/** * @class Ext.draw.CompositeSprite * @extends Ext.util.MixedCollection * * A composite Sprite handles a group of sprites with common methods to a sprite * such as `hide`, `show`, `setAttributes`. These methods are applied to the set of sprites * added to the group. * * CompositeSprite extends {@link Ext.util.MixedCollection} so you can use the same methods * in `MixedCollection` to iterate through sprites, add and remove elements, etc. * * In order to create a CompositeSprite, one has to provide a handle to the surface where it is * rendered: * * var group = Ext.create('Ext.draw.CompositeSprite', { * surface: drawComponent.surface * }); * * Then just by using `MixedCollection` methods it's possible to add {@link Ext.draw.Sprite}s: * * group.add(sprite1); * group.add(sprite2); * group.add(sprite3); * * And then apply common Sprite methods to them: * * group.setAttributes({ * fill: '#f00' * }, true); */ Ext.define('Ext.draw.CompositeSprite', { /* Begin Definitions */ extend: 'Ext.util.MixedCollection', mixins: { animate: 'Ext.util.Animate' }, /* End Definitions */ isCompositeSprite: true, constructor: function(config) { var me = this; config = config || {}; Ext.apply(me, config); me.addEvents( 'mousedown', 'mouseup', 'mouseover', 'mouseout', 'click' ); me.id = Ext.id(null, 'ext-sprite-group-'); me.callParent(); }, // @private onClick: function(e) { this.fireEvent('click', e); }, // @private onMouseUp: function(e) { this.fireEvent('mouseup', e); }, // @private onMouseDown: function(e) { this.fireEvent('mousedown', e); }, // @private onMouseOver: function(e) { this.fireEvent('mouseover', e); }, // @private onMouseOut: function(e) { this.fireEvent('mouseout', e); }, attachEvents: function(o) { var me = this; o.on({ scope: me, mousedown: me.onMouseDown, mouseup: me.onMouseUp, mouseover: me.onMouseOver, mouseout: me.onMouseOut, click: me.onClick }); }, /** Add a Sprite to the Group */ add: function(key, o) { var result = this.callParent(arguments); this.attachEvents(result); return result; }, insert: function(index, key, o) { return this.callParent(arguments); }, /** Remove a Sprite from the Group */ remove: function(o) { var me = this; o.un({ scope: me, mousedown: me.onMouseDown, mouseup: me.onMouseUp, mouseover: me.onMouseOver, mouseout: me.onMouseOut, click: me.onClick }); me.callParent(arguments); }, /** * Returns the group bounding box. * Behaves like {@link Ext.draw.Sprite} getBBox method. */ getBBox: function() { var i = 0, sprite, bb, items = this.items, len = this.length, infinity = Infinity, minX = infinity, maxHeight = -infinity, minY = infinity, maxWidth = -infinity, maxWidthBBox, maxHeightBBox; for (; i < len; i++) { sprite = items[i]; if (sprite.el) { bb = sprite.getBBox(); minX = Math.min(minX, bb.x); minY = Math.min(minY, bb.y); maxHeight = Math.max(maxHeight, bb.height + bb.y); maxWidth = Math.max(maxWidth, bb.width + bb.x); } } return { x: minX, y: minY, height: maxHeight - minY, width: maxWidth - minX }; }, /** * Iterates through all sprites calling * `setAttributes` on each one. For more information * {@link Ext.draw.Sprite} provides a description of the * attributes that can be set with this method. */ setAttributes: function(attrs, redraw) { var i = 0, items = this.items, len = this.length; for (; i < len; i++) { items[i].setAttributes(attrs, redraw); } return this; }, /** * Hides all sprites. If the first parameter of the method is true * then a redraw will be forced for each sprite. */ hide: function(redraw) { var i = 0, items = this.items, len = this.length; for (; i < len; i++) { items[i].hide(redraw); } return this; }, /** * Shows all sprites. If the first parameter of the method is true * then a redraw will be forced for each sprite. */ show: function(redraw) { var i = 0, items = this.items, len = this.length; for (; i < len; i++) { items[i].show(redraw); } return this; }, redraw: function() { var me = this, i = 0, items = me.items, surface = me.getSurface(), len = me.length; if (surface) { for (; i < len; i++) { surface.renderItem(items[i]); } } return me; }, setStyle: function(obj) { var i = 0, items = this.items, len = this.length, item, el; for (; i < len; i++) { item = items[i]; el = item.el; if (el) { el.setStyle(obj); } } }, addCls: function(obj) { var i = 0, items = this.items, surface = this.getSurface(), len = this.length; if (surface) { for (; i < len; i++) { surface.addCls(items[i], obj); } } }, removeCls: function(obj) { var i = 0, items = this.items, surface = this.getSurface(), len = this.length; if (surface) { for (; i < len; i++) { surface.removeCls(items[i], obj); } } }, /** * Grab the surface from the items * @private * @return {Ext.draw.Surface} The surface, null if not found */ getSurface: function(){ var first = this.first(); if (first) { return first.surface; } return null; }, /** * Destroys the SpriteGroup */ destroy: function(){ var me = this, surface = me.getSurface(), item; if (surface) { while (me.getCount() > 0) { item = me.first(); me.remove(item); surface.remove(item); } } me.clearListeners(); } });