X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/c930e9176a5a85509c5b0230e2bff5c22a591432..refs/heads/old:/examples/image-organizer/SWFUpload/swfupload.js diff --git a/examples/image-organizer/SWFUpload/swfupload.js b/examples/image-organizer/SWFUpload/swfupload.js index a6c4f988..525b762c 100644 --- a/examples/image-organizer/SWFUpload/swfupload.js +++ b/examples/image-organizer/SWFUpload/swfupload.js @@ -1,986 +1,986 @@ /*! - * Ext JS Library 3.0.0 - * Copyright(c) 2006-2009 Ext JS, LLC - * licensing@extjs.com - * http://www.extjs.com/license + * Ext JS Library 3.3.1 + * Copyright(c) 2006-2010 Sencha Inc. + * licensing@sencha.com + * http://www.sencha.com/license */ -/** - * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com - * - * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/ - * - * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilz�n and Mammon Media and is released under the MIT License: - * http://www.opensource.org/licenses/mit-license.php - * - * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License: - * http://www.opensource.org/licenses/mit-license.php - * - */ - - -/* ******************* */ -/* Constructor & Init */ -/* ******************* */ -var SWFUpload; - -if (SWFUpload == undefined) { - SWFUpload = function (settings) { - this.initSWFUpload(settings); - }; -} - -SWFUpload.prototype.initSWFUpload = function (settings) { - try { - this.customSettings = {}; // A container where developers can place their own settings associated with this instance. - this.settings = settings; - this.eventQueue = []; - this.movieName = "SWFUpload_" + SWFUpload.movieCount++; - this.movieElement = null; - - - // Setup global control tracking - SWFUpload.instances[this.movieName] = this; - - // Load the settings. Load the Flash movie. - this.initSettings(); - this.loadFlash(); - this.displayDebugInfo(); - } catch (ex) { - delete SWFUpload.instances[this.movieName]; - throw ex; - } -}; - -/* *************** */ -/* Static Members */ -/* *************** */ -SWFUpload.instances = {}; -SWFUpload.movieCount = 0; -SWFUpload.version = "2.2.0 2009-03-25"; -SWFUpload.QUEUE_ERROR = { - QUEUE_LIMIT_EXCEEDED : -100, - FILE_EXCEEDS_SIZE_LIMIT : -110, - ZERO_BYTE_FILE : -120, - INVALID_FILETYPE : -130 -}; -SWFUpload.UPLOAD_ERROR = { - HTTP_ERROR : -200, - MISSING_UPLOAD_URL : -210, - IO_ERROR : -220, - SECURITY_ERROR : -230, - UPLOAD_LIMIT_EXCEEDED : -240, - UPLOAD_FAILED : -250, - SPECIFIED_FILE_ID_NOT_FOUND : -260, - FILE_VALIDATION_FAILED : -270, - FILE_CANCELLED : -280, - UPLOAD_STOPPED : -290 -}; -SWFUpload.FILE_STATUS = { - QUEUED : -1, - IN_PROGRESS : -2, - ERROR : -3, - COMPLETE : -4, - CANCELLED : -5 -}; -SWFUpload.BUTTON_ACTION = { - SELECT_FILE : -100, - SELECT_FILES : -110, - START_UPLOAD : -120 -}; -SWFUpload.CURSOR = { - ARROW : -1, - HAND : -2 -}; -SWFUpload.WINDOW_MODE = { - WINDOW : "window", - TRANSPARENT : "transparent", - OPAQUE : "opaque" -}; - -// Private: takes a URL, determines if it is relative and converts to an absolute URL -// using the current site. Only processes the URL if it can, otherwise returns the URL untouched -SWFUpload.completeURL = function(url) { - if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) { - return url; - } - - var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : ""); - - var indexSlash = window.location.pathname.lastIndexOf("/"); - if (indexSlash <= 0) { - path = "/"; - } else { - path = window.location.pathname.substr(0, indexSlash) + "/"; - } - - return /*currentURL +*/ path + url; - -}; - - -/* ******************** */ -/* Instance Members */ -/* ******************** */ - -// Private: initSettings ensures that all the -// settings are set, getting a default value if one was not assigned. -SWFUpload.prototype.initSettings = function () { - this.ensureDefault = function (settingName, defaultValue) { - this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName]; - }; - - // Upload backend settings - this.ensureDefault("upload_url", ""); - this.ensureDefault("preserve_relative_urls", false); - this.ensureDefault("file_post_name", "Filedata"); - this.ensureDefault("post_params", {}); - this.ensureDefault("use_query_string", false); - this.ensureDefault("requeue_on_error", false); - this.ensureDefault("http_success", []); - this.ensureDefault("assume_success_timeout", 0); - - // File Settings - this.ensureDefault("file_types", "*.*"); - this.ensureDefault("file_types_description", "All Files"); - this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited" - this.ensureDefault("file_upload_limit", 0); - this.ensureDefault("file_queue_limit", 0); - - // Flash Settings - this.ensureDefault("flash_url", "swfupload.swf"); - this.ensureDefault("prevent_swf_caching", true); - - // Button Settings - this.ensureDefault("button_image_url", ""); - this.ensureDefault("button_width", 1); - this.ensureDefault("button_height", 1); - this.ensureDefault("button_text", ""); - this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;"); - this.ensureDefault("button_text_top_padding", 0); - this.ensureDefault("button_text_left_padding", 0); - this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES); - this.ensureDefault("button_disabled", false); - this.ensureDefault("button_placeholder_id", ""); - this.ensureDefault("button_placeholder", null); - this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW); - this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW); - - // Debug Settings - this.ensureDefault("debug", false); - this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API - - // Event Handlers - this.settings.return_upload_start_handler = this.returnUploadStart; - this.ensureDefault("swfupload_loaded_handler", null); - this.ensureDefault("file_dialog_start_handler", null); - this.ensureDefault("file_queued_handler", null); - this.ensureDefault("file_queue_error_handler", null); - this.ensureDefault("file_dialog_complete_handler", null); - - this.ensureDefault("upload_start_handler", null); - this.ensureDefault("upload_progress_handler", null); - this.ensureDefault("upload_error_handler", null); - this.ensureDefault("upload_success_handler", null); - this.ensureDefault("upload_complete_handler", null); - - this.ensureDefault("debug_handler", this.debugMessage); - - this.ensureDefault("custom_settings", {}); - - // Other settings - this.customSettings = this.settings.custom_settings; - - // Update the flash url if needed - if (!!this.settings.prevent_swf_caching) { - this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime(); - } - - if (!this.settings.preserve_relative_urls) { - //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it - this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url); - this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url); - } - - delete this.ensureDefault; -}; - -// Private: loadFlash replaces the button_placeholder element with the flash movie. -SWFUpload.prototype.loadFlash = function () { - var targetElement, tempParent; - - // Make sure an element with the ID we are going to use doesn't already exist - if (document.getElementById(this.movieName) !== null) { - throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; - } - - // Get the element where we will be placing the flash movie - targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder; - - if (targetElement == undefined) { - throw "Could not find the placeholder element: " + this.settings.button_placeholder_id; - } - - // Append the container and load the flash - tempParent = document.createElement("div"); - tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) - targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement); - - // Fix IE Flash/Form bug - if (window[this.movieName] == undefined) { - window[this.movieName] = this.getMovieElement(); - } - -}; - -// Private: getFlashHTML generates the object tag needed to embed the flash in to the document -SWFUpload.prototype.getFlashHTML = function () { - // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay - return ['', - '', - '', - '', - '', - '', - '', - ''].join(""); -}; - -// Private: getFlashVars builds the parameter string that will be passed -// to flash in the flashvars param. -SWFUpload.prototype.getFlashVars = function () { - // Build a string from the post param object - var paramString = this.buildParamString(); - var httpSuccessString = this.settings.http_success.join(","); - - // Build the parameter string - return ["movieName=", encodeURIComponent(this.movieName), - "&uploadURL=", encodeURIComponent(this.settings.upload_url), - "&useQueryString=", encodeURIComponent(this.settings.use_query_string), - "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error), - "&httpSuccess=", encodeURIComponent(httpSuccessString), - "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout), - "&params=", encodeURIComponent(paramString), - "&filePostName=", encodeURIComponent(this.settings.file_post_name), - "&fileTypes=", encodeURIComponent(this.settings.file_types), - "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description), - "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit), - "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit), - "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit), - "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled), - "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url), - "&buttonWidth=", encodeURIComponent(this.settings.button_width), - "&buttonHeight=", encodeURIComponent(this.settings.button_height), - "&buttonText=", encodeURIComponent(this.settings.button_text), - "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding), - "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding), - "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style), - "&buttonAction=", encodeURIComponent(this.settings.button_action), - "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled), - "&buttonCursor=", encodeURIComponent(this.settings.button_cursor) - ].join(""); -}; - -// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload -// The element is cached after the first lookup -SWFUpload.prototype.getMovieElement = function () { - if (this.movieElement == undefined) { - this.movieElement = document.getElementById(this.movieName); - } - - if (this.movieElement === null) { - throw "Could not find Flash element"; - } - - return this.movieElement; -}; - -// Private: buildParamString takes the name/value pairs in the post_params setting object -// and joins them up in to a string formatted "name=value&name=value" -SWFUpload.prototype.buildParamString = function () { - var postParams = this.settings.post_params; - var paramStringPairs = []; - - if (typeof(postParams) === "object") { - for (var name in postParams) { - if (postParams.hasOwnProperty(name)) { - paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString())); - } - } - } - - return paramStringPairs.join("&"); -}; - -// Public: Used to remove a SWFUpload instance from the page. This method strives to remove -// all references to the SWF, and other objects so memory is properly freed. -// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state. -// Credits: Major improvements provided by steffen -SWFUpload.prototype.destroy = function () { - try { - // Make sure Flash is done before we try to remove it - this.cancelUpload(null, false); - - - // Remove the SWFUpload DOM nodes - var movieElement = null; - movieElement = this.getMovieElement(); - - if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE - // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround) - for (var i in movieElement) { - try { - if (typeof(movieElement[i]) === "function") { - movieElement[i] = null; - } - } catch (ex1) {} - } - - // Remove the Movie Element from the page - try { - movieElement.parentNode.removeChild(movieElement); - } catch (ex) {} - } - - // Remove IE form fix reference - window[this.movieName] = null; - - // Destroy other references - SWFUpload.instances[this.movieName] = null; - delete SWFUpload.instances[this.movieName]; - - this.movieElement = null; - this.settings = null; - this.customSettings = null; - this.eventQueue = null; - this.movieName = null; - - - return true; - } catch (ex2) { - return false; - } -}; - - -// Public: displayDebugInfo prints out settings and configuration -// information about this SWFUpload instance. -// This function (and any references to it) can be deleted when placing -// SWFUpload in production. -SWFUpload.prototype.displayDebugInfo = function () { - this.debug( - [ - "---SWFUpload Instance Info---\n", - "Version: ", SWFUpload.version, "\n", - "Movie Name: ", this.movieName, "\n", - "Settings:\n", - "\t", "upload_url: ", this.settings.upload_url, "\n", - "\t", "flash_url: ", this.settings.flash_url, "\n", - "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n", - "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n", - "\t", "http_success: ", this.settings.http_success.join(", "), "\n", - "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n", - "\t", "file_post_name: ", this.settings.file_post_name, "\n", - "\t", "post_params: ", this.settings.post_params.toString(), "\n", - "\t", "file_types: ", this.settings.file_types, "\n", - "\t", "file_types_description: ", this.settings.file_types_description, "\n", - "\t", "file_size_limit: ", this.settings.file_size_limit, "\n", - "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n", - "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n", - "\t", "debug: ", this.settings.debug.toString(), "\n", - - "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n", - - "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n", - "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n", - "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n", - "\t", "button_width: ", this.settings.button_width.toString(), "\n", - "\t", "button_height: ", this.settings.button_height.toString(), "\n", - "\t", "button_text: ", this.settings.button_text.toString(), "\n", - "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n", - "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n", - "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n", - "\t", "button_action: ", this.settings.button_action.toString(), "\n", - "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n", - - "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n", - "Event Handlers:\n", - "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n", - "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n", - "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n", - "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n", - "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n", - "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n", - "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n", - "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n", - "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n", - "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n" - ].join("") - ); -}; - -/* Note: addSetting and getSetting are no longer used by SWFUpload but are included - the maintain v2 API compatibility -*/ -// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used. -SWFUpload.prototype.addSetting = function (name, value, default_value) { - if (value == undefined) { - return (this.settings[name] = default_value); - } else { - return (this.settings[name] = value); - } -}; - -// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found. -SWFUpload.prototype.getSetting = function (name) { - if (this.settings[name] != undefined) { - return this.settings[name]; - } - - return ""; -}; - - - -// Private: callFlash handles function calls made to the Flash element. -// Calls are made with a setTimeout for some functions to work around -// bugs in the ExternalInterface library. -SWFUpload.prototype.callFlash = function (functionName, argumentArray) { - argumentArray = argumentArray || []; - - var movieElement = this.getMovieElement(); - var returnValue, returnString; - - // Flash's method if calling ExternalInterface methods (code adapted from MooTools). - try { - returnString = movieElement.CallFunction('' + __flash__argumentsToXML(argumentArray, 0) + ''); - returnValue = eval(returnString); - } catch (ex) { - throw "Call to " + functionName + " failed"; - } - - // Unescape file post param values - if (returnValue != undefined && typeof returnValue.post === "object") { - returnValue = this.unescapeFilePostParams(returnValue); - } - - return returnValue; -}; - -/* ***************************** - -- Flash control methods -- - Your UI should use these - to operate SWFUpload - ***************************** */ - -// WARNING: this function does not work in Flash Player 10 -// Public: selectFile causes a File Selection Dialog window to appear. This -// dialog only allows 1 file to be selected. -SWFUpload.prototype.selectFile = function () { - this.callFlash("SelectFile"); -}; - -// WARNING: this function does not work in Flash Player 10 -// Public: selectFiles causes a File Selection Dialog window to appear/ This -// dialog allows the user to select any number of files -// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names. -// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around -// for this bug. -SWFUpload.prototype.selectFiles = function () { - this.callFlash("SelectFiles"); -}; - - -// Public: startUpload starts uploading the first file in the queue unless -// the optional parameter 'fileID' specifies the ID -SWFUpload.prototype.startUpload = function (fileID) { - this.callFlash("StartUpload", [fileID]); -}; - -// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index. -// If you do not specify a fileID the current uploading file or first file in the queue is cancelled. -// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter. -SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) { - if (triggerErrorEvent !