/**
 * @class Ext.ProgressBar
 * @extends Ext.Component
 * <p>An updateable progress bar component.  The progress bar supports two different modes: manual and automatic.</p>
 * <p>In manual mode, you are responsible for showing, updating (via {@link #updateProgress}) and clearing the
 * progress bar as needed from your own code.  This method is most appropriate when you want to show progress
 * throughout an operation that has predictable points of interest at which you can update the control.</p>
 * <p>In automatic mode, you simply call {@link #wait} and let the progress bar run indefinitely, only clearing it
 * once the operation is complete.  You can optionally have the progress bar wait for a specific amount of time
 * and then clear itself.  Automatic mode is most appropriate for timed operations or asynchronous operations in
 * which you have no need for indicating intermediate progress.</p>
 * {@img Ext.ProgressBar/Ext.ProgressBar.png Ext.ProgressBar component}
 * Example Usage:
     var p = Ext.create('Ext.ProgressBar', {
       renderTo: Ext.getBody(),
       width: 300
    });

    //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
    p.wait({
       interval: 500, //bar will move fast!
       duration: 50000,
       increment: 15,
       text: 'Updating...',
       scope: this,
       fn: function(){
          p.updateText('Done!');
       }
    });
 * @cfg {Float} value A floating point value between 0 and 1 (e.g., .5, defaults to 0)
 * @cfg {String} text The progress bar text (defaults to '')
 * @cfg {Mixed} textEl The element to render the progress text to (defaults to the progress
 * bar's internal text element)
 * @cfg {String} id The progress bar element's id (defaults to an auto-generated id)
 * @xtype progressbar
 */
Ext.define('Ext.ProgressBar', {
    extend: 'Ext.Component',
    alias: 'widget.progressbar',

    requires: [
        'Ext.Template',
        'Ext.CompositeElement',
        'Ext.TaskManager',
        'Ext.layout.component.ProgressBar'
    ],

    uses: ['Ext.fx.Anim'],
   /**
    * @cfg {String} baseCls
    * The base CSS class to apply to the progress bar's wrapper element (defaults to 'x-progress')
    */
    baseCls: Ext.baseCSSPrefix + 'progress',

    config: {
        /**
        * @cfg {Boolean} animate
        * True to animate the progress bar during transitions (defaults to false)
        */
        animate: false,

        /**
         * @cfg {String} text The text shown in the progress bar (defaults to '')
         */
        text: ''
    },

    // private
    waitTimer: null,

    renderTpl: [
        '<div class="{baseCls}-text {baseCls}-text-back">',
            '<div>&#160;</div>',
        '</div>',
        '<div class="{baseCls}-bar">',
            '<div class="{baseCls}-text">',
                '<div>&#160;</div>',
            '</div>',
        '</div>'
    ],

    componentLayout: 'progressbar',

    // private
    initComponent: function() {
        this.callParent();

        this.renderSelectors = Ext.apply(this.renderSelectors || {}, {
            textTopEl: '.' + this.baseCls + '-text',
            textBackEl: '.' + this.baseCls + '-text-back',
            bar: '.' + this.baseCls + '-bar'
        });

        this.addEvents(
            /**
             * @event update
             * Fires after each update interval
             * @param {Ext.ProgressBar} this
             * @param {Number} The current progress value
             * @param {String} The current progress text
             */
            "update"
        );
    },

    afterRender : function() {
        var me = this;

        me.textEl = me.textEl ? Ext.get(me.textEl) : me.el.select('.' + me.baseCls + '-text');

        this.callParent(arguments);

        if (me.value) {
            me.updateProgress(me.value, me.text);
        }
        else {
            me.updateText(me.text);
        }
    },

    /**
     * Updates the progress bar value, and optionally its text.  If the text argument is not specified,
     * any existing text value will be unchanged.  To blank out existing text, pass ''.  Note that even
     * if the progress bar value exceeds 1, it will never automatically reset -- you are responsible for
     * determining when the progress is complete and calling {@link #reset} to clear and/or hide the control.
     * @param {Float} value (optional) A floating point value between 0 and 1 (e.g., .5, defaults to 0)
     * @param {String} text (optional) The string to display in the progress text element (defaults to '')
     * @param {Boolean} animate (optional) Whether to animate the transition of the progress bar. If this value is
     * not specified, the default for the class is used (default to false)
     * @return {Ext.ProgressBar} this
     */
    updateProgress: function(value, text, animate) {
        var newWidth;
        this.value = value || 0;
        if (text) {
            this.updateText(text);
        }
        if (this.rendered && !this.isDestroyed) {
            newWidth = Math.floor(this.value * this.el.getWidth(true));
            if (Ext.isForcedBorderBox) {
                newWidth += this.bar.getBorderWidth("lr");
            }
            if (animate === true || (animate !== false && this.animate)) {
                this.bar.stopAnimation();
                this.bar.animate(Ext.apply({
                    to: {
                        width: newWidth + 'px'
                    }
                }, this.animate));
            } else {
                this.bar.setWidth(newWidth);
            }
        }
        this.fireEvent('update', this, this.value, text);
        return this;
    },

