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\ No newline at end of file/** + * @class Ext.util.Animate + * This animation class is a mixin. + * + * Ext.util.Animate provides an API for the creation of animated transitions of properties and styles. + * This class is used as a mixin and currently applied to {@link Ext.core.Element}, {@link Ext.CompositeElement}, + * {@link Ext.draw.Sprite}, {@link Ext.draw.CompositeSprite}, and {@link Ext.Component}. Note that Components + * have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and + * opacity (color, paddings, and margins can not be animated). + * + * ## Animation Basics + * + * All animations require three things - `easing`, `duration`, and `to` (the final end value for each property) + * you wish to animate. Easing and duration are defaulted values specified below. + * Easing describes how the intermediate values used during a transition will be calculated. + * {@link Ext.fx.Anim#easing Easing} allows for a transition to change speed over its duration. + * You may use the defaults for easing and duration, but you must always set a + * {@link Ext.fx.Anim#to to} property which is the end value for all animations. + * + * Popular element 'to' configurations are: + * + * - opacity + * - x + * - y + * - color + * - height + * - width + * + * Popular sprite 'to' configurations are: + * + * - translation + * - path + * - scale + * - stroke + * - rotation + * + * The default duration for animations is 250 (which is a 1/4 of a second). Duration is denoted in + * milliseconds. Therefore 1 second is 1000, 1 minute would be 60000, and so on. The default easing curve + * used for all animations is 'ease'. Popular easing functions are included and can be found in {@link Ext.fx.Anim#easing Easing}. + * + * For example, a simple animation to fade out an element with a default easing and duration: + * + * var p1 = Ext.get('myElementId'); + * + * p1.animate({ + * to: { + * opacity: 0 + * } + * }); + * + * To make this animation fade out in a tenth of a second: + * + * var p1 = Ext.get('myElementId'); + * + * p1.animate({ + * duration: 100, + * to: { + * opacity: 0 + * } + * }); + * + * ## Animation Queues + * + * By default all animations are added to a queue which allows for animation via a chain-style API. + * For example, the following code will queue 4 animations which occur sequentially (one right after the other): + * + * p1.animate({ + * to: { + * x: 500 + * } + * }).animate({ + * to: { + * y: 150 + * } + * }).animate({ + * to: { + * backgroundColor: '#f00' //red + * } + * }).animate({ + * to: { + * opacity: 0 + * } + * }); + * + * You can change this behavior by calling the {@link Ext.util.Animate#syncFx syncFx} method and all + * subsequent animations for the specified target will be run concurrently (at the same time). + * + * p1.syncFx(); //this will make all animations run at the same time + * + * p1.animate({ + * to: { + * x: 500 + * } + * }).animate({ + * to: { + * y: 150 + * } + * }).animate({ + * to: { + * backgroundColor: '#f00' //red + * } + * }).animate({ + * to: { + * opacity: 0 + * } + * }); + * + * This works the same as: + * + * p1.animate({ + * to: { + * x: 500, + * y: 150, + * backgroundColor: '#f00' //red + * opacity: 0 + * } + * }); + * + * The {@link Ext.util.Animate#stopAnimation stopAnimation} method can be used to stop any + * currently running animations and clear any queued animations. + * + * ## Animation Keyframes + * + * You can also set up complex animations with {@link Ext.fx.Anim#keyframe keyframe} which follows the + * CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites. + * The previous example can be written with the following syntax: + * + * p1.animate({ + * duration: 1000, //one second total + * keyframes: { + * 25: { //from 0 to 250ms (25%) + * x: 0 + * }, + * 50: { //from 250ms to 500ms (50%) + * y: 0 + * }, + * 75: { //from 500ms to 750ms (75%) + * backgroundColor: '#f00' //red + * }, + * 100: { //from 750ms to 1sec + * opacity: 0 + * } + * } + * }); + * + * ## Animation Events + * + * Each animation you create has events for {@link Ext.fx.Anim#beforeanimation beforeanimation}, + * {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}. + * Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which + * fires for each keyframe in your animation. + * + * All animations support the {@link Ext.util.Observable#listeners listeners} configuration to attact functions to these events. + * + * startAnimate: function() { + * var p1 = Ext.get('myElementId'); + * p1.animate({ + * duration: 100, + * to: { + * opacity: 0 + * }, + * listeners: { + * beforeanimate: function() { + * // Execute my custom method before the animation + * this.myBeforeAnimateFn(); + * }, + * afteranimate: function() { + * // Execute my custom method after the animation + * this.myAfterAnimateFn(); + * }, + * scope: