X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/6a7e4474cba9d8be4b2ec445e10f1691f7277c50..7a654f8d43fdb43d78b63d90528bed6e86b608cc:/docs/source/Animator.html diff --git a/docs/source/Animator.html b/docs/source/Animator.html new file mode 100644 index 00000000..0bb4c871 --- /dev/null +++ b/docs/source/Animator.html @@ -0,0 +1,396 @@ +Sencha Documentation Project
/**
+ * @class Ext.fx.Animator
+ * Animation instance
+
+This class is used to run keyframe based animations, which follows the CSS3 based animation structure. 
+Keyframe animations differ from typical from/to animations in that they offer the ability to specify values 
+at various points throughout the animation.
+
+__Using Keyframes__
+The {@link #keyframes} option is the most important part of specifying an animation when using this 
+class. A key frame is a point in a particular animation. We represent this as a percentage of the
+total animation duration. At each key frame, we can specify the target values at that time. Note that
+you *must* specify the values at 0% and 100%, the start and ending values. There is also a {@link keyframe}
+event that fires after each key frame is reached.
+
+__Example Usage__
+In the example below, we modify the values of the element at each fifth throughout the animation.
+
+    Ext.create('Ext.fx.Animator', {
+        target: Ext.getBody().createChild({
+            style: {
+                width: '100px',
+                height: '100px',
+                'background-color': 'red'
+            }
+        }),
+        duration: 10000, // 10 seconds
+        keyframes: {
+            0: {
+                opacity: 1,
+                backgroundColor: 'FF0000'
+            },
+            20: {
+                x: 30,
+                opacity: 0.5    
+            },
+            40: {
+                x: 130,
+                backgroundColor: '0000FF'    
+            },
+            60: {
+                y: 80,
+                opacity: 0.3    
+            },
+            80: {
+                width: 200,
+                y: 200    
+            },
+            100: {
+                opacity: 1,
+                backgroundColor: '00FF00'
+            }
+        }
+    });
+
+ * @markdown
+ */
+Ext.define('Ext.fx.Animator', {
+
+    /* Begin Definitions */
+
+    mixins: {
+        observable: 'Ext.util.Observable'
+    },
+
+    requires: ['Ext.fx.Manager'],
+
+    /* End Definitions */
+
+    isAnimator: true,
+
+    /**
+     * @cfg {Number} duration
+     * Time in milliseconds for the animation to last. Defaults to 250.
+     */
+    duration: 250,
+
+    /**
+     * @cfg {Number} delay
+     * Time to delay before starting the animation. Defaults to 0.
+     */
+    delay: 0,
+
+    /* private used to track a delayed starting time */
+    delayStart: 0,
+
+    /**
+     * @cfg {Boolean} dynamic
+     * Currently only for Component Animation: Only set a component's outer element size bypassing layouts.  Set to true to do full layouts for every frame of the animation.  Defaults to false.
+     */
+    dynamic: false,
+
+    /**
+     * @cfg {String} easing
+
+This describes how the intermediate values used during a transition will be calculated. It allows for a transition to change
+speed over its duration. 
+
+- backIn
+- backOut
+- bounceIn
+- bounceOut
+- ease
+- easeIn
+- easeOut
+- easeInOut
+- elasticIn
+- elasticOut
+- cubic-bezier(x1, y1, x2, y2)
+
+Note that cubic-bezier will create a custom easing curve following the CSS3 transition-timing-function specification `{@link http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag}`. The four values specify points P1 and P2 of the curve
+as (x1, y1, x2, y2). All values must be in the range [0, 1] or the definition is invalid.
+
+     * @markdown
+     */
+    easing: 'ease',
+
+    /**
+     * Flag to determine if the animation has started
+     * @property running
+     * @type boolean
+     */
+    running: false,
+
+    /**
+     * Flag to determine if the animation is paused. Only set this to true if you need to
+     * keep the Anim instance around to be unpaused later; otherwise call {@link #end}.
