sharedController = self;
browser = [[NSNetServiceBrowser alloc] init];
[browser setDelegate:self];
+ rootObject = [[NetworkObject alloc] init];
+ serverPort = [[NSSocketPort alloc] initWithTCPPort:SERVER_PORT];
}
return self;
}
}
[serverPass release];
[clientPass release];
+ [serverPort release];
+ [rootObject release];
[clientProxy release];
[remoteServices release];
[browser release];
NSData *fullPass;
//Turn on
NS_DURING
- serverPort = [[NSSocketPort alloc] initWithTCPPort:SERVER_PORT];
serverConnection = [[NSConnection alloc] initWithReceivePort:serverPort
sendPort:serverPort];
- [serverConnection setRootObject:[[NetworkObject alloc] init]];
+ [serverConnection setRootObject:rootObject];
+ [rootObject makeValid];
[serverConnection registerName:@"ITMTPlayerHost"];
NS_HANDLER
- [[serverConnection rootObject] release];
+ [serverConnection setRootObject:nil];
[serverConnection release];
[serverPort release];
ITDebugLog(@"Error starting server!");
name:name
port:SERVER_PORT];
fullPass = [[NSUserDefaults standardUserDefaults] dataForKey:@"sharedPlayerPassword"];
- if (fullPass) {
+ if ([fullPass length]) {
[fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
[serverPass release];
serverPass = [[NSData alloc] initWithBytes:&buffer length:strlen(&buffer)];
} else if (serverOn && !status && [serverConnection isValid]) {
//Turn off
[service stop];
+ [service release];
+ [rootObject invalidate];
[serverConnection registerName:nil];
- [[serverConnection rootObject] release];
+ [serverConnection invalidate];
+ //[serverConnection setRootObject:nil];
+ //[[serverConnection sendPort] autorelease];
[serverConnection release];
ITDebugLog(@"Stopped server.");
serverOn = NO;
NSConnection *testConnection;
NSSocketPort *testPort;
NetworkObject *tempProxy;
+ BOOL valid;
ITDebugLog(@"Checking for shared remote at %@.", host);
if (fullPass) {
[fullPass getBytes:&buffer range:NSMakeRange(6, 4)];
[testConnection setReplyTimeout:2];
tempProxy = (NetworkObject *)[testConnection rootProxy];
[tempProxy serverName];
+ valid = [tempProxy isValid];
NS_HANDLER
ITDebugLog(@"Connection to host failed: %@", host);
[testConnection release];
}
[testConnection release];
[testPort release];
- return YES;
+ return valid;
+}
+
+- (void)resetServerName
+{
+ if ([self isServerOn]) {
+ [service stop];
+ [service release];
+ service = [[NSNetService alloc] initWithDomain:@""
+ type:@"_mttp._tcp."
+ name:[[NSUserDefaults standardUserDefaults] stringForKey:@"sharedPlayerName"]
+ port:SERVER_PORT];
+ }
}
- (BOOL)isServerOn