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\ No newline at end of file/** + * @class Ext.ProgressBar + * @extends Ext.Component + * <p>An updateable progress bar component. The progress bar supports two different modes: manual and automatic.</p> + * <p>In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the + * progress bar as needed from your own code. This method is most appropriate when you want to show progress + * throughout an operation that has predictable points of interest at which you can update the control.</p> + * <p>In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it + * once the operation is complete. You can optionally have the progress bar wait for a specific amount of time + * and then clear itself. Automatic mode is most appropriate for timed operations or asynchronous operations in + * which you have no need for indicating intermediate progress.</p> + * {@img Ext.ProgressBar/Ext.ProgressBar.png Ext.ProgressBar component} + * Example Usage: + var p = Ext.create('Ext.ProgressBar', { + renderTo: Ext.getBody(), + width: 300 + }); + + //Wait for 5 seconds, then update the status el (progress bar will auto-reset) + p.wait({ + interval: 500, //bar will move fast! + duration: 50000, + increment: 15, + text: 'Updating...', + scope: this, + fn: function(){ + p.updateText('Done!'); + } + }); + * @cfg {Float} value A floating point value between 0 and 1 (e.g., .5, defaults to 0) + * @cfg {String} text The progress bar text (defaults to '') + * @cfg {Mixed} textEl The element to render the progress text to (defaults to the progress + * bar's internal text element) + * @cfg {String} id The progress bar element's id (defaults to an auto-generated id) + * @xtype progressbar + */ +Ext.define('Ext.ProgressBar', { + extend: 'Ext.Component', + alias: 'widget.progressbar', + + requires: [ + 'Ext.Template', + 'Ext.CompositeElement', + 'Ext.TaskManager', + 'Ext.layout.component.ProgressBar' + ], + + uses: ['Ext.fx.Anim'], + /** + * @cfg {String} baseCls + * The base CSS class to apply to the progress bar's wrapper element (defaults to 'x-progress') + */ + baseCls: Ext.baseCSSPrefix + 'progress', + + config: { + /** + * @cfg {Boolean} animate + * True to animate the progress bar during transitions (defaults to false) + */ + animate: false, + + /** + * @cfg {String} text The text shown in the progress bar (defaults to '') + */ + text: '' + }, + + // private + waitTimer: null, + + renderTpl: [ + '<div class="{baseCls}-text {baseCls}-text-back">', + '<div> </div>', + '</div>', + '<div class="{baseCls}-bar">', + '<div class="{baseCls}-text">', + '<div> </div>', + '</div>', + '</div>' + ], + + componentLayout: 'progressbar', + + // private + initComponent: function() { + this.callParent(); + + this.renderSelectors = Ext.apply(this.renderSelectors || {}, { + textTopEl: '.' + this.baseCls + '-text', + textBackEl: '.' + this.baseCls + '-text-back', + bar: '.' + this.baseCls + '-bar' + }); + + this.addEvents( + /** + * @event update + * Fires after each update interval + * @param {Ext.ProgressBar} this + * @param {Number} The current progress value + * @param {String} The current progress text + */ + "update" + ); + }, + + afterRender : function() { + var me = this; + + me.textEl = me.textEl ? Ext.get(me.textEl) : me.el.select('.' + me.baseCls + '-text'); + + this.callParent(arguments); + + if (me.value) { + me.updateProgress(me.value, me.text); + } + else { + me.updateText(me.text); + } + }, + + /** + * Updates the progress bar value, and optionally its text. If the text argument is not specified, + * any existing text value will be unchanged. To blank out existing text, pass ''. Note that even + * if the progress bar value exceeds 1, it will never automatically reset -- you are responsible for + * determining when the progress is complete and calling {@link #reset} to clear and/or hide the control. + * @param {Float} value (optional) A floating point value between 0 and 1 (e.g., .5, defaults to 0) + * @param {String} text (optional) The string to display in the progress text element (defaults to '') + * @param {Boolean} animate (optional) Whether to animate the transition of the progress bar. If this value is + * not specified, the default for the class is used (default to false) + * @return {Ext.ProgressBar} this + */ + updateProgress: function(value, text, animate) { + var newWidth; + this.value = value || 0; + if (text) { + this.updateText(text); + } + if (this.rendered && !this.isDestroyed) { + newWidth = Math.floor(this.value * this.el.getWidth(true)); + if (Ext.isForcedBorderBox) { + newWidth += this.bar.getBorderWidth("lr"); + } + if (animate === true || (animate !