== false) { - triggerErrorEvent = true; - } - this.callFlash("CancelUpload", [fileID, triggerErrorEvent]); -}; - -// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue. -// If nothing is currently uploading then nothing happens. -SWFUpload.prototype.stopUpload = function () { - this.callFlash("StopUpload"); -}; - -/* ************************ - * Settings methods - * These methods change the SWFUpload settings. - * SWFUpload settings should not be changed directly on the settings object - * since many of the settings need to be passed to Flash in order to take - * effect. - * *********************** */ - -// Public: getStats gets the file statistics object. -SWFUpload.prototype.getStats = function () { - return this.callFlash("GetStats"); -}; - -// Public: setStats changes the SWFUpload statistics. You shouldn't need to -// change the statistics but you can. Changing the statistics does not -// affect SWFUpload accept for the successful_uploads count which is used -// by the upload_limit setting to determine how many files the user may upload. -SWFUpload.prototype.setStats = function (statsObject) { - this.callFlash("SetStats", [statsObject]); -}; - -// Public: getFile retrieves a File object by ID or Index. If the file is -// not found then 'null' is returned. -SWFUpload.prototype.getFile = function (fileID) { - if (typeof(fileID) === "number") { - return this.callFlash("GetFileByIndex", [fileID]); - } else { - return this.callFlash("GetFile", [fileID]); - } -}; - -// Public: addFileParam sets a name/value pair that will be posted with the -// file specified by the Files ID. If the name already exists then the -// exiting value will be overwritten. -SWFUpload.prototype.addFileParam = function (fileID, name, value) { - return this.callFlash("AddFileParam", [fileID, name, value]); -}; - -// Public: removeFileParam removes a previously set (by addFileParam) name/value -// pair from the specified file. -SWFUpload.prototype.removeFileParam = function (fileID, name) { - this.callFlash("RemoveFileParam", [fileID, name]); -}; - -// Public: setUploadUrl changes the upload_url setting. -SWFUpload.prototype.setUploadURL = function (url) { - this.settings.upload_url = url.toString(); - this.callFlash("SetUploadURL", [url]); -}; - -// Public: setPostParams changes the post_params setting -SWFUpload.prototype.setPostParams = function (paramsObject) { - this.settings.post_params = paramsObject; - this.callFlash("SetPostParams", [paramsObject]); -}; - -// Public: addPostParam adds post name/value pair. Each name can have only one value. -SWFUpload.prototype.addPostParam = function (name, value) { - this.settings.post_params[name] = value; - this.callFlash("SetPostParams", [this.settings.post_params]); -}; - -// Public: removePostParam deletes post name/value pair. -SWFUpload.prototype.removePostParam = function (name) { - delete this.settings.post_params[name]; - this.callFlash("SetPostParams", [this.settings.post_params]); -}; - -// Public: setFileTypes changes the file_types setting and the file_types_description setting -SWFUpload.prototype.setFileTypes = function (types, description) { - this.settings.file_types = types; - this.settings.file_types_description = description; - this.callFlash("SetFileTypes", [types, description]); -}; - -// Public: setFileSizeLimit changes the file_size_limit setting -SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) { - this.settings.file_size_limit = fileSizeLimit; - this.callFlash("SetFileSizeLimit", [fileSizeLimit]); -}; - -// Public: setFileUploadLimit changes the file_upload_limit setting -SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) { - this.settings.file_upload_limit = fileUploadLimit; - this.callFlash("SetFileUploadLimit", [fileUploadLimit]); -}; - -// Public: setFileQueueLimit changes the file_queue_limit setting -SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) { - this.settings.file_queue_limit = fileQueueLimit; - this.callFlash("SetFileQueueLimit", [fileQueueLimit]); -}; - -// Public: setFilePostName changes the file_post_name setting -SWFUpload.prototype.setFilePostName = function (filePostName) { - this.settings.file_post_name = filePostName; - this.callFlash("SetFilePostName", [filePostName]); -}; - -// Public: setUseQueryString changes the use_query_string setting -SWFUpload.prototype.setUseQueryString = function (useQueryString) { - this.settings.use_query_string = useQueryString; - this.callFlash("SetUseQueryString", [useQueryString]); -}; - -// Public: setRequeueOnError changes the requeue_on_error setting -SWFUpload.prototype.setRequeueOnError = function (requeueOnError) { - this.settings.requeue_on_error = requeueOnError; - this.callFlash("SetRequeueOnError", [requeueOnError]); -}; - -// Public: setHTTPSuccess changes the http_success setting -SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) { - if (typeof http_status_codes === "string") { - http_status_codes = http_status_codes.replace(" ", "").split(","); - } - - this.settings.http_success = http_status_codes; - this.callFlash("SetHTTPSuccess", [http_status_codes]); -}; - -// Public: setHTTPSuccess changes the http_success setting -SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) { - this.settings.assume_success_timeout = timeout_seconds; - this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]); -}; - -// Public: setDebugEnabled changes the debug_enabled setting -SWFUpload.prototype.setDebugEnabled = function (debugEnabled) { - this.settings.debug_enabled = debugEnabled; - this.callFlash("SetDebugEnabled", [debugEnabled]); -}; - -// Public: setButtonImageURL loads a button image sprite -SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) { - if (buttonImageURL == undefined) { - buttonImageURL = ""; - } - - this.settings.button_image_url = buttonImageURL; - this.callFlash("SetButtonImageURL", [buttonImageURL]); -}; - -// Public: setButtonDimensions resizes the Flash Movie and button -SWFUpload.prototype.setButtonDimensions = function (width, height) { - this.settings.button_width = width; - this.settings.button_height = height; - - var movie = this.getMovieElement(); - if (movie != undefined) { - movie.style.width = width + "px"; - movie.style.height = height + "px"; - } - - this.callFlash("SetButtonDimensions", [width, height]); -}; -// Public: setButtonText Changes the text overlaid on the button -SWFUpload.prototype.setButtonText = function (html) { - this.settings.button_text = html; - this.callFlash("SetButtonText", [html]); -}; -// Public: setButtonTextPadding changes the top and left padding of the text overlay -SWFUpload.prototype.setButtonTextPadding = function (left, top) { - this.settings.button_text_top_padding = top; - this.settings.button_text_left_padding = left; - this.callFlash("SetButtonTextPadding", [left, top]); -}; - -// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button -SWFUpload.prototype.setButtonTextStyle = function (css) { - this.settings.button_text_style = css; - this.callFlash("SetButtonTextStyle", [css]); -}; -// Public: setButtonDisabled disables/enables the button -SWFUpload.prototype.setButtonDisabled = function (isDisabled) { - this.settings.button_disabled = isDisabled; - this.callFlash("SetButtonDisabled", [isDisabled]); -}; -// Public: setButtonAction sets the action that occurs when the button is clicked -SWFUpload.prototype.setButtonAction = function (buttonAction) { - this.settings.button_action = buttonAction; - this.callFlash("SetButtonAction", [buttonAction]); -}; - -// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button -SWFUpload.prototype.setButtonCursor = function (cursor) { - this.settings.button_cursor = cursor; - this.callFlash("SetButtonCursor", [cursor]); -}; - -/* ******************************* - Flash Event Interfaces - These functions are used by Flash to trigger the various - events. - - All these functions a Private. - - Because the ExternalInterface library is buggy the event calls - are added to a queue and the queue then executed by a setTimeout. - This ensures that events are executed in a determinate order and that - the ExternalInterface bugs are avoided. -******************************* */ - -SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) { - // Warning: Don't call this.debug inside here or you'll create an infinite loop - - if (argumentArray == undefined) { - argumentArray = []; - } else if (!(argumentArray instanceof Array)) { - argumentArray = [argumentArray]; - } - - var self = this; - if (typeof this.settings[handlerName] === "function") { - // Queue the event - this.eventQueue.push(function () { - this.settings[handlerName].apply(this, argumentArray); - }); - - // Execute the next queued event - setTimeout(function () { - self.executeNextEvent(); - }, 0); - - } else if (this.settings[handlerName] !