X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/530ef4b6c5b943cfa68b779d11cf7de29aa878bf..7a654f8d43fdb43d78b63d90528bed6e86b608cc:/docs/source/Surface.html diff --git a/docs/source/Surface.html b/docs/source/Surface.html new file mode 100644 index 00000000..2a260b8f --- /dev/null +++ b/docs/source/Surface.html @@ -0,0 +1,758 @@ +Sencha Documentation Project
/**
+ * @class Ext.draw.Surface
+ * @extends Object
+ *
+ * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}.
+ * A Surface contains methods to render sprites, get bounding boxes of sprites, add
+ * sprites to the canvas, initialize other graphic components, etc. One of the most used
+ * methods for this class is the `add` method, to add Sprites to the surface.
+ *
+ * Most of the Surface methods are abstract and they have a concrete implementation
+ * in VML or SVG engines.
+ *
+ * A Surface instance can be accessed as a property of a draw component. For example:
+ *
+ *     drawComponent.surface.add({
+ *         type: 'circle',
+ *         fill: '#ffc',
+ *         radius: 100,
+ *         x: 100,
+ *         y: 100
+ *     });
+ *
+ * The configuration object passed in the `add` method is the same as described in the {@link Ext.draw.Sprite}
+ * class documentation.
+ *
+ * ### Listeners
+ *
+ * You can also add event listeners to the surface using the `Observable` listener syntax. Supported events are:
+ *
+ * - mousedown
+ * - mouseup
+ * - mouseover
+ * - mouseout
+ * - mousemove
+ * - mouseenter
+ * - mouseleave
+ * - click
+ *
+ * For example:
+ *
+        drawComponent.surface.on({
+           'mousemove': function() {
+                console.log('moving the mouse over the surface');   
+            }
+        });
+ */
+Ext.define('Ext.draw.Surface', {
+
+    /* Begin Definitions */
+
+    mixins: {
+        observable: 'Ext.util.Observable'
+    },
+
+    requires: ['Ext.draw.CompositeSprite'],
+    uses: ['Ext.draw.engine.Svg', 'Ext.draw.engine.Vml'],
+
+    separatorRe: /[, ]+/,
+
+    statics: {
+        /**
+         * Create and return a new concrete Surface instance appropriate for the current environment.
+         * @param {Object} config Initial configuration for the Surface instance
+         * @param {Array} enginePriority Optional order of implementations to use; the first one that is
+         *                available in the current environment will be used. Defaults to
+         *                <code>['Svg', 'Vml']</code>.
+         */
+        create: function(config, enginePriority) {
+            enginePriority = enginePriority || ['Svg', 'Vml'];
+
+            var i = 0,
+                len = enginePriority.length,
+                surfaceClass;
+
+            for (; i < len; i++) {
+                if (Ext.supports[enginePriority[i]]) {
+                    return Ext.create('Ext.draw.engine.' + enginePriority[i], config);
+                }
+            }
+            return false;
+        }
+    },
+
+    /* End Definitions */
+
+    // @private
+    availableAttrs: {
+        blur: 0,
+        "clip-rect": "0 0 1e9 1e9",
+        cursor: "default",
+        cx: 0,
+        cy: 0,
+        'dominant-baseline': 'auto',
+        fill: "none",
+        "fill-opacity": 1,
+        font: '10px "Arial"',
+        "font-family": '"Arial"',
+        "font-size": "10",
+        "font-style": "normal",
+        "font-weight": 400,
+        gradient: "",
+        height: 0,
+        hidden: false,
+        href: "http://sencha.com/",
+        opacity: 1,
+        path: "M0,0",
+        radius: 0,
+        rx: 0,
+        ry: 0,
+        scale: "1 1",
+        src: "",
+        stroke: "#000",
+        "stroke-dasharray": "",
+        "stroke-linecap": "butt",
+        "stroke-linejoin": "butt",
+        "stroke-miterlimit": 0,
+        "stroke-opacity": 1,
+        "stroke-width": 1,
+        target: "_blank",
+        text: "",
+        "text-anchor": "middle",
+        title: "Ext Draw",
+        width: 0,
+        x: 0,
+        y: 0,
+        zIndex: 0
+    },
+
+ /**
+  * @cfg {Number} height
+  * The height of this component in pixels (defaults to auto).
