/** * @class Ext.draw.Surface * @extends Object * * A Surface is an interface to render methods inside a draw {@link Ext.draw.Component}. * A Surface contains methods to render sprites, get bounding boxes of sprites, add * sprites to the canvas, initialize other graphic components, etc. One of the most used * methods for this class is the `add` method, to add Sprites to the surface. * * Most of the Surface methods are abstract and they have a concrete implementation * in VML or SVG engines. * * A Surface instance can be accessed as a property of a draw component. For example: * * drawComponent.surface.add({ * type: 'circle', * fill: '#ffc', * radius: 100, * x: 100, * y: 100 * }); * * The configuration object passed in the `add` method is the same as described in the {@link Ext.draw.Sprite} * class documentation. * * ### Listeners * * You can also add event listeners to the surface using the `Observable` listener syntax. Supported events are: * * - mousedown * - mouseup * - mouseover * - mouseout * - mousemove * - mouseenter * - mouseleave * - click * * For example: * * drawComponent.surface.on({ * 'mousemove': function() { * console.log('moving the mouse over the surface'); * } * }); * * ## Example * * drawComponent.surface.add([ * { * type: 'circle', * radius: 10, * fill: '#f00', * x: 10, * y: 10, * group: 'circles' * }, * { * type: 'circle', * radius: 10, * fill: '#0f0', * x: 50, * y: 50, * group: 'circles' * }, * { * type: 'circle', * radius: 10, * fill: '#00f', * x: 100, * y: 100, * group: 'circles' * }, * { * type: 'rect', * radius: 10, * x: 10, * y: 10, * group: 'rectangles' * }, * { * type: 'rect', * radius: 10, * x: 50, * y: 50, * group: 'rectangles' * }, * { * type: 'rect', * radius: 10, * x: 100, * y: 100, * group: 'rectangles' * } * ]); * * // Get references to my groups * my circles = surface.getGroup('circles'); * my rectangles = surface.getGroup('rectangles'); * * // Animate the circles down * circles.animate({ * duration: 1000, * translate: { * y: 200 * } * }); * * // Animate the rectangles across * rectangles.animate({ * duration: 1000, * translate: { * x: 200 * } * }); */ Ext.define('Ext.draw.Surface', { /* Begin Definitions */ mixins: { observable: 'Ext.util.Observable' }, requires: ['Ext.draw.CompositeSprite'], uses: ['Ext.draw.engine.Svg', 'Ext.draw.engine.Vml'], separatorRe: /[, ]+/, statics: { /** * Create and return a new concrete Surface instance appropriate for the current environment. * @param {Object} config Initial configuration for the Surface instance * @param {Array} enginePriority Optional order of implementations to use; the first one that is * available in the current environment will be used. Defaults to * <code>['Svg', 'Vml']</code>. */ create: function(config, enginePriority) { enginePriority = enginePriority || ['Svg', 'Vml']; var i = 0, len = enginePriority.length, surfaceClass; for (; i < len; i++) { if (Ext.supports[enginePriority[i]]) { return Ext.create('Ext.draw.engine.' + enginePriority[i], config); } } return false; } }, /* End Definitions */ // @private availableAttrs: { blur: 0, "clip-rect": "0 0 1e9 1e9", cursor: "default", cx: 0, cy: 0, 'dominant-baseline': 'auto', fill: "none", "fill-opacity": 1, font: '10px "Arial"', "font-family": '"Arial"', "font-size": "10", "font-style": "normal", "font-weight": 400, gradient: "", height: 0, hidden: false, href: "http://sencha.com/", opacity: 1, path: "M0,0", radius: 0, rx: 0, ry: 0, scale: "1 1", src: "", stroke: "#000", "stroke-dasharray": "", "stroke-linecap": "butt", "stroke-linejoin": "butt", "stroke-miterlimit": 0, "stroke-opacity": 1, "stroke-width": 1, target: "_blank", text: "", "text-anchor": "middle", title: "Ext Draw", width: 0, x: 0, y: 0, zIndex: 0 }, /** * @cfg {Number} height * The height of this component in pixels (defaults to auto). * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}. */ /** * @cfg {Number} width * The width of this component in pixels (defaults to auto). * <b>Note</b> to express this dimension as a percentage or offset see {@link Ext.Component#anchor}. */ container: undefined, height: 352, width: 512, x: 0, y: 0, constructor: function(config) { var me = this; config = config || {}; Ext.apply(me, config); me.domRef = Ext.getDoc().dom; me.customAttributes = {}; me.addEvents( 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'mousemove', 'mouseenter', 'mouseleave', 