== null) { - throw "Event handler " + handlerName + " is unknown or is not a function"; - } -}; - -// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout -// we must queue them in order to garentee that they are executed in order. -SWFUpload.prototype.executeNextEvent = function () { - // Warning: Don't call this.debug inside here or you'll create an infinite loop - - var f = this.eventQueue ? this.eventQueue.shift() : null; - if (typeof(f) === "function") { - f.apply(this); - } -}; - -// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have -// properties that contain characters that are not valid for JavaScript identifiers. To work around this -// the Flash Component escapes the parameter names and we must unescape again before passing them along. -SWFUpload.prototype.unescapeFilePostParams = function (file) { - var reg = /[$]([0-9a-f]{4})/i; - var unescapedPost = {}; - var uk; - - if (file != undefined) { - for (var k in file.post) { - if (file.post.hasOwnProperty(k)) { - uk = k; - var match; - while ((match = reg.exec(uk)) !== null) { - uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16))); - } - unescapedPost[uk] = file.post[k]; - } - } - - file.post = unescapedPost; - } - - return file; -}; - -// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working) -SWFUpload.prototype.testExternalInterface = function () { - try { - return this.callFlash("TestExternalInterface"); - } catch (ex) { - return false; - } -}; - -// Private: This event is called by Flash when it has finished loading. Don't modify this. -// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded. -SWFUpload.prototype.flashReady = function () { - // Check that the movie element is loaded correctly with its ExternalInterface methods defined - var movieElement = this.getMovieElement(); - - if (!movieElement) { - this.debug("Flash called back ready but the flash movie can't be found."); - return; - } - - this.cleanUp(movieElement); - - this.queueEvent("swfupload_loaded_handler"); -}; - -// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE. -// This function is called by Flash each time the ExternalInterface functions are created. -SWFUpload.prototype.cleanUp = function (movieElement) { - // Pro-actively unhook all the Flash functions - try { - if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE - this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)"); - for (var key in movieElement) { - try { - if (typeof(movieElement[key]) === "function") { - movieElement[key] = null; - } - } catch (ex) { - } - } - } - } catch (ex1) { - - } - - // Fix Flashes own cleanup code so if the SWFMovie was removed from the page - // it doesn't display errors. - window["__flash__removeCallback"] = function (instance, name) { - try { - if (instance) { - instance[name] = null; - } - } catch (flashEx) { - - } - }; - -}; - - -/* This is a chance to do something before the browse window opens */ -SWFUpload.prototype.fileDialogStart = function () { - this.queueEvent("file_dialog_start_handler"); -}; - - -/* Called when a file is successfully added to the queue. */ -SWFUpload.prototype.fileQueued = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("file_queued_handler", file); -}; - - -/* Handle errors that occur when an attempt to queue a file fails. */ -SWFUpload.prototype.fileQueueError = function (file, errorCode, message) { - file = this.unescapeFilePostParams(file); - this.queueEvent("file_queue_error_handler", [file, errorCode, message]); -}; - -/* Called after the file dialog has closed and the selected files have been queued. - You could call startUpload here if you want the queued files to begin uploading immediately. */ -SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) { - this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]); -}; - -SWFUpload.prototype.uploadStart = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("return_upload_start_handler", file); -}; - -SWFUpload.prototype.returnUploadStart = function (file) { - var returnValue; - if (typeof this.settings.upload_start_handler === "function") { - file = this.unescapeFilePostParams(file); - returnValue = this.settings.upload_start_handler.call(this, file); - } else if (this.settings.upload_start_handler != undefined) { - throw "upload_start_handler must be a function"; - } - - // Convert undefined to true so if nothing is returned from the upload_start_handler it is - // interpretted as 'true'. - if (returnValue === undefined) { - returnValue = true; - } - - returnValue = !!returnValue; - - this.callFlash("ReturnUploadStart", [returnValue]); -}; - - - -SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]); -}; - -SWFUpload.prototype.uploadError = function (file, errorCode, message) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_error_handler", [file, errorCode, message]); -}; - -SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_success_handler", [file, serverData, responseReceived]); -}; - -SWFUpload.prototype.uploadComplete = function (file) { - file = this.unescapeFilePostParams(file); - this.queueEvent("upload_complete_handler", file); -}; - -/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the - internal debug console. You can override this event and have messages written where you want. */ -SWFUpload.prototype.debug = function (message) { - this.queueEvent("debug_handler", message); -}; - - -/* ********************************** - Debug Console - The debug console is a self contained, in page location - for debug message to be sent. The Debug Console adds - itself to the body if necessary. - - The console is automatically scrolled as messages appear. - - If you are using your own debug handler or when you deploy to production and - have debug disabled you can remove these functions to reduce the file size - and complexity. -********************************** */ - -// Private: debugMessage is the default debug_handler. If you want to print debug messages -// call the debug() function. When overriding the function your own function should -// check to see if the debug setting is true before outputting debug information. -SWFUpload.prototype.debugMessage = function (message) { - if (this.settings.debug) { - var exceptionMessage, exceptionValues = []; - - // Check for an exception object and print it nicely - if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") { - for (var key in message) { - if (message.hasOwnProperty(key)) { - exceptionValues.push(key + ": " + message[key]); - } - } - exceptionMessage = exceptionValues.join("\n") || ""; - exceptionValues = exceptionMessage.split("\n"); - exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: "); - SWFUpload.Console.writeLine(exceptionMessage); - } else { - SWFUpload.Console.writeLine(message); - } - } -}; - -SWFUpload.Console = {}; -SWFUpload.Console.writeLine = function (message) { - var console, documentForm; - - try { - console = document.getElementById("SWFUpload_Console"); - - if (!console) { - documentForm = document.createElement("form"); - document.getElementsByTagName("body")[0].appendChild(documentForm); - - console = document.createElement("textarea"); - console.id = "SWFUpload_Console"; - console.style.fontFamily = "monospace"; - console.setAttribute("wrap", "off"); - console.wrap = "off"; - console.style.overflow = "auto"; - console.style.width = "700px"; - console.style.height = "350px"; - console.style.margin = "5px"; - documentForm.appendChild(console); - } - - console.value += message + "\n"; - - console.scrollTop = console.scrollHeight - console.clientHeight; - } catch (ex) { - alert("Exception: " + ex.name + " Message: " + ex.message); - } -}; +/** + * SWFUpload: http://www.swfupload.org, http://swfupload.googlecode.com + * + * mmSWFUpload 1.0: Flash upload dialog - http://profandesign.se/swfupload/, http://www.vinterwebb.se/ + * + * SWFUpload is (c) 2006-2007 Lars Huring, Olov Nilz�n and Mammon Media and is released under the MIT License: + * http://www.opensource.org/licenses/mit-license.php + * + * SWFUpload 2 is (c) 2007-2008 Jake Roberts and is released under the MIT License: + * http://www.opensource.org/licenses/mit-license.php + * + */ + + +/* ******************* */ +/* Constructor & Init */ +/* ******************* */ +var SWFUpload; + +if (SWFUpload == undefined) { + SWFUpload = function (settings) { + this.initSWFUpload(settings); + }; +} + +SWFUpload.prototype.initSWFUpload = function (settings) { + try { + this.customSettings = {}; // A container where developers can place their own settings associated with this instance. + this.settings = settings; + this.eventQueue = []; + this.movieName = "SWFUpload_" + SWFUpload.movieCount++; + this.movieElement = null; + + + // Setup global control tracking + SWFUpload.instances[this.movieName] = this; + + // Load the settings. Load the Flash movie. + this.initSettings(); + this.loadFlash(); + this.displayDebugInfo(); + } catch (ex) { + delete SWFUpload.instances[this.movieName]; + throw ex; + } +}; + +/* *************** */ +/* Static Members */ +/* *************** */ +SWFUpload.instances = {}; +SWFUpload.movieCount = 0; +SWFUpload.version = "2.2.0 2009-03-25"; +SWFUpload.QUEUE_ERROR = { + QUEUE_LIMIT_EXCEEDED : -100, + FILE_EXCEEDS_SIZE_LIMIT : -110, + ZERO_BYTE_FILE : -120, + INVALID_FILETYPE : -130 +}; +SWFUpload.UPLOAD_ERROR = { + HTTP_ERROR : -200, + MISSING_UPLOAD_URL : -210, + IO_ERROR : -220, + SECURITY_ERROR : -230, + UPLOAD_LIMIT_EXCEEDED : -240, + UPLOAD_FAILED : -250, + SPECIFIED_FILE_ID_NOT_FOUND : -260, + FILE_VALIDATION_FAILED : -270, + FILE_CANCELLED : -280, + UPLOAD_STOPPED : -290 +}; +SWFUpload.FILE_STATUS = { + QUEUED : -1, + IN_PROGRESS : -2, + ERROR : -3, + COMPLETE : -4, + CANCELLED : -5 +}; +SWFUpload.BUTTON_ACTION = { + SELECT_FILE : -100, + SELECT_FILES : -110, + START_UPLOAD : -120 +}; +SWFUpload.CURSOR = { + ARROW : -1, + HAND : -2 +}; +SWFUpload.WINDOW_MODE = { + WINDOW : "window", + TRANSPARENT : "transparent", + OPAQUE : "opaque" +}; + +// Private: takes a URL, determines if it is relative and converts to an absolute URL +// using the current site. Only processes the URL if it can, otherwise returns the URL untouched +SWFUpload.completeURL = function(url) { + if (typeof(url) !