X-Git-Url: http://git.ithinksw.org/extjs.git/blobdiff_plain/3789b528d8dd8aad4558e38e22d775bcab1cbd36..6746dc89c47ed01b165cc1152533605f97eb8e8d:/docs/source/Manager3.html diff --git a/docs/source/Manager3.html b/docs/source/Manager3.html index f1139470..24a69a73 100644 --- a/docs/source/Manager3.html +++ b/docs/source/Manager3.html @@ -15,311 +15,75 @@ -
/**
- * @class Ext.fx.Manager
- * Animation Manager which keeps track of all current animations and manages them on a frame by frame basis.
- * @private
+  
/**
+ * @class Ext.state.Manager
+ * This is the global state manager. By default all components that are "state aware" check this class
+ * for state information if you don't pass them a custom state provider. In order for this class
+ * to be useful, it must be initialized with a provider when your application initializes. Example usage:
+ <pre><code>
+// in your initialization function
+init : function(){
+   Ext.state.Manager.setProvider(new Ext.state.CookieProvider());
+   var win = new Window(...);
+   win.restoreState();
+}
+ </code></pre>
+ * This class passes on calls from components to the underlying {@link Ext.state.Provider} so that
+ * there is a common interface that can be used without needing to refer to a specific provider instance
+ * in every component.
  * @singleton
+ * @docauthor Evan Trimboli <evan@sencha.com>
  */
-
-Ext.define('Ext.fx.Manager', {
-
-    /* Begin Definitions */
-
+Ext.define('Ext.state.Manager', {
     singleton: true,
-
-    requires: ['Ext.util.MixedCollection',
-               'Ext.fx.target.Element',
-               'Ext.fx.target.CompositeElement',
-               'Ext.fx.target.Sprite',
-               'Ext.fx.target.CompositeSprite',
-               'Ext.fx.target.Component'],
-
-    mixins: {
-        queue: 'Ext.fx.Queue'
-    },
-
-    /* End Definitions */
-
+    requires: ['Ext.state.Provider'],
     constructor: function() {
-        this.items = Ext.create('Ext.util.MixedCollection');
-        this.mixins.queue.constructor.call(this);
-
-        // this.requestAnimFrame = (function() {
-        //     var raf = window.requestAnimationFrame ||
-        //               window.webkitRequestAnimationFrame ||
-        //               window.mozRequestAnimationFrame ||
-        //               window.oRequestAnimationFrame ||
-        //               window.msRequestAnimationFrame;
-        //     if (raf) {
-        //         return function(callback, element) {
-        //             raf(callback);
-        //         };
-        //     }
-        //     else {
-        //         return function(callback, element) {
-        //             window.setTimeout(callback, Ext.fx.Manager.interval);
-        //         };
-        //     }
-        // })();
+        this.provider = Ext.create('Ext.state.Provider');
     },
-
-    /**
-     * @cfg {Number} interval Default interval in miliseconds to calculate each frame.  Defaults to 16ms (~60fps)
-     */
-    interval: 16,
-
-    /**
-     * @cfg {Boolean} forceJS Turn off to not use CSS3 transitions when they are available
+    
+    
+    /**
+     * Configures the default state provider for your application
+     * @param {Provider} stateProvider The state provider to set
      */
-    forceJS: true,
-
-    // @private Target factory
-    createTarget: function(target) {
-        var me = this,
-            useCSS3 = !me.forceJS && Ext.supports.Transitions,
-            targetObj;
-
-        me.useCSS3 = useCSS3;
-
-        // dom id
-        if (Ext.isString(target)) {
-            target = Ext.get(target);
-        }
-        // dom element
-        if (target && target.tagName) {
-            target = Ext.get(target);
-            targetObj = Ext.create('Ext.fx.target.' + 'Element' + (useCSS3 ? 'CSS' : ''), target);
-            me.targets.add(targetObj);
-            return targetObj;
-        }
-        if (Ext.isObject(target)) {
-            // Element
-            if (target.dom) {
-                targetObj = Ext.create('Ext.fx.target.' + 'Element' + (useCSS3 ? 'CSS' : ''), target);
-            }
-            // Element Composite
-            else if (target.isComposite) {
-                targetObj = Ext.create('Ext.fx.target.' + 'CompositeElement' + (useCSS3 ? 'CSS' : ''), target);
-            }
-            // Draw Sprite
-            else if (target.isSprite) {
-                targetObj = Ext.create('Ext.fx.target.Sprite', target);
-            }
-            // Draw Sprite Composite
-            else if (target.isCompositeSprite) {
-                targetObj = Ext.create('Ext.fx.target.CompositeSprite', target);
-            }
-            // Component
-            else if (target.isComponent) {
-                targetObj = Ext.create('Ext.fx.target.Component', target);
-            }
-            else if (target.isAnimTarget) {
-                return target;
-            }
-            else {
-                return null;
-            }
-            me.targets.add(targetObj);
-            return targetObj;
-        }
-        else {
-            return null;
-        }
+    setProvider : function(stateProvider){
+        this.provider = stateProvider;
     },
 
-    /**
-     * Add an Anim to the manager. This is done automatically when an Anim instance is created.
-     * @param {Ext.fx.Anim} anim
+    /**
+     * Returns the current value for a key
+     * @param {String} name The key name
+     * @param {Mixed} defaultValue The default value to return if the key lookup does not match
+     * @return {Mixed} The state data
      */
-    addAnim: function(anim) {
-        var items = this.items,
-            task = this.task;
-        // var me = this,
-        //     items = me.items,
-        //     cb = function() {
-        //         if (items.length) {
-        //             me.task = true;
-        //             me.runner();
-        //             me.requestAnimFrame(cb);
-        //         }
-        //         else {
-        //             me.task = false;
-        //         }
-        //     };
-
-        items.add(anim);
-
-        // Start the timer if not already running
-        if (!task && items.length) {
-            task = this.task = {
-                run: this.runner,
-                interval: this.interval,
-                scope: this
-            };
-            Ext.TaskManager.start(task);
-        }
-
-        // //Start the timer if not already running
-        // if (!me.task && items.length) {
-        //     me.requestAnimFrame(cb);
-        // }
+    get : function(key, defaultValue){
+        return this.provider.get(key, defaultValue);
     },
 
