currentRemote = [self loadRemote];
[[self currentRemote] begin];
+ [[self currentRemote] currentSongElapsed];
+
//Turn on network stuff if needed
networkController = [[NetworkController alloc] init];
if ([df boolForKey:@"enableSharing"]) {
- (void)timerUpdate
{
- NSString *identifier = [[self currentRemote] playerStateUniqueIdentifier];
+ NSString *identifier = nil;
+ NS_DURING
+ identifier = [[self currentRemote] playerStateUniqueIdentifier];
+ NS_HANDLER
+ [self networkError:localException];
+ NS_ENDHANDLER
if (refreshTimer && identifier == nil) {
if ([statusItem isEnabled]) {
[statusItem setToolTip:@"iTunes not responding."];
if ([df boolForKey:@"audioscrobblerEnabled"]) {
int length = [[self currentRemote] currentSongDuration];
- if (_audioscrobblerTimer) {
- [_audioscrobblerTimer invalidate];
- }
if (length > 30) {
- _audioscrobblerTimer = [NSTimer scheduledTimerWithTimeInterval:((length < 240) ? length / 2 : 120) target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:YES];
+ _audioscrobblerInterval = ((length / 2 < 240) ? length / 2 : 240);
+ [_audioscrobblerTimer invalidate];
+ [_audioscrobblerTimer release];
+ _audioscrobblerTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:_audioscrobblerInterval] interval:nil target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:NO];
+ [[NSRunLoop currentRunLoop] addTimer:_audioscrobblerTimer forMode:NSDefaultRunLoopMode];
}
} else {
_audioscrobblerTimer = nil;
if ([df boolForKey:@"audioscrobblerEnabled"]) {
int length = [[self currentRemote] currentSongDuration];
- if (_audioscrobblerTimer) {
- [_audioscrobblerTimer invalidate];
- }
if (length > 30) {
- _audioscrobblerTimer = [NSTimer scheduledTimerWithTimeInterval:((length < 240) ? length / 2 : 120) target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:YES];
+ _audioscrobblerInterval = ((length / 2 < 240) ? length / 2 : 240);
+ [_audioscrobblerTimer invalidate];
+ [_audioscrobblerTimer release];
+ _audioscrobblerTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:_audioscrobblerInterval] interval:1.0 target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:NO];
+ [[NSRunLoop currentRunLoop] addTimer:_audioscrobblerTimer forMode:NSDefaultRunLoopMode];
}
} else {
_audioscrobblerTimer = nil;
- (void)submitAudioscrobblerTrack:(NSTimer *)timer
{
- int interval = [timer timeInterval];
- [timer invalidate];
- _audioscrobblerTimer = nil;
ITDebugLog(@"Audioscrobbler: Attempting to submit current track");
+ [timer invalidate];
if ([df boolForKey:@"audioscrobblerEnabled"]) {
NS_DURING
int elapsed = [[self currentRemote] currentSongPlayed];
- if ((abs(elapsed - interval) < 5) && ([[self currentRemote] playerPlayingState] == ITMTRemotePlayerPlaying)) {
+ if ((abs(elapsed - _audioscrobblerInterval) < 5) && ([[self currentRemote] playerPlayingState] == ITMTRemotePlayerPlaying)) {
NSString *title = [[self currentRemote] currentSongTitle], *artist = [[self currentRemote] currentSongArtist];
if (title && artist) {
ITDebugLog(@"Audioscrobbler: Submitting current track");
album:[[self currentRemote] currentSongAlbum]
length:[[self currentRemote] currentSongDuration]];
}
- } else if (interval - elapsed > 0) {
- ITDebugLog(@"Audioscrobbler: Creating a new timer that will run in %i seconds", interval - elapsed);
- _audioscrobblerTimer = [NSTimer scheduledTimerWithTimeInterval:(interval - elapsed) target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:YES];
+ } else if (_audioscrobblerInterval - elapsed > 0) {
+ ITDebugLog(@"Audioscrobbler: Creating a new timer that will run in %i seconds", _audioscrobblerInterval - elapsed);
+ _audioscrobblerInterval -= elapsed;
+ [_audioscrobblerTimer release];
+ _audioscrobblerTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:_audioscrobblerInterval] interval:nil target:self selector:@selector(submitAudioscrobblerTrack:) userInfo:nil repeats:NO];
+ [[NSRunLoop currentRunLoop] addTimer:_audioscrobblerTimer forMode:NSDefaultRunLoopMode];
}
NS_HANDLER
[self networkError:localException];
- (void)updateTime:(NSTimer *)timer
{
- StatusWindow *sw = [StatusWindow sharedWindow];
+ StatusWindow *sw = (StatusWindow *)[StatusWindow sharedWindow];
_timeUpdateCount++;
- if (_timeUpdateCount < (int)[sw exitDelay] + (int)[[sw exitEffect] effectTime] + (int)[[sw entryEffect] effectTime]) {
+ if ([sw visibilityState] != ITWindowHiddenState) {
NSString *time = nil, *length;
NS_DURING
length = [[self currentRemote] currentSongLength];
if (refreshTimer) {
[refreshTimer invalidate];
}
- refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
- target:self
- selector:@selector(timerUpdate)
- userInfo:nil
- repeats:YES] retain];
}
+
+ refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
+ target:self
+ selector:@selector(timerUpdate)
+ userInfo:nil
+ repeats:YES] retain];
+
[self timerUpdate];
ITDebugLog(@"Connection successful.");
return 1;
[networkController disconnect];
if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+ refreshTimer = nil;
[self applicationLaunched:nil];
} else {
[self applicationTerminated:nil];
}
+
if (refreshTimer) {
[self timerUpdate];
};