+     * @property paused
+     * @type boolean
+     */
+    paused: false,
+
+    /**
+     * @private
+     */
+    damper: 1,
+
+    /**
+     * @cfg {Number} iterations
+     * Number of times to execute the animation. Defaults to 1.
+     */
+    iterations: 1,
+
+    /**
+     * Current iteration the animation is running.
+     * @property currentIteration
+     * @type int
+     */
+    currentIteration: 0,
+
+    /**
+     * Current keyframe step of the animation.
+     * @property keyframeStep
+     * @type Number
+     */
+    keyframeStep: 0,
+
+    /**
+     * @private
+     */
+    animKeyFramesRE: /^(from|to|\d+%?)$/,
+
+    /**
+     * @cfg {Ext.fx.target} target
+     * The Ext.fx.target to apply the animation to.  If not specified during initialization, this can be passed to the applyAnimator
+     * method to apply the same animation to many targets.
+     */
+
+     /**
+      * @cfg {Object} keyframes
+      * Animation keyframes follow the CSS3 Animation configuration pattern. 'from' is always considered '0%' and 'to'
+      * is considered '100%'.<b>Every keyframe declaration must have a keyframe rule for 0% and 100%, possibly defined using
+      * "from" or "to"</b>.  A keyframe declaration without these keyframe selectors is invalid and will not be available for
+      * animation.  The keyframe declaration for a keyframe rule consists of properties and values. Properties that are unable to
+      * be animated are ignored in these rules, with the exception of 'easing' which can be changed at each keyframe. For example:
+ <pre><code>
+keyframes : {
+    '0%': {
+        left: 100
+    },
+    '40%': {
+        left: 150
+    },
+    '60%': {
+        left: 75
+    },
+    '100%': {
+        left: 100
+    }
+}
+ </code></pre>
+      */
+    constructor: function(config) {
+        var me = this;
+        config = Ext.apply(me, config || {});
+        me.config = config;
+        me.id = Ext.id(null, 'ext-animator-');
+        me.addEvents(
+            /**
+             * @event beforeanimate
+             * Fires before the animation starts. A handler can return false to cancel the animation.
+             * @param {Ext.fx.Animator} this
+             */
+            'beforeanimate',
+            /**
+              * @event keyframe
+              * Fires at each keyframe.
+              * @param {Ext.fx.Animator} this
+              * @param {Number} keyframe step number
+              */
+            'keyframe',
+            /**
+             * @event afteranimate
+             * Fires when the animation is complete.
+             * @param {Ext.fx.Animator} this
+             * @param {Date} startTime
+             */
+            'afteranimate'
+        );
+        me.mixins.observable.constructor.call(me, config);
+        me.timeline = [];
+        me.createTimeline(me.keyframes);
+        if (me.target) {
+            me.applyAnimator(me.target);
+            Ext.fx.Manager.addAnim(me);
+        }
+    },
+
+    /**
+     * @private
+     */
+    sorter: function (a, b) {
+        return a.pct - b.pct;
+    },
+
+    /**
+     * @private
+     * Takes the given keyframe configuration object and converts it into an ordered array with the passed attributes per keyframe
+     * or applying the 'to' configuration to all keyframes.  Also calculates the proper animation duration per keyframe.
+     */
+    createTimeline: function(keyframes) {
+        var me = this,
+            attrs = [],
+            to = me.to || {},
+            duration = me.duration,
+            prevMs, ms, i, ln, pct, anim, nextAnim, attr;
+
+        for (pct in keyframes) {
+            if (keyframes.hasOwnProperty(pct) && me.animKeyFramesRE.test(pct)) {
+                attr = {attrs: Ext.apply(keyframes[pct], to)};
+                // CSS3 spec allow for from/to to be specified.