-    /**
-     * Remove an Anim from the manager. This is done automatically when an Anim ends.
-     * @param {Ext.fx.Anim} anim
+    /**
+     * Sets the value for a key
+     * @param {String} name The key name
+     * @param {Mixed} value The state data
      */
-    removeAnim: function(anim) {
-        // this.items.remove(anim);
-        var items = this.items,
-            task = this.task;
-        items.remove(anim);
-        // Stop the timer if there are no more managed Anims
-        if (task && !items.length) {
-            Ext.TaskManager.stop(task);
-            delete this.task;
-        }
+     set : function(key, value){
+        this.provider.set(key, value);
     },
 
-    /**
-     * @private
-     * Filter function to determine which animations need to be started
+    /**
+     * Clears a value from the state
+     * @param {String} name The key name
      */
-    startingFilter: function(o) {
-        return o.paused === false && o.running === false && o.iterations > 0;
-    },
-
-    /**
-     * @private
-     * Filter function to determine which animations are still running
-     */
-    runningFilter: function(o) {
-        return o.paused === false && o.running === true && o.isAnimator !== true;
-    },
-
-    /**
-     * @private
-     * Runner function being called each frame
-     */
-    runner: function() {
-        var me = this,
-            items = me.items;
-
-        me.targetData = {};
-        me.targetArr = {};
-
-        // Single timestamp for all animations this interval
-        me.timestamp = new Date();
-
-        // Start any items not current running
-        items.filterBy(me.startingFilter).each(me.startAnim, me);
-
-        // Build the new attributes to be applied for all targets in this frame
-        items.filterBy(me.runningFilter).each(me.runAnim, me);
-
-        // Apply all the pending changes to their targets
-        me.applyPendingAttrs();
-    },
-
-    /**
-     * @private
-     * Start the individual animation (initialization)
-     */
-    startAnim: function(anim) {
-        anim.start(this.timestamp);
-    },
-
-    /**
-     * @private
-     * Run the individual animation for this frame
-     */
-    runAnim: function(anim) {
-        if (!anim) {
-            return;
-        }
-        var me = this,
-            targetId = anim.target.getId(),
-            useCSS3 = me.useCSS3 && anim.target.type == 'element',
-            elapsedTime = me.timestamp - anim.startTime,
-            target, o;
-
-        this.collectTargetData(anim, elapsedTime, useCSS3);
-
-        // For CSS3 animation, we need to immediately set the first frame's attributes without any transition
-        // to get a good initial state, then add the transition properties and set the final attributes.
-        if (useCSS3) {
-            // Flush the collected attributes, without transition
-            anim.target.setAttr(me.targetData[targetId], true);
-
-            // Add the end frame data
-            me.targetData[targetId] = [];
-            me.collectTargetData(anim, anim.duration, useCSS3);
-
-            // Pause the animation so runAnim doesn't keep getting called
-            anim.paused = true;
-
-            target = anim.target.target;
-            // We only want to attach an event on the last element in a composite
-            if (anim.target.isComposite) {
-                target = anim.target.target.last();
-            }
-
-            // Listen for the transitionend event
-            o = {};
-            o[Ext.supports.CSS3TransitionEnd] = anim.lastFrame;
-            o.scope = anim;
-            o.single = true;
-            target.on(o);
-        }
-        // For JS animation, trigger the lastFrame handler if this is the final frame
-        else if (elapsedTime >= anim.duration) {
-            me.applyPendingAttrs(true);
-            delete me.targetData[targetId];
-            delete me.targetArr[targetId];
-            anim.lastFrame();
-        }
-    },
-
-    /**
-     * Collect target attributes for the given Anim object at the given timestamp
-     * @param {Ext.fx.Anim} anim The Anim instance
-     * @param {Number} timestamp Time after the anim's start time
-     */
-    collectTargetData: function(anim, elapsedTime, useCSS3) {
-        var targetId = anim.target.getId(),
-            targetData = this.targetData[targetId],
-            data;
-        
-        if (!targetData) {
-            targetData = this.targetData[targetId] = [];
-            this.targetArr[targetId] = anim.target;
-        }
-
-        data = {
-            duration: anim.duration,
-            easing: (useCSS3 && anim.reverse) ? anim.easingFn.reverse().toCSS3() : anim.easing,
-            attrs: {}
-        };
-        Ext.apply(data.attrs, anim.runAnim(elapsedTime));
-        targetData.push(data);
+    clear : function(key){
+        this.provider.clear(key);
     },
 
-    /**
-     * @private
-     * Apply all pending attribute changes to their targets
+    /**
+     * Gets the currently configured state provider
+     * @return {Provider} The state provider
      */
-    applyPendingAttrs: function(isLastFrame) {
-        var targetData = this.targetData,
-            targetArr = this.targetArr,
-            targetId;
-        for (targetId in targetData) {
-            if (targetData.hasOwnProperty(targetId)) {
-                targetArr[targetId].setAttr(targetData[targetId], false, isLastFrame);
-            }
-        }
+    getProvider : function(){
+        return this.provider;
     }
-});
-
+});