Checking for a remote server runs in a separate thread, so it doesn't lock up the...
[MenuTunes.git] / MainController.m
index dd7c51e..8079f3b 100755 (executable)
@@ -89,9 +89,10 @@ static MainController *sharedController;
     if ([df boolForKey:@"enableSharing"]) {
         [self setServerStatus:YES];
     } else if ([df boolForKey:@"useSharedPlayer"]) {
-        if ([self connectToServer] == 0) {
+        [self checkForRemoteServer:nil];
+        /*if ([self connectToServer] == 0) {
             [NSTimer scheduledTimerWithTimeInterval:45 target:self selector:@selector(checkForRemoteServer:) userInfo:nil repeats:YES];
-        }
+        }*/
     }
     
     //Setup for notification of the remote player launching or quitting
@@ -107,7 +108,7 @@ static MainController *sharedController;
             name:NSWorkspaceDidLaunchApplicationNotification
             object:nil];
     
-    if ( ! [df objectForKey:@"menu"] ) {  // If this is nil, defaults have never been registered.
+    if (![df objectForKey:@"menu"]) {  // If this is nil, defaults have never been registered.
         [[PreferencesController sharedPrefs] registerDefaults];
     }
     
@@ -334,10 +335,6 @@ static MainController *sharedController;
 
 - (void)timerUpdate
 {
-    if ([networkController isConnectedToServer]) {
-        [statusItem setMenu:[menuController menu]];
-    }
-    
     if ( [self songChanged] && (timerUpdating != YES) && (playerRunningState == ITMTRemotePlayerRunning) ) {
         ITDebugLog(@"The song changed.");
         
@@ -394,6 +391,10 @@ static MainController *sharedController;
         timerUpdating = NO;
         [statusItem setEnabled:YES];
     }
+    
+    if ([networkController isConnectedToServer]) {
+        [statusItem setMenu:([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) ? [menuController menu] : [menuController menuForNoPlayer]];
+    }
 }
 
 - (void)menuClicked
@@ -533,20 +534,20 @@ static MainController *sharedController;
 - (void)showPlayer
 {
     ITDebugLog(@"Beginning show player.");
-    if ( ( playerRunningState == ITMTRemotePlayerRunning) ) {
+    //if ( ( playerRunningState == ITMTRemotePlayerRunning) ) {
         ITDebugLog(@"Showing player interface.");
         NS_DURING
             [[self currentRemote] showPrimaryInterface];
         NS_HANDLER
             [self networkError:localException];
         NS_ENDHANDLER
-    } else {
+    /*} else {
         ITDebugLog(@"Launching player.");
         NS_DURING
             NSString *path;
             if ( (path = [df stringForKey:@"CustomPlayerPath"]) ) {
             } else {
-                path = [[self currentRemote] playerFullName];
+                pathITDebugLog(@"Showing player interface."); = [[self currentRemote] playerFullName];
             }
             if (![[NSWorkspace sharedWorkspace] launchApplication:path]) {
                 ITDebugLog(@"Error Launching Player");
@@ -554,7 +555,7 @@ static MainController *sharedController;
         NS_HANDLER
             [self networkError:localException];
         NS_ENDHANDLER
-    }
+    }*/
     ITDebugLog(@"Finished show player.");
 }
 
@@ -1091,6 +1092,11 @@ static MainController *sharedController;
     if (result == 1) {
         [[PreferencesController sharedPrefs] resetRemotePlayerTextFields];
         currentRemote = [[[networkController networkObject] remote] retain];
+        
+        [self setupHotKeys];
+        //playerRunningState = ITMTRemotePlayerRunning;
+        playerRunningState = [[self currentRemote] playerRunningState];
+        
         [refreshTimer invalidate];
         refreshTimer = [[NSTimer scheduledTimerWithTimeInterval:([networkController isConnectedToServer] ? 10.0 : 0.5)
                                 target:self
@@ -1119,6 +1125,12 @@ static MainController *sharedController;
     [currentRemote release];
     currentRemote = [remoteArray objectAtIndex:0];
     [networkController disconnect];
+    
+    if ([[self currentRemote] playerRunningState] == ITMTRemotePlayerRunning) {
+        [self applicationLaunched:nil];
+    } else {
+        [self applicationTerminated:nil];
+    }
     [self timerUpdate];
     return YES;
 }
@@ -1126,7 +1138,13 @@ static MainController *sharedController;
 - (void)checkForRemoteServer:(NSTimer *)timer
 {
     ITDebugLog(@"Checking for remote server.");
-    if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
+    
+    //New code
+    [NSThread detachNewThreadSelector:@selector(runRemoteServerCheck:) toTarget:self withObject:nil];
+    //[timer invalidate];
+    //
+    
+    /*if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
         ITDebugLog(@"Remote server found.");
         [timer invalidate];
         if (![networkController isServerOn] && ![networkController isConnectedToServer]) {
@@ -1134,7 +1152,33 @@ static MainController *sharedController;
         }
     } else {
         ITDebugLog(@"Remote server not found.");
+    }*/
+}
+
+- (void)runRemoteServerCheck:(id)sender
+{
+    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+    ITDebugLog(@"Remote server check running.");
+    if ([networkController checkForServerAtHost:[df stringForKey:@"sharedPlayerHost"]]) {
+        ITDebugLog(@"Remote server found.");
+        [self performSelectorOnMainThread:@selector(remoteServerFound:) withObject:nil waitUntilDone:NO];
+    } else {
+        ITDebugLog(@"Remote server not found.");
+        [self performSelectorOnMainThread:@selector(remoteServerNotFound:) withObject:nil waitUntilDone:NO];
     }
+    [pool release];
+}
+
+- (void)remoteServerFound:(id)sender
+{
+    if (![networkController isServerOn] && ![networkController isConnectedToServer]) {
+        [[StatusWindowController sharedController] showReconnectQueryWindow];
+    }
+}
+
+- (void)remoteServerNotFound:(id)sender
+{
+    [NSTimer scheduledTimerWithTimeInterval:45 target:self selector:@selector(checkForRemoteServer:) userInfo:nil repeats:NO];
 }
 
 - (void)networkError:(NSException *)exception
@@ -1176,7 +1220,7 @@ static MainController *sharedController;
 - (void)applicationLaunched:(NSNotification *)note
 {
     NS_DURING
-        if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]]) {
+        if (!note || ([[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]] && ![[NetworkController sharedController] isConnectedToServer])) {
             ITDebugLog(@"Remote application launched.");
             playerRunningState = ITMTRemotePlayerRunning;
             [[self currentRemote] begin];
@@ -1198,7 +1242,7 @@ static MainController *sharedController;
  - (void)applicationTerminated:(NSNotification *)note
  {
     NS_DURING
-        if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]]) {
+        if (!note || [[[note userInfo] objectForKey:@"NSApplicationName"] isEqualToString:[[self currentRemote] playerFullName]] && ![[NetworkController sharedController] isConnectedToServer]) {
             ITDebugLog(@"Remote application terminated.");
             playerRunningState = ITMTRemotePlayerNotRunning;
             [[self currentRemote] halt];