X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/7a654f8d43fdb43d78b63d90528bed6e86b608cc..6746dc89c47ed01b165cc1152533605f97eb8e8d:/docs/source/Sprite2.html diff --git a/docs/source/Sprite2.html b/docs/source/Sprite2.html index 24bd720e..dcd8058e 100644 --- a/docs/source/Sprite2.html +++ b/docs/source/Sprite2.html @@ -1,103 +1,519 @@ -Sencha Documentation Project
/**
- * @class Ext.fx.target.Sprite
- * @extends Ext.fx.target.Target
+
+
+
+  
+  The source code
+  
+  
+  
+  
+
+
+  
/**
+ * @class Ext.draw.Sprite
+ * @extends Object
+ *
+ * A Sprite is an object rendered in a Drawing surface. There are different options and types of sprites.
+ * The configuration of a Sprite is an object with the following properties:
+ *
+ * - **type** - (String) The type of the sprite. Possible options are 'circle', 'path', 'rect', 'text', 'square', 'image'. 
+ * - **group** - (String/Array) The group that this sprite belongs to, or an array of groups. Only relevant when added to a {@link Ext.draw.Surface}.
+ * - **width** - (Number) Used in rectangle sprites, the width of the rectangle.
+ * - **height** - (Number) Used in rectangle sprites, the height of the rectangle.
+ * - **size** - (Number) Used in square sprites, the dimension of the square.
+ * - **radius** - (Number) Used in circle sprites, the radius of the circle.
+ * - **x** - (Number) The position along the x-axis.
+ * - **y** - (Number) The position along the y-axis.
+ * - **path** - (Array) Used in path sprites, the path of the sprite written in SVG-like path syntax.
+ * - **opacity** - (Number) The opacity of the sprite.
+ * - **fill** - (String) The fill color.
+ * - **stroke** - (String) The stroke color.
+ * - **stroke-width** - (Number) The width of the stroke.
+ * - **font** - (String) Used with text type sprites. The full font description. Uses the same syntax as the CSS `font` parameter.
+ * - **text** - (String) Used with text type sprites. The text itself.
+ * - **translate** - (Object) Defines a translation for the Sprite. There's more information on this property below.
+ * - **rotate** - (Object) Defines a rotation for the Sprite. There's more information on this property below.
+ * - **scale** - (Object) Defines a scaling for the Sprite. There's more information on this property below.
+ * 
+ *
+ * ## Translation
+ * 
+ * For translate, the configuration object contains x and y attributes that indicate where to
+ * translate the object. For example:
+ * 
+ *     sprite.setAttributes({
+ *       translate: {
+ *        x: 10,
+ *        y: 10
+ *       }
+ *     }, true);
+ *
+ *
+ * ## Rotation
+ * 
+ * For rotation, the configuration object contains x and y attributes for the center of the rotation (which are optional),
+ * and a `degrees` attribute that specifies the rotation in degrees. For example:
+ * 
+ *     sprite.setAttributes({
+ *       rotate: {
+ *        degrees: 90
+ *       }
+ *     }, true);
+ *
+ * That example will create a 90 degrees rotation using the centroid of the Sprite as center of rotation, whereas:
+ *
+ *     sprite.setAttributes({
+ *       rotate: {
+ *        x: 0,
+ *        y: 0,
+ *        degrees: 90
+ *       }
+ *     }, true);
+ *
+ * will create a rotation around the `(0, 0)` axis.
+ *
+ *
+ * ## Scaling
+ * 
+ * For scaling, the configuration object contains x and y attributes for the x-axis and y-axis scaling. For example:
+ * 
+ *     sprite.setAttributes({
+ *       scale: {
+ *        x: 10,
+ *        y: 3
+ *       }
+ *     }, true);
+ *
+ * You can also specify the center of scaling by adding `cx` and `cy` as properties:
+ *
+ *     sprite.setAttributes({
+ *       scale: {
+ *        cx: 0,
+ *        cy: 0,
+ *        x: 10,
+ *        y: 3
+ *       }
+ *     }, true);
+ *
+ * That last example will scale a sprite taking as centers of scaling the `(0, 0)` coordinate.
+ * 
+ * 
+ * ## Creating and adding a Sprite to a Surface
+ * 
+ * Sprites can be created with a reference to a {@link Ext.draw.Surface}
+ *
+ *      var drawComponent = Ext.create('Ext.draw.Component', options here...);
+ *
+ *      var sprite = Ext.create('Ext.draw.Sprite', {
+ *          type: 'circle',
+ *          fill: '#ff0',
+ *          surface: drawComponent.surface,
+ *          radius: 5
+ *      });
+ *
+ * Sprites can also be added to the surface as a configuration object:
+ *
+ *      var sprite = drawComponent.surface.add({
+ *          type: 'circle',
+ *          fill: '#ff0',
+ *          radius: 5
+ *      });
+ *
+ * In order to properly apply properties and render the sprite we have to
+ * `show` the sprite setting the option `redraw` to `true`:
+ *
+ *      sprite.show(true);
+ *
+ * The constructor configuration object of the Sprite can also be used and passed into the {@link Ext.draw.Surface}
+ * add method to append a new sprite to the canvas. For example:
+ *
+ *     drawComponent.surface.add({
+ *         type: 'circle',
+ *         fill: '#ffc',
+ *         radius: 100,
+ *         x: 100,
+ *         y: 100
+ *     });
+ */
+Ext.define('Ext.draw.Sprite', {
+    
+    /**
+     * @cfg {String} type The type of the sprite. Possible options are 'circle', 'path', 'rect', 'text', 'square', 'image'
+     */
+    
+    /**
+     * @cfg {Number} width Used in rectangle sprites, the width of the rectangle
+     */
+    
+    /**
+     * @cfg {Number} height Used in rectangle sprites, the height of the rectangle
+     */
+    
+    /**
+     * @cfg {Number} size Used in square sprites, the dimension of the square
+     */
+    
+    /**
+     * @cfg {Number} radius Used in circle sprites, the radius of the circle
+     */
+    
+    /**
+     * @cfg {Number} x The position along the x-axis
+     */
+    
+    /**
+     * @cfg {Number} y The position along the y-axis
+     */
+    
+    /**
+     * @cfg {Array} path Used in path sprites, the path of the sprite written in SVG-like path syntax
+     */
+    
+    /**
+     * @cfg {Number} opacity The opacity of the sprite
+     */
+    
+    /**
+     * @cfg {String} fill The fill color
+     */
+    
+    /**
+     * @cfg {String} stroke The stroke color
+     */
+    
+    /**
+     * @cfg {Number} stroke-width The width of the stroke
+     */
+    
+    /**
+     * @cfg {String} font Used with text type sprites. The full font description. Uses the same syntax as the CSS font parameter
+     */
+    
+    /**
+     * @cfg {String} text Used with text type sprites. The text itself
+     */
+    
+    /**
+     * @cfg {String/Array} group The group that this sprite belongs to, or an array of groups. Only relevant when added to a
+     * {@link Ext.draw.Surface}
+     */
+    
+    /* Begin Definitions */
 
