+- (void)checkForRemoteServer:(NSTimer *)timer
+{
+ ITDebugLog(@"Checking for remote server.");
+ if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
+ ITDebugLog(@"Remote server found.");
+ [timer invalidate];
+ [[StatusWindowController sharedController] showReconnectQueryWindow];
+ } else {
+ ITDebugLog(@"Remote server not found.");
+ }
+}
+