+  * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
+  */
+ /**
+  * @cfg {Number} width
+  * The width of this component in pixels (defaults to auto).
+  * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}.
+  */
+    container: undefined,
+    height: 352,
+    width: 512,
+    x: 0,
+    y: 0,
+
+    constructor: function(config) {
+        var me = this;
+        config = config || {};
+        Ext.apply(me, config);
+
+        me.domRef = Ext.getDoc().dom;
+        
+        me.customAttributes = {};
+
+        me.addEvents(
+            'mousedown',
+            'mouseup',
+            'mouseover',
+            'mouseout',
+            'mousemove',
+            'mouseenter',
+            'mouseleave',
+            'click'
+        );
+
+        me.mixins.observable.constructor.call(me);
+
+        me.getId();
+        me.initGradients();
+        me.initItems();
+        if (me.renderTo) {
+            me.render(me.renderTo);
+            delete me.renderTo;
+        }
+        me.initBackground(config.background);
+    },
+
+    // @private called to initialize components in the surface
+    // this is dependent on the underlying implementation.
+    initSurface: Ext.emptyFn,
+
+    // @private called to setup the surface to render an item
+    //this is dependent on the underlying implementation.
+    renderItem: Ext.emptyFn,
+
+    // @private
+    renderItems: Ext.emptyFn,
+
+    // @private
+    setViewBox: Ext.emptyFn,
+
+    /**
+     * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out.
+     *
+     * For example:
+     *
+     *          drawComponent.surface.addCls(sprite, 'x-visible');
+     *      
+     * @param {Object} sprite The sprite to add the class to.
+     * @param {String/Array} className The CSS class to add, or an array of classes
+     */
+    addCls: Ext.emptyFn,
+
+    /**
+     * Removes one or more CSS classes from the element.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.removeCls(sprite, 'x-visible');
+     *      
+     * @param {Object} sprite The sprite to remove the class from.
+     * @param {String/Array} className The CSS class to remove, or an array of classes
+     */
+    removeCls: Ext.emptyFn,
+
+    /**
+     * Sets CSS style attributes to an element.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.setStyle(sprite, {
+     *          'cursor': 'pointer'
+     *      });
+     *      
+     * @param {Object} sprite The sprite to add, or an array of classes to
+     * @param {Object} styles An Object with CSS styles.
+     */
+    setStyle: Ext.emptyFn,
+
+    // @private
+    initGradients: function() {
+        var gradients = this.gradients;
+        if (gradients) {
+            Ext.each(gradients, this.addGradient, this);
+        }
+    },
+
+    // @private
+    initItems: function() {
+        var items = this.items;
+        this.items = Ext.create('Ext.draw.CompositeSprite');
+        this.groups = Ext.create('Ext.draw.CompositeSprite');
+        if (items) {
+            this.add(items);
+        }
+    },
+    
+    // @private
+    initBackground: function(config) {
+        var gradientId, 
+            gradient,
+            backgroundSprite,
+            width = this.width,
+            height = this.height;
+        if (config) {
+            if (config.gradient) {
+                gradient = config.gradient;
+                gradientId = gradient.id;
+                this.addGradient(gradient);
+                this.background = this.add({
+                    type: 'rect',
+                    x: 0,
+                    y: 0,
+                    width: width,
+                    height: height,
+                    fill: 'url(#' + gradientId + ')'
+                });
+            } else if (config.fill) {
+                this.background = this.add({
+                    type: 'rect',
+                    x: 0,
+                    y: 0,
+                    width: width,
+                    height: height,
+                    fill: config.fill
+                });
+            } else if (config.image) {
+                this.background = this.add({
+                    type: 'image',
+                    x: 0,
+                    y: 0,
+                    width: width,
+                    height: height,
+                    src: config.image
+                });
+            }
+        }
+    },
+    
+    /**
+     * Sets the size of the surface. Accomodates the background (if any) to fit the new size too.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.setSize(500, 500);
+     *
+     * This method is generally called when also setting the size of the draw Component.
+     * 
+     * @param {Number} w The new width of the canvas.
+     * @param {Number} h The new height of the canvas.
