+ if ([[self currentRemote] currentPlaylistIndex] == 0) {
+ ITDebugLog(@"No song playing, rating change aborted.");
+ return;
+ }
+
+ rating += 0.2;
+ if (rating > 1.0) {
+ rating = 1.0;
+ }
+ ITDebugLog(@"Setting rating to %f", rating);
+ [[self currentRemote] setCurrentSongRating:rating];
+
+ //Show rating status window
+ [self invalidateStatusWindowUpdateTimer];
+ [statusWindowController showRatingWindowWithRating:rating];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
+}
+
+- (void)decrementRating
+{
+ NS_DURING
+ float rating = [[self currentRemote] currentSongRating];
+ ITDebugLog(@"Decrementing rating.");
+
+ if ([[self currentRemote] currentPlaylistIndex] == 0) {
+ ITDebugLog(@"No song playing, rating change aborted.");
+ return;
+ }
+
+ rating -= 0.2;
+ if (rating < 0.0) {
+ rating = 0.0;
+ }
+ ITDebugLog(@"Setting rating to %f", rating);
+ [[self currentRemote] setCurrentSongRating:rating];
+
+ //Show rating status window
+ [self invalidateStatusWindowUpdateTimer];
+ [statusWindowController showRatingWindowWithRating:rating];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
+}
+
+- (void)setRating:(ITHotKey *)sender
+{
+ if ([self songIsPlaying]) {
+ int stars = [[sender name] characterAtIndex:9] - 48;
+ [self selectSongRating:stars * 20];
+ [statusWindowController showRatingWindowWithRating:(float)stars / 5.0];
+ }
+}
+
+- (void)toggleLoop
+{
+ NS_DURING
+ ITMTRemotePlayerRepeatMode repeatMode = [[self currentRemote] repeatMode];
+ ITDebugLog(@"Toggling repeat mode.");
+ switch (repeatMode) {
+ case ITMTRemotePlayerRepeatOff:
+ repeatMode = ITMTRemotePlayerRepeatAll;
+ break;
+ case ITMTRemotePlayerRepeatAll:
+ repeatMode = ITMTRemotePlayerRepeatOne;
+ break;
+ case ITMTRemotePlayerRepeatOne:
+ repeatMode = ITMTRemotePlayerRepeatOff;
+ break;
+ }
+ ITDebugLog(@"Setting repeat mode to %i", repeatMode);
+ [[self currentRemote] setRepeatMode:repeatMode];
+
+ //Show loop status window
+ [self invalidateStatusWindowUpdateTimer];
+ [statusWindowController showRepeatWindowWithMode:repeatMode];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
+}
+
+- (void)toggleShuffle
+{
+ NS_DURING
+ BOOL newShuffleEnabled = ( ! [[self currentRemote] shuffleEnabled] );
+ ITDebugLog(@"Toggling shuffle mode.");
+ [[self currentRemote] setShuffleEnabled:newShuffleEnabled];
+ //Show shuffle status window
+ ITDebugLog(@"Setting shuffle mode to %i", newShuffleEnabled);
+ [self invalidateStatusWindowUpdateTimer];
+ [statusWindowController showShuffleWindow:newShuffleEnabled];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
+}
+
+- (void)toggleSongShufflable
+{
+ if ([self songIsPlaying]) {
+ NS_DURING
+ BOOL flag = ![[self currentRemote] currentSongShufflable];
+ ITDebugLog(@"Toggling shufflability.");
+ [[self currentRemote] setCurrentSongShufflable:flag];
+ //Show song shufflability status window
+ [self invalidateStatusWindowUpdateTimer];
+ [statusWindowController showSongShufflabilityWindow:flag];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
+ }
+}
+
+- (void)registerNowOK
+{
+ [(StatusWindow *)[StatusWindow sharedWindow] setLocked:NO];
+ [[StatusWindow sharedWindow] vanish:self];
+ [[StatusWindow sharedWindow] setIgnoresMouseEvents:YES];
+
+ [self blingNow];
+}
+
+- (void)registerNowCancel
+{
+ [(StatusWindow *)[StatusWindow sharedWindow] setLocked:NO];
+ [[StatusWindow sharedWindow] vanish:self];
+ [[StatusWindow sharedWindow] setIgnoresMouseEvents:YES];
+
+ [NSApp terminate:self];
+}
+
+/*************************************************************************/
+#pragma mark -
+#pragma mark NETWORK HANDLERS
+/*************************************************************************/
+
+- (void)setServerStatus:(BOOL)newStatus
+{
+ if (newStatus) {
+ //Turn on
+ [networkController setServerStatus:YES];
+ } else {
+ //Tear down
+ [networkController setServerStatus:NO];
+ }
+}
+
+- (int)connectToServer
+{
+ int result;
+ ITDebugLog(@"Attempting to connect to shared remote.");
+ result = [networkController connectToHost:[df stringForKey:@"sharedPlayerHost"]];
+ //Connect
+ if (result == 1) {
+ [[PreferencesController sharedPrefs] resetRemotePlayerTextFields];
+ currentRemote = [[[networkController networkObject] remote] retain];
+
+ [self setupHotKeys];
+ //playerRunningState = ITMTRemotePlayerRunning;
+ playerRunningState = [[self currentRemote] playerRunningState];
+ if (_needsPolling) {
+ if (refreshTimer) {
+ [refreshTimer invalidate];
+ }
+ refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
+ target:self
+ selector:@selector(timerUpdate)
+ userInfo:nil
+ repeats:YES] retain];
+ }
+ [self timerUpdate];
+ ITDebugLog(@"Connection successful.");
+ return 1;
+ } else if (result == 0) {
+ ITDebugLog(@"Connection failed.");
+ currentRemote = [remoteArray objectAtIndex:0];
+ return 0;
+ } else {
+ //Do something about the password being invalid
+ ITDebugLog(@"Connection failed.");
+ currentRemote = [remoteArray objectAtIndex:0];
+ return -1;
+ }
+}
+
+- (BOOL)disconnectFromServer
+{
+ ITDebugLog(@"Disconnecting from shared remote.");
+ //Disconnect
+ [currentRemote release];
+ currentRemote = [remoteArray objectAtIndex:0];
+ [networkController disconnect];
+
+ if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+ [self applicationLaunched:nil];
+ } else {
+ [self applicationTerminated:nil];
+ }
+ if (refreshTimer) {
+ [self timerUpdate];
+ };
+ return YES;
+}
+
+- (void)checkForRemoteServer
+{
+ [self checkForRemoteServerAndConnectImmediately:NO];
+}
+
+- (void)checkForRemoteServerAndConnectImmediately:(BOOL)connectImmediately
+{
+ ITDebugLog(@"Checking for remote server.");
+ if (!_checkingForServer) {
+ if (!_serverCheckLock) {
+ _serverCheckLock = [[NSLock alloc] init];
+ }
+ [_serverCheckLock lock];
+ _checkingForServer = YES;
+ [_serverCheckLock unlock];
+ [NSThread detachNewThreadSelector:@selector(runRemoteServerCheck:) toTarget:self withObject:[NSNumber numberWithBool:connectImmediately]];
+ }
+}
+
+- (void)runRemoteServerCheck:(id)sender
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ ITDebugLog(@"Remote server check running.");
+ if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
+ ITDebugLog(@"Remote server found.");
+ if ([sender boolValue]) {
+ [self performSelectorOnMainThread:@selector(connectToServer) withObject:nil waitUntilDone:NO];
+ } else {
+ [self performSelectorOnMainThread:@selector(remoteServerFound:) withObject:nil waitUntilDone:NO];
+ }