SInt32 result;
ITDebugLog(@"Getting player playing state");
- result = [ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pPlS'), from:'null'() }", 'core', 'getd', &savedPSN) int32Value];
+ result = [ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pPlS'), from:'null'() }", 'core', 'getd', &savedPSN) typeCodeValue];
switch (result)
{
case 'kPSP':
- (BOOL)shuffleEnabled
{
ITDebugLog(@"Getting shuffle enabled status.");
- BOOL final;
- int result = (int)[ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pShf'), from:obj { form:'prop', want:type('pPla'), seld:type('pEQP'), from:'null'() } }", 'core', 'getd', &savedPSN) int32Value];
- if (result != 0) {
- final = YES;
- } else {
- final = NO;
- }
+ int result = (int)[ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pShf'), from:obj { form:'prop', want:type('prop'), seld:type('pPla'), from:'null'() } }", 'core', 'getd', &savedPSN) int32Value];
ITDebugLog(@"Getting shuffle enabled status done.");
- return final;
+ return (result != 0);
}
- (BOOL)setShuffleEnabled:(BOOL)enabled
{
FourCharCode m00f = 0;
int result = 0;
- m00f = (FourCharCode)[ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pRpt'), from:obj { form:'prop', want:type('pPla'), seld:type('pEQP'), from:'null'() } }", 'core', 'getd', &savedPSN) int32Value];
+ m00f = (FourCharCode)[ITSendAEWithString(@"'----':obj { form:'prop', want:type('prop'), seld:type('pRpt'), from:obj { form:'prop', want:type('prop'), seld:type('pPla'), from:'null'() } }", 'core', 'getd', &savedPSN) int32Value];
ITDebugLog(@"Getting repeat mode.");
switch (m00f)
{