+     */
+    setSize: function(w, h) {
+        if (this.background) {
+            this.background.setAttributes({
+                width: w,
+                height: h,
+                hidden: false
+            }, true);
+        }
+    },
+
+    // @private
+    scrubAttrs: function(sprite) {
+        var i,
+            attrs = {},
+            exclude = {},
+            sattr = sprite.attr;
+        for (i in sattr) {    
+            // Narrow down attributes to the main set
+            if (this.translateAttrs.hasOwnProperty(i)) {
+                // Translated attr
+                attrs[this.translateAttrs[i]] = sattr[i];
+                exclude[this.translateAttrs[i]] = true;
+            }
+            else if (this.availableAttrs.hasOwnProperty(i) && !exclude[i]) {
+                // Passtrhough attr
+                attrs[i] = sattr[i];
+            }
+        }
+        return attrs;
+    },
+
+    // @private
+    onClick: function(e) {
+        this.processEvent('click', e);
+    },
+
+    // @private
+    onMouseUp: function(e) {
+        this.processEvent('mouseup', e);
+    },
+
+    // @private
+    onMouseDown: function(e) {
+        this.processEvent('mousedown', e);
+    },
+
+    // @private
+    onMouseOver: function(e) {
+        this.processEvent('mouseover', e);
+    },
+
+    // @private
+    onMouseOut: function(e) {
+        this.processEvent('mouseout', e);
+    },
+
+    // @private
+    onMouseMove: function(e) {
+        this.fireEvent('mousemove', e);
+    },
+
+    // @private
+    onMouseEnter: Ext.emptyFn,
+
+    // @private
+    onMouseLeave: Ext.emptyFn,
+
+    /**
+     * Add a gradient definition to the Surface. Note that in some surface engines, adding
+     * a gradient via this method will not take effect if the surface has already been rendered.
+     * Therefore, it is preferred to pass the gradients as an item to the surface config, rather
+     * than calling this method, especially if the surface is rendered immediately (e.g. due to
+     * 'renderTo' in its config). For more information on how to create gradients in the Chart
+     * configuration object please refer to {@link Ext.chart.Chart}.
+     *
+     * The gradient object to be passed into this method is composed by:
+     * 
+     * 
+     *  - **id** - string - The unique name of the gradient.
+     *  - **angle** - number, optional - The angle of the gradient in degrees.
+     *  - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values.
+     * 
+     *
+     For example:
+                drawComponent.surface.addGradient({
+                    id: 'gradientId',
+                    angle: 45,
+                    stops: {
+                        0: {
+                            color: '#555'
+                        },
+                        100: {
+                            color: '#ddd'
+                        }
+                    }
+                });
+     */
+    addGradient: Ext.emptyFn,
+
+    /**
+     * Add a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be passed into this method.
+     *
+     * For example:
+     *
+     *     drawComponent.surface.add({
+     *         type: 'circle',
+     *         fill: '#ffc',
+     *         radius: 100,
+     *         x: 100,
+     *         y: 100
+     *     });
+     *
+    */
+    add: function() {
+        var args = Array.prototype.slice.call(arguments),
+            sprite,
+            index;
+
+        var hasMultipleArgs = args.length > 1;
+        if (hasMultipleArgs || Ext.isArray(args[0])) {
+            var items = hasMultipleArgs ? args : args[0],
+                results = [],
+                i, ln, item;
+
+            for (i = 0, ln = items.length; i < ln; i++) {
+                item = items[i];
+                item = this.add(item);
+                results.push(item);
+            }
+
+            return results;
+        }
+        sprite = this.prepareItems(args[0], true)[0];
+        this.normalizeSpriteCollection(sprite);
+        this.onAdd(sprite);
+        return sprite;
+    },
+
+    /**
+     * @private
+     * Insert or move a given sprite into the correct position in the items
+     * MixedCollection, according to its zIndex. Will be inserted at the end of
+     * an existing series of sprites with the same or lower zIndex. If the sprite
+     * is already positioned within an appropriate zIndex group, it will not be moved.
+     * This ordering can be used by subclasses to assist in rendering the sprites in
+     * the correct order for proper z-index stacking.
