--- /dev/null
+/*
+ * ITKit
+ * ITCutWindowEffect
+ * Effect subclass which performs a simple cut in or out, with no transition.
+ *
+ * Original Author : Matt Judy <mjudy@ithinksw.com>
+ * Responsibility : Matt Judy <mjudy@ithinksw.com>
+ *
+ * Copyright (c) 2002 - 2003 iThink Software.
+ * All Rights Reserved
+ *
+ */
+
+
+#import <Cocoa/Cocoa.h>
+#import "ITWindowEffect.h"
+
+
+@interface ITCutWindowEffect : ITWindowEffect <ITWindowEffect> {
+
+}
+
+@end
--- /dev/null
+#import "ITCutWindowEffect.h"
+#import "ITTransientStatusWindow.h"
+
+
+@implementation ITCutWindowEffect
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
+- (void)performAppear
+{
+ [_window orderFront:self];
+ [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+}
+
+- (void)cancelAppear
+{
+ [self performVanish];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
+{
+ [_window orderOut:self];
+ [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+}
+
+- (void)cancelVanish
+{
+ [self performAppear];
+}
+
+
+@end
#import "ITDissolveWindowEffect.h"
+#import "ITTransientStatusWindow.h"
+
+
+@interface ITDissolveWindowEffect (Private)
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
+- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
+- (void)vanishFinish;
+@end
@implementation ITDissolveWindowEffect
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
- (void)performAppear
{
- NSLog(@"ITDissolveWindowEffect does not implement performAppear.");
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
}
-- (void)performVanish
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [_window setAlphaValue:0.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(appearStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)appearStep
+{
+ float interFade = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
+ }
+}
+
+- (void)appearFinish
{
- NSLog(@"ITDissolveWindowEffect does not implement performVanish.");
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [self setWindowVisibility:ITTransientStatusWindowVisibleState];
}
- (void)cancelAppear
{
- NSLog(@"ITWindowEffect does not implement cancelAppear.");
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
+{
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [_window setAlphaValue:1.0];
+ }
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
+}
+
+- (void)vanishStep
+{
+ float interFade = 1.0;
+ [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] <= 0.0 ) {
+ [self vanishFinish];
+ }
+}
+
+- (void)vanishFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+ [self setWindowVisibility:ITTransientStatusWindowHiddenState];
}
- (void)cancelVanish
{
- NSLog(@"ITDissolveWindowEffect does not implement cancelVanish.");
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
@interface ITPivotWindowEffect (Private)
- (void)setPivot:(float)angle;
- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
-- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
- (void)vanishFinish;
@end
@implementation ITPivotWindowEffect
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
- (void)performAppear
{
[self setWindowVisibility:ITTransientStatusWindowAppearingState];
- (void)performAppearFromProgress:(float)progress effectTime:(float)time
{
- _effectProgress = progress;
+ [_window setEffectProgress:progress];
_effectSpeed = (1.0 / (EFFECT_FPS * time));
if ( progress == 0.0 ) {
repeats:YES];
}
-- (void)performVanish
+- (void)appearStep
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
- [self performVanishFromProgress:1.0 effectTime:_effectTime];
-}
+ float interPivot = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [self setPivot:((interPivot * 45) + 315)];
+ [_window setAlphaValue:interPivot];
-- (void)performVanishFromProgress:(float)progress effectTime:(float)time
-{
- _effectProgress = progress;
- _effectSpeed = (1.0 / (EFFECT_FPS * time));
- if ( progress == 1.0 ) {
- [self setPivot:0.0];
- [_window setAlphaValue:1.0];
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
}
-
- [_window orderFront:self];
- _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
- target:self
- selector:@selector(vanishStep)
- userInfo:nil
- repeats:YES];
}
-- (void)cancelAppear
+- (void)appearFinish
{
- [self setWindowVisibility:ITTransientStatusWindowVanishingState];
-
[_effectTimer invalidate];
_effectTimer = nil;
-
- [self performVanishFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
+ [self setWindowVisibility:ITTransientStatusWindowVisibleState];
}
-- (void)cancelVanish
+- (void)cancelAppear
{
- [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
[_effectTimer invalidate];
_effectTimer = nil;
- [self performAppearFromProgress:_effectProgress effectTime:(_effectTime / 3.5)];
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
-- (void)appearStep
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
{
- float interPivot = 0.0;
- _effectProgress += _effectSpeed;
- _effectProgress = (_effectProgress < 1.0 ? _effectProgress : 1.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
- [self setPivot:((interPivot * 45) + 315)];
- [_window setAlphaValue:interPivot];
+ [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
- if ( _effectProgress >= 1.0 ) {
- [self appearFinish];
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [self setPivot:0.0];
+ [_window setAlphaValue:1.0];
}
+
+ [_window orderFront:self];
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
}
- (void)vanishStep
{
float interPivot = 1.0;
- _effectProgress -= _effectSpeed;
- _effectProgress = (_effectProgress > 0.0 ? _effectProgress : 0.0);
- interPivot = (( sin((_effectProgress * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+ interPivot = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
[self setPivot:((interPivot * 45) + 315)];
[_window setAlphaValue:interPivot];
- if ( _effectProgress <= 0.0 ) {
+ if ( [_window effectProgress] <= 0.0 ) {
[self vanishFinish];
}
}
-- (void)appearFinish
+- (void)vanishFinish
{
[_effectTimer invalidate];
_effectTimer = nil;
- [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+ [self setWindowVisibility:ITTransientStatusWindowHiddenState];
}
-- (void)vanishFinish
+- (void)cancelVanish
{
+ [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+
[_effectTimer invalidate];
_effectTimer = nil;
- [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark PRIVATE METHOD IMPLEMENTATIONS
+/*************************************************************************/
+
- (void)setPivot:(float)angle
{
float degAngle = (angle * (pi / 180));
} ITTransientStatusWindowBackgroundType;
-@interface ITTransientStatusWindow : NSWindow <ITWindowPositioning , ITWindowVisibility> {
+@interface ITTransientStatusWindow : NSWindow <ITWindowPositioning , ITWindowMotility> {
ITWindowVisibilityState _visibilityState;
ITTransientStatusWindowExitMode _exitMode;
ITTransientStatusWindowBackgroundType _backgroundType;
ITWindowEffect *_entryEffect;
ITWindowEffect *_exitEffect;
+ double _effectProgress;
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
float _screenPadding;
- (ITHorizontalWindowPosition)horizontalPosition;
- (void)setHorizontalPosition:(ITHorizontalWindowPosition)newPosition;
+- (float)effectProgress;
+- (void)setEffectProgress:(float)newProgress;
+
- (ITWindowEffect *)entryEffect;
- (void)setEntryEffect:(ITWindowEffect *)newEffect;
{
if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
// Window is hidden. Appear as normal, and start the timer.