+                if (pct == "from") {
+                    pct = 0;
+                }
+                else if (pct == "to") {
+                    pct = 100;
+                }
+                // convert % values into integers
+                attr.pct = parseInt(pct, 10);
+                attrs.push(attr);
+            }
+        }
+        // Sort by pct property
+        Ext.Array.sort(attrs, me.sorter);
+        // Only an end
+        //if (attrs[0].pct) {
+        //    attrs.unshift({pct: 0, attrs: element.attrs});
+        //}
+
+        ln = attrs.length;
+        for (i = 0; i < ln; i++) {
+            prevMs = (attrs[i - 1]) ? duration * (attrs[i - 1].pct / 100) : 0;
+            ms = duration * (attrs[i].pct / 100);
+            me.timeline.push({
+                duration: ms - prevMs,
+                attrs: attrs[i].attrs
+            });
+        }
+    },
+
+    /**
+     * Applies animation to the Ext.fx.target
+     * @private
+     * @param target
+     * @type string/object
+     */
+    applyAnimator: function(target) {
+        var me = this,
+            anims = [],
+            timeline = me.timeline,
+            reverse = me.reverse,
+            ln = timeline.length,
+            anim, easing, damper, initial, attrs, lastAttrs, i;
+
+        if (me.fireEvent('beforeanimate', me) !== false) {
+            for (i = 0; i < ln; i++) {
+                anim = timeline[i];
+                attrs = anim.attrs;
+                easing = attrs.easing || me.easing;
+                damper = attrs.damper || me.damper;
+                delete attrs.easing;
+                delete attrs.damper;
+                anim = Ext.create('Ext.fx.Anim', {
+                    target: target,
+                    easing: easing,
+                    damper: damper,
+                    duration: anim.duration,
+                    paused: true,
+                    to: attrs
+                });
+                anims.push(anim);
+            }
+            me.animations = anims;
+            me.target = anim.target;
+            for (i = 0; i < ln - 1; i++) {
+                anim = anims[i];
+                anim.nextAnim = anims[i + 1];
+                anim.on('afteranimate', function() {
+                    this.nextAnim.paused = false;
+                });
+                anim.on('afteranimate', function() {
+                    this.fireEvent('keyframe', this, ++this.keyframeStep);
+                }, me);
+            }
+            anims[ln - 1].on('afteranimate', function() {
+                this.lastFrame();
+            }, me);
+        }
+    },
+
+    /*
+     * @private
+     * Fires beforeanimate and sets the running flag.
+     */
+    start: function(startTime) {
+        var me = this,
+            delay = me.delay,
+            delayStart = me.delayStart,
+            delayDelta;
+        if (delay) {
+            if (!delayStart) {
+                me.delayStart = startTime;
+                return;
+            }
+            else {
+                delayDelta = startTime - delayStart;
+                if (delayDelta < delay) {
+                    return;
+                }
+                else {
+                    // Compensate for frame delay;
+                    startTime = new Date(delayStart.getTime() + delay);
+                }
+            }
+        }
+        if (me.fireEvent('beforeanimate', me) !== false) {
+            me.startTime = startTime;
+            me.running = true;
+            me.animations[me.keyframeStep].paused = false;
+        }
+    },
+
+    /*
+     * @private
+     * Perform lastFrame cleanup and handle iterations
+     * @returns a hash of the new attributes.
+     */
+    lastFrame: function() {
+        var me = this,
+            iter = me.iterations,
+            iterCount = me.currentIteration;
+
+        iterCount++;
+        if (iterCount < iter) {
+            me.startTime = new Date();
+            me.currentIteration = iterCount;
+            me.keyframeStep = 0;
+            me.applyAnimator(me.target);
+            me.animations[me.keyframeStep].paused = false;
+        }
+        else {
+            me.currentIteration = 0;
+            me.end();
+        }
+    },
+
+    /*
+     * Fire afteranimate event and end the animation. Usually called automatically when the
+     * animation reaches its final frame, but can also be called manually to pre-emptively
+     * stop and destroy the running animation.
+     */
+    end: function() {
+        var me = this;
+        me.fireEvent('afteranimate', me, me.startTime, new Date() - me.startTime);
+    }
+});
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