From 63f681aa84af3e136fdb4b5fdbaa4a428a063bd7 Mon Sep 17 00:00:00 2001 From: Kent Sutherland Date: Mon, 12 Dec 2005 16:31:57 +0000 Subject: [PATCH] Fixed it so network players will use the refresh timer to update properly again. --- MainController.m | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-) diff --git a/MainController.m b/MainController.m index 4994a7d..b2ea25e 100755 --- a/MainController.m +++ b/MainController.m @@ -140,6 +140,8 @@ static MainController *sharedController; currentRemote = [self loadRemote]; [[self currentRemote] begin]; + [[self currentRemote] currentSongElapsed]; + //Turn on network stuff if needed networkController = [[NetworkController alloc] init]; if ([df boolForKey:@"enableSharing"]) { @@ -410,7 +412,12 @@ static MainController *sharedController; - (void)timerUpdate { - NSString *identifier = [[self currentRemote] playerStateUniqueIdentifier]; + NSString *identifier = nil; + NS_DURING + identifier = [[self currentRemote] playerStateUniqueIdentifier]; + NS_HANDLER + [self networkError:localException]; + NS_ENDHANDLER if (refreshTimer && identifier == nil) { if ([statusItem isEnabled]) { [statusItem setToolTip:@"iTunes not responding."]; @@ -1219,9 +1226,9 @@ static MainController *sharedController; - (void)updateTime:(NSTimer *)timer { - StatusWindow *sw = [StatusWindow sharedWindow]; + StatusWindow *sw = (StatusWindow *)[StatusWindow sharedWindow]; _timeUpdateCount++; - if (_timeUpdateCount < (int)[sw exitDelay] + (int)[[sw exitEffect] effectTime] + (int)[[sw entryEffect] effectTime]) { + if ([sw visibilityState] != ITWindowHiddenState) { NSString *time = nil, *length; NS_DURING length = [[self currentRemote] currentSongLength]; @@ -1519,12 +1526,14 @@ static MainController *sharedController; if (refreshTimer) { [refreshTimer invalidate]; } - refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5) - target:self - selector:@selector(timerUpdate) - userInfo:nil - repeats:YES] retain]; } + + refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5) + target:self + selector:@selector(timerUpdate) + userInfo:nil + repeats:YES] retain]; + [self timerUpdate]; ITDebugLog(@"Connection successful."); return 1; @@ -1549,10 +1558,12 @@ static MainController *sharedController; [networkController disconnect]; if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) { + refreshTimer = nil; [self applicationLaunched:nil]; } else { [self applicationTerminated:nil]; } + if (refreshTimer) { [self timerUpdate]; }; -- 2.20.1