this + * }); + * }, + * myBeforeAnimateFn: function() { + * // My custom logic + * }, + * myAfterAnimateFn: function() { + * // My custom logic + * } + * + * Due to the fact that animations run asynchronously, you can determine if an animation is currently + * running on any target by using the {@link Ext.util.Animate#getActiveAnimation getActiveAnimation} + * method. This method will return false if there are no active animations or return the currently + * running {@link Ext.fx.Anim} instance. + * + * In this example, we're going to wait for the current animation to finish, then stop any other + * queued animations before we fade our element's opacity to 0: + * + * var curAnim = p1.getActiveAnimation(); + * if (curAnim) { + * curAnim.on('afteranimate', function() { + * p1.stopAnimation(); + * p1.animate({ + * to: { + * opacity: 0 + * } + * }); + * }); + * } + * + * @docauthor Jamie Avins <jamie@sencha.com> + */ +Ext.define('Ext.util.Animate', { + + uses: ['Ext.fx.Manager', 'Ext.fx.Anim'], + + /** + * <p>Perform custom animation on this object.<p> + * <p>This method is applicable to both the the {@link Ext.Component Component} class and the {@link Ext.core.Element Element} class. + * It performs animated transitions of certain properties of this object over a specified timeline.</p> + * <p>The sole parameter is an object which specifies start property values, end property values, and properties which + * describe the timeline. Of the properties listed below, only <b><code>to</code></b> is mandatory.</p> + * <p>Properties include<ul> + * <li><code>from</code> <div class="sub-desc">An object which specifies start values for the properties being animated. + * If not supplied, properties are animated from current settings. The actual properties which may be animated depend upon + * ths object being animated. See the sections below on Element and Component animation.<div></li> + * <li><code>to</code> <div class="sub-desc">An object which specifies end values for the properties being animated.</div></li> + * <li><code>duration</code><div class="sub-desc">The duration <b>in milliseconds</b> for which the animation will run.</div></li> + * <li><code>easing</code> <div class="sub-desc">A string value describing an easing type to modify the rate of change from the default linear to non-linear. Values may be one of:<code><ul> + * <li>ease</li> + * <li>easeIn</li> + * <li>easeOut</li> + * <li>easeInOut</li> + * <li>backIn</li> + * <li>backOut</li> + * <li>elasticIn</li> + * <li>elasticOut</li> + * <li>bounceIn</li> + * <li>bounceOut</li> + * </ul></code></div></li> + * <li><code>keyframes</code> <div class="sub-desc">This is an object which describes the state of animated properties at certain points along the timeline. + * it is an object containing properties who's names are the percentage along the timeline being described and who's values specify the animation state at that point.</div></li> + * <li><code>listeners</code> <div class="sub-desc">This is a standard {@link Ext.util.Observable#listeners listeners} configuration object which may be used + * to inject behaviour at either the <code>beforeanimate</code> event or the <code>afteranimate</code> event.</div></li> + * </ul></p> + * <h3>Animating an {@link Ext.core.Element Element}</h3> + * When animating an Element, the following properties may be specified in <code>from</code>, <code>to</code>, and <code>keyframe</code> objects:<ul> + * <li><code>x</code> <div class="sub-desc">The page X position in pixels.</div></li> + * <li><code>y</code> <div class="sub-desc">The page Y position in pixels</div></li> + * <li><code>left</code> <div class="sub-desc">The element's CSS <code>left</code> value. Units must be supplied.</div></li> + * <li><code>top</code> <div class="sub-desc">The element's CSS <code>top</code> value. Units must be supplied.</div></li> + * <li><code>width</code> <div class="sub-desc">The element's CSS <code>width</code> value. Units must be supplied.</div></li> + * <li><code>height</code> <div class="sub-desc">The element's CSS <code>height</code> value. Units must be supplied.</div></li> + * <li><code>scrollLeft</code> <div class="sub-desc">The element's <code>scrollLeft</code> value.</div></li> + * <li><code>scrollTop</code> <div class="sub-desc">The element's <code>scrollLeft</code> value.</div></li> + * <li><code>opacity</code> <div class="sub-desc">The element's <code>opacity</code> value. This must be a value between <code>0</code> and <code>1</code>.</div></li> + * </ul> + * <p><b>Be aware than animating an Element which is being used by an Ext Component without in some way informing the Component about the changed element state + * will result in incorrect Component behaviour. This is because the Component will be using the old state of the element. To avoid this problem, it is now possible to + * directly animate certain properties of Components.