{
if (!serverOn && status) {
NSString *name = [[NSUserDefaults standardUserDefaults] stringForKey:@"sharedPlayerName"];
+ NSPort *serverPort;
unsigned char buffer;
NSData *fullPass;
//Turn on
NS_DURING
- serverPort = [[NSSocketPort alloc] initWithTCPPort:SERVER_PORT];
+ serverPort = [[[NSSocketPort alloc] initWithTCPPort:SERVER_PORT] autorelease];
serverConnection = [[NSConnection alloc] initWithReceivePort:serverPort
sendPort:serverPort];
- [serverConnection setRootObject:[[NetworkObject alloc] init]];
+ clientProxy = [[NetworkObject alloc] init];
+ [serverConnection setRootObject:[clientProxy autorelease]];
[serverConnection registerName:@"ITMTPlayerHost"];
NS_HANDLER
[[serverConnection rootObject] release];
+ [serverConnection setRootObject:nil];
[serverConnection release];
[serverPort release];
ITDebugLog(@"Error starting server!");
+ return;
NS_ENDHANDLER
ITDebugLog(@"Started server.");
if (!name) {
}
[service publish];
serverOn = YES;
+ ITDebugLog(@"Server service published.");
} else if (serverOn && !status && [serverConnection isValid]) {
//Turn off
[service stop];
+ [clientProxy invalidate];
[serverConnection registerName:nil];
- [[serverConnection rootObject] release];
[serverConnection release];
ITDebugLog(@"Stopped server.");
serverOn = NO;
clientConnection = [[NSConnection connectionWithReceivePort:nil sendPort:clientPort] retain];
[clientConnection setReplyTimeout:5];
clientProxy = [[clientConnection rootProxy] retain];
+ connectedToServer = YES;
NS_HANDLER
[clientConnection release];
[clientPort release];
ITDebugLog(@"Connection to host failed: %@", host);
- return NO;
+ return 0;
NS_ENDHANDLER
if (!clientProxy) {
ITDebugLog(@"Connected to host: %@", host);
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(disconnect) name:NSConnectionDidDieNotification object:clientConnection];
- connectedToServer = YES;
return 1;
}
NSConnection *testConnection;
NSSocketPort *testPort;
NetworkObject *tempProxy;
+ BOOL valid;
ITDebugLog(@"Checking for shared remote at %@.", host);
if (fullPass) {
[fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
[testConnection setReplyTimeout:2];
tempProxy = (NetworkObject *)[testConnection rootProxy];
[tempProxy serverName];
+ valid = [tempProxy isValid];
NS_HANDLER
ITDebugLog(@"Connection to host failed: %@", host);
[testConnection release];
}
[testConnection release];
[testPort release];
- return YES;
+ return valid;
}
- (BOOL)isServerOn
- (void)netServiceDidResolveAddress:(NSNetService *)sender
{
ITDebugLog(@"Resolved service named %@.", [sender name]);
- NSLog(@"Resolved service named %@.", [sender name]);
[[NSNotificationCenter defaultCenter] postNotificationName:@"ITMTFoundNetService" object:nil];
[sender stop];
}