/**
 * @class Ext.Element
 */
Ext.Element.addMethods({
    
/** * Sets the element's box. Use getBox() on another element to get a box obj. If animate is true then width, height, x and y will be animated concurrently. * @param {Object} box The box to fill {x, y, width, height} * @param {Boolean} adjust (optional) Whether to adjust for box-model issues automatically * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object * @return {Ext.Element} this */ setBox : function(box, adjust, animate){ var me = this, w = box.width, h = box.height; if((adjust && !me.autoBoxAdjust) && !me.isBorderBox()){ w -= (me.getBorderWidth("lr") + me.getPadding("lr")); h -= (me.getBorderWidth("tb") + me.getPadding("tb")); } me.setBounds(box.x, box.y, w, h, me.animTest.call(me, arguments, animate, 2)); return me; },
/** * Return a box {x, y, width, height} that can be used to set another elements * size/location to match this element. * @param {Boolean} contentBox (optional) If true a box for the content of the element is returned. * @param {Boolean} local (optional) If true the element's left and top are returned instead of page x/y. * @return {Object} box An object in the format {x, y, width, height} */ getBox : function(contentBox, local) { var me = this, xy, left, top, getBorderWidth = me.getBorderWidth, getPadding = me.getPadding, l, r, t, b; if(!local){ xy = me.getXY(); }else{ left = parseInt(me.getStyle("left"), 10) || 0; top = parseInt(me.getStyle("top"), 10) || 0; xy = [left, top]; } var el = me.dom, w = el.offsetWidth, h = el.offsetHeight, bx; if(!contentBox){ bx = {x: xy[0], y: xy[1], 0: xy[0], 1: xy[1], width: w, height: h}; }else{ l = getBorderWidth.call(me, "l") + getPadding.call(me, "l"); r = getBorderWidth.call(me, "r") + getPadding.call(me, "r"); t = getBorderWidth.call(me, "t") + getPadding.call(me, "t"); b = getBorderWidth.call(me, "b") + getPadding.call(me, "b"); bx = {x: xy[0]+l, y: xy[1]+t, 0: xy[0]+l, 1: xy[1]+t, width: w-(l+r), height: h-(t+b)}; } bx.right = bx.x + bx.width; bx.bottom = bx.y + bx.height; return bx; },
/** * Move this element relative to its current position. * @param {String} direction Possible values are: "l" (or "left"), "r" (or "right"), "t" (or "top", or "up"), "b" (or "bottom", or "down"). * @param {Number} distance How far to move the element in pixels * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object * @return {Ext.Element} this */ move : function(direction, distance, animate){ var me = this, xy = me.getXY(), x = xy[0], y = xy[1], left = [x - distance, y], right = [x + distance, y], top = [x, y - distance], bottom = [x, y + distance], hash = { l : left, left : left, r : right, right : right, t : top, top : top, up : top, b : bottom, bottom : bottom, down : bottom }; direction = direction.toLowerCase(); me.moveTo(hash[direction][0], hash[direction][1], me.animTest.call(me, arguments, animate, 2)); },
/** * Quick set left and top adding default units * @param {String} left The left CSS property value * @param {String} top The top CSS property value * @return {Ext.Element} this */ setLeftTop : function(left, top){ var me = this, style = me.dom.style; style.left = me.addUnits(left); style.top = me.addUnits(top); return me; },
/** * Returns the region of the given element. * The element must be part of the DOM tree to have a region (display:none or elements not appended return false). * @return {Region} A Ext.lib.Region containing "top, left, bottom, right" member data. */ getRegion : function(){ return Ext.lib.Dom.getRegion(this.dom); },
/** * Sets the element's position and size in one shot. If animation is true then width, height, x and y will be animated concurrently. * @param {Number} x X value for new position (coordinates are page-based) * @param {Number} y Y value for new position (coordinates are page-based) * @param {Mixed} width The new width. This may be one of:
* @param {Mixed} height The new height. This may be one of:
* @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object * @return {Ext.Element} this */ setBounds : function(x, y, width, height, animate){ var me = this; if (!animate || !me.anim) { me.setSize(width, height); me.setLocation(x, y); } else { me.anim({points: {to: [x, y]}, width: {to: me.adjustWidth(width)}, height: {to: me.adjustHeight(height)}}, me.preanim(arguments, 4), 'motion'); } return me; },
/** * Sets the element's position and size the specified region. If animation is true then width, height, x and y will be animated concurrently. * @param {Ext.lib.Region} region The region to fill * @param {Boolean/Object} animate (optional) true for the default animation or a standard Element animation config object * @return {Ext.Element} this */ setRegion : function(region, animate) { return this.setBounds(region.left, region.top, region.right-region.left, region.bottom-region.top, this.animTest.call(this, arguments, animate, 1)); } });