passwordPanelMessage;
+ IBOutlet NSButton *passwordPanelOKButton;
+ IBOutlet NSTextField *passwordPanelTextField;
IBOutlet NSTextField *passwordTextField;
IBOutlet NSButton *ratingCheckbox;
IBOutlet NSTextField *selectedPlayerTextField;
- (id)controller;
- (void)setController:(id)object;
+- (BOOL)showPasswordPanel;
+- (BOOL)showInvalidPasswordPanel;
+
- (IBAction)changeGeneralSetting:(id)sender;
- (IBAction)changeSharingSetting:(id)sender;
- (IBAction)changeStatusWindowSetting:(id)sender;
nil];
hotKeysDictionary = [[NSMutableDictionary alloc] init];
controller = nil;
+
+ [self setupWindow]; // Load in the nib, and perform any initial setup.
}
return self;
}
#pragma mark INSTANCE METHODS
/*************************************************************************/
+- (BOOL)showPasswordPanel
+{
+ [passwordPanel setLevel:NSStatusWindowLevel];
+ [passwordPanelOKButton setTitle:@"OK"];
+ [passwordPanelMessage setStringValue:[NSString stringWithFormat:@"Please enter a password for access to the MenuTunes player named %@ at %@.", [[[NetworkController sharedController] networkObject] serverName], [[NetworkController sharedController] remoteHost]]];
+ [passwordPanel makeKeyAndOrderFront:nil];
+ if ([NSApp runModalForWindow:passwordPanel]) {
+ return YES;
+ } else {
+ return NO;
+ }
+}
+
+- (BOOL)showInvalidPasswordPanel
+{
+ [passwordPanel setLevel:NSStatusWindowLevel];
+ [passwordPanelOKButton setTitle:@"Retry"];
+ [passwordPanelMessage setStringValue:[NSString stringWithFormat:@"The password entered for access to the MenuTunes player named %@ at %@ is invalid. Please provide a new password.", [[[NetworkController sharedController] networkObject] serverName], [[NetworkController sharedController] remoteHost]]];
+ [passwordPanel makeKeyAndOrderFront:nil];
+ if ([NSApp runModalForWindow:passwordPanel]) {
+ return YES;
+ } else {
+ return NO;
+ }
+}
+
- (IBAction)showPrefsWindow:(id)sender
{
ITDebugLog(@"Showing preferences window.");
if (! window) { // If window does not exist yet, then the nib hasn't been loaded.
ITDebugLog(@"Window doesn't exist, initial setup.");
- [self setupWindow]; // Load in the nib, and perform any initial setup.
[self setupCustomizationTables]; // Setup the DnD manu config tables.
[self setupMenuItems]; // Setup the arrays of menu items
[self setupUI]; // Sets up additional UI
[nameTextField setEnabled:NO];
[selectSharedPlayerButton setEnabled:state];
- if (state) {
+ if (state && [controller connectToServer]) {
[selectedPlayerTextField setStringValue:[[[NetworkController sharedController] networkObject] serverName]];
[locationTextField setStringValue:[[NetworkController sharedController] remoteHost]];
- [controller connectToServer];
} else {
[selectedPlayerTextField setStringValue:@"No shared player selected."];
[locationTextField setStringValue:@"-"];
- [controller disconnectFromServer];
+ if ([[NetworkController sharedController] isConnectedToServer]) {
+ [controller disconnectFromServer];
+ }
}
} else if ( [sender tag] == 5050 ) {
} else {
NSRunAlertPanel(@"Connection error.", @"The MenuTunes server you attempted to connect to was not responding. MenuTunes will revert back to the local player.", @"OK", nil, nil);
}
+ } else if ( [sender tag] == 6010 ) {
+ //Cancel password entry
+ [passwordPanel orderOut:nil];
+ [NSApp stopModalWithCode:0];
+ } else if ( [sender tag] == 6020 ) {
+ //OK password entry, retry connect
+ const char *instring = [[passwordPanelTextField stringValue] UTF8String];
+ unsigned char *result;
+ result = SHA1(instring, strlen(instring), NULL);
+ [df setObject:[NSData dataWithBytes:result length:strlen(result)] forKey:@"connectPassword"];
+ [passwordPanel orderOut:nil];
+ [NSApp stopModalWithCode:1];
}
[df synchronize];
}
- (NSString*)formatTimeInSeconds:(long)seconds {
long final = seconds;
NSString *finalString;
- if (final > 60) {
+ if (final >= 60) {
if (final > 3600) {
finalString = [NSString stringWithFormat:@"%i:%@:%@",(final / 3600),[self zeroSixty:(int)((final % 3600) / 60)],[self zeroSixty:(int)((final % 3600) % 60)]];
} else {