X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/6a7e4474cba9d8be4b2ec445e10f1691f7277c50..f562e4c6e5fac7bcb445985b99acbea4d706e6f0:/docs/source/Element.scroll.html diff --git a/docs/source/Element.scroll.html b/docs/source/Element.scroll.html index 6d65b735..3ae63415 100644 --- a/docs/source/Element.scroll.html +++ b/docs/source/Element.scroll.html @@ -1,46 +1,38 @@ + - + The source code - - + + + + - -
/*!
- * Ext JS Library 3.2.0
- * Copyright(c) 2006-2010 Ext JS, Inc.
- * licensing@extjs.com
- * http://www.extjs.com/license
- */
-/**
- * @class Ext.Element
+
+  
/**
+ * @class Ext.Element
  */
-Ext.Element.addMethods({
-    
/** - * Returns true if this element is scrollable. +Ext.override(Ext.Element, { + /** + * Returns true if this element is scrollable. * @return {Boolean} */ isScrollable : function(){ var dom = this.dom; - return dom.scrollHeight > dom.clientHeight || dom.scrollWidth > dom.clientWidth; - }, - -
/** - * Scrolls this element the specified scroll point. It does NOT do bounds checking so if you scroll to a weird value it will try to do it. For auto bounds checking, use scroll(). - * @param {String} side Either "left" for scrollLeft values or "top" for scrollTop values. - * @param {Number} value The new scroll value. - * @return {Element} this - */ - scrollTo : function(side, value){ - this.dom["scroll" + (/top/i.test(side) ? "Top" : "Left")] = value; - return this; + return dom.scrollHeight > dom.clientHeight || dom.scrollWidth > dom.clientWidth; }, -
/** - * Returns the current scroll position of the element. + /** + * Returns the current scroll position of the element. * @return {Object} An object containing the scroll position in the format {left: (scrollLeft), top: (scrollTop)} */ - getScroll : function(){ + getScroll : function() { var d = this.dom, doc = document, body = doc.body, @@ -49,20 +41,141 @@ Ext.Element.addMethods({ t, ret; - if(d == doc || d == body){ - if(Ext.isIE && Ext.isStrict){ + if (d == doc || d == body) { + if (Ext.isIE && Ext.isStrict) { l = docElement.scrollLeft; t = docElement.scrollTop; - }else{ + } else { l = window.pageXOffset; t = window.pageYOffset; } - ret = {left: l || (body ? body.scrollLeft : 0), top: t || (body ? body.scrollTop : 0)}; - }else{ - ret = {left: d.scrollLeft, top: d.scrollTop}; + ret = { + left: l || (body ? body.scrollLeft : 0), + top : t || (body ? body.scrollTop : 0) + }; + } else { + ret = { + left: d.scrollLeft, + top : d.scrollTop + }; } + return ret; + }, + + /** + * Scrolls this element the specified scroll point. It does NOT do bounds checking so if you scroll to a weird value it will try to do it. For auto bounds checking, use scroll(). + * @param {String} side Either "left" for scrollLeft values or "top" for scrollTop values. + * @param {Number} value The new scroll value + * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object + * @return {Ext.Element} this + */ + scrollTo : function(side, value, animate) { + //check if we're scrolling top or left + var top = /top/i.test(side), + me = this, + dom = me.dom, + obj = {}, + prop; + if (!animate || !me.anim) { + // just setting the value, so grab the direction + prop = 'scroll' + (top ? 'Top' : 'Left'); + dom[prop] = value; + } + else { + if (!Ext.isObject(animate)) { + animate = {}; + } + obj['scroll' + (top ? 'Top' : 'Left')] = value; + me.animate(Ext.applyIf({ + to: obj + }, animate)); + } + return me; + }, + + /** + * Scrolls this element into view within the passed container. + * @param {String/HTMLElement/Ext.Element} container (optional) The container element to scroll (defaults to document.body). Should be a + * string (id), dom node, or Ext.Element. + * @param {Boolean} hscroll (optional) False to disable horizontal scroll (defaults to true) + * @return {Ext.Element} this + */ + scrollIntoView : function(container, hscroll) { + container = Ext.getDom(container) || Ext.getBody().dom; + var el = this.dom, + offsets = this.getOffsetsTo(container), + // el's box + left = offsets[0] + container.scrollLeft, + top = offsets[1] + container.scrollTop, + bottom = top + el.offsetHeight, + right = left + el.offsetWidth, + // ct's box + ctClientHeight = container.clientHeight, + ctScrollTop = parseInt(container.scrollTop, 10), + ctScrollLeft = parseInt(container.scrollLeft, 10), + ctBottom = ctScrollTop + ctClientHeight, + ctRight = ctScrollLeft + container.clientWidth; + + if (el.offsetHeight > ctClientHeight || top < ctScrollTop) { + container.scrollTop = top; + } else if (bottom > ctBottom) { + container.scrollTop = bottom - ctClientHeight; + } + // corrects IE, other browsers will ignore + container.scrollTop = container.scrollTop; + + if (hscroll !== false) { + if (el.offsetWidth > container.clientWidth || left < ctScrollLeft) { + container.scrollLeft = left; + } + else if (right > ctRight) { + container.scrollLeft = right - container.clientWidth; + } + container.scrollLeft = container.scrollLeft; + } + return this; + }, + + // private + scrollChildIntoView : function(child, hscroll) { + Ext.fly(child, '_scrollChildIntoView').scrollIntoView(this, hscroll); + }, + + /** + * Scrolls this element the specified direction. Does bounds checking to make sure the scroll is + * within this element's scrollable range. + * @param {String} direction Possible values are: "l" (or "left"), "r" (or "right"), "t" (or "top", or "up"), "b" (or "bottom", or "down"). + * @param {Number} distance How far to scroll the element in pixels + * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object + * @return {Boolean} Returns true if a scroll was triggered or false if the element + * was scrolled as far as it could go. + */ + scroll : function(direction, distance, animate) { + if (!this.isScrollable()) { + return false; + } + var el = this.dom, + l = el.scrollLeft, t = el.scrollTop, + w = el.scrollWidth, h = el.scrollHeight, + cw = el.clientWidth, ch = el.clientHeight, + scrolled = false, v, + hash = { + l: Math.min(l + distance, w-cw), + r: v = Math.max(l - distance, 0), + t: Math.max(t - distance, 0), + b: Math.min(t + distance, h-ch) + }; + hash.d = hash.b; + hash.u = hash.t; + + direction = direction.substr(0, 1); + if ((v = hash[direction]) > -1) { + scrolled = true; + this.scrollTo(direction == 'l' || direction == 'r' ? 'left' : 'top', v, this.anim(animate)); + } + return scrolled; } -});
+});
- \ No newline at end of file +