Fixing the effects so they work on multiple monitors where the screen
[ITKit.git] / ITDissolveWindowEffect.m
index fc2bd38..5481832 100755 (executable)
@@ -1,6 +1,6 @@
 #import "ITDissolveWindowEffect.h"
 #import "ITTransientStatusWindow.h"
 #import "ITDissolveWindowEffect.h"
 #import "ITTransientStatusWindow.h"
-
+#import "ITCoreGraphicsHacks.h"
 
 @interface ITDissolveWindowEffect (Private)
 - (void)performAppearFromProgress:(float)progress effectTime:(float)time;
 
 @interface ITDissolveWindowEffect (Private)
 - (void)performAppearFromProgress:(float)progress effectTime:(float)time;
 @implementation ITDissolveWindowEffect
 
 
 @implementation ITDissolveWindowEffect
 
 
++ (NSString *)effectName
+{
+    return @"Dissolve";
+}
+
++ (NSDictionary *)supportedPositions
+{
+    return [NSDictionary dictionaryWithObjectsAndKeys:
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Top" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Middle" ,
+        [NSDictionary dictionaryWithObjectsAndKeys:
+            [NSNumber numberWithBool:YES], @"Left",
+            [NSNumber numberWithBool:YES], @"Center",
+            [NSNumber numberWithBool:YES], @"Right", nil] , @"Bottom" , nil];
+}
+
++ (unsigned int)listOrder
+{
+    return 200;
+}
+
+
 /*************************************************************************/
 #pragma mark -
 #pragma mark APPEAR METHODS
 /*************************************************************************/
 #pragma mark -
 #pragma mark APPEAR METHODS
@@ -22,7 +50,9 @@
 
 - (void)performAppear
 {
 
 - (void)performAppear
 {
-    [self setWindowVisibility:ITTransientStatusWindowAppearingState];
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowAppearingState];
     [self performAppearFromProgress:0.0 effectTime:_effectTime];
 }
 
     [self performAppearFromProgress:0.0 effectTime:_effectTime];
 }
 
 {
     [_effectTimer invalidate];
     _effectTimer = nil;
 {
     [_effectTimer invalidate];
     _effectTimer = nil;
-    [self setWindowVisibility:ITTransientStatusWindowVisibleState];
+    [self setWindowVisibility:ITWindowVisibleState];
+
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
 }
 
 - (void)cancelAppear
 {
 }
 
 - (void)cancelAppear
 {
-    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    [self setWindowVisibility:ITWindowVanishingState];
 
     [_effectTimer invalidate];
     _effectTimer = nil;
 
     [_effectTimer invalidate];
     _effectTimer = nil;
 
 - (void)performVanish
 {
 
 - (void)performVanish
 {
-    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    __idle = NO;
+    
+    [self setWindowVisibility:ITWindowVanishingState];
     [self performVanishFromProgress:1.0 effectTime:_effectTime];
 }
 
     [self performVanishFromProgress:1.0 effectTime:_effectTime];
 }
 
     _effectTimer = nil;
     [_window orderOut:self];
     [_window setAlphaValue:1.0];
     _effectTimer = nil;
     [_window orderOut:self];
     [_window setAlphaValue:1.0];
-    [self setWindowVisibility:ITTransientStatusWindowHiddenState];
+    [self setWindowVisibility:ITWindowHiddenState];
+
+    __idle = YES;
+    
+    if ( __shouldReleaseWhenIdle ) {
+        [self release];
+    }
 }
 
 - (void)cancelVanish
 {
 }
 
 - (void)cancelVanish
 {
-    [self setWindowVisibility:ITTransientStatusWindowVanishingState];
+    [self setWindowVisibility:ITWindowVanishingState];
 
     [_effectTimer invalidate];
     _effectTimer = nil;
 
     [_effectTimer invalidate];
     _effectTimer = nil;