'click' ); me.mixins.observable.constructor.call(me); me.getId(); me.initGradients(); me.initItems(); if (me.renderTo) { me.render(me.renderTo); delete me.renderTo; } me.initBackground(config.background); }, // @private called to initialize components in the surface // this is dependent on the underlying implementation. initSurface: Ext.emptyFn, // @private called to setup the surface to render an item //this is dependent on the underlying implementation. renderItem: Ext.emptyFn, // @private renderItems: Ext.emptyFn, // @private setViewBox: Ext.emptyFn, /** * Adds one or more CSS classes to the element. Duplicate classes are automatically filtered out. * * For example: * * drawComponent.surface.addCls(sprite, 'x-visible'); * * @param {Object} sprite The sprite to add the class to. * @param {String/Array} className The CSS class to add, or an array of classes * @method */ addCls: Ext.emptyFn, /** * Removes one or more CSS classes from the element. * * For example: * * drawComponent.surface.removeCls(sprite, 'x-visible'); * * @param {Object} sprite The sprite to remove the class from. * @param {String/Array} className The CSS class to remove, or an array of classes * @method */ removeCls: Ext.emptyFn, /** * Sets CSS style attributes to an element. * * For example: * * drawComponent.surface.setStyle(sprite, { * 'cursor': 'pointer' * }); * * @param {Object} sprite The sprite to add, or an array of classes to * @param {Object} styles An Object with CSS styles. * @method */ setStyle: Ext.emptyFn, // @private initGradients: function() { var gradients = this.gradients; if (gradients) { Ext.each(gradients, this.addGradient, this); } }, // @private initItems: function() { var items = this.items; this.items = Ext.create('Ext.draw.CompositeSprite'); this.groups = Ext.create('Ext.draw.CompositeSprite'); if (items) { this.add(items); } }, // @private initBackground: function(config) { var me = this, width = me.width, height = me.height, gradientId, gradient, backgroundSprite; if (config) { if (config.gradient) { gradient = config.gradient; gradientId = gradient.id; me.addGradient(gradient); me.background = me.add({ type: 'rect', x: 0, y: 0, width: width, height: height, fill: 'url(#' + gradientId + ')' }); } else if (config.fill) { me.background = me.add({ type: 'rect', x: 0, y: 0, width: width, height: height, fill: config.fill }); } else if (config.image) { me.background = me.add({ type: 'image', x: 0, y: 0, width: width, height: height, src: config.image }); } } }, /** * Sets the size of the surface. Accomodates the background (if any) to fit the new size too. * * For example: * * drawComponent.surface.setSize(500, 500); * * This method is generally called when also setting the size of the draw Component. * * @param {Number} w The new width of the canvas. * @param {Number} h The new height of the canvas. */ setSize: function(w, h) { if (this.background) { this.background.setAttributes({ width: w, height: h, hidden: false }, true); } }, // @private scrubAttrs: function(sprite) { var i, attrs = {}, exclude = {}, sattr = sprite.attr; for (i in sattr) { // Narrow down attributes to the main set if (this.translateAttrs.hasOwnProperty(i)) { // Translated attr attrs[this.translateAttrs[i]] = sattr[i]; exclude[this.translateAttrs[i]] = true; } else if (this.availableAttrs.hasOwnProperty(i) && !exclude[i]) { // Passtrhough attr attrs[i] = sattr[i]; } } return attrs; }, // @private onClick: function(e) { this.processEvent('click', e); }, // @private onMouseUp: function(e) { this.processEvent('mouseup', e); }, // @private onMouseDown: function(e) { this.processEvent('mousedown', e); }, // @private onMouseOver: function(e) { this.processEvent('mouseover', e); }, // @private onMouseOut: function(e) { this.processEvent('mouseout', e); }, // @private onMouseMove: function(e) { this.fireEvent('mousemove', e); }, // @private onMouseEnter: Ext.emptyFn, // @private onMouseLeave: Ext.emptyFn, /** * Add a gradient definition to the Surface. Note that in some surface engines, adding * a gradient via this method will not take effect if the surface has already been rendered. * Therefore, it is preferred to pass the gradients as an item to the surface config, rather * than calling this method, especially if the surface is rendered immediately (e.g. due to * 'renderTo' in its config). For more information on how to create gradients in the Chart * configuration