1 #import "ITTextField.h"
2 #import "ITTextFieldCell.h"
4 @implementation ITTextField
7 if (self == [ITTextField class]) {
8 [self setCellClass:[ITTextFieldCell class]];
13 return [ITTextFieldCell class];
17 return [[self cell] castsShadow];
20 - (void)setCastsShadow:(BOOL)newSetting {
21 [[self cell] setCastsShadow:newSetting];
24 - (float)shadowElevation {
25 return [[self cell] shadowElevation];
28 - (void)setShadowElevation:(float)newElevation {
29 [[self cell] setShadowElevation:newElevation];
32 - (float)shadowAzimuth {
33 return [[self cell] shadowAzimuth];
36 - (void)setShadowAzimuth:(float)newAzimuth {
37 [[self cell] setShadowAzimuth:newAzimuth];
40 - (float)shadowAmbient {
41 return [[self cell] shadowAmbient];
44 - (void)setShadowAmbient:(float)newAmbient {
45 [[self cell] setShadowAmbient:newAmbient];
48 - (float)shadowHeight {
49 return [[self cell] shadowHeight];
52 - (void)setShadowHeight:(float)newHeight {
53 [[self cell] setShadowHeight:newHeight];
56 - (float)shadowRadius {
57 return [[self cell] shadowRadius];
60 - (void)setShadowRadius:(float)newRadius {
61 [[self cell] setShadowRadius:newRadius];
64 - (float)shadowSaturation {
65 return [[self cell] shadowSaturation];
68 - (void)setShadowSaturation:(float)newSaturation {
69 [[self cell] setShadowSaturation:newSaturation];