-- (void)appear
-{
- if ( _entryEffect == nil ) {
- [self orderFront:self];
- _visibilityState = ITTransientStatusWindowVisibleState;
- } else {
- _visibilityState = ITTransientStatusWindowAppearingState;
- [_entryEffect performAppear];
- _visibilityState = ITTransientStatusWindowVisibleState;
+ - (IBAction)appear:(id)sender
+ {
+ NSLog(@"%i", _visibilityState);
+ if ( _visibilityState == ITTransientStatusWindowHiddenState ) {
+ // Window is hidden. Appear as normal, and start the timer.
+ if ( _entryEffect == nil ) {
+ [self orderFront:self];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ } else {
+ _visibilityState = ITTransientStatusWindowAppearingState;
+ [_entryEffect performAppear];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ }
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowVisibleState ) {
+ // Window is completely visible. Simply reset the timer.
+ [self startVanishTimer];
+ } else if ( _visibilityState == ITTransientStatusWindowAppearingState ) {
+ // Window is appearing. Do nothing.
+ } else if ( _visibilityState == ITTransientStatusWindowVanishingState ) {
+ NSLog(@"%i", _visibilityState);
+ if ( _exitEffect == nil ) {
+ [self orderFront:self];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ } else {
+ _visibilityState = ITTransientStatusWindowAppearingState;
+ [_exitEffect cancelVanish];
+ _visibilityState = ITTransientStatusWindowVisibleState;
+ }
+ [self startVanishTimer];