currentRemote = [self loadRemote];
[[self currentRemote] begin];
+ [[self currentRemote] currentSongElapsed];
+
//Turn on network stuff if needed
networkController = [[NetworkController alloc] init];
if ([df boolForKey:@"enableSharing"]) {
[statusItem setImage:[NSImage imageNamed:@"MenuNormal"]];
[statusItem setAlternateImage:[NSImage imageNamed:@"MenuInverted"]];
+ if ([df boolForKey:@"audioscrobblerEnabled"]) {
+ if ([PreferencesController getKeychainItemPasswordForUser:[df stringForKey:@"audioscrobblerUser"]] != nil) {
+ [[AudioscrobblerController sharedController] attemptHandshake:NO];
+ }
+ }
+
[networkController startRemoteServerSearch];
[NSApp deactivate];
[self performSelector:@selector(rawr) withObject:nil afterDelay:1.0];
- (void)timerUpdate
{
- NSString *identifier = [[self currentRemote] playerStateUniqueIdentifier];
+ NSString *identifier = nil;
+ NS_DURING
+ identifier = [[self currentRemote] playerStateUniqueIdentifier];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
if (refreshTimer && identifier == nil) {
if ([statusItem isEnabled]) {
[statusItem setToolTip:@"iTunes not responding."];
- (void)updateTime:(NSTimer *)timer
{
- StatusWindow *sw = [StatusWindow sharedWindow];
+ StatusWindow *sw = (StatusWindow *)[StatusWindow sharedWindow];
_timeUpdateCount++;
- if (_timeUpdateCount < (int)[sw exitDelay] + (int)[[sw exitEffect] effectTime] + (int)[[sw entryEffect] effectTime]) {
+ if ([sw visibilityState] != ITWindowHiddenState) {
NSString *time = nil, *length;
NS_DURING
length = [[self currentRemote] currentSongLength];
if (refreshTimer) {
[refreshTimer invalidate];
}
- refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
- target:self
- selector:@selector(timerUpdate)
- userInfo:nil
- repeats:YES] retain];
}
+
+ refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
+ target:self
+ selector:@selector(timerUpdate)
+ userInfo:nil
+ repeats:YES] retain];
+
[self timerUpdate];
ITDebugLog(@"Connection successful.");
return 1;
[networkController disconnect];
if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+ refreshTimer = nil;
[self applicationLaunched:nil];
} else {
[self applicationTerminated:nil];
}
+
if (refreshTimer) {
[self timerUpdate];
};