== "string" || url.match(/^https?:\/\//i) || url.match(/^\//)) { + return url; + } + + var currentURL = window.location.protocol + "//" + window.location.hostname + (window.location.port ? ":" + window.location.port : ""); + + var indexSlash = window.location.pathname.lastIndexOf("/"); + if (indexSlash <= 0) { + path = "/"; + } else { + path = window.location.pathname.substr(0, indexSlash) + "/"; + } + + return /*currentURL +*/ path + url; + +}; + + +/* ******************** */ +/* Instance Members */ +/* ******************** */ + +// Private: initSettings ensures that all the +// settings are set, getting a default value if one was not assigned. +SWFUpload.prototype.initSettings = function () { + this.ensureDefault = function (settingName, defaultValue) { + this.settings[settingName] = (this.settings[settingName] == undefined) ? defaultValue : this.settings[settingName]; + }; + + // Upload backend settings + this.ensureDefault("upload_url", ""); + this.ensureDefault("preserve_relative_urls", false); + this.ensureDefault("file_post_name", "Filedata"); + this.ensureDefault("post_params", {}); + this.ensureDefault("use_query_string", false); + this.ensureDefault("requeue_on_error", false); + this.ensureDefault("http_success", []); + this.ensureDefault("assume_success_timeout", 0); + + // File Settings + this.ensureDefault("file_types", "*.*"); + this.ensureDefault("file_types_description", "All Files"); + this.ensureDefault("file_size_limit", 0); // Default zero means "unlimited" + this.ensureDefault("file_upload_limit", 0); + this.ensureDefault("file_queue_limit", 0); + + // Flash Settings + this.ensureDefault("flash_url", "swfupload.swf"); + this.ensureDefault("prevent_swf_caching", true); + + // Button Settings + this.ensureDefault("button_image_url", ""); + this.ensureDefault("button_width", 1); + this.ensureDefault("button_height", 1); + this.ensureDefault("button_text", ""); + this.ensureDefault("button_text_style", "color: #000000; font-size: 16pt;"); + this.ensureDefault("button_text_top_padding", 0); + this.ensureDefault("button_text_left_padding", 0); + this.ensureDefault("button_action", SWFUpload.BUTTON_ACTION.SELECT_FILES); + this.ensureDefault("button_disabled", false); + this.ensureDefault("button_placeholder_id", ""); + this.ensureDefault("button_placeholder", null); + this.ensureDefault("button_cursor", SWFUpload.CURSOR.ARROW); + this.ensureDefault("button_window_mode", SWFUpload.WINDOW_MODE.WINDOW); + + // Debug Settings + this.ensureDefault("debug", false); + this.settings.debug_enabled = this.settings.debug; // Here to maintain v2 API + + // Event Handlers + this.settings.return_upload_start_handler = this.returnUploadStart; + this.ensureDefault("swfupload_loaded_handler", null); + this.ensureDefault("file_dialog_start_handler", null); + this.ensureDefault("file_queued_handler", null); + this.ensureDefault("file_queue_error_handler", null); + this.ensureDefault("file_dialog_complete_handler", null); + + this.ensureDefault("upload_start_handler", null); + this.ensureDefault("upload_progress_handler", null); + this.ensureDefault("upload_error_handler", null); + this.ensureDefault("upload_success_handler", null); + this.ensureDefault("upload_complete_handler", null); + + this.ensureDefault("debug_handler", this.debugMessage); + + this.ensureDefault("custom_settings", {}); + + // Other settings + this.customSettings = this.settings.custom_settings; + + // Update the flash url if needed + if (!!this.settings.prevent_swf_caching) { + this.settings.flash_url = this.settings.flash_url + (this.settings.flash_url.indexOf("?") < 0 ? "?" : "&") + "preventswfcaching=" + new Date().getTime(); + } + + if (!this.settings.preserve_relative_urls) { + //this.settings.flash_url = SWFUpload.completeURL(this.settings.flash_url); // Don't need to do this one since flash doesn't look at it + this.settings.upload_url = SWFUpload.completeURL(this.settings.upload_url); + this.settings.button_image_url = SWFUpload.completeURL(this.settings.button_image_url); + } + + delete this.ensureDefault; +}; + +// Private: loadFlash replaces the button_placeholder element with the flash movie. +SWFUpload.prototype.loadFlash = function () { + var targetElement, tempParent; + + // Make sure an element with the ID we are going to use doesn't already exist + if (document.getElementById(this.movieName) !== null) { + throw "ID " + this.movieName + " is already in use. The Flash Object could not be added"; + } + + // Get the element where we will be placing the flash movie + targetElement = document.getElementById(this.settings.button_placeholder_id) || this.settings.button_placeholder; + + if (targetElement == undefined) { + throw "Could not find the placeholder element: " + this.settings.button_placeholder_id; + } + + // Append the container and load the flash + tempParent = document.createElement("div"); + tempParent.innerHTML = this.getFlashHTML(); // Using innerHTML is non-standard but the only sensible way to dynamically add Flash in IE (and maybe other browsers) + targetElement.parentNode.replaceChild(tempParent.firstChild, targetElement); + + // Fix IE Flash/Form bug + if (window[this.movieName] == undefined) { + window[this.movieName] = this.getMovieElement(); + } + +}; + +// Private: getFlashHTML generates the object tag needed to embed the flash in to the document +SWFUpload.prototype.getFlashHTML = function () { + // Flash Satay object syntax: http://www.alistapart.com/articles/flashsatay + return ['', + '', + '', + '', + '', + '', + '', + ''].join(""); +}; + +// Private: getFlashVars builds the parameter string that will be passed +// to flash in the flashvars param. +SWFUpload.prototype.getFlashVars = function () { + // Build a string from the post param object + var paramString = this.buildParamString(); + var httpSuccessString = this.settings.http_success.join(","); + + // Build the parameter string + return ["movieName=", encodeURIComponent(this.movieName), + "&uploadURL=", encodeURIComponent(this.settings.upload_url), + "&useQueryString=", encodeURIComponent(this.settings.use_query_string), + "&requeueOnError=", encodeURIComponent(this.settings.requeue_on_error), + "&httpSuccess=", encodeURIComponent(httpSuccessString), + "&assumeSuccessTimeout=", encodeURIComponent(this.settings.assume_success_timeout), + "&params=", encodeURIComponent(paramString), + "&filePostName=", encodeURIComponent(this.settings.file_post_name), + "&fileTypes=", encodeURIComponent(this.settings.file_types), + "&fileTypesDescription=", encodeURIComponent(this.settings.file_types_description), + "&fileSizeLimit=", encodeURIComponent(this.settings.file_size_limit), + "&fileUploadLimit=", encodeURIComponent(this.settings.file_upload_limit), + "&fileQueueLimit=", encodeURIComponent(this.settings.file_queue_limit), + "&debugEnabled=", encodeURIComponent(this.settings.debug_enabled), + "&buttonImageURL=", encodeURIComponent(this.settings.button_image_url), + "&buttonWidth=", encodeURIComponent(this.settings.button_width), + "&buttonHeight=", encodeURIComponent(this.settings.button_height), + "&buttonText=", encodeURIComponent(this.settings.button_text), + "&buttonTextTopPadding=", encodeURIComponent(this.settings.button_text_top_padding), + "&buttonTextLeftPadding=", encodeURIComponent(this.settings.button_text_left_padding), + "&buttonTextStyle=", encodeURIComponent(this.settings.button_text_style), + "&buttonAction=", encodeURIComponent(this.settings.button_action), + "&buttonDisabled=", encodeURIComponent(this.settings.button_disabled), + "&buttonCursor=", encodeURIComponent(this.settings.button_cursor) + ].join(""); +}; + +// Public: getMovieElement