-This class represents a animation target for a {@link Ext.draw.Sprite}. In general this class will not be
-created directly, the {@link Ext.draw.Sprite} will be passed to the animation and
-and the appropriate target will be created.
+    mixins: {
+        observable: 'Ext.util.Observable',
+        animate: 'Ext.util.Animate'
+    },
 
- * @markdown
- */
+    requires: ['Ext.draw.SpriteDD'],
 
-Ext.define('Ext.fx.target.Sprite', {
+    /* End Definitions */
 
-    /* Begin Definitions */
+    dirty: false,
+    dirtyHidden: false,
+    dirtyTransform: false,
+    dirtyPath: true,
+    dirtyFont: true,
+    zIndexDirty: true,
+    isSprite: true,
+    zIndex: 0,
+    fontProperties: [
+        'font',
+        'font-size',
+        'font-weight',
+        'font-style',
+        'font-family',
+        'text-anchor',
+        'text'
+    ],
+    pathProperties: [
+        'x',
+        'y',
+        'd',
+        'path',
+        'height',
+        'width',
+        'radius',
+        'r',
+        'rx',
+        'ry',
+        'cx',
+        'cy'
+    ],
+    constructor: function(config) {
+        var me = this;
+        config = config || {};
+        me.id = Ext.id(null, 'ext-sprite-');
+        me.transformations = [];
+        Ext.copyTo(this, config, 'surface,group,type,draggable');
+        //attribute bucket
+        me.bbox = {};
+        me.attr = {
+            zIndex: 0,
+            translation: {
+                x: null,
+                y: null
+            },
+            rotation: {
+                degrees: null,
+                x: null,
+                y: null
+            },
+            scaling: {
+                x: null,
+                y: null,
+                cx: null,
+                cy: null
+            }
+        };
+        //delete not bucket attributes
+        delete config.surface;
+        delete config.group;
+        delete config.type;
+        delete config.draggable;
+        me.setAttributes(config);
+        me.addEvents(
+            'beforedestroy',
+            'destroy',
+            'render',
+            'mousedown',
+            'mouseup',
+            'mouseover',
+            'mouseout',
+            'mousemove',
+            'click'
+        );
+        me.mixins.observable.constructor.apply(this, arguments);
+    },
+
+    /**
+     * <p>If this Sprite is configured {@link #draggable}, this property will contain
+     * an instance of {@link Ext.dd.DragSource} which handles dragging the Sprite.</p>
+     * The developer must provide implementations of the abstract methods of {@link Ext.dd.DragSource}
+     * in order to supply behaviour for each stage of the drag/drop process. See {@link #draggable}.
+     * @type Ext.dd.DragSource.
+     * @property dd
+     */
+    initDraggable: function() {
+        var me = this;
+        me.draggable = true;
+        //create element if it doesn't exist.
+        if (!me.el) {
+            me.surface.createSpriteElement(me);
+        }
+        me.dd = Ext.create('Ext.draw.SpriteDD', me, Ext.isBoolean(me.draggable) ? null : me.draggable);
+        me.on('beforedestroy', me.dd.destroy, me.dd);
+    },
 
