Scripts now run when the player switches to no song playing.
[MenuTunes.git] / NetworkController.m
index 6c9631c..ce19757 100755 (executable)
@@ -98,7 +98,7 @@ static NetworkController *sharedController;
                                         name:name
                                         port:SERVER_PORT];
         fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"];
                                         name:name
                                         port:SERVER_PORT];
         fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"];
-        if (fullPass) {
+        if ([fullPass length]) {
             [fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
             [serverPass release];
             serverPass = [[NSData alloc] initWithBytes:&buffer length:strlen(&buffer)];
             [fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
             [serverPass release];
             serverPass = [[NSData alloc] initWithBytes:&buffer length:strlen(&buffer)];
@@ -111,6 +111,7 @@ static NetworkController *sharedController;
     } else if (serverOn && !status && [serverConnection isValid]) {
         //Turn off
         [service stop];
     } else if (serverOn && !status && [serverConnection isValid]) {
         //Turn off
         [service stop];
+        [service release];
         [rootObject invalidate];
         [serverConnection registerName:nil];
         [serverConnection invalidate];
         [rootObject invalidate];
         [serverConnection registerName:nil];
         [serverConnection invalidate];
@@ -240,6 +241,18 @@ static NetworkController *sharedController;
     return valid;
 }
 
     return valid;
 }
 
+- (void)resetServerName
+{
+    if ([self isServerOn]) {
+        [service stop];
+        [service release];
+        service = [[NSNetService alloc] initWithDomain:@""
+                                        type:@"_mttp._tcp."
+                                        name:[[NSUserDefaults standardUserDefaults] stringForKey:@"sharedPlayerName"]
+                                        port:SERVER_PORT];
+    }
+}
+
 - (BOOL)isServerOn
 {
     return serverOn;
 - (BOOL)isServerOn
 {
     return serverOn;