--- /dev/null
+/*
+ * ITKit
+ * ITTextFieldCell
+ * Allows shadows to be drawn under text in cells.
+ *
+ * Original Author : Matt Judy <mjudy@ithinksw.com>
+ * Responsibility : Matt Judy <mjudy@ithinksw.com>
+ * Responsibility : Joseph Spiros <joseph.spiros@ithinksw.com>
+ *
+ * Copyright (c) 2003 iThink Software.
+ * All Rights Reserved
+ *
+ */
+
+
+#import <Cocoa/Cocoa.h>
+
+
+@interface ITTextFieldCell : NSTextFieldCell {
+
+ BOOL castsShadow;
+
+ float shadowElevation;
+ float shadowAzimuth;
+ float shadowAmbient;
+ float shadowHeight;
+ float shadowRadius;
+ float shadowSaturation;
+
+}
+
+- (BOOL)castsShadow;
+- (void)setCastsShadow:(BOOL)newSetting;
+
+- (float)shadowElevation; /* Light source elevation in degrees. Defaults to 45.0 */
+- (void)setShadowElevation:(float)newElevation;
+
+- (float)shadowAzimuth; /* Light source azimuth in degrees. Defaults to 90.0 */
+- (void)setShadowAzimuth:(float)newAzimuth;
+
+- (float)shadowAmbient; /* Amount of ambient light. Defaults to 0.15 */
+- (void)setShadowAmbient:(float)newAmbient;
+
+- (float)shadowHeight; /* Height above the canvas. Defaults to 1.0 */
+- (void)setShadowHeight:(float)newHeight;
+
+- (float)shadowRadius; /* Blur radius. Defaults to 4.0 */
+- (void)setShadowRadius:(float)newRadius;
+
+- (float)shadowSaturation; /* Maximum saturation. Defaults to 1.0 */
+- (void)setShadowSaturation:(float)newSaturation;
+
+
+@end
--- /dev/null
+#import "ITTextFieldCell.h"
+#import <CoreGraphics/CoreGraphics.h>
+#import "ITCoreGraphicsHacks.h"
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark IMPLEMENTATION
+/*************************************************************************/
+
+@implementation ITTextFieldCell
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark INITIALIZATION METHODS
+/*************************************************************************/
+
+- (id)init
+{
+ if ( ( self = [super init] ) ) {
+ castsShadow = NO;
+ shadowElevation = 45.0;
+ shadowAzimuth = 90.0;
+ shadowAmbient = 0.15;
+ shadowHeight = 1.00;
+ shadowRadius = 4.00;
+ shadowSaturation = 1.0;
+ }
+
+ return self;
+}
+
+- (id)initWithCoder:(NSCoder *)coder
+{
+ if ( ( self = [super initWithCoder:coder] ) ) {
+ castsShadow = NO;
+ shadowElevation = 45.0;
+ shadowAzimuth = 90.0;
+ shadowAmbient = 0.15;
+ shadowHeight = 1.00;
+ shadowRadius = 4.00;
+ shadowSaturation = 1.0;
+ }
+
+ return self;
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark DRAWING METHODS
+/*************************************************************************/
+
+- (void)drawInteriorWithFrame:(NSRect)rect inView:(NSView *)controlView
+{
+ CGSGenericObj style = nil;
+ CGShadowStyle shadow;
+
+ if ( castsShadow ) {
+ // Create the shadow style to use for drawing the string
+ shadow.version = 0;
+ shadow.elevation = shadowElevation;
+ shadow.azimuth = shadowAzimuth;
+ shadow.ambient = shadowAmbient;
+ shadow.height = shadowHeight;
+ shadow.radius = shadowRadius;
+ shadow.saturation = shadowSaturation;
+ style = CGStyleCreateShadow(&shadow);
+
+ // Set the context for drawing the string
+ [NSGraphicsContext saveGraphicsState];
+ CGContextSetStyle([[NSGraphicsContext currentContext] graphicsPort], style);
+ }
+
+ // Draw the string
+ [super drawInteriorWithFrame:rect inView:controlView];
+
+
+ if ( castsShadow ) {
+ // Restore the old context
+ [NSGraphicsContext restoreGraphicsState];
+ CGStyleRelease(style);
+ }
+}
+
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark ACCESSOR METHODS
+/*************************************************************************/
+
+- (BOOL)castsShadow;
+{
+ return castsShadow;
+}
+
+- (void)setCastsShadow:(BOOL)newSetting;
+{
+ castsShadow = newSetting;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowElevation;
+{
+ return shadowElevation;
+}
+
+- (void)setShadowElevation:(float)newElevation;
+{
+ shadowElevation = newElevation;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowAzimuth;
+{
+ return shadowAzimuth;
+}
+
+- (void)setShadowAzimuth:(float)newAzimuth;
+{
+ shadowAzimuth = newAzimuth;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowAmbient;
+{
+ return shadowAmbient;
+}
+
+- (void)setShadowAmbient:(float)newAmbient;
+{
+ shadowAmbient = newAmbient;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowHeight;
+{
+ return shadowHeight;
+}
+
+- (void)setShadowHeight:(float)newHeight;
+{
+ shadowHeight = newHeight;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowRadius;
+{
+ return shadowRadius;
+}
+
+- (void)setShadowRadius:(float)newRadius;
+{
+ shadowRadius = newRadius;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+- (float)shadowSaturation;
+{
+ return shadowSaturation;
+}
+
+- (void)setShadowSaturation:(float)newSaturation;
+{
+ shadowSaturation = newSaturation;
+ [[self controlView] setNeedsDisplay:YES];
+}
+
+
+@end