-    extend: 'Ext.fx.target.Target',
+    /**
+     * Change the attributes of the sprite.
+     * @param {Object} attrs attributes to be changed on the sprite.
+     * @param {Boolean} redraw Flag to immediatly draw the change.
+     * @return {Ext.draw.Sprite} this
+     */
+    setAttributes: function(attrs, redraw) {
+        var me = this,
+            fontProps = me.fontProperties,
+            fontPropsLength = fontProps.length,
+            pathProps = me.pathProperties,
+            pathPropsLength = pathProps.length,
+            hasSurface = !!me.surface,
+            custom = hasSurface && me.surface.customAttributes || {},
+            spriteAttrs = me.attr,
+            attr, i, translate, translation, rotate, rotation, scale, scaling;
 
-    /* End Definitions */
+        attrs = Ext.apply({}, attrs);
+        for (attr in custom) {
+            if (attrs.hasOwnProperty(attr) && typeof custom[attr] == "function") {
+                Ext.apply(attrs, custom[attr].apply(me, [].concat(attrs[attr])));
+            }
+        }
+
+        // Flag a change in hidden
+        if (!!attrs.hidden !== !!spriteAttrs.hidden) {
+            me.dirtyHidden = true;
+        }
+
+        // Flag path change
+        for (i = 0; i < pathPropsLength; i++) {
+            attr = pathProps[i];
+            if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
+                me.dirtyPath = true;
+                break;
+            }
+        }
+
+        // Flag zIndex change
+        if ('zIndex' in attrs) {
+            me.zIndexDirty = true;
+        }
+
+        // Flag font/text change
+        for (i = 0; i < fontPropsLength; i++) {
+            attr = fontProps[i];
+            if (attr in attrs && attrs[attr] !== spriteAttrs[attr]) {
+                me.dirtyFont = true;
+                break;
+            }
+        }
 
-    type: 'draw',
+        translate = attrs.translate;
+        translation = spriteAttrs.translation;
+        if (translate) {
+            if ((translate.x && translate.x !== translation.x) ||
+                (translate.y && translate.y !== translation.y)) {
+                Ext.apply(translation, translate);
+                me.dirtyTransform = true;
+            }
+            delete attrs.translate;
+        }
 
-    getFromPrim: function(sprite, attr) {
-        var o;
-        if (attr == 'translate') {
-            o = {
-                x: sprite.attr.translation.x || 0,
-                y: sprite.attr.translation.y || 0
-            };
+        rotate = attrs.rotate;
+        rotation = spriteAttrs.rotation;
+        if (rotate) {
+            if ((rotate.x && rotate.x !== rotation.x) || 
+                (rotate.y && rotate.y !== rotation.y) ||
+                (rotate.degrees && rotate.degrees !== rotation.degrees)) {
+                Ext.apply(rotation, rotate);
+                me.dirtyTransform = true;
+            }
+            delete attrs.rotate;
         }
-        else if (attr == 'rotate') {
-            o = {
-                degrees: sprite.attr.rotation.degrees || 0,
-                x: sprite.attr.rotation.x,
-                y: sprite.attr.rotation.y
-            };
+
+        scale = attrs.scale;
+        scaling = spriteAttrs.scaling;
+        if (scale) {
+            if ((scale.x && scale.x !== scaling.x) || 
+                (scale.y && scale.y !== scaling.y) ||
+                (scale.cx && scale.cx !== scaling.cx) ||
+                (scale.cy && scale.cy !== scaling.cy)) {
+                Ext.apply(scaling, scale);
+                me.dirtyTransform = true;
+            }
+            delete attrs.scale;
         }
-        else {
-            o = sprite.attr[attr];
+
+        Ext.apply(spriteAttrs, attrs);
+        me.dirty = true;
+
+        if (redraw === true && hasSurface) {
+            me.redraw();
         }
-        return o;
+        return this;
     },
 
