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\ No newline at end of file/** + * @class Ext.util.Region + * @extends Object + * + * Represents a rectangular region and provides a number of utility methods + * to compare regions. + */ + +Ext.define('Ext.util.Region', { + + /* Begin Definitions */ + + requires: ['Ext.util.Offset'], + + statics: { + /** + * @static + * @param {Mixed} el A string, DomElement or Ext.core.Element representing an element + * on the page. + * @returns {Ext.util.Region} region + * Retrieves an Ext.util.Region for a particular element. + */ + getRegion: function(el) { + return Ext.fly(el).getPageBox(true); + }, + + /** + * @static + * @param {Object} o An object with top, right, bottom, left properties + * @return {Ext.util.Region} region The region constructed based on the passed object + */ + from: function(o) { + return new this(o.top, o.right, o.bottom, o.left); + } + }, + + /* End Definitions */ + + /** + * @constructor + * @param {Number} top Top + * @param {Number} right Right + * @param {Number} bottom Bottom + * @param {Number} left Left + */ + constructor : function(t, r, b, l) { + var me = this; + me.y = me.top = me[1] = t; + me.right = r; + me.bottom = b; + me.x = me.left = me[0] = l; + }, + + /** + * Checks if this region completely contains the region that is passed in. + * @param {Ext.util.Region} region + */ + contains : function(region) { + var me = this; + return (region.x >= me.x && + region.right <= me.right && + region.y >= me.y && + region.bottom <= me.bottom); + + }, + + /** + * Checks if this region intersects the region passed in. + * @param {Ext.util.Region} region + * @return {Ext.util.Region/Boolean} Returns the intersected region or false if there is no intersection. + */ + intersect : function(region) { + var me = this, + t = Math.max(me.y, region.y), + r = Math.min(me.right, region.right), + b = Math.min(me.bottom, region.bottom), + l = Math.max(me.x, region.x); + + if (b > t && r > l) { + return new this.self(t, r, b, l); + } + else { + return false; + } + }, + + /** + * Returns the smallest region that contains the current AND targetRegion. + * @param {Ext.util.Region} region + */ + union : function(region) { + var me = this, + t = Math.min(me.y, region.y), + r = Math.max(me.right, region.right), + b = Math.max(me.bottom, region.bottom), + l = Math.min(me.x, region.x); + + return new this.self(t, r, b, l); + }, + + /** + * Modifies the current region to be constrained to the targetRegion. + * @param {Ext.util.Region} targetRegion + */ + constrainTo : function(r) { + var me = this, + constrain = Ext.Number.constrain; + me.top = me.y = constrain(me.top, r.y, r.bottom); + me.bottom = constrain(me.bottom, r.y, r.bottom); + me.left = me.x = constrain(me.left, r.x, r.right); + me.right = constrain(me.right, r.x, r.right); + return me; + }, + + /** + * Modifies the current region to be adjusted by offsets. + * @param {Number} top top offset + * @param {Number} right right offset + * @param {Number} bottom bottom offset + * @param {Number} left left offset + */ + adjust : function(t, r, b, l) { + var me = this; + me.top = me.y += t; + me.left = me.x += l; + me.right += r; + me.bottom += b; + return me; + }, + + /** + * Get the offset amount of a point outside the region + * @param {String} axis optional + * @param {Ext.util.Point} p the point + * @return {Ext.util.Offset} + */ + getOutOfBoundOffset: function(axis, p) { + if (!Ext.isObject(axis)) { + if (axis == 'x') { + return this.getOutOfBoundOffsetX(p); + } else { + return this.getOutOfBoundOffsetY(p); + } + } else { + p = axis; + var d = Ext.create('Ext.util.Offset'); + d.x = this.getOutOfBoundOffsetX(p.x); + d.y = this.getOutOfBoundOffsetY(p.y); + return d; + } + + }, + + /** + * Get the offset amount on the x-axis + * @param {Number} p the offset + * @return {Number} + */ + getOutOfBoundOffsetX: function(p) { + if (p <= this.x) { + return this.x - p; + } else if (p >= this.right) { + return this.right - p; + } + + return 0; + }, + + /** + * Get the offset amount on the y-axis + * @param {Number} p the offset + * @return {Number} + */ + getOutOfBoundOffsetY: function(p) { + if (p <= this.y) { + return this.y - p; + } else if (p >= this.bottom) { + return this.bottom - p; + } + + return 0; + }, + + /** + * Check whether the point / offset is out of bound + * @param {String} axis optional + * @param {Ext.util.Point/Number} p the point / offset + * @return {Boolean} + */ + isOutOfBound: function(axis, p) { + if (!Ext.isObject(axis)) { + if (axis == 'x') { + return this.isOutOfBoundX(p); + } else { + return this.isOutOfBoundY(p); + } + } else { + p = axis; + return (this.isOutOfBoundX(p.x) || this.isOutOfBoundY(p.y)); + } + }, + + /** + * Check whether the offset is out of bound in the x-axis + * @param {Number} p the offset + * @return {Boolean} + */ + isOutOfBoundX: function(p) { + return (p < this.x || p > this.right); + }, + + /** + * Check whether the offset is out of bound in the y-axis + * @param {Number} p the offset + * @return {Boolean} + */ + isOutOfBoundY: function(p) { + return (p < this.y || p > this.bottom); + }, + + /* + * Restrict a point within the region by a certain factor. + * @param {String} axis Optional + * @param {Ext.util.Point/Ext.util.Offset/Object} p + * @param {Number} factor + * @return {Ext.util.Point/Ext.util.Offset/Object/Number} + */ + restrict: function(axis, p, factor) { + if (Ext.isObject(axis)) { + var newP; + + factor = p; + p = axis; + + if (p.copy) { + newP = p.copy(); + } + else { + newP = { + x: p.x, + y: p.y + }; + } + + newP.x = this.restrictX(p.x, factor); + newP.y = this.restrictY(p.y, factor); + return newP; + } else { + if (axis == 'x') { + return this.restrictX(p, factor); + } else { + return this.restrictY(p, factor); + } + } + }, + + /* + * Restrict an offset within the region by a certain factor, on the x-axis + * @param {Number} p + * @param {Number} factor The factor, optional, defaults to 1 + * @return + */ + restrictX : function(p, factor) { + if (!factor) { + factor = 1; + } + + if (p <= this.x) { + p -= (p - this.x) * factor; + } + else if (p >= this.right) { + p -= (p - this.right) * factor; + } + return p; + }, + + /* + * Restrict an offset within the region by a certain factor, on the y-axis + * @param {Number} p + * @param {Number} factor The factor, optional, defaults to 1 + */ + restrictY : function(p, factor) { + if (!factor) { + factor = 1; + } + + if (p <= this.y) { + p -= (p - this.y) * factor; + } + else if (p >= this.bottom) { + p -= (p - this.bottom) * factor; + } + return p; + }, + + /* + * Get the width / height of this region + * @return {Object} an object with width and height properties + */ + getSize: function() { + return { + width: this.right - this.x, + height: this.bottom - this.y + }; + }, + + /** + * Copy a new instance + * @return {Ext.util.Region} + */ + copy: function() { + return new this.self(this.y, this.right, this.bottom, this.x); + }, + + /** + * Copy the values of another Region to this Region + * @param {Region} The region to copy from. + * @return {Ext.util.Point} this This point + */ + copyFrom: function(p) { + var me = this; + me.top = me.y = me[1] = p.y; + me.right = p.right; + me.bottom = p.bottom; + me.left = me.x = me[0] = p.x; + + return this; + }, + + /** + * Dump this to an eye-friendly string, great for debugging + * @return {String} + */ + toString: function() { + return "Region[" + this.top + "," + this.right + "," + this.bottom + "," + this.left + "]"; + }, + + + /** + * Translate this region by the given offset amount + * @param {Ext.util.Offset/Object} offset Object containing the <code>x</code> and <code>y</code> properties. + * Or the x value is using the two argument form. + * @param {Number} The y value unless using an Offset object. + * @return {Ext.util.Region} this This Region + */ + translateBy: function(x, y) { + if (arguments.length == 1) { + y = x.y; + x = x.x; + } + var me = this; + me.top = me.y += y; + me.right += x; + me.bottom += y; + me.left = me.x += x; + + return me; + }, + + /** + * Round all the properties of this region + * @return {Ext.util.Region} this This Region + */ + round: function() { + var me = this; + me.top = me.y = Math.round(me.y); + me.right = Math.round(me.right); + me.bottom = Math.round(me.bottom); + me.left = me.x = Math.round(me.x); + + return me; + }, + + /** + * Check whether this region is equivalent to the given region + * @param {Ext.util.Region} region The region to compare with + * @return {Boolean} + */ + equals: function(region) { + return (this.top == region.top && this.right == region.right && this.bottom == region.bottom && this.left == region.left); + } +}); +