    /**
     * Updates the progress bar text.  If specified, textEl will be updated, otherwise the progress
     * bar itself will display the updated text.
     * @param {String} text (optional) The string to display in the progress text element (defaults to '')
     * @return {Ext.ProgressBar} this
     */
    updateText: function(text) {
        this.text = text;
        if (this.rendered) {
            this.textEl.update(this.text);
        }
        return this;
    },

    applyText : function(text) {
        this.updateText(text);
    },

    /**
         * Initiates an auto-updating progress bar.  A duration can be specified, in which case the progress
         * bar will automatically reset after a fixed amount of time and optionally call a callback function
         * if specified.  If no duration is passed in, then the progress bar will run indefinitely and must
         * be manually cleared by calling {@link #reset}.  The wait method accepts a config object with
         * the following properties:
         * <pre>
    Property   Type          Description
    ---------- ------------  ----------------------------------------------------------------------
    duration   Number        The length of time in milliseconds that the progress bar should
                             run before resetting itself (defaults to undefined, in which case it
                             will run indefinitely until reset is called)
    interval   Number        The length of time in milliseconds between each progress update
                             (defaults to 1000 ms)
    animate    Boolean       Whether to animate the transition of the progress bar. If this value is
                             not specified, the default for the class is used.
    increment  Number        The number of progress update segments to display within the progress
                             bar (defaults to 10).  If the bar reaches the end and is still
                             updating, it will automatically wrap back to the beginning.
    text       String        Optional text to display in the progress bar element (defaults to '').
    fn         Function      A callback function to execute after the progress bar finishes auto-
                             updating.  The function will be called with no arguments.  This function
                             will be ignored if duration is not specified since in that case the
                             progress bar can only be stopped programmatically, so any required function
                             should be called by the same code after it resets the progress bar.
    scope      Object        The scope that is passed to the callback function (only applies when
                             duration and fn are both passed).
    </pre>
             *
             * Example usage:
             * <pre><code>
    var p = new Ext.ProgressBar({
       renderTo: 'my-el'
    });

    //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
    var p = Ext.create('Ext.ProgressBar', {
       renderTo: Ext.getBody(),
       width: 300
    });

    //Wait for 5 seconds, then update the status el (progress bar will auto-reset)
    p.wait({
       interval: 500, //bar will move fast!
       duration: 50000,
       increment: 15,
       text: 'Updating...',
       scope: this,
       fn: function(){
          p.updateText('Done!');
       }
    });

    //Or update indefinitely until some async action completes, then reset manually
    p.wait();
    myAction.on('complete', function(){
        p.reset();
        p.updateText('Done!');
    });
    </code></pre>
         * @param {Object} config (optional) Configuration options
         * @return {Ext.ProgressBar} this
         */
    wait: function(o) {
        if (!this.waitTimer) {
            var scope = this;
            o = o || {};
            this.updateText(o.text);
            this.waitTimer = Ext.TaskManager.start({
                run: function(i){
                    var inc = o.increment || 10;
                    i -= 1;
                    this.updateProgress(((((i+inc)%inc)+1)*(100/inc))*0.01, null, o.animate);
                },
                interval: o.interval || 1000,
                duration: o.duration,
                onStop: function(){
                    if (o.fn) {
                        o.fn.apply(o.scope || this);
                    }
                    this.reset();
                },
                scope: scope
            });
        }
        return this;
    },

    /**
     * Returns true if the progress bar is currently in a {@link #wait} operation
     * @return {Boolean} True if waiting, else false
     */
    isWaiting: function(){
        return this.waitTimer !== null;
    },

    /**
     * Resets the progress bar value to 0 and text to empty string.  If hide = true, the progress
     * bar will also be hidden (using the {@link #hideMode} property internally).
     * @param {Boolean} hide (optional) True to hide the progress bar (defaults to false)
     * @return {Ext.ProgressBar} this
     */
    reset: function(hide){
        this.updateProgress(0);
        this.clearTimer();
        if (hide === true) {
            this.hide();
        }
        return this;
    },

    // private
    clearTimer: function(){
        if (this.waitTimer) {
            this.waitTimer.onStop = null; //prevent recursion
            Ext.TaskManager.stop(this.waitTimer);
            this.waitTimer = null;
        }
    },

    onDestroy: function(){
        this.clearTimer();
        if (this.rendered) {
            if (this.textEl.isComposite) {
                this.textEl.clear();
            }
            Ext.destroyMembers(this, 'textEl', 'progressBar', 'textTopEl');
        }
        this.callParent();
    }
});