object please refer to {@link Ext.chart.Chart}. * * The gradient object to be passed into this method is composed by: * * * - **id** - string - The unique name of the gradient. * - **angle** - number, optional - The angle of the gradient in degrees. * - **stops** - object - An object with numbers as keys (from 0 to 100) and style objects as values. * * For example: drawComponent.surface.addGradient({ id: 'gradientId', angle: 45, stops: { 0: { color: '#555' }, 100: { color: '#ddd' } } }); * * @method */ addGradient: Ext.emptyFn, /** * Add a Sprite to the surface. See {@link Ext.draw.Sprite} for the configuration object to be passed into this method. * * For example: * * drawComponent.surface.add({ * type: 'circle', * fill: '#ffc', * radius: 100, * x: 100, * y: 100 * }); * */ add: function() { var args = Array.prototype.slice.call(arguments), sprite, index; var hasMultipleArgs = args.length > 1; if (hasMultipleArgs || Ext.isArray(args[0])) { var items = hasMultipleArgs ? args : args[0], results = [], i, ln, item; for (i = 0, ln = items.length; i < ln; i++) { item = items[i]; item = this.add(item); results.push(item); } return results; } sprite = this.prepareItems(args[0], true)[0]; this.normalizeSpriteCollection(sprite); this.onAdd(sprite); return sprite; }, /** * @private * Insert or move a given sprite into the correct position in the items * MixedCollection, according to its zIndex. Will be inserted at the end of * an existing series of sprites with the same or lower zIndex. If the sprite * is already positioned within an appropriate zIndex group, it will not be moved. * This ordering can be used by subclasses to assist in rendering the sprites in * the correct order for proper z-index stacking. * @param {Ext.draw.Sprite} sprite * @return {Number} the sprite's new index in the list */ normalizeSpriteCollection: function(sprite) { var items = this.items, zIndex = sprite.attr.zIndex, idx = items.indexOf(sprite); if (idx < 0 || (idx > 0 && items.getAt(idx - 1).attr.zIndex > zIndex) || (idx < items.length - 1 && items.getAt(idx + 1).attr.zIndex < zIndex)) { items.removeAt(idx); idx = items.findIndexBy(function(otherSprite) { return otherSprite.attr.zIndex > zIndex; }); if (idx < 0) { idx = items.length; } items.insert(idx, sprite); } return idx; }, onAdd: function(sprite) { var group = sprite.group, draggable = sprite.draggable, groups, ln, i; if (group) { groups = [].concat(group); ln = groups.length; for (i = 0; i < ln; i++) { group = groups[i]; this.getGroup(group).add(sprite); } delete sprite.group; } if (draggable) { sprite.initDraggable(); } }, /** * Remove a given sprite from the surface, optionally destroying the sprite in the process. * You can also call the sprite own `remove` method. * * For example: * * drawComponent.surface.remove(sprite); * //or... * sprite.remove(); * * @param {Ext.draw.Sprite} sprite * @param {Boolean} destroySprite * @return {Number} the sprite's new index in the list */ remove: function(sprite, destroySprite) { if (sprite) { this.items.remove(sprite); this.groups.each(function(item) { item.remove(sprite); }); sprite.onRemove(); if (destroySprite === true) { sprite.destroy(); } } }, /** * Remove all sprites from the surface, optionally destroying the sprites in the process. * * For example: * * drawComponent.surface.removeAll(); * * @param {Boolean} destroySprites Whether to destroy all sprites when removing them. * @return {Number} The sprite's new index in the list. */ removeAll: function(destroySprites) { var items = this.items.items, ln = items.length, i; for (i = ln - 1; i > -1; i--) { this.remove(items[i], destroySprites); } }, onRemove: Ext.emptyFn, onDestroy: Ext.emptyFn, // @private applyTransformations: function(sprite) { sprite.bbox.transform = 0; this.transform(sprite); var me = this, dirty = false, attr = sprite.attr; if (attr.translation.x != null || attr.translation.y != null) { me.translate(sprite); dirty = true; } if (attr.scaling.x != null || attr.scaling.y != null) { me.scale(sprite); dirty = true; } if (attr.rotation.degrees != null) { me.rotate(sprite); dirty = true; } if (dirty) { sprite.bbox.transform = 0; this.transform(sprite); sprite.transformations = []; } }, // @private rotate: function (sprite) { var bbox, deg = sprite.attr.rotation.degrees, centerX = sprite.attr.rotation.x, centerY = sprite.attr.rotation.y; if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) { bbox = this.getBBox(sprite); centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX; centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY; } sprite.transformations.push({ type: "rotate", degrees: deg, x: centerX, y: centerY }); }, // @private translate: function(sprite) { var x = sprite.attr.translation.x || 0, y = sprite.attr.translation.y || 0; sprite.transformations.push({ type: "translate", x: x, y: y }); }, // @private scale: function(sprite) { var bbox, x = sprite.attr.scaling.x || 1, y = sprite.attr.scaling.y || 1, centerX = sprite.attr.scaling.centerX, centerY = sprite.attr.scaling.centerY; if (!Ext.isNumber(centerX) || !Ext.isNumber(centerY)) { bbox = this.getBBox(sprite); centerX = !Ext.isNumber(centerX) ? bbox.x + bbox.width / 2 : centerX; centerY = !Ext.isNumber(centerY) ? bbox.y + bbox.height / 2 : centerY; } sprite.transformations.push({ type: "scale", x: x, y: y, centerX: centerX, centerY: centerY }); }, // @private rectPath: function (x, y, w, h, r) { if (r) { return [["M", x + r, y], ["l", w - r * 2, 0], ["a", r, r, 0, 0, 1, r, r], ["l", 0, h - r * 2], ["a", r, r, 0, 0, 1, -r, r], ["l", r * 2 - w, 0], ["a", r, r, 0, 0, 1, -r, -r], ["l", 0, r * 2 - h], ["a", r, r, 0, 0, 1, r, -r], ["z"]]; } return [["M", x, y], ["l", w, 0], ["l", 0, h], ["l", -w, 0], ["z"]]; }, // @private ellipsePath: function (x, y, rx, ry) { if (ry == null) { ry = rx; } return [["M", x, y], ["m", 0, -ry], ["a", rx, ry, 0, 1, 1, 0, 2 * ry], ["a", rx, ry, 0, 1, 1, 0, -2 * ry], ["z"]]; }, // @private getPathpath: function (el) { return el.attr.path; }, // @private getPathcircle: function (el) { var a = el.attr; return this.ellipsePath(a.x, a.y, a.radius, a.radius); }, // @private getPathellipse: function (el) { var a = el.attr; return this.ellipsePath(a.x, a.y, a.radiusX || (a.width / 2) || 0, a.radiusY || (a.height / 2) || 0); }, // @private getPathrect: function (el) { var a = el.attr; return this.rectPath(a.x, a.y, a.width, a.height, a.r); }, // @private getPathimage: function (el) { var a = el.attr; return this.rectPath(a.x || 0, a.y || 0, a.width, a.height); }, // @private getPathtext: function (el) { var bbox = this.getBBoxText(el); return this.rectPath(bbox.x, bbox.y, bbox.width, bbox.height); }, createGroup: function(id) { var group = this.groups.get(id); if (!group) { group = Ext.create('Ext.draw.CompositeSprite', { surface: this }); group.id = id || Ext.id(null, 'ext-surface-group-'); this.groups.add(group); } return group; }, /** * Returns a new group or an existent group associated with the current surface. * The group returned is a {@link Ext.draw.CompositeSprite} group. * * For example: * * var spriteGroup = drawComponent.surface.getGroup('someGroupId'); * * @param {String} id The unique identifier of the group. * @return {Object} The {@link Ext.draw.CompositeSprite}. */ getGroup: function(id) { if (typeof id == "string") { var group = this.groups.get(id); if (!group) { group = this.createGroup(id); } } else { group = id; } return group; }, // @private prepareItems: function(items, applyDefaults) { items = [].concat(items); // Make sure defaults are applied and item is initialized var item, i, ln; for (i = 0, ln = items.length; i < ln; i++) { item = items[i]; if (!(item instanceof Ext.draw.Sprite)) { // Temporary, just take in configs... item.surface = this; items[i] = this.createItem(item); } else { item.surface = this; } } return items; }, /** * Changes the text in the sprite element. The sprite must be a `text` sprite. * This method can also be called from {@link Ext.draw.Sprite}. * * For example: * * var spriteGroup = drawComponent.surface.setText(sprite, 'my new text'); * * @param {Object} sprite The Sprite to change the text. * @param {String} text The new text to be set. * @method */ setText: Ext.emptyFn, //@private Creates an item and appends it to the surface. Called //as an internal method when calling `add`. createItem: Ext.emptyFn, /** * Retrieves the id of this component. * Will autogenerate an id if one has not already been set. */ getId: function() { return this.id || (this.id = Ext.id(null, 'ext-surface-')); }, /** * Destroys the surface. This is done by removing all components from it and * also removing its reference to a DOM element. * * For example: * * drawComponent.surface.destroy(); */ destroy: function() { delete this.domRef; this.removeAll(); } });