== false && this.animate)) { + this.bar.stopAnimation(); + this.bar.animate(Ext.apply({ + to: { + width: newWidth + 'px' + } + }, this.animate)); + } else { + this.bar.setWidth(newWidth); + } + } + this.fireEvent('update', this, this.value, text); + return this; + }, + + /** + * Updates the progress bar text. If specified, textEl will be updated, otherwise the progress + * bar itself will display the updated text. + * @param {String} text (optional) The string to display in the progress text element (defaults to '') + * @return {Ext.ProgressBar} this + */ + updateText: function(text) { + this.text = text; + if (this.rendered) { + this.textEl.update(this.text); + } + return this; + }, + + applyText : function(text) { + this.updateText(text); + }, + + /** + * Initiates an auto-updating progress bar. A duration can be specified, in which case the progress + * bar will automatically reset after a fixed amount of time and optionally call a callback function + * if specified. If no duration is passed in, then the progress bar will run indefinitely and must + * be manually cleared by calling {@link #reset}. The wait method accepts a config object with + * the following properties: + * <pre> + Property Type Description + ---------- ------------ ---------------------------------------------------------------------- + duration Number The length of time in milliseconds that the progress bar should + run before resetting itself (defaults to undefined, in which case it + will run indefinitely until reset is called) + interval Number The length of time in milliseconds between each progress update + (defaults to 1000 ms) + animate Boolean Whether to animate the transition of the progress bar. If this value is + not specified, the default for the class is used. + increment Number The number of progress update segments to display within the progress + bar (defaults to 10). If the bar reaches the end and is still + updating, it will automatically wrap back to the beginning. + text String Optional text to display in the progress bar element (defaults to ''). + fn Function A callback function to execute after the progress bar finishes auto- + updating. The function will be called with no arguments. This function + will be ignored if duration is not specified since in that case the + progress bar can only be stopped programmatically, so any required function + should be called by the same code after it resets the progress bar. + scope Object The scope that is passed to the callback function (only applies when + duration and fn are both passed). + </pre> + * + * Example usage: + * <pre><code> + var p = new Ext.ProgressBar({ + renderTo: 'my-el' + }); + + //Wait for 5 seconds, then update the status el (progress bar will auto-reset) + var p = Ext.create('Ext.ProgressBar', { + renderTo: Ext.getBody(), + width: 300 + }); + + //Wait for 5 seconds, then update the status el (progress bar will auto-reset) + p.wait({ + interval: 500, //bar will move fast! + duration: 50000, + increment: 15, + text: 'Updating...', + scope: this, + fn: function(){ + p.updateText('Done!'); + } + }); + + //Or update indefinitely until some async action completes, then reset manually + p.wait(); + myAction.on('complete', function(){ + p.reset(); + p.updateText('Done!'); + }); + </code></pre> + * @param {Object} config (optional) Configuration options + * @return {Ext.ProgressBar} this + */ + wait: function(o) { + if (!this.waitTimer) { + var scope = this; + o = o || {}; + this.updateText(o.text); + this.waitTimer = Ext.TaskManager.start({ + run: function(i){ + var inc = o.increment || 10; + i -= 1; + this.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate); + }, + interval: o.interval || 1000, + duration: o.duration, + onStop: function(){ + if (o.fn) { + o.fn.apply(o.scope || this); + } + this.reset(); + }, + scope: scope + }); + } + return this; + }, + + /** + * Returns true if the progress bar is currently in a {@link #wait} operation + * @return {Boolean} True if waiting, else false + */ + isWaiting: function(){ + return this.waitTimer !== null; + }, + + /** + * Resets the progress bar value to 0 and text to empty string. If hide = true, the progress + * bar will also be hidden (using the {@link #hideMode} property internally). + * @param {Boolean} hide (optional) True to hide the progress bar (defaults to false) + * @return {Ext.ProgressBar} this + */ + reset: function(hide){ + this.updateProgress(0); + this.clearTimer(); + if (hide === true) { + this.hide(); + } + return this; + }, + + // private + clearTimer: function(){ + if (this.waitTimer) { + this.waitTimer.onStop = null; //prevent recursion + Ext.TaskManager.stop(this.waitTimer); + this.waitTimer = null; + } + }, + + onDestroy: function(){ + this.clearTimer(); + if (this.rendered) { + if (this.textEl.isComposite) { + this.textEl.clear(); + } + Ext.destroyMembers(this, 'textEl', 'progressBar', 'textTopEl'); + } + this.callParent(); + } +}); +