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/**
+ * @class Ext.fx.target.Target
+
+This class specifies a generic target for an animation. It provides a wrapper around a
+series of different types of objects to allow for a generic animation API.
+A target can be a single object or a Composite object containing other objects that are
+to be animated. This class and it's subclasses are generally not created directly, the
+underlying animation will create the appropriate Ext.fx.target.Target object by passing
+the instance to be animated.
+
+The following types of objects can be animated:
+- {@link #Ext.fx.target.Component Components}
+- {@link #Ext.fx.target.Element Elements}
+- {@link #Ext.fx.target.Sprite Sprites}
+
+ * @markdown
+ * @abstract
+ * @constructor
+ * @param {Mixed} target The object to be animated
+ */
+
+Ext.define('Ext.fx.target.Target', {
+
+ isAnimTarget: true,
+
+ constructor: function(target) {
+ this.target = target;
+ this.id = this.getId();
+ },
+
+ getId: function() {
+ return this.target.id;
+ }
+});
+
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