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [_entryEffect performAppear];
- }
- [self startVanishTimer];
+ [_entryEffect performAppear];
} else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
// Window is completely visible. Simply reset the timer.
[self startVanishTimer];
// Window is on its way in. Do nothing.
} else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
// Window is on its way out. Cancel the vanish.
- if ( _exitEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- [_exitEffect cancelVanish];
- }
- [self startVanishTimer];
+ [_exitEffect cancelVanish];
}
}
{
if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
// Window is totally visible. Perform exit effect.
- if ( _exitEffect == nil ) {
- [self orderOut:self];
- _visibilityState = ITTransientStatusWindowHiddenState;
- } else {
- [_exitEffect performVanish];
- }
- [self startVanishTimer];
+ [_exitEffect performVanish];
} else if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
// Window is hidden. Do nothing.
} else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
- (void)setVisibilityState:(ITWindowVisibilityState)newState
{
_visibilityState = newState;
+
+ if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ [self startVanishTimer];
+ }
}
- (ITTransientStatusWindowExitMode)exitMode
_horizontalPosition = newPosition;
}
+- (float)effectProgress
+{
+ return _effectProgress;
+}
+
+- (void)setEffectProgress:(float)newProgress
+{
+ _effectProgress = newProgress;
+}
+
- (float)screenPadding
{
return _screenPadding;
- (void)startVanishTimer
{
-
+ // start timer, if appropriate
+ // if timer already exists, restart it.
}
@end
#import <Cocoa/Cocoa.h>
#import "ITWindowPositioning.h"
+@class ITTransientStatusWindow;
#define EFFECT_FPS 30.0
#define DEFAULT_EFFECT_TIME 0.75
@end
-@protocol ITWindowVisibility
+@protocol ITWindowMotility
- (ITWindowVisibilityState)visibilityState;
- (void)setVisibilityState:(ITWindowVisibilityState)newState;
+- (float)effectProgress;
+- (void)setEffectProgress:(float)newProgress;
@end
@interface ITWindowEffect : NSObject <ITWindowEffect>
{
- NSWindow *_window;
+ ITTransientStatusWindow *_window;
float _effectTime;
float _effectSpeed;
- double _effectProgress;
ITVerticalWindowPosition _verticalPosition;
ITHorizontalWindowPosition _horizontalPosition;
NSTimer *_effectTimer;
_window = [window retain];
_effectTime = DEFAULT_EFFECT_TIME;
- _effectProgress = 0.00;
_effectTimer = nil;
if ( [window conformsToProtocol:@protocol(ITWindowPositioning)] ) {
- (void)setWindowVisibility:(ITWindowVisibilityState)visibilityState
{
- if ( [_window conformsToProtocol:@protocol(ITWindowVisibility)] ) {
+ if ( [_window conformsToProtocol:@protocol(ITWindowMotility)] ) {
// Cast so the compiler won't gripe
[(ITTransientStatusWindow *)_window setVisibilityState:visibilityState];
} else {
#import "ITTransientStatusWindow.h"
#import "ITTextField.h"
#import "ITPivotWindowEffect.h"
+#import "ITDissolveWindowEffect.h"
+#import "ITCutWindowEffect.h"
#define SW_PAD 24.0
#define SW_SPACE 24.0
[[statusWindow contentView] setNeedsDisplay:YES];
- [statusWindow setEntryEffect:[[ITPivotWindowEffect alloc] initWithWindow:statusWindow]];
- [statusWindow setExitEffect:[[ITPivotWindowEffect alloc] initWithWindow:statusWindow]];
+// [statusWindow setEntryEffect:[[ITPivotWindowEffect alloc] initWithWindow:statusWindow]];
+// [statusWindow setExitEffect:[[ITPivotWindowEffect alloc] initWithWindow:statusWindow]];
+ [statusWindow setEntryEffect:[[ITCutWindowEffect alloc] initWithWindow:statusWindow]];
+ [statusWindow setExitEffect: [[ITDissolveWindowEffect alloc] initWithWindow:statusWindow]];
}
- (IBAction)toggleStatusWindow:(id)sender