retrieves the DOM reference to the Flash element added by SWFUpload +// The element is cached after the first lookup +SWFUpload.prototype.getMovieElement = function () { + if (this.movieElement == undefined) { + this.movieElement = document.getElementById(this.movieName); + } + + if (this.movieElement === null) { + throw "Could not find Flash element"; + } + + return this.movieElement; +}; + +// Private: buildParamString takes the name/value pairs in the post_params setting object +// and joins them up in to a string formatted "name=value&name=value" +SWFUpload.prototype.buildParamString = function () { + var postParams = this.settings.post_params; + var paramStringPairs = []; + + if (typeof(postParams) === "object") { + for (var name in postParams) { + if (postParams.hasOwnProperty(name)) { + paramStringPairs.push(encodeURIComponent(name.toString()) + "=" + encodeURIComponent(postParams[name].toString())); + } + } + } + + return paramStringPairs.join("&"); +}; + +// Public: Used to remove a SWFUpload instance from the page. This method strives to remove +// all references to the SWF, and other objects so memory is properly freed. +// Returns true if everything was destroyed. Returns a false if a failure occurs leaving SWFUpload in an inconsistant state. +// Credits: Major improvements provided by steffen +SWFUpload.prototype.destroy = function () { + try { + // Make sure Flash is done before we try to remove it + this.cancelUpload(null, false); + + + // Remove the SWFUpload DOM nodes + var movieElement = null; + movieElement = this.getMovieElement(); + + if (movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE + // Loop through all the movie's properties and remove all function references (DOM/JS IE 6/7 memory leak workaround) + for (var i in movieElement) { + try { + if (typeof(movieElement[i]) === "function") { + movieElement[i] = null; + } + } catch (ex1) {} + } + + // Remove the Movie Element from the page + try { + movieElement.parentNode.removeChild(movieElement); + } catch (ex) {} + } + + // Remove IE form fix reference + window[this.movieName] = null; + + // Destroy other references + SWFUpload.instances[this.movieName] = null; + delete SWFUpload.instances[this.movieName]; + + this.movieElement = null; + this.settings = null; + this.customSettings = null; + this.eventQueue = null; + this.movieName = null; + + + return true; + } catch (ex2) { + return false; + } +}; + + +// Public: displayDebugInfo prints out settings and configuration +// information about this SWFUpload instance. +// This function (and any references to it) can be deleted when placing +// SWFUpload in production. +SWFUpload.prototype.displayDebugInfo = function () { + this.debug( + [ + "---SWFUpload Instance Info---\n", + "Version: ", SWFUpload.version, "\n", + "Movie Name: ", this.movieName, "\n", + "Settings:\n", + "\t", "upload_url: ", this.settings.upload_url, "\n", + "\t", "flash_url: ", this.settings.flash_url, "\n", + "\t", "use_query_string: ", this.settings.use_query_string.toString(), "\n", + "\t", "requeue_on_error: ", this.settings.requeue_on_error.toString(), "\n", + "\t", "http_success: ", this.settings.http_success.join(", "), "\n", + "\t", "assume_success_timeout: ", this.settings.assume_success_timeout, "\n", + "\t", "file_post_name: ", this.settings.file_post_name, "\n", + "\t", "post_params: ", this.settings.post_params.toString(), "\n", + "\t", "file_types: ", this.settings.file_types, "\n", + "\t", "file_types_description: ", this.settings.file_types_description, "\n", + "\t", "file_size_limit: ", this.settings.file_size_limit, "\n", + "\t", "file_upload_limit: ", this.settings.file_upload_limit, "\n", + "\t", "file_queue_limit: ", this.settings.file_queue_limit, "\n", + "\t", "debug: ", this.settings.debug.toString(), "\n", + + "\t", "prevent_swf_caching: ", this.settings.prevent_swf_caching.toString(), "\n", + + "\t", "button_placeholder_id: ", this.settings.button_placeholder_id.toString(), "\n", + "\t", "button_placeholder: ", (this.settings.button_placeholder ? "Set" : "Not Set"), "\n", + "\t", "button_image_url: ", this.settings.button_image_url.toString(), "\n", + "\t", "button_width: ", this.settings.button_width.toString(), "\n", + "\t", "button_height: ", this.settings.button_height.toString(), "\n", + "\t", "button_text: ", this.settings.button_text.toString(), "\n", + "\t", "button_text_style: ", this.settings.button_text_style.toString(), "\n", + "\t", "button_text_top_padding: ", this.settings.button_text_top_padding.toString(), "\n", + "\t", "button_text_left_padding: ", this.settings.button_text_left_padding.toString(), "\n", + "\t", "button_action: ", this.settings.button_action.toString(), "\n", + "\t", "button_disabled: ", this.settings.button_disabled.toString(), "\n", + + "\t", "custom_settings: ", this.settings.custom_settings.toString(), "\n", + "Event Handlers:\n", + "\t", "swfupload_loaded_handler assigned: ", (typeof this.settings.swfupload_loaded_handler === "function").toString(), "\n", + "\t", "file_dialog_start_handler assigned: ", (typeof this.settings.file_dialog_start_handler === "function").toString(), "\n", + "\t", "file_queued_handler assigned: ", (typeof this.settings.file_queued_handler === "function").toString(), "\n", + "\t", "file_queue_error_handler assigned: ", (typeof this.settings.file_queue_error_handler === "function").toString(), "\n", + "\t", "upload_start_handler assigned: ", (typeof this.settings.upload_start_handler === "function").toString(), "\n", + "\t", "upload_progress_handler assigned: ", (typeof this.settings.upload_progress_handler === "function").toString(), "\n", + "\t", "upload_error_handler assigned: ", (typeof this.settings.upload_error_handler === "function").toString(), "\n", + "\t", "upload_success_handler assigned: ", (typeof this.settings.upload_success_handler === "function").toString(), "\n", + "\t", "upload_complete_handler assigned: ", (typeof this.settings.upload_complete_handler === "function").toString(), "\n", + "\t", "debug_handler assigned: ", (typeof this.settings.debug_handler === "function").toString(), "\n" + ].join("") + ); +}; + +/* Note: addSetting and getSetting are no longer used by SWFUpload but are included + the maintain v2 API compatibility +*/ +// Public: (Deprecated) addSetting adds a setting value. If the value given is undefined or null then the default_value is used. +SWFUpload.prototype.addSetting = function (name, value, default_value) { + if (value == undefined) { + return (this.settings[name] = default_value); + } else { + return (this.settings[name] = value); + } +}; + +// Public: (Deprecated) getSetting gets a setting. Returns an empty string if the setting was not found. +SWFUpload.prototype.getSetting = function (name) { + if (this.settings[name] != undefined) { + return this.settings[name]; + } + + return ""; +}; + + + +// Private: callFlash handles function calls made to the Flash element. +// Calls are made with a setTimeout for some functions to work around +// bugs in the ExternalInterface library. +SWFUpload.prototype.callFlash = function (functionName, argumentArray) { + argumentArray = argumentArray || []; + + var movieElement = this.getMovieElement(); + var returnValue, returnString; + + // Flash's method if calling ExternalInterface methods (code adapted from MooTools). + try { + returnString = movieElement.CallFunction('' + __flash__argumentsToXML(argumentArray, 0) + ''); + returnValue = eval(returnString); + } catch (ex) { + throw "Call to " + functionName + " failed"; + } + + // Unescape file post param values + if (returnValue != undefined && typeof returnValue.post === "object") { + returnValue = this.unescapeFilePostParams(returnValue); + } + + return returnValue; +}; + +/* ***************************** + -- Flash control methods -- + Your UI should use these + to operate SWFUpload + ***************************** */ + +// WARNING: this function does not work in Flash Player 10 +// Public: selectFile causes a File Selection Dialog window to appear. This +// dialog only allows 1 file to be selected. +SWFUpload.prototype.selectFile = function () { + this.callFlash("SelectFile"); +}; + +// WARNING: this function does not work in Flash Player 10 +// Public: selectFiles causes a File Selection Dialog window to appear/ This +// dialog allows the user to select any number of files +// Flash Bug Warning: Flash limits the number of selectable files based on the combined length of the file names. +// If the selection name length is too long the dialog will fail in an unpredictable manner. There is no work-around +// for this bug. +SWFUpload.prototype.selectFiles = function () { + this.callFlash("SelectFiles"); +}; + + +// Public: startUpload starts uploading the first file in the queue unless +// the optional parameter 'fileID' specifies the ID +SWFUpload.prototype.startUpload = function (fileID) { + this.callFlash("StartUpload", [fileID]); +}; + +// Public: cancelUpload cancels any queued file. The fileID parameter may be the file ID or index. +// If you do not specify a fileID the current uploading file or first file in the queue is cancelled. +// If you do not want the uploadError event to trigger you can specify false for the triggerErrorEvent parameter. +SWFUpload.prototype.cancelUpload = function (fileID, triggerErrorEvent) { + if (triggerErrorEvent !