More networking improvements.
[MenuTunes.git] / NetworkController.m
index f2989e3..4204cbb 100755 (executable)
@@ -98,7 +98,7 @@ static NetworkController *sharedController;
                                         name:name
                                         port:SERVER_PORT];
         fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"];
                                         name:name
                                         port:SERVER_PORT];
         fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"];
-        if (fullPass) {
+        if ([fullPass length]) {
             [fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
             [serverPass release];
             serverPass = [[NSData alloc] initWithBytes:&buffer length:strlen(&buffer)];
             [fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
             [serverPass release];
             serverPass = [[NSData alloc] initWithBytes:&buffer length:strlen(&buffer)];
@@ -154,7 +154,7 @@ static NetworkController *sharedController;
     if (!clientProxy) {
         ITDebugLog(@"Null proxy! Couldn't connect!");
         [self disconnect];
     if (!clientProxy) {
         ITDebugLog(@"Null proxy! Couldn't connect!");
         [self disconnect];
-        return NO;
+        return 0;
     }
     
     if ([clientProxy requiresPassword]) {
     }
     
     if ([clientProxy requiresPassword]) {
@@ -202,8 +202,8 @@ static NetworkController *sharedController;
 {
     NSData *fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"connectPassword"];
     unsigned char buffer;
 {
     NSData *fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"connectPassword"];
     unsigned char buffer;
-    NSConnection *testConnection;
-    NSSocketPort *testPort;
+    NSConnection *testConnection = nil;
+    NSSocketPort *testPort = nil;
     NetworkObject *tempProxy;
     BOOL valid;
     ITDebugLog(@"Checking for shared remote at %@.", host);
     NetworkObject *tempProxy;
     BOOL valid;
     ITDebugLog(@"Checking for shared remote at %@.", host);
@@ -220,6 +220,7 @@ static NetworkController *sharedController;
                                          host:host];
         testConnection = [[NSConnection connectionWithReceivePort:nil sendPort:testPort] retain];
         [testConnection setReplyTimeout:2];
                                          host:host];
         testConnection = [[NSConnection connectionWithReceivePort:nil sendPort:testPort] retain];
         [testConnection setReplyTimeout:2];
+        [testConnection setRequestTimeout:2];
         tempProxy = (NetworkObject *)[testConnection rootProxy];
         [tempProxy serverName];
         valid = [tempProxy isValid];
         tempProxy = (NetworkObject *)[testConnection rootProxy];
         [tempProxy serverName];
         valid = [tempProxy isValid];
@@ -230,7 +231,7 @@ static NetworkController *sharedController;
         return NO;
     NS_ENDHANDLER
     
         return NO;
     NS_ENDHANDLER
     
-    if (!clientProxy) {
+    if (!tempProxy) {
         ITDebugLog(@"Null proxy! Couldn't connect!");
         [testConnection release];
         [testPort release];
         ITDebugLog(@"Null proxy! Couldn't connect!");
         [testConnection release];
         [testPort release];
@@ -307,6 +308,9 @@ static NetworkController *sharedController;
 {
     ITDebugLog(@"Resolved service named %@.", [sender name]);
     [[NSNotificationCenter defaultCenter] postNotificationName:@"ITMTFoundNetService" object:nil];
 {
     ITDebugLog(@"Resolved service named %@.", [sender name]);
     [[NSNotificationCenter defaultCenter] postNotificationName:@"ITMTFoundNetService" object:nil];
+    if ([[NSUserDefaults standardUserDefaults] boolForKey:@"useSharedPlayer"] && !connectedToServer) {
+        [[MainController sharedController] checkForRemoteServerAndConnectImmediately:NO];
+    }
     [sender stop];
 }
 
     [sender stop];
 }