+
+ [currentRemote setVolume:volume];
+
+ //Show volume status window
+ [statusWindowController showVolumeWindowWithLevel:dispVol];
+}
+
+- (void)incrementRating
+{
+ float rating = [currentRemote currentSongRating];
+ rating += 0.2;
+ if (rating > 1.0) {
+ rating = 1.0;
+ }
+ [currentRemote setCurrentSongRating:rating];
+
+ //Show rating status window
+ [statusWindowController showRatingWindowWithRating:rating];
+}
+
+- (void)decrementRating
+{
+ float rating = [currentRemote currentSongRating];
+ rating -= 0.2;
+ if (rating < 0.0) {
+ rating = 0.0;
+ }
+ [currentRemote setCurrentSongRating:rating];
+
+ //Show rating status window
+ [statusWindowController showRatingWindowWithRating:rating];
+}
+
+- (void)toggleLoop
+{
+ ITMTRemotePlayerRepeatMode repeatMode = [currentRemote repeatMode];
+ switch (repeatMode) {
+ case ITMTRemotePlayerRepeatOff:
+ repeatMode = ITMTRemotePlayerRepeatAll;
+ break;
+ case ITMTRemotePlayerRepeatAll:
+ repeatMode = ITMTRemotePlayerRepeatOne;
+ break;
+ case ITMTRemotePlayerRepeatOne:
+ repeatMode = ITMTRemotePlayerRepeatOff;
+ break;
+ }
+ [currentRemote setRepeatMode:repeatMode];
+
+ //Show loop status window
+ [statusWindowController showRepeatWindowWithMode:repeatMode];
+}
+
+- (void)toggleShuffle
+{
+ bool newShuffleEnabled = ![currentRemote shuffleEnabled];
+ [currentRemote setShuffleEnabled:newShuffleEnabled];
+ //Show shuffle status window
+ [statusWindowController showRepeatWindowWithMode:newShuffleEnabled];