== false) { + triggerErrorEvent = true; + } + this.callFlash("CancelUpload", [fileID, triggerErrorEvent]); +}; + +// Public: stopUpload stops the current upload and requeues the file at the beginning of the queue. +// If nothing is currently uploading then nothing happens. +SWFUpload.prototype.stopUpload = function () { + this.callFlash("StopUpload"); +}; + +/* ************************ + * Settings methods + * These methods change the SWFUpload settings. + * SWFUpload settings should not be changed directly on the settings object + * since many of the settings need to be passed to Flash in order to take + * effect. + * *********************** */ + +// Public: getStats gets the file statistics object. +SWFUpload.prototype.getStats = function () { + return this.callFlash("GetStats"); +}; + +// Public: setStats changes the SWFUpload statistics. You shouldn't need to +// change the statistics but you can. Changing the statistics does not +// affect SWFUpload accept for the successful_uploads count which is used +// by the upload_limit setting to determine how many files the user may upload. +SWFUpload.prototype.setStats = function (statsObject) { + this.callFlash("SetStats", [statsObject]); +}; + +// Public: getFile retrieves a File object by ID or Index. If the file is +// not found then 'null' is returned. +SWFUpload.prototype.getFile = function (fileID) { + if (typeof(fileID) === "number") { + return this.callFlash("GetFileByIndex", [fileID]); + } else { + return this.callFlash("GetFile", [fileID]); + } +}; + +// Public: addFileParam sets a name/value pair that will be posted with the +// file specified by the Files ID. If the name already exists then the +// exiting value will be overwritten. +SWFUpload.prototype.addFileParam = function (fileID, name, value) { + return this.callFlash("AddFileParam", [fileID, name, value]); +}; + +// Public: removeFileParam removes a previously set (by addFileParam) name/value +// pair from the specified file. +SWFUpload.prototype.removeFileParam = function (fileID, name) { + this.callFlash("RemoveFileParam", [fileID, name]); +}; + +// Public: setUploadUrl changes the upload_url setting. +SWFUpload.prototype.setUploadURL = function (url) { + this.settings.upload_url = url.toString(); + this.callFlash("SetUploadURL", [url]); +}; + +// Public: setPostParams changes the post_params setting +SWFUpload.prototype.setPostParams = function (paramsObject) { + this.settings.post_params = paramsObject; + this.callFlash("SetPostParams", [paramsObject]); +}; + +// Public: addPostParam adds post name/value pair. Each name can have only one value. +SWFUpload.prototype.addPostParam = function (name, value) { + this.settings.post_params[name] = value; + this.callFlash("SetPostParams", [this.settings.post_params]); +}; + +// Public: removePostParam deletes post name/value pair. +SWFUpload.prototype.removePostParam = function (name) { + delete this.settings.post_params[name]; + this.callFlash("SetPostParams", [this.settings.post_params]); +}; + +// Public: setFileTypes changes the file_types setting and the file_types_description setting +SWFUpload.prototype.setFileTypes = function (types, description) { + this.settings.file_types = types; + this.settings.file_types_description = description; + this.callFlash("SetFileTypes", [types, description]); +}; + +// Public: setFileSizeLimit changes the file_size_limit setting +SWFUpload.prototype.setFileSizeLimit = function (fileSizeLimit) { + this.settings.file_size_limit = fileSizeLimit; + this.callFlash("SetFileSizeLimit", [fileSizeLimit]); +}; + +// Public: setFileUploadLimit changes the file_upload_limit setting +SWFUpload.prototype.setFileUploadLimit = function (fileUploadLimit) { + this.settings.file_upload_limit = fileUploadLimit; + this.callFlash("SetFileUploadLimit", [fileUploadLimit]); +}; + +// Public: setFileQueueLimit changes the file_queue_limit setting +SWFUpload.prototype.setFileQueueLimit = function (fileQueueLimit) { + this.settings.file_queue_limit = fileQueueLimit; + this.callFlash("SetFileQueueLimit", [fileQueueLimit]); +}; + +// Public: setFilePostName changes the file_post_name setting +SWFUpload.prototype.setFilePostName = function (filePostName) { + this.settings.file_post_name = filePostName; + this.callFlash("SetFilePostName", [filePostName]); +}; + +// Public: setUseQueryString changes the use_query_string setting +SWFUpload.prototype.setUseQueryString = function (useQueryString) { + this.settings.use_query_string = useQueryString; + this.callFlash("SetUseQueryString", [useQueryString]); +}; + +// Public: setRequeueOnError changes the requeue_on_error setting +SWFUpload.prototype.setRequeueOnError = function (requeueOnError) { + this.settings.requeue_on_error = requeueOnError; + this.callFlash("SetRequeueOnError", [requeueOnError]); +}; + +// Public: setHTTPSuccess changes the http_success setting +SWFUpload.prototype.setHTTPSuccess = function (http_status_codes) { + if (typeof http_status_codes === "string") { + http_status_codes = http_status_codes.replace(" ", "").split(","); + } + + this.settings.http_success = http_status_codes; + this.callFlash("SetHTTPSuccess", [http_status_codes]); +}; + +// Public: setHTTPSuccess changes the http_success setting +SWFUpload.prototype.setAssumeSuccessTimeout = function (timeout_seconds) { + this.settings.assume_success_timeout = timeout_seconds; + this.callFlash("SetAssumeSuccessTimeout", [timeout_seconds]); +}; + +// Public: setDebugEnabled changes the debug_enabled setting +SWFUpload.prototype.setDebugEnabled = function (debugEnabled) { + this.settings.debug_enabled = debugEnabled; + this.callFlash("SetDebugEnabled", [debugEnabled]); +}; + +// Public: setButtonImageURL loads a button image sprite +SWFUpload.prototype.setButtonImageURL = function (buttonImageURL) { + if (buttonImageURL == undefined) { + buttonImageURL = ""; + } + + this.settings.button_image_url = buttonImageURL; + this.callFlash("SetButtonImageURL", [buttonImageURL]); +}; + +// Public: setButtonDimensions resizes the Flash Movie and button +SWFUpload.prototype.setButtonDimensions = function (width, height) { + this.settings.button_width = width; + this.settings.button_height = height; + + var movie = this.getMovieElement(); + if (movie != undefined) { + movie.style.width = width + "px"; + movie.style.height = height + "px"; + } + + this.callFlash("SetButtonDimensions", [width, height]); +}; +// Public: setButtonText Changes the text overlaid on the button +SWFUpload.prototype.setButtonText = function (html) { + this.settings.button_text = html; + this.callFlash("SetButtonText", [html]); +}; +// Public: setButtonTextPadding changes the top and left padding of the text overlay +SWFUpload.prototype.setButtonTextPadding = function (left, top) { + this.settings.button_text_top_padding = top; + this.settings.button_text_left_padding = left; + this.callFlash("SetButtonTextPadding", [left, top]); +}; + +// Public: setButtonTextStyle changes the CSS used to style the HTML/Text overlaid on the button +SWFUpload.prototype.setButtonTextStyle = function (css) { + this.settings.button_text_style = css; + this.callFlash("SetButtonTextStyle", [css]); +}; +// Public: setButtonDisabled disables/enables the button +SWFUpload.prototype.setButtonDisabled = function (isDisabled) { + this.settings.button_disabled = isDisabled; + this.callFlash("SetButtonDisabled", [isDisabled]); +}; +// Public: setButtonAction sets the action that occurs when the button is clicked +SWFUpload.prototype.setButtonAction = function (buttonAction) { + this.settings.button_action = buttonAction; + this.callFlash("SetButtonAction", [buttonAction]); +}; + +// Public: setButtonCursor changes the mouse cursor displayed when hovering over the button +SWFUpload.prototype.setButtonCursor = function (cursor) { + this.settings.button_cursor = cursor; + this.callFlash("SetButtonCursor", [cursor]); +}; + +/* ******************************* + Flash Event Interfaces + These functions are used by Flash to trigger the various + events. + + All these functions a Private. + + Because the ExternalInterface library is buggy the event calls + are added to a queue and the queue then executed by a setTimeout. + This ensures that events are executed in a determinate order and that + the ExternalInterface bugs are avoided. +******************************* */ + +SWFUpload.prototype.queueEvent = function (handlerName, argumentArray) { + // Warning: Don't call this.debug inside here or you'll create an infinite loop + + if (argumentArray == undefined) { + argumentArray = []; + } else if (!