Fixed it so network players will use the refresh timer to update properly again.
authorKent Sutherland <ksuther@ithinksw.com>
Mon, 12 Dec 2005 16:31:57 +0000 (16:31 +0000)
committerKent Sutherland <ksuther@ithinksw.com>
Mon, 12 Dec 2005 16:31:57 +0000 (16:31 +0000)
MainController.m

index 4994a7d..b2ea25e 100755 (executable)
@@ -140,6 +140,8 @@ static MainController *sharedController;
     currentRemote = [self loadRemote];
     [[self currentRemote] begin];
     
+       [[self currentRemote] currentSongElapsed];
+       
     //Turn on network stuff if needed
     networkController = [[NetworkController alloc] init];
     if ([df boolForKey:@"enableSharing"]) {
@@ -410,7 +412,12 @@ static MainController *sharedController;
 
 - (void)timerUpdate
 {
-       NSString *identifier = [[self currentRemote] playerStateUniqueIdentifier];
+       NSString *identifier = nil;
+       NS_DURING
+               identifier = [[self currentRemote] playerStateUniqueIdentifier];
+       NS_HANDLER
+               [self networkError:localException];
+       NS_ENDHANDLER
        if (refreshTimer && identifier == nil) {
                if ([statusItem isEnabled]) {
                        [statusItem setToolTip:@"iTunes not responding."];
@@ -1219,9 +1226,9 @@ static MainController *sharedController;
 
 - (void)updateTime:(NSTimer *)timer
 {
-       StatusWindow *sw = [StatusWindow sharedWindow];
+       StatusWindow *sw = (StatusWindow *)[StatusWindow sharedWindow];
        _timeUpdateCount++;
-       if (_timeUpdateCount < (int)[sw exitDelay] + (int)[[sw exitEffect] effectTime] + (int)[[sw entryEffect] effectTime]) {
+       if ([sw visibilityState] != ITWindowHiddenState) {
                NSString *time = nil, *length;
                NS_DURING
                        length = [[self currentRemote] currentSongLength];
@@ -1519,12 +1526,14 @@ static MainController *sharedController;
                        if (refreshTimer) {
                                [refreshTimer invalidate];
                        }
-                       refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
-                                                                        target:self
-                                                                        selector:@selector(timerUpdate)
-                                                                        userInfo:nil
-                                                                        repeats:YES] retain];
                }
+               
+               refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
+                                                                target:self
+                                                                selector:@selector(timerUpdate)
+                                                                userInfo:nil
+                                                                repeats:YES] retain];
+               
         [self timerUpdate];
         ITDebugLog(@"Connection successful.");
         return 1;
@@ -1549,10 +1558,12 @@ static MainController *sharedController;
     [networkController disconnect];
     
     if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+               refreshTimer = nil;
         [self applicationLaunched:nil];
     } else {
         [self applicationTerminated:nil];
     }
+       
     if (refreshTimer) {
                [self timerUpdate];
        };