+#import "ITCoreImageWindowEffect.h"
+#import "ITTransientStatusWindow.h"
+#import "ITCoreGraphicsHacks.h"
+#import "ITCoreImageView.h"
+
+@interface ITCoreImageWindowEffect (Private)
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time;
+- (void)appearStep;
+- (void)appearFinish;
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time;
+- (void)vanishStep;
+- (void)vanishFinish;
+
+- (void)setupEffect;
+@end
+
+@implementation ITCoreImageWindowEffect
+
++ (NSString *)effectName
+{
+ return @"Core Image - Ripple";
+}
+
++ (NSDictionary *)supportedPositions
+{
+ return [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+ [NSDictionary dictionaryWithObjectsAndKeys:
+ [NSNumber numberWithBool:YES], @"Left",
+ [NSNumber numberWithBool:YES], @"Center",
+ [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
++ (unsigned int)listOrder
+{
+ return 800;
+}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark APPEAR METHODS
+/*************************************************************************/
+
+- (void)performAppear
+{
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowAppearingState];
+ [self performAppearFromProgress:0.0 effectTime:_effectTime];
+}
+
+- (void)performAppearFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+
+ if ( progress == 0.0 ) {
+ [_window setAlphaValue:0.0];
+ }
+
+ [_window orderFront:self];
+
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(appearStep)
+ userInfo:nil
+ repeats:YES];
+ [self setupEffect];
+}
+
+- (void)appearStep
+{
+ float interFade = 0.0;
+ [_window setEffectProgress:([_window effectProgress] + _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] < 1.0) ? [_window effectProgress] : 1.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] >= 1.0 ) {
+ [self appearFinish];
+ }
+}
+
+- (void)appearFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self setWindowVisibility:ITWindowVisibleState];
+
+ __idle = YES;
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
+}
+
+- (void)cancelAppear
+{
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performVanishFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark VANISH METHODS
+/*************************************************************************/
+
+- (void)performVanish
+{
+ __idle = NO;
+
+ [self setWindowVisibility:ITWindowVanishingState];
+ [self performVanishFromProgress:1.0 effectTime:_effectTime];
+}
+
+- (void)performVanishFromProgress:(float)progress effectTime:(float)time
+{
+ [_window setEffectProgress:progress];
+ _effectSpeed = (1.0 / (EFFECT_FPS * time));
+ if ( progress == 1.0 ) {
+ [_window setAlphaValue:1.0];
+ }
+
+ [_window orderFront:self];
+
+ _effectTimer = [NSTimer scheduledTimerWithTimeInterval:(1.0 / EFFECT_FPS)
+ target:self
+ selector:@selector(vanishStep)
+ userInfo:nil
+ repeats:YES];
+ [self setupEffect];
+}
+
+- (void)vanishStep
+{
+ float interFade = 1.0;
+ [_window setEffectProgress:([_window effectProgress] - _effectSpeed)];
+ [_window setEffectProgress:( ([_window effectProgress] > 0.0) ? [_window effectProgress] : 0.0)];
+ interFade = (( sin(([_window effectProgress] * pi) - (pi / 2)) + 1 ) / 2);
+ [_window setAlphaValue:interFade];
+
+ if ( [_window effectProgress] <= 0.0 ) {
+ [self vanishFinish];
+ }
+}
+
+- (void)vanishFinish
+{
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+ [_window orderOut:self];
+ [_window setAlphaValue:1.0];
+
+ [self setWindowVisibility:ITWindowHiddenState];
+
+ __idle = YES;
+
+ if ( __shouldReleaseWhenIdle ) {
+ [self release];
+ }
+}
+
+- (void)cancelVanish
+{
+ [self setWindowVisibility:ITWindowVanishingState];
+
+ [_effectTimer invalidate];
+ _effectTimer = nil;
+
+ [self performAppearFromProgress:[_window effectProgress] effectTime:(_effectTime / 3.5)];
+}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark CORE IMAGE METHODS
+/*************************************************************************/
+
+- (void)setupEffect
+{
+ NSRect rippleRect = [_window frame];
+ NSRect screenRect = [[_window screen] frame];
+
+ rippleRect.origin.y = - (NSMaxY(rippleRect) - screenRect.size.height);
+
+ _effectWindow = [[NSWindow alloc] initWithContentRect:NSInsetRect([_window frame], -200, -200) styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO];
+ [_effectWindow setBackgroundColor:[NSColor clearColor]];
+ [_effectWindow setAlphaValue:1.0];
+ [_effectWindow setOpaque:NO];
+ [_effectWindow setHasShadow:NO];
+ [_effectWindow setContentView:[[ITCoreImageView alloc] initWithFrame:[_window frame]]];
+ [_effectWindow setLevel:[_window level]];
+
+ [_effectWindow orderFrontRegardless];
+ [_window orderWindow:NSWindowAbove relativeTo:[_effectWindow windowNumber]];
+
+ _effectFilter = [[CIFilter filterWithName:@"CIShapedWaterRipple"] retain];
+ [_effectFilter setDefaults];
+ [_effectFilter setValue:[NSNumber numberWithFloat:50.0] forKey:@"inputCornerRadius"];
+ [_effectFilter setValue:[CIVector vectorWithX:rippleRect.origin.x Y:rippleRect.origin.y] forKey:@"inputPoint0"];
+ [_effectFilter setValue:[CIVector vectorWithX:(rippleRect.origin.x + rippleRect.size.width) Y:(rippleRect.origin.y + rippleRect.size.height)] forKey:@"inputPoint1"];
+ [_effectFilter setValue:[NSNumber numberWithFloat:0.0] forKey:@"inputPhase"];
+
+ _windowFilter = [[CICGSFilter filterWithFilter:_effectFilter connectionID:[NSApp contextID]] retain];
+ [_windowFilter addToWindow:(CGSWindowID)[_effectWindow windowNumber] flags:1];
+
+ [NSThread detachNewThreadSelector:@selector(runFilterAnimation:) toTarget:self withObject:self];
+}
+
+- (void)runFilterAnimation:(id)sender
+{
+ NSAutoreleasePool *pool;
+ CICGSFilter *oldFilter;
+ CFAbsoluteTime startTime, time;
+ CGSWindowID windowNumber = (CGSWindowID)[_effectWindow windowNumber];
+
+ pool = [[NSAutoreleasePool alloc] init];
+
+ startTime = CFAbsoluteTimeGetCurrent();
+ time = CFAbsoluteTimeGetCurrent();
+
+ while (time < (startTime + 2.5) && (time >= startTime)) {
+ oldFilter = _windowFilter;
+ [_effectFilter setValue:[NSNumber numberWithFloat:160*(time - startTime)] forKey:@"inputPhase"];
+ _windowFilter = [[CICGSFilter filterWithFilter:_effectFilter connectionID:[NSApp contextID]] retain];
+ [_windowFilter addToWindow:windowNumber flags:1];
+ [oldFilter removeFromWindow:windowNumber];
+ [oldFilter release];
+ time = CFAbsoluteTimeGetCurrent();
+ }
+
+ [_windowFilter removeFromWindow:windowNumber];
+ [_windowFilter release];
+ [_effectFilter release];
+ [_effectWindow orderOut:self];
+ [[_effectWindow contentView] release];
+ [_effectWindow release];
+ [pool release];
+}
+
+@end