(argumentArray instanceof Array)) { + argumentArray = [argumentArray]; + } + + var self = this; + if (typeof this.settings[handlerName] === "function") { + // Queue the event + this.eventQueue.push(function () { + this.settings[handlerName].apply(this, argumentArray); + }); + + // Execute the next queued event + setTimeout(function () { + self.executeNextEvent(); + }, 0); + + } else if (this.settings[handlerName] !== null) { + throw "Event handler " + handlerName + " is unknown or is not a function"; + } +}; + +// Private: Causes the next event in the queue to be executed. Since events are queued using a setTimeout +// we must queue them in order to garentee that they are executed in order. +SWFUpload.prototype.executeNextEvent = function () { + // Warning: Don't call this.debug inside here or you'll create an infinite loop + + var f = this.eventQueue ? this.eventQueue.shift() : null; + if (typeof(f) === "function") { + f.apply(this); + } +}; + +// Private: unescapeFileParams is part of a workaround for a flash bug where objects passed through ExternalInterface cannot have +// properties that contain characters that are not valid for JavaScript identifiers. To work around this +// the Flash Component escapes the parameter names and we must unescape again before passing them along. +SWFUpload.prototype.unescapeFilePostParams = function (file) { + var reg = /[$]([0-9a-f]{4})/i; + var unescapedPost = {}; + var uk; + + if (file != undefined) { + for (var k in file.post) { + if (file.post.hasOwnProperty(k)) { + uk = k; + var match; + while ((match = reg.exec(uk)) !== null) { + uk = uk.replace(match[0], String.fromCharCode(parseInt("0x" + match[1], 16))); + } + unescapedPost[uk] = file.post[k]; + } + } + + file.post = unescapedPost; + } + + return file; +}; + +// Private: Called by Flash to see if JS can call in to Flash (test if External Interface is working) +SWFUpload.prototype.testExternalInterface = function () { + try { + return this.callFlash("TestExternalInterface"); + } catch (ex) { + return false; + } +}; + +// Private: This event is called by Flash when it has finished loading. Don't modify this. +// Use the swfupload_loaded_handler event setting to execute custom code when SWFUpload has loaded. +SWFUpload.prototype.flashReady = function () { + // Check that the movie element is loaded correctly with its ExternalInterface methods defined + var movieElement = this.getMovieElement(); + + if (!movieElement) { + this.debug("Flash called back ready but the flash movie can't be found."); + return; + } + + this.cleanUp(movieElement); + + this.queueEvent("swfupload_loaded_handler"); +}; + +// Private: removes Flash added fuctions to the DOM node to prevent memory leaks in IE. +// This function is called by Flash each time the ExternalInterface functions are created. +SWFUpload.prototype.cleanUp = function (movieElement) { + // Pro-actively unhook all the Flash functions + try { + if (this.movieElement && typeof(movieElement.CallFunction) === "unknown") { // We only want to do this in IE + this.debug("Removing Flash functions hooks (this should only run in IE and should prevent memory leaks)"); + for (var key in movieElement) { + try { + if (typeof(movieElement[key]) === "function") { + movieElement[key] = null; + } + } catch (ex) { + } + } + } + } catch (ex1) { + + } + + // Fix Flashes own cleanup code so if the SWFMovie was removed from the page + // it doesn't display errors. + window["__flash__removeCallback"] = function (instance, name) { + try { + if (instance) { + instance[name] = null; + } + } catch (flashEx) { + + } + }; + +}; + + +/* This is a chance to do something before the browse window opens */ +SWFUpload.prototype.fileDialogStart = function () { + this.queueEvent("file_dialog_start_handler"); +}; + + +/* Called when a file is successfully added to the queue. */ +SWFUpload.prototype.fileQueued = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("file_queued_handler", file); +}; + + +/* Handle errors that occur when an attempt to queue a file fails. */ +SWFUpload.prototype.fileQueueError = function (file, errorCode, message) { + file = this.unescapeFilePostParams(file); + this.queueEvent("file_queue_error_handler", [file, errorCode, message]); +}; + +/* Called after the file dialog has closed and the selected files have been queued. + You could call startUpload here if you want the queued files to begin uploading immediately. */ +SWFUpload.prototype.fileDialogComplete = function (numFilesSelected, numFilesQueued, numFilesInQueue) { + this.queueEvent("file_dialog_complete_handler", [numFilesSelected, numFilesQueued, numFilesInQueue]); +}; + +SWFUpload.prototype.uploadStart = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("return_upload_start_handler", file); +}; + +SWFUpload.prototype.returnUploadStart = function (file) { + var returnValue; + if (typeof this.settings.upload_start_handler === "function") { + file = this.unescapeFilePostParams(file); + returnValue = this.settings.upload_start_handler.call(this, file); + } else if (this.settings.upload_start_handler != undefined) { + throw "upload_start_handler must be a function"; + } + + // Convert undefined to true so if nothing is returned from the upload_start_handler it is + // interpretted as 'true'. + if (returnValue === undefined) { + returnValue = true; + } + + returnValue = !!returnValue; + + this.callFlash("ReturnUploadStart", [returnValue]); +}; + + + +SWFUpload.prototype.uploadProgress = function (file, bytesComplete, bytesTotal) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_progress_handler", [file, bytesComplete, bytesTotal]); +}; + +SWFUpload.prototype.uploadError = function (file, errorCode, message) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_error_handler", [file, errorCode, message]); +}; + +SWFUpload.prototype.uploadSuccess = function (file, serverData, responseReceived) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_success_handler", [file, serverData, responseReceived]); +}; + +SWFUpload.prototype.uploadComplete = function (file) { + file = this.unescapeFilePostParams(file); + this.queueEvent("upload_complete_handler", file); +}; + +/* Called by SWFUpload JavaScript and Flash functions when debug is enabled. By default it writes messages to the + internal debug console. You can override this event and have messages written where you want. */ +SWFUpload.prototype.debug = function (message) { + this.queueEvent("debug_handler", message); +}; + + +/* ********************************** + Debug Console + The debug console is a self contained, in page location + for debug message to be sent. The Debug Console adds + itself to the body if necessary. + + The console is automatically scrolled as messages appear. + + If you are using your own debug handler or when you deploy to production and + have debug disabled you can remove these functions to reduce the file size + and complexity. +********************************** */ + +// Private: debugMessage is the default debug_handler. If you want to print debug messages +// call the debug() function. When overriding the function your own function should +// check to see if the debug setting is true before outputting debug information. +SWFUpload.prototype.debugMessage = function (message) { + if (this.settings.debug) { + var exceptionMessage, exceptionValues = []; + + // Check for an exception object and print it nicely + if (typeof message === "object" && typeof message.name === "string" && typeof message.message === "string") { + for (var key in message) { + if (message.hasOwnProperty(key)) { + exceptionValues.push(key + ": " + message[key]); + } + } + exceptionMessage = exceptionValues.join("\n") || ""; + exceptionValues = exceptionMessage.split("\n"); + exceptionMessage = "EXCEPTION: " + exceptionValues.join("\nEXCEPTION: "); + SWFUpload.Console.writeLine(exceptionMessage); + } else { + SWFUpload.Console.writeLine(message); + } + } +}; + +SWFUpload.Console = {}; +SWFUpload.Console.writeLine = function (message) { + var console, documentForm; + + try { + console = document.getElementById("SWFUpload_Console"); + + if (!console) { + documentForm = document.createElement("form"); + document.getElementsByTagName("body")[0].appendChild(documentForm); + + console = document.createElement("textarea"); + console.id = "SWFUpload_Console"; + console.style.fontFamily = "monospace"; + console.setAttribute("wrap", "off"); + console.wrap = "off"; + console.style.overflow = "auto"; + console.style.width = "700px"; + console.style.height = "350px"; + console.style.margin = "5px"; + documentForm.appendChild(console); + } + + console.value += message + "\n"; + + console.scrollTop = console.scrollHeight - console.clientHeight; + } catch (ex) { + alert("Exception: " + ex.name + " Message: " + ex.message); + } +};