playerPlayingState works properly in 10.4 now. It should work in 10.3/10.2 fine also...
[MenuTunes.git] / StatusWindow.m
index 8377ac0..253f075 100755 (executable)
@@ -45,7 +45,7 @@
      // Set default values.
         _image  = [[NSImage imageNamed:@"NSApplicationIcon"] retain];
         _locked = NO;
-        _sizing = StatusWindowRegular;
+        _sizing = ITTransientStatusWindowRegular;
     }
     
     return self;
@@ -53,7 +53,7 @@
 
 - (void)dealloc
 {
-    [_image     release];
+    [_image release];
     [super dealloc];
 }
 
     [self setExitMode:(flag ? ITTransientStatusWindowExitOnCommand : ITTransientStatusWindowExitAfterDelay)];
 }
 
-- (void)setSizing:(StatusWindowSizing)newSizing
+- (void)setSizing:(ITTransientStatusWindowSizing)newSizing
 {
     _sizing = newSizing;
 }
 
-
 /*************************************************************************/
 #pragma mark -
 #pragma mark INSTANCE METHODS
     float        excessHeight  = 0.0;
     NSPoint      windowOrigin;
     ITImageView *imageView;
-
-    if ( _sizing == StatusWindowSmall ) {
+    BOOL         shouldAnimate = ( ! (([self visibilityState] == ITWindowAppearingState) ||
+                                      ([self visibilityState] == ITWindowVanishingState)) );
+       
+    if ( _sizing == ITTransientStatusWindowSmall ) {
         divisor = SMALL_DIVISOR;
-    } else if ( _sizing == StatusWindowMini ) {
+    } else if ( _sizing == ITTransientStatusWindowMini ) {
         divisor = MINI_DIVISOR;
     }
 
     [self setFrame:NSMakeRect( windowOrigin.x,
                                windowOrigin.y,
                                windowWidth,
-                               windowHeight) display:YES animate:YES];
+                               windowHeight) display:YES animate:shouldAnimate];
 
     [[[self contentView] subviews] makeObjectsPerformSelector:@selector(removeFromSuperview)];
     
 //  Setup, position, fill, and add the image view to the content view.
-    imageRect = NSMakeRect( (SW_PAD / divisor),
+    imageRect = NSMakeRect( (SW_PAD / divisor) + 4,
                             ((SW_PAD / divisor) + ((contentHeight - imageHeight) / 2)),
                             imageWidth,
                             imageHeight );
-    imageView = [[[NSImageView alloc] initWithFrame:imageRect] autorelease];
+    imageView = [[[ITImageView alloc] initWithFrame:imageRect] autorelease];
     [imageView setAutoresizingMask:(NSViewMinYMargin | NSViewMaxYMargin)];
     [imageView setImage:_image];
+    [imageView setCastsShadow:YES];
     [[self contentView] addSubview:imageView];
 
     return NSMakeRect( ((SW_PAD / divisor) + imageWidth + (SW_SPACE / divisor)),
         NSFont       *font;
         NSDictionary *attr;
 
-        if ( _sizing == StatusWindowSmall ) {
+        if ( _sizing == ITTransientStatusWindowSmall ) {
             divisor = SMALL_DIVISOR;
-        } else if ( _sizing == StatusWindowMini ) {
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
             divisor = MINI_DIVISOR;
         }
 
-        font = [NSFont fontWithName:@"Lucida Grande Bold" size:(baseFontSize / divisor)];
+        font = [NSFont fontWithName:@"LucidaGrande-Bold" size:(baseFontSize / divisor)];
         attr = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
         
 //      Iterate over each line to get text width and height
         NSColor      *offColor    = [NSColor colorWithCalibratedWhite:0.15 alpha:0.50];
         NSMatrix     *volMatrix;
         
-        if ( _sizing == StatusWindowSmall ) {
+        if ( _sizing == ITTransientStatusWindowSmall ) {
             divisor = SMALL_DIVISOR;
-        } else if ( _sizing == StatusWindowMini ) {
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
             divisor = MINI_DIVISOR;
         }
         
-        font        = [NSFont fontWithName:@"Lucida Grande Bold" size:( size / divisor )];
+        font        = [NSFont fontWithName:@"LucidaGrande-Bold" size:( size / divisor )];
         attr        = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
         charSize    = [character sizeWithAttributes:attr];
         cellHeight  = ( charSize.height + 4.0 );  // Add 4.0 for shadow
 {
     if ( ! _locked ) {
 
+        float         divisor       = 1.0;
         float         textWidth     = 0.0;
         float         textHeight    = 0.0;
         float         okWidth       = 0.0;
         NSArray      *lines         = [message componentsSeparatedByString:@"\n"];
         id                       oneLine       = nil;
         NSEnumerator *lineEnum      = [lines objectEnumerator];
+        float         baseFontSize  = 18.0;
         ITTextField  *textField;
         ITButton     *okButton;
         ITButton     *cancelButton;
         NSColor      *textColor     = [NSColor whiteColor];
-        NSFont       *font          = [NSFont fontWithName:@"Lucida Grande Bold" size:18];
-        NSDictionary *attr          = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
-        NSFont       *buttonFont    = [NSFont fontWithName:@"Lucida Grande Bold" size:14];
-        NSDictionary *buttonAttr    = [NSDictionary dictionaryWithObjectsAndKeys:
+        NSFont       *font;
+        NSDictionary *attr;
+        NSFont       *buttonFont;
+        NSDictionary *buttonAttr;
+        
+        if ( _sizing == ITTransientStatusWindowSmall ) {
+            divisor = SMALL_DIVISOR;
+        } else if ( _sizing == ITTransientStatusWindowMini ) {
+            divisor = MINI_DIVISOR;
+        }
+        
+        font = [NSFont fontWithName:@"LucidaGrande-Bold" size:(baseFontSize / divisor)];
+        attr = [NSDictionary dictionaryWithObject:font forKey:NSFontAttributeName];
+        buttonFont = [NSFont fontWithName:@"LucidaGrande-Bold" size:(14 / divisor)];
+        buttonAttr = [NSDictionary dictionaryWithObjectsAndKeys:
             buttonFont , NSFontAttributeName,
             textColor  , NSForegroundColorAttributeName, 
             nil];
         }
         
 //      Make the buttons, set the titles, and size them to fit their titles
-        okButton     = [[ITButton alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)];
-        cancelButton = [[ITButton alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)];
+        okButton     = [[[ITButton alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)] autorelease];
+        cancelButton = [[[ITButton alloc] initWithFrame:NSMakeRect(0, 0, 300, 24)] autorelease];
         [okButton     setTarget:target];
         [cancelButton setTarget:target];
         [okButton     setAction:okAction];
                                            wideButtonW,
                                            24.0)];
         [[self contentView] addSubview:okButton];
-        [[self contentView] addSubview:cancelButton];
+        if (alternateTitle) {
+            [[self contentView] addSubview:cancelButton];
+        }
 
         [self setIgnoresMouseEvents:NO];