+     * @param {Ext.draw.Sprite} sprite
+     * @return {Number} the sprite's new index in the list
+     */
+    normalizeSpriteCollection: function(sprite) {
+        var items = this.items,
+            zIndex = sprite.attr.zIndex,
+            idx = items.indexOf(sprite);
+
+        if (idx < 0 || (idx > 0 && items.getAt(idx - 1).attr.zIndex > zIndex) ||
+                (idx < items.length - 1 && items.getAt(idx + 1).attr.zIndex < zIndex)) {
+            items.removeAt(idx);
+            idx = items.findIndexBy(function(otherSprite) {
+                return otherSprite.attr.zIndex > zIndex;
+            });
+            if (idx < 0) {
+                idx = items.length;
+            }
+            items.insert(idx, sprite);
+        }
+        return idx;
+    },
+
+    onAdd: function(sprite) {
+        var group = sprite.group,
+            draggable = sprite.draggable,
+            groups, ln, i;
+        if (group) {
+            groups = [].concat(group);
+            ln = groups.length;
+            for (i = 0; i < ln; i++) {
+                group = groups[i];
+                this.getGroup(group).add(sprite);
+            }
+            delete sprite.group;
+        }
+        if (draggable) {
+            sprite.initDraggable();
+        }
+    },
+
+    /**
+     * Remove a given sprite from the surface, optionally destroying the sprite in the process.
+     * You can also call the sprite own `remove` method.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.remove(sprite);
+     *      //or...
+     *      sprite.remove();
+     *      
+     * @param {Ext.draw.Sprite} sprite
+     * @param {Boolean} destroySprite
+     * @return {Number} the sprite's new index in the list
+     */
+    remove: function(sprite, destroySprite) {
+        if (sprite) {
+            this.items.remove(sprite);
+            this.groups.each(function(item) {
+                item.remove(sprite);
+            });
+            sprite.onRemove();
+            if (destroySprite === true) {
+                sprite.destroy();
+            }
+        }
+    },
+
+    /**
+     * Remove all sprites from the surface, optionally destroying the sprites in the process.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.removeAll();
+     *      
+     * @param {Boolean} destroySprites Whether to destroy all sprites when removing them.
+     * @return {Number} The sprite's new index in the list.
+     */
+    removeAll: function(destroySprites) {
+        var items = this.items.items,
+            ln = items.length,
+            i;
+        for (i = ln - 1; i > -1; i--) {
+            this.remove(items[i], destroySprites);
+        }
+    },
+
+    onRemove: Ext.emptyFn,
+
+    onDestroy: Ext.emptyFn,
+
+    // @private
+    applyTransformations: function(sprite) {
+            sprite.bbox.transform = 0;
+            this.transform(sprite);
+
+        var me = this,
+            dirty = false,
+            attr = sprite.attr;
+
+        if (attr.translation.x != null || attr.translation.y != null) {
+            me.translate(sprite);
+            dirty = true;
+        }
+        if (attr.scaling.x != null || attr.scaling.y != null) {
+            me.scale(sprite);
+            dirty = true;
+        }
+        if (attr.rotation.degrees != null) {
+            me.rotate(sprite);
+            dirty = true;
+        }
+        if (dirty) {
+            sprite.bbox.transform = 0;
+            this.transform(sprite);
+            sprite.transformations = [];
+        }
+    },
+
+    // @private
+    rotate: function (sprite) {
+        var bbox,
+            deg = sprite.attr.rotation.degrees,
+            centerX = sprite.attr.rotation.x,
+            centerY = sprite.attr.rotation.y;
+        if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) {
+            bbox = this.getBBox(sprite);
+            centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX;
+            centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY;
+        }
+        sprite.transformations.push({
+            type: "rotate",
+            degrees: deg,
+            x: centerX,
+            y: centerY
+        });
+    },
+
+    // @private
+    translate: function(sprite) {
+        var x = sprite.attr.translation.x || 0,
+            y = sprite.attr.translation.y || 0;
+        sprite.transformations.push({
+            type: "translate",
+            x: x,
+            y: y
+        });
+    },
+
+    // @private
+    scale: function(sprite) {
+        var bbox,
+            x = sprite.attr.scaling.x || 1,
+            y = sprite.attr.scaling.y || 1,
+            centerX = sprite.attr.scaling.centerX,
+            centerY = sprite.attr.scaling.centerY;
+
+        if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) {
+            bbox = this.getBBox(sprite);
+            centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX;
+            centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY;
+        }
+        sprite.transformations.push({
+            type: "scale",
+            x: x,
+            y: y,
+            centerX: centerX,
+            centerY: centerY
+        });
+    },
+
+    // @private
+    rectPath: function (x, y, w, h, r) {
+        if (r) {
+            return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]];
+        }
+        return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]];
+    },
+
+    // @private
+    ellipsePath: function (x, y, rx, ry) {
+        if (ry == null) {
+            ry = rx;
+        }
+        return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]];
+    },
+
+    // @private
+    getPathpath: function (el) {
+        return el.attr.path;
+    },
+
+    // @private
+    getPathcircle: function (el) {
+        var a = el.attr;
+        return this.ellipsePath(a.x, a.y, a.radius, a.radius);
+    },
+
+    // @private
+    getPathellipse: function (el) {
+        var a = el.attr;
+        return this.ellipsePath(a.x, a.y, a.radiusX, a.radiusY);
+    },
+
+    // @private
+    getPathrect: function (el) {
+        var a = el.attr;
+        return this.rectPath(a.x, a.y, a.width, a.height, a.r);
+    },
+
+    // @private
+    getPathimage: function (el) {
+        var a = el.attr;
+        return this.rectPath(a.x || 0, a.y || 0, a.width, a.height);
+    },
+
+    // @private
+    getPathtext: function (el) {
+        var bbox = this.getBBoxText(el);
+        return this.rectPath(bbox.x, bbox.y, bbox.width, bbox.height);
+    },
+
+    createGroup: function(id) {
+        var group = this.groups.get(id);
+        if (!group) {
+            group = Ext.create('Ext.draw.CompositeSprite', {
+                surface: this
+            });
+            group.id = id || Ext.id(null, 'ext-surface-group-');
+            this.groups.add(group);
+        }
+        return group;
+    },
+
+    /**
+     * Returns a new group or an existent group associated with the current surface.
+     * The group returned is a {@link Ext.draw.CompositeSprite} group.
+     *
+     * For example:
+     *
+     *      var spriteGroup = drawComponent.surface.getGroup('someGroupId');
+     *      
+     * @param {String} id The unique identifier of the group.
+     * @return {Object} The {@link Ext.draw.CompositeSprite}.
+     */
+    getGroup: function(id) {
+        if (typeof id == "string") {
+            var group = this.groups.get(id);
+            if (!group) {
+                group = this.createGroup(id);
+            }
+        } else {
+            group = id;
+        }
+        return group;
+    },
+
+    // @private
+    prepareItems: function(items, applyDefaults) {
+        items = [].concat(items);
+        // Make sure defaults are applied and item is initialized
+        var item, i, ln;
+        for (i = 0, ln = items.length; i < ln; i++) {
+            item = items[i];
+            if (!(item instanceof Ext.draw.Sprite)) {
+                // Temporary, just take in configs...
+                item.surface = this;
+                items[i] = this.createItem(item);
+            } else {
+                item.surface = this;
+            }
+        }
+        return items;
+    },
+    
+    /**
+     * Changes the text in the sprite element. The sprite must be a `text` sprite.
+     * This method can also be called from {@link Ext.draw.Sprite}.
+     *
+     * For example:
+     *
+     *      var spriteGroup = drawComponent.surface.setText(sprite, 'my new text');
+     *      
+     * @param {Object} sprite The Sprite to change the text.
+     * @param {String} text The new text to be set.
+     */
+    setText: Ext.emptyFn,
+    
+    //@private Creates an item and appends it to the surface. Called
+    //as an internal method when calling `add`.
+    createItem: Ext.emptyFn,
+
+    /**
+     * Retrieves the id of this component.
+     * Will autogenerate an id if one has not already been set.
+     */
+    getId: function() {
+        return this.id || (this.id = Ext.id(null, 'ext-surface-'));
+    },
+
+    /**
+     * Destroys the surface. This is done by removing all components from it and
+     * also removing its reference to a DOM element.
+     *
+     * For example:
+     *
+     *      drawComponent.surface.destroy();
+     */
+    destroy: function() {
+        delete this.domRef;
+        this.removeAll();
+    }
+});
\ No newline at end of file