-    getAttr: function(attr, val) {
-        return [[this.target, val != undefined ? val : this.getFromPrim(this.target, attr)]];
+    /**
+     * Retrieve the bounding box of the sprite. This will be returned as an object with x, y, width, and height properties.
+     * @return {Object} bbox
+     */
+    getBBox: function() {
+        return this.surface.getBBox(this);
+    },
+    
+    setText: function(text) {
+        return this.surface.setText(this, text);
     },
 
-    setAttr: function(targetData) {
-        var ln = targetData.length,
-            spriteArr = [],
-            attrs, attr, attrArr, attPtr, spritePtr, idx, value, i, j, x, y, ln2;
-        for (i = 0; i < ln; i++) {
-            attrs = targetData[i].attrs;
-            for (attr in attrs) {
-                attrArr = attrs[attr];
-                ln2 = attrArr.length;
-                for (j = 0; j < ln2; j++) {
-                    spritePtr = attrArr[j][0];
-                    attPtr = attrArr[j][1];
-                    if (attr === 'translate') {
-                        value = {
-                            x: attPtr.x,
-                            y: attPtr.y
-                        };
-                    }
-                    else if (attr === 'rotate') {
-                        x = attPtr.x;
-                        if (isNaN(x)) {
-                            x = null;
-                        }
-                        y = attPtr.y;
-                        if (isNaN(y)) {
-                            y = null;
-                        }
-                        value = {
-                            degrees: attPtr.degrees,
-                            x: x,
-                            y: y
-                        };
-                    }
-                    else if (attr === 'width' || attr === 'height' || attr === 'x' || attr === 'y') {
-                        value = parseFloat(attPtr);
-                    }
-                    else {
-                        value = attPtr;
-                    }
-                    idx = Ext.Array.indexOf(spriteArr, spritePtr);
-                    if (idx == -1) {
-                        spriteArr.push([spritePtr, {}]);
-                        idx = spriteArr.length - 1;
-                    }
-                    spriteArr[idx][1][attr] = value;
-                }
-            }
+    /**
+     * Hide the sprite.
+     * @param {Boolean} redraw Flag to immediatly draw the change.
+     * @return {Ext.draw.Sprite} this
+     */
+    hide: function(redraw) {
+        this.setAttributes({
+            hidden: true
+        }, redraw);
+        return this;
+    },
+
+    /**
+     * Show the sprite.
+     * @param {Boolean} redraw Flag to immediatly draw the change.
+     * @return {Ext.draw.Sprite} this
+     */
+    show: function(redraw) {
+        this.setAttributes({
+            hidden: false
+        }, redraw);
+        return this;
+    },
+
+    /**
+     * Remove the sprite.
+     */
+    remove: function() {
+        if (this.surface) {
+            this.surface.remove(this);
+            return true;
         }
-        ln = spriteArr.length;
-        for (i = 0; i < ln; i++) {
-            spritePtr = spriteArr[i];
-            spritePtr[0].setAttributes(spritePtr[1]);
+        return false;
+    },
+
+    onRemove: function() {
+        this.surface.onRemove(this);
+    },
+
+    /**
+     * Removes the sprite and clears all listeners.
+     */
+    destroy: function() {
+        var me = this;
+        if (me.fireEvent('beforedestroy', me) !== false) {
+            me.remove();
+            me.surface.onDestroy(me);
+            me.clearListeners();
+            me.fireEvent('destroy');
         }
-        this.target.redraw();
+    },
+
+    /**
+     * Redraw the sprite.
+     * @return {Ext.draw.Sprite} this
+     */
+    redraw: function() {
+        this.surface.renderItem(this);
+        return this;
+    },
+
+    /**
+     * Wrapper for setting style properties, also takes single object parameter of multiple styles.
+     * @param {String/Object} property The style property to be set, or an object of multiple styles.
+     * @param {String} value (optional) The value to apply to the given property, or null if an object was passed.
+     * @return {Ext.draw.Sprite} this
+     */
+    setStyle: function() {
+        this.el.setStyle.apply(this.el, arguments);
+        return this;
+    },
+
+    /**
+     * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.  Note this method
+     * is severly limited in VML.
+     * @param {String/Array} className The CSS class to add, or an array of classes
+     * @return {Ext.draw.Sprite} this
+     */
+    addCls: function(obj) {
+        this.surface.addCls(this, obj);
+        return this;
+    },
+
+    /**
+     * Removes one or more CSS classes from the element.
+     * @param {String/Array} className The CSS class to remove, or an array of classes.  Note this method
+     * is severly limited in VML.
+     * @return {Ext.draw.Sprite} this
+     */
+    removeCls: function(obj) {
+        this.surface.removeCls(this, obj);
+        return this;
     }
 });
-
\ No newline at end of file +
+ +