</b></p> + * <h3>Animating a {@link Ext.Component Component}</h3> + * When animating an Element, the following properties may be specified in <code>from</code>, <code>to</code>, and <code>keyframe</code> objects:<ul> + * <li><code>x</code> <div class="sub-desc">The Component's page X position in pixels.</div></li> + * <li><code>y</code> <div class="sub-desc">The Component's page Y position in pixels</div></li> + * <li><code>left</code> <div class="sub-desc">The Component's <code>left</code> value in pixels.</div></li> + * <li><code>top</code> <div class="sub-desc">The Component's <code>top</code> value in pixels.</div></li> + * <li><code>width</code> <div class="sub-desc">The Component's <code>width</code> value in pixels.</div></li> + * <li><code>width</code> <div class="sub-desc">The Component's <code>width</code> value in pixels.</div></li> + * <li><code>dynamic</code> <div class="sub-desc">Specify as true to update the Component's layout (if it is a Container) at every frame + * of the animation. <i>Use sparingly as laying out on every intermediate size change is an expensive operation</i>.</div></li> + * </ul> + * <p>For example, to animate a Window to a new size, ensuring that its internal layout, and any shadow is correct:</p> + * <pre><code> +myWindow = Ext.create('Ext.window.Window', { + title: 'Test Component animation', + width: 500, + height: 300, + layout: { + type: 'hbox', + align: 'stretch' + }, + items: [{ + title: 'Left: 33%', + margins: '5 0 5 5', + flex: 1 + }, { + title: 'Left: 66%', + margins: '5 5 5 5', + flex: 2 + }] +}); +myWindow.show(); +myWindow.header.el.on('click', function() { + myWindow.animate({ + to: { + width: (myWindow.getWidth() == 500) ? 700 : 500, + height: (myWindow.getHeight() == 300) ? 400 : 300, + } + }); +}); +</code></pre> + * <p>For performance reasons, by default, the internal layout is only updated when the Window reaches its final <code>"to"</code> size. If dynamic updating of the Window's child + * Components is required, then configure the animation with <code>dynamic: true</code> and the two child items will maintain their proportions during the animation.</p> + * @param {Object} config An object containing properties which describe the animation's start and end states, and the timeline of the animation. + * @return {Object} this + */ + animate: function(animObj) { + var me = this; + if (Ext.fx.Manager.hasFxBlock(me.id)) { + return me; + } + Ext.fx.Manager.queueFx(Ext.create('Ext.fx.Anim', me.anim(animObj))); + return this; + }, + + // @private - process the passed fx configuration. + anim: function(config) { + if (!Ext.isObject(config)) { + return (config) ? {} : false; + } + + var me = this; + + if (config.stopAnimation) { + me.stopAnimation(); + } + + Ext.applyIf(config, Ext.fx.Manager.getFxDefaults(me.id)); + + return Ext.apply({ + target: me, + paused: true + }, config); + }, + + /** + * Stops any running effects and clears this object's internal effects queue if it contains + * any additional effects that haven't started yet. + * @return {Ext.core.Element} The Element + */ + stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'), + + /** + * @deprecated 4.0 Replaced by {@link #stopAnimation} + * Stops any running effects and clears this object's internal effects queue if it contains + * any additional effects that haven't started yet. + * @return {Ext.core.Element} The Element + */ + stopAnimation: function() { + Ext.fx.Manager.stopAnimation(this.id); + }, + + /** + * Ensures that all effects queued after syncFx is called on this object are + * run concurrently. This is the opposite of {@link #sequenceFx}. + * @return {Ext.core.Element} The Element + */ + syncFx: function() { + Ext.fx.Manager.setFxDefaults(this.id, { + concurrent: true + }); + }, + + /** + * Ensures that all effects queued after sequenceFx is called on this object are + * run in sequence. This is the opposite of {@link #syncFx}. + * @return {Ext.core.Element} The Element + */ + sequenceFx: function() { + Ext.fx.Manager.setFxDefaults(this.id, { + concurrent: false + }); + }, + + /** + * @deprecated 4.0 Replaced by {@link #getActiveAnimation} + * Returns thq current animation if this object has any effects actively running or queued, else returns false. + * @return {Mixed} anim if element has active effects, else false + */ + hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'), + + /** + * Returns thq current animation if this object has any effects actively running or queued, else returns false. + * @return {Mixed} anim if element has active effects, else false + */ + getActiveAnimation: function() { + return Ext.fx.Manager.getActiveAnimation(this.id); + } +}); + +// Apply Animate mixin manually until Element is defined in the proper 4.x way +Ext.applyIf(Ext.core.Element.prototype, Ext.util.Animate.prototype);