The source code
-
-
+
+
@@ -20,7 +20,7 @@
* This animation class is a mixin.
*
* Ext.util.Animate provides an API for the creation of animated transitions of properties and styles.
- * This class is used as a mixin and currently applied to {@link Ext.core.Element}, {@link Ext.CompositeElement},
+ * This class is used as a mixin and currently applied to {@link Ext.Element}, {@link Ext.CompositeElement},
* {@link Ext.draw.Sprite}, {@link Ext.draw.CompositeSprite}, and {@link Ext.Component}. Note that Components
* have a limited subset of what attributes can be animated such as top, left, x, y, height, width, and
* opacity (color, paddings, and margins can not be animated).
@@ -138,7 +138,7 @@
*
* ## Animation Keyframes
*
- * You can also set up complex animations with {@link Ext.fx.Anim#keyframe keyframe} which follows the
+ * You can also set up complex animations with {@link Ext.fx.Anim#keyframes keyframes} which follow the
* CSS3 Animation configuration pattern. Note rotation, translation, and scaling can only be done for sprites.
* The previous example can be written with the following syntax:
*
@@ -162,7 +162,7 @@
*
* ## Animation Events
*
- * Each animation you create has events for {@link Ext.fx.Anim#beforeanimation beforeanimation},
+ * Each animation you create has events for {@link Ext.fx.Anim#beforeanimate beforeanimate},
* {@link Ext.fx.Anim#afteranimate afteranimate}, and {@link Ext.fx.Anim#lastframe lastframe}.
* Keyframed animations adds an additional {@link Ext.fx.Animator#keyframe keyframe} event which
* fires for each keyframe in your animation.
@@ -223,7 +223,7 @@ Ext.define('Ext.util.Animate', {
/**
* <p>Perform custom animation on this object.<p>
- * <p>This method is applicable to both the the {@link Ext.Component Component} class and the {@link Ext.core.Element Element} class.
+ * <p>This method is applicable to both the {@link Ext.Component Component} class and the {@link Ext.Element Element} class.
* It performs animated transitions of certain properties of this object over a specified timeline.</p>
* <p>The sole parameter is an object which specifies start property values, end property values, and properties which
* describe the timeline. Of the properties listed below, only <b><code>to</code></b> is mandatory.</p>
@@ -250,7 +250,7 @@ Ext.define('Ext.util.Animate', {
* <li><code>listeners</code> <div class="sub-desc">This is a standard {@link Ext.util.Observable#listeners listeners} configuration object which may be used
* to inject behaviour at either the <code>beforeanimate</code> event or the <code>afteranimate</code> event.</div></li>
* </ul></p>
- * <h3>Animating an {@link Ext.core.Element Element}</h3>
+ * <h3>Animating an {@link Ext.Element Element}</h3>
* When animating an Element, the following properties may be specified in <code>from</code>, <code>to</code>, and <code>keyframe</code> objects:<ul>
* <li><code>x</code> <div class="sub-desc">The page X position in pixels.</div></li>
* <li><code>y</code> <div class="sub-desc">The page Y position in pixels</div></li>
@@ -344,7 +344,7 @@ myWindow.header.el.on('click', function() {
* @deprecated 4.0 Replaced by {@link #stopAnimation}
* Stops any running effects and clears this object's internal effects queue if it contains
* any additional effects that haven't started yet.
- * @return {Ext.core.Element} The Element
+ * @return {Ext.Element} The Element
* @method
*/
stopFx: Ext.Function.alias(Ext.util.Animate, 'stopAnimation'),
@@ -352,7 +352,7 @@ myWindow.header.el.on('click', function() {
/**
* Stops any running effects and clears this object's internal effects queue if it contains
* any additional effects that haven't started yet.
- * @return {Ext.core.Element} The Element
+ * @return {Ext.Element} The Element
*/
stopAnimation: function() {
Ext.fx.Manager.stopAnimation(this.id);
@@ -385,22 +385,23 @@ myWindow.header.el.on('click', function() {
/**
* @deprecated 4.0 Replaced by {@link #getActiveAnimation}
- * Returns thq current animation if this object has any effects actively running or queued, else returns false.
- * @return {Mixed} anim if element has active effects, else false
+ * @alias Ext.util.Animate#getActiveAnimation
* @method
*/
hasActiveFx: Ext.Function.alias(Ext.util.Animate, 'getActiveAnimation'),
/**
- * Returns thq current animation if this object has any effects actively running or queued, else returns false.
- * @return {Mixed} anim if element has active effects, else false
+ * Returns the current animation if this object has any effects actively running or queued, else returns false.
+ * @return {Ext.fx.Anim/Boolean} Anim if element has active effects, else false
*/
getActiveAnimation: function() {
return Ext.fx.Manager.getActiveAnimation(this.id);
}
-});
-
-// Apply Animate mixin manually until Element is defined in the proper 4.x way
-Ext.applyIf(Ext.core.Element.prototype, Ext.util.Animate.prototype);
+}, function(){
+ // Apply Animate mixin manually until Element is defined in the proper 4.x way
+ Ext.applyIf(Ext.Element.prototype, this.prototype);
+ // We need to call this again so the animation methods get copied over to CE
+ Ext